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Massively OP Interview: Standing Stone on LOTRO, DDO, and Daybreak

It’s been quite a month since Lord of the Rings Online and Dungeons and Dragons Online announced that they were breaking off from Turbine as part of a new studio called Standing Stone Games and being published by none other than Daybreak Game Company. Players have had to deal with equal parts excitement and anxiety over this new course (with old developers). Does it bode for a brighter future, more of the same, or the beginning of the end for these beloved titles?

While Standing Stone has been communicative over the past month, we wanted to dig deeper into the decision to form the new studio, its relationship with Daybreak, and plans for both DDO and LOTRO going forward. To wit, we sat down with Standing Stone Executive Producer Rob “Severlin” Ciccolini, Lead Designer Ben “DrOctothorpe” Schneider, and Community Manager Jerry “Cordovan” Snook to discuss this major transition and its possible impact for these two MMO game worlds.

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LOTRO’s getting new dungeons with the Osgiliath instance cluster

Lord of the Rings Online’s Update 16 is heading our way on Monday, May 4th, and with it comes the first new instance cluster in a very, very long time.

The team penned a dev diary today that talks about the new Osgiliath instance cluster, which it says was created in response to fan demand. “After thinking things over, we knew just what kind we wanted to build for you next: a little love letter to Lord of the Rings Online past,” developer Ben Schneider writes.

The Osgiliath cluster is composed of the three-player Sunken Labyrinth, the three-player Ruined City, and the full-fellowship Dome of Stars, where players will face off against a Nazgul. As a bonus, the dungeons scale from level 50 to 100, meaning that players who are ready for Moria can begin to take on those challenges. The team’s also split the instances into two tiers of difficulty, with Tier 2 “bringing the hard” to skilled players.

[Source: Dev diary]

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