The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from World of Warplanes, World of Warships Legends, PlayerUnknown’s Battlegrounds, Sea of Thieves, Skull and Bones, Old School RuneScape, SMITE, War Thunder, Neverwinter, and Pokemon Go, all waiting for you after the break!
“The pressure is on, but in the best of ways. The energy in the studio is incredible, we are all excited about how close we are.”
With a week until Camelot Unchained hopefully begins its long-awaited beta test, it’s all hands on deck over at City State Entertainment. The studio reported that it still has 19 “mission critical bugs” that have to be fixed to get the beta out the door, and the dev team is crunching this weekend to make it happen.
The building tech is being shored up, set dressing is being placed on islands, and the crafting system is being put together. Camelot Unchained’s backend is pretty vital to the success of the beta, and the team is also making sure that the architecture is in place for the test.
Get the full report from the team after the break!
Oh, Crowfall, you really looked like you were going to make it to soft launch this year. But it’s not happening; the studio has outright said that soft launch is just not going to be doable before the end of the year, because it’s more important to get the game to the right place. A shame, but on the plus side, we can find out more about the day/night cycle. That’s… similar?
It’s really not. Let’s move on to other beta news.
And that’s everything, but you know, we do have a list of things in testing down below. Is something missing? Has something jumped phases? Do let us know down in the comments below, we always appreciate it.
Outpost Games sent round a mailer this week announcing that SOS Battle Royale is now “free to play forever,” thanks to its latest patch, content update 4, which adds “a ton of new weapons, loads of new outfits, leaderboards, and a Season Pass through which you can earn great rewards.” Sounds nice, right?
Well, maybe take a jaunt over to Steam, where the game’s recent reviews have sunk to “overwhelmingly negative.” You’ll recall that the original idea behind the game was to toss 16 players into a map and have them play a 30-minute match to find a relic and escape in a helicopter, with up to three winners per match and the chance to coordinate via voice chat. There were plenty of survival mechanics along the way, including making your own weapons and traps to survive as the audience cheered you on a la Running Man.
There’s the waving flag for The Crew 2’s open beta test, so get out on the track this weekend and take the multiplayer’s vehicles for a drive before it’s all over on June 25th!
The test is available on PC, PlayStation 4, and Xbox One and is free to all players. You will need an Ubisoft account to access it, however. There’s a lot to be mastered with eight modes that include street races, powerboats, aerobatics, motocross, and touring cars. All beta testers will secure an exclusive gold helmet once the game launches on June 29th.
If all of that isn’t crazy enough, Ubisoft and Red Bull partnered up for a “Face Your Ride” challenge. Players can submit their craziest stunts during beta in the hopes of driving a real Red Bull racing vehicle. The energy drink company said that this is the first of several promotions planned with the game.
As you caffeinate up for beta testing, make sure to watch the preview videos down below, and maybe keep an eye on the reviews too: On Steam, they’re already in the “mostly negative” zone.
Trion is running yet another beta round for Defiance 2050 as the reboot heads to open testing on PC this weekend, starting tomorrow afternoon and running through Monday.
“Players taking part in the Open Beta will have the opportunity to check out the game’s new base classes, weapon enhancements and progression systems ahead of its release on PC, Xbox One and PS4 on July 10. Progress from Open Beta will not carry over into the full game at launch.”
As we previously reported, that launch will take place on July 10th, with a headstart set for July 6th, on all platforms. It’s a free-to-play game, though of course founder packs sweeten the pot.
There are no new Pursuits for the latest incarnation of the Midsummer Mutiny event in original flavor Defiance. You will be doing the same things in this event as you have one in prior years, and if you have already cleared all of those objectives, then you will ultimately be in the same place as always. This is not by accident; it’s specifically because the cutoff for Valor amounts for players is June 22nd, and any further Valor you earn won’t translate to more rewards in Defiance 2050. Since the Mutiny event runs until July 2nd, you can finish up any lingering objectives you’ve got early.
Of course, you don’t have to just wait for Defiance 2050, as the game’s open beta will run from June 22nd through the 25th ahead of the head start launch on July 6th. So you’ll have plenty of opportunities to do things, even if the event might not really feature into all of those plans. At least the reboot is near.
One of the perks of pre-ordering Fallout 76 is that you’ll be automatically included in the pool of B.E.T.A. testers. However, life is not always equal or fair, and as such, Xbox One players will be the very first to get their hands on this survival sandbox MMO before their PC and PlayStation 4 friends. In fact Xbone players can pre-download it right now.
Speaking of perks, PCGamesN has a look at how the character customization system will work through stats and special traits. According to the site, all perks and skills are tied to collectable cards, and you will only be allowed to have a certain number of perk cards active at any given time. Perk cards also can be shared within your party as group-wide buffs.
Meanwhile, Bethesda continues to try to answer questions about the Fallout 76’s mechanics, including stealth, player C.A.M.P.s, and the integration of stories and quests.
GDC 2018 back in March was good to Defiance 2050, at least in terms of making people aware of the goals of the game. It doesn’t necessarily mean people like what they’ve seen or heard, but Social Influencer and Community Manager Scott “Mobi” Jasper and Community Specialist Coby West feel that particular reveal has done the best for the game.
At this year’s E3 followup, there wasn’t any huge new reveal, aside from the launch date itself – just more tweaks. There certainly seems to be a bit of a disconnect between the overall MMO sphere and the 2050 fandom the devs are used to, with the devs somewhat understandably being more connected to their fans. After all, those are people who are willing to pay to play, and especially for a free to play game, that’s what you need. I got my hands on the game for the second time this year, and while it’s a solid play experience, I worry that, created in a vacuum, its potential for growth beyond the original Defiance experience is limited.
Saying that it needs to “double down” and push hard to get the beta build finished for next month’s launch, the Camelot Unchained team noticeably increased its output this week with 20 items on its to do list.
Among the many projects that the developers were tackling this past week include shaping the Arthurian Physician class, stress testing the builder system, sorting out the crafting system, load testing servers, upgrading the trade window UI, and building props to populate taverns and banks.
As for Camelot Unchained BetaWatch (ooh, that’s a catchy title we should steal), it’s still on track: “As you all know, we had set our original feature lock date as June 12, which was this Tuesday. The good news is, many of our core Beta features have landed, things like skill improvements, scenarios, and our ability to have a complete game loop. However, some work just isn’t where we want it to be, and so we are moving forward with a bit of continued feature work to deliver the experience we want for Beta 1 Day 1. We are still hopeful for the 4th of July!”
Oh, boy, Star Citizen. It’s been a week. First, the little boy who would never lose faith in you lost faith in you. In a film, this is the point when you check into rehab. In real life, this is the point when the game released a trailer for alpha 3.2 that contains things not actually in alpha 3.2. And then they released another concept ship you can buy which looks… let’s be kind and say oddly similar to a ship from EVE Online. A well-known one. EVE Online had some fun with that. In short, the game is going to move to Australia.
Other beta news? Sure, yeah, let’s go for it.
- Amidst all the other news, The Crew 2 revealed its open beta will start on June 21st! You can try before you buy. Very briefly, because it launches on the Tuesday after that. So try hard.
- Pantheon is getting ready for its third pre-alpha, and it has a zone where everything works! That’s not sarcastic, that’s actually a landmark. I’m lucky when half of the zones in my home mostly work.
- The combat in Legends of Aria should be more sensible now. That’s welcome. Especially as you’ll be doing quite a bit more of it, as fast travel has been correspondingly weakened. Getting places is boring, or something.
- Why did Bless Online choose early access? Because Neowiz likes money? Probably, but maybe you should listen to the official explanation instead of being cynical. Or before being cynical anyway, we shan’t judge.
- Last but not least, Ship of Heroes has explained the team’s definitions of alpha, beta, open testing, and closed testing. There’s no snark to be had there. We like that sort of thing in this column.
Did you have a good week? Would you like to end it by looking at the games currently in testing? Would you like to tell us if something is mislabeled down in the comments? All of these things are good and you should do them.
What makes an alpha? If your answer is “marketing jargon,” you’re not entirely wrong. But the team behind Ship of Heroes is going for a slightly more formalized definition, and it’s explained on the official site right now. In short, an alpha is when you have people who aren’t part of the development team running around in the game, because that’s when you can find the bits that are broken without developers who just know to avoid that stuff.
The team is also preparing for its next major alpha milestones, starting with a 50-player login test with everyone logging into a spot and running around. Assuming that goes well, it’s time to move on to the same thing with a full-fledged invasion, adding combat into the mix. If you’re curious about the exact divisions between alphas, betas, and closed vs. open status, check out the whole piece on the official site.
It’s a big day for Legends of Aria and its beta testers, as the game is undergoing some pretty meaty changes to combat and stats, “heavily” inspired by player feedback.
“The goal of these changes has been to solve three distinct problems,” Citadel Studios says. “Increase the predictability of both warrior damage and interruption rates for magic spells. Increase the options for players to end fights sooner. [And] introduce opportunity cost to warrior combat through meaningful decision making and tactics.”
Notably, the game will now integrate critical hits, stamina-based swing calculations, rework armor proficiencies, shooting on the move, new craftable potions, and new abilities for warriors, archers, and rogues.