If you have not jumped into Elder Scrolls Online yet, you should really give it a shot. With its latest update and B2P transition, it’s finally feeling like Skyrim or another Elder Scrolls game — just online.
Of course, I can’t say that ESO is perfect; there are a few things missing. And at times, you can tell that this game was made by a staff that doesn’t necessarily specialize in creating an MMORPG. Fortunately, ESO allows for mods. And while you won’t need to replace character models as you likely did for past Elder Scrolls games, this UI doesn’t exactly cater to MMO players. And so crafty players have designed UI mods to help with everything from item sorting to roleplay. I use a lot of mods myself, but there are three specific sets of mods that I don’t think I could play without — and neither should you.
Does it make you happy and give you that minty fresh sensation when an upcoming MMO is making its way through the beta process? Enjoy Tree of Savior’s progress, then, as the game is preparing for its second closed beta test in Korea from April 21st through the 26th.
The test will be somewhat small, with Steparu.com reporting that only 10,000 players will be invited to try it out. And for those of you whose eyes are glazing over because you think that “Korean” means “it’ll never come my way,” then wake the heck up: Tree of Savior is working on an international beta test for sometime later this year.
Looking for a wuxia-themed MMORPG? Moonlight Blade might be worth following, particularly if the videos posted earlier today by Steparu are any indication.
The main clip is a trailer for the upcoming Chinese closed beta which is scheduled for May 28th. The video features bits of character creation as well as a brief glimpse of combat and what looks to be some fairly expansive environments. Steparu also teases a new Five Venoms class that comes online in May and which features the ability to extract poisons from snakes, centipedes, scorpions, spiders, and toads.
Click past the cut for the trailer.
The Skyforge development team has been listening to player feedback during the second closed beta test for the game. A new post on the official site specifically addresses several points, including the speed of unlocking the upper level (and additional classes) in the game’s Ascension Atlas, optimization, and the game’s weekly caps for progression in terms of currency and leveling.
Melee classes can look forward to receiving more improvements to improve viability when compared to ranged classes, and the early stages of content will see more diversity so that players can explore a wider breadth of adventures. The upper levels of the Ascension Atlas will also open up sooner, allowing players more opportunities to pick up new classes and diversify. For more beta feedback, check out the full rundown, which does a solid job addressing criticism without being heavy-handed.
[Source: Official site
In a lot of games, the E key defaults to use/interact/whatever. Get near a thing, press E, you do what you need to do. In Skyforge, that context-sensitive interaction is instead mapped to the space bar, while E is mapped to a different vital action. All logical and sensible, and the sort of thing that I should have picked up on after two minutes of play.
I’m several days into the beta and I cannot seem to grasp this reality. Every time I saunter up to an NPC I hit E, despite the big prompt telling me to use the space bar, because I am not a smart man. Sure, I could rail against the designers for mapping controls like that, but I’m pretty sure it’s mostly my fault at this point. What about you, dear readers? What mistake do you make that you should have unlearned?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
The popular anime franchise Ghost in the Shell will be making the transition to an MMOFPS: It prepares to start its first Korean closed beta test on April 8th.
Ghost in the Shell Online: First Connection puts players in the role of weaponized cyborgs who engage in PvE and PvP missions. In addition to thousands of potential loadouts, the game will feature a nifty “skill share” system that allows players in close proximity with each other to borrow abilities.
The title is being developed by Neople and published by Nexon. You can check a teaser for Ghost in the Shell Online after the break!
This week’s crowdfunding news was all about Crowfall. Seriously, we must’ve written about Crowfall like 76 times or something. In the end, the most relevant piece of Crowfall news is that the Kickstarter is over and it was a big success.
Oh, and we also checked in with Pathfinder, which put version six of its early access client out to backers on Thursday. The rest of our MMO crowdfunding news roundup is past the break.
To rub it in to everyone else in the world, it is our duty to announce that Korean beta testers have been enjoying Black Desert for 100 days now.
The fantasy title began its open beta test on December 17, 2014, and the team is waving its hands in the air like it just don’t care now that it’s hit its centidiurnal. Apparently Black Desert is doing quite well in the region, having topped some of the local charts. The team has a lot planned for the game, including the introduction of the Valkyrie class and several beta events.
You can watch the 100-day celebration video after the break!
If you had told me that one of the big bits of news this week would be the release of Dungeon Fighter Online into beta testing for the second time, I wouldn’t have believed you. But here we are; people were super jazzed about that.
People have also been jazzed about the second wave of Skyforge CBT fun, with Justin taking the time to put together his first impressions while MJ showed off her own first impressions. And that’s barely even scratching the surface of all the stuff that took place this week in the test arena.
Our complete list of MMOs in testing is below.
Whenever there is a beta, MassivelyOP’s MJ looks forward to showing you what’s new in the MMOverse. Luckily, with Skyforge she doesn’t have to sneak you in for a peek — there’s no NDA! Starting with a quick look at character creation (no, really, it will be quick!), MJ will move on into the game to get a taste of what it has to offer. Will she try a Cryomancer or a Lightbinder? Tune in live at 3:00 p.m. to see what this game is all about for yourself.
Who: MJ Guthrie
When: 3:00 p.m. EDT on Friday, March 27th, 2015
Enjoy the show!
In the first part of my Skyforge closed beta impressions, I took a look at the tutorial and character creation process. Suitably impressed albeit with some concerns, I advanced into the game proper by heading to the Divine Observatory.
The Observatory is sort of the headquarters for all of the immortals in the game. I’m informed that while I’m technically a god, I’m not almighty and will have to work for my pay. I can do that by answering distress calls (prayers?) from people around the planet, which is as good an excuse as any to zone-hop and test out my newfound skills.
Although you wouldn’t be alone in thinking that Turbine’s Infinite Crisis released a long, long time ago due to its extended stay in the realm of beta, in fact it’s launching today. The free-to-play MOBA uses alternate universe versions of popular DC Comics characters, such as Superman and Batman, and pits them against each other in destructable environments.
To celebrate the launch, Infinite Crisis superhero bundles are deeply discounted on Steam through April 10th. The bundles are exclusive to Steam and are half-off or more.
Curious how Infinite Crisis looks and plays? Check out our archived stream of Mike playing it a few weeks ago!
[Source: Press release, Steam
, Infinite Crisis
A given character in Skyforge can explore all of the game’s classes, and advancing in one class helps bolster progress in other classes as well. So there’s really no upward limit on how many classes could be included with the game’s launch, and the developers have stated outright that more classes will be added post-launch. But there will be 13 classes in the game at launch, and those 13 can now be browsed on the official site.
Of the 13 classes on display, two serve as tanks, two as support, and nine as some form of damage-dealing class. Some classes are already familiar from previews and beta tests, such as the Lightbringer, Gunner, and Paladin; others, like the Knight and the Witch, are heretofore unseen. While you don’t have to feel locked into any one class, it wouldn’t hurt to take a gander at the official reveal and gauge which class you want to work toward first.
[Thanks to Brian for the tip!]