beta testing

Betawatch: Chronicles of Elyria hit with sizable layoffs (January 19, 2018)

So it looks like things are not all roses and light behind the scenes for Chronicles of Elyria, as the studio has apparently let several of its team members go. How many? We don’t have an exact number, just a knowledge that the team had apparently doubled in sized and is now notably reduced. Here’s hoping for the best for the people affected by the layoffs.

Other beta news? Perhaps even happier news? Sure thing. We can do that.

We can’t promise that our list below is all good news. It’s a list. It organizes entries in list format. But you can still take a look at it, and if something on that list is inaccurate, you can let us know and we can fix it. Is that good news? Maybe!

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Meet survival sandbox Miscreated and its 2018 plans

Have you heard of Miscreated? If not and you are a fan of the survival genre, you might want to add it to your list to watch. And just in time to keep up on it, the post-apocalyptic sandbox published its yearly state of the game address to update on the current status as well as outline the development focus for the 2018. It also offers the devs’ Twitter handles so folks can stay abreast of news as it comes out.

First, the team plans on having the core of major systems all in game and leaving early access and entering beta during this year. The focus of features in 2018 includes working toward completing of the game world (Orca Island is currently 75% done), adding farming, introducing new clothing sets (like hazmat and ghillie), improving current vehicles, fixing base-building, adding prone, improving the AI, and more. A Battle Royale mode, which devs note was always in the plans, will not be worked on until after the game leaves early access; the focus this year will purely be on the survival side.

If you want to read more details, check out the official site. And to get peek at what the game is like in its current state, join us on OPTV on Saturday, January 20th, at 12:00 p.m. EST.

Source: 2018 official State of the Game. Thanks to thank BabaGra for the tip!

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Town State Leisure: Camelot Unchained responds to absurd scraper article as only CSE can

If by chance you’ve ever run a blog about literally anything, you surely know about scrapers – those jerks who use scripts to steal your stuff in full and put it on their site to make easy money. The really clever ones use scripts to also change some of the words around so that it’s not as easy to get caught. Most of these scripts aren’t very good and just use word swaps, so they sound like somebody who barely speaks English grabbed a thesaurus and waved it around in the air.

Enter Owne Tech, a scraper site you’ve probably never heard of. Yesterday, when Camelot Unchained’s huge news hit the internet, this site apparently scraped VentureBeat’s piece on it and… well, the garbled version is actually hilarious.

“The previous writer of Mythic Leisure’s The Darkish Age of Camelot is again with a brand new recreation, and he has raised $7.five million for the net fable recreation dubbed Camelot Unchained,” the piece declares. “Jacobs was once the lead clothier and founder at Mythic. […] He left EA in 2009, and began the brand new corporate, Town State Leisure, in 2011. Via 2013, he had found out what he sought after to do. His Town State Leisure raised $four.five million in a Kickstarter crowdfunding marketing campaign, and his staff went to paintings on Camelot Unchained.”

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Dauntless maps out its feedback-inspired plans for early 2018

Dauntless is doubtless eyeing Monster Hunter World’s launch at the end of the month with trepidation, but the plucky indie dev team is forging ahead with its own take on the genre. That’s the gist of the letter the Phoenix Labs team posted to the community on Reddit earlier this week, anyway.

Of note, the studio says it’s working on a number of systems in the short- and long-term thanks to player feedback, including hunt modifiers, better events, beards, bulk crafting, new hunt and exploration activities, war pike tweaks, better cells, better grouping tools, improved multi-behemoth hunts, and less-annoying bleed damage. Oh, and the tutorial is getting love.

“Based upon the questions we see from players across platforms, data that we’ve gathered from your play time, and our eyes-on experience at PAX — we know that we’ve got some work to do when it comes to teaching the ropes in Dauntless. We’re excited to dig into this process!”

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Magic: The Gathering Arena’s business model stands on a ‘simple idea’ of universal access

“We want everyone to be able to experience Magic: The Gathering.”

Upon this “simple idea” Wizards of the Coast is building Magic: The Gathering Arena’s business model, which could quickly be summed up as free-to-play that gives players a choice of time or money as a way to progress. By earning gold (in-game currency) or purchasing gems (RMT currency), players can purchase card packs, access events, and open up “The Vault,” a special treasure trove with secret rewards.

Wizards said that it is structuring the game’s economy based on a few principles: “Make our players’ valuable time as fun as possible; players need a variety of cards to have the most fun, so reward them with as many as possible; and make sure players can get the specific cards they want.”

Magic: The Gathering Arena went into beta testing last month with the eventual goal of releasing an online card game that will mirror the physical set releases and be more accessible to the general gaming public.

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Albion Online characterizes layoffs as downsizing to ‘pre-release beta testing’ levels

Earlier this week, we got a tip claiming that the Albion Online team had been severely cut back before Christmas, perhaps as much as 50%, owing to poor performance. Turns out there were some layoffs, but not quite so many, and in fact the studio says it had ramped up studio numbers ahead of launch and is now downsizing to a live team. Moreover, the studio says its playerbase has “stabilized” and is still growing.

Here’s the full statement Sandbox Interactive issued to Massively OP this afternoon:

Albion Online saw a successful release in July 2017. To get ready for release, during beta testing, our team size almost doubled to more than 50 people. Now that release is behind us, we are reducing the team size to levels similar to those at the start of pre-release beta testing. 31 people in total, supported by talented freelancers, will constantly improve and expand the game. This goes hand in hand with our strategy to fully focus on the game’s original core vision: with the release of our Kay update in December, player numbers have stabilized at a high level and continue to grow. Our next update, Lancelot, will continue on this path and is set to release in March, with further updates to come according to our road map.”

Our sympathies go out to those affected.

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Darwin Project lets players and hosts explore their inner griefer

So you probably expected a bunch of battle royale games to pop up on Steam this year, given the remarkably popularity of PlayerUnknown’s Battlegrounds around the globe, and here’s another one: It’s called Darwin Project, and it’s probably going to remind you of S.O.S. because it plays like a gameshow. In the future, all games will be Running Man, apparently.

Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment half live-entertainment, is launched. […] It challenges 10 participants to survive the cold and fight to the death in a treacherous arena.”

The idea is that one person is the “show director” who messes with the contestants with “nuclear bombs, zone closures, gravity storms, and the power of their voice.” Viewers can apparently place bets on the winner and encourage hassling specific players. Finally, a video game tailored for griefers, right?

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Camelot Unchained lands $7.5M investment to hasten development: Our chat with Mark Jacobs on funding, VR, and beta one

If you know one thing about indie MMORPG Camelot Unchained, it’s that CEO Mark Jacobs appears to dwell perpetually in internet comment sections amiably sparring with gamers and attracting loyal advocates.

But if you know two things, you also know that the game is late. Really late. The RvR-centric, PvM-free, anti-lockbox, sub-only MMO was supposed to enter beta three years ago, according to its successful 2013 Kickstarter, but studio City State Entertainment suffered admitted setbacks along the way – both hiring difficulties in the company’s Fairfax, Virginia, location and technical hurdles. Much of that has since been rectified; in 2016, the company launched a second studio in Seattle while continuing to hire engineers and spending the better part of a year completely refactoring its character ability code and polishing up its home-grown engine. But here we are in 2018, still mumbling beta when? at Jacobs and his dogged crew.

Well, we’re finally getting an answer to that question and more, along with a significant blast of hope for the future of the game, as CSE has just received a massive cash infusion to speed up development. I spoke to Jacobs at length – he’s infamous for being effusive – about what’s going on with the game and the studio in 2018. Read on for the executive summary!

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Grab a goodie bag for Mythic Glory as it launches into open beta

So here’s a new one for us to cover: R2Games’s Mythic Glory. It’s a “browser MMORPG set in a persistent online world, populated by thousands of players working together – or against each other – for ultimate world domination,” the studio says. “There’s a chaotic evil looming, and it’s up to players to save the realm from certain destruction. An expansive single player journey awaits, backed up by in-depth online social systems including guilds, world events, dungeons, boss rushes, and much more.”

If you’d like to take a look, good news: The game is moving from alpha to open beta today, and R2 has granted Massively OP keys for a bundle of goodies to pass along to you! The key will unlock a package including five gold ingots, two gold recruits, five level-two gem packs, and a mark of divinity, which ought to help you get started.

Click the Mo button below (and prove you’re not a robot) to grab one of these keys!

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MU Ignition is launching on January 23

Remember way back when MU Ignition first went into beta testing? You know, back in the wild days of early January? Because it’s launching on January 23rd, so there’s no time for reminiscing. There’s no time for anything. This is MU Ignition, we do everything at top speed and we may very well scream into a camera like an ad for the world’s worst energy drink while we do so. Intense!

The game is offering rewards for everyone who pre-registers for the game between now (January 16th) and January 22nd, as well as everyone who shares the game’s 18-second announcement trailer on Facebook. And it’s a browser-based game, so that means you won’t have to worry about downloading a client if you’re curious about trying it. At least you can’t lament the game lingering in beta forever, that’s something.

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Sea of Thieves talks about closed beta preparations and future plans

With the pre-orders going on, closed beta coming next week, and launch arriving in March, Sea of Thieves and its team has a lot to talk about in the first official Tales from the Tavern podcast this year.

A lot of late-2017 recapping kicks off the podcast, after which Rare segues into a talk about the closed beta. The studio hopes that players will talk it up, thanks to the lack of an NDA during the test, and it reminds testers that this doesn’t represent a full and complete build. The devs stressed that they are still hard at work trying to cram as much cool stuff into the game before launch and have plenty of post-launch ideas on the drawing room board.

Possible (but not confirmed) ideas for the future discussed included a fishing guild, more islands, a larger map, and adjustments to the social brig feature.

Are you eligible for the closed beta and raring (ahem) to go? Let us know in the comments what you want to get out of this limited test window!

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The Survivalist: Another year, another Survival Game guide

A new year, a new batch of survival games! Yes, the genre has become so popular that one guide, no not even two guides could contain all of the survival goodness. More keep cropping up. I certainly can’t say as I mind, since this is the style of game that has been giving me the feeling of having an impact on my environment. And it’s not all the same collection of zombies, although there is still plenty of that. It is interesting to see what new takes developers are bringing to the table. Want to do a survival reality show? There’s a game for that! How about living like a viking? Yup. What if you want to be the psychotic killer that survivors are trying to, well, survive? Got you covered. Fell like upping the ante and surviving via VR? There are a few of those available.

If you are looking for a new survival to sink your teeth into, here’s the addendum for some newer games in development as well as some newly discovered ones since the last mega double guide. Note: This collection will be a mix of multiplayer and single-player titles with some uniques thrown in.

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