Remember when Pantheon: Rise of the Fallen bombed pretty badly on Kickstarter? The good news for fans is that the day when that happened is in the past in every way; the game just completed another round of funding, and now it’s on very stable financial footing with its 15-person team. To celebrate, it made a class so cool only the head developer can play it. If you thought that naming your own avatar a lord and the dominant force in an entire game world would be the apex of nerdy self-insertion, you were apparently wrong.
Other beta news does not, however, include quite so much stuff to have a smile and a giggle about. It’s mostly just news. See, we’ll show you.
- Another public test is taking place for MechWarrior Online’s skill tree system, and don’t worry if you don’t understand the revamp just yet. The announcement goes into extensive detail.
- The first OrbusVR test wrapped up, and there’s a lengthy discussion of how, exactly, everything went. There was good, there was bad, there were lessons learned. Everyone laughed as the test closed off with a joke. Probably.
- If you’re still waiting for Bless Online to start testing over here, the Russian testing was shut down and shelved “indefinitely” for revisions. That is not what might be considered a good result.
- Valiance Online is quietly keeping its head down, working hard, and also upping backer rewards. For some reason we think about superhero games this time of year, who knows why.
- Speaking of superhero games, who wants to completely separate powers from their effects for custom visual flair? Because City of Titans will let you do exactly that.
- Last but not least, sandbox MMO Arcfall has showed up out of nowhere to jump into early access, although it doesn’t appear to actually be up for purchase just yet. The important thing is that it’s going to be.
And, yes, there’s a list down below. There’s always a list. Let us know if something’s missing, jumped phases, or whatever. We appreciate it!
That meanie oppressive future government! Always keeping the people under its foot and draining every penny from the masses for its insatiable neon budget! What’s there to be done?
Fortunately, we have gamers to the rescue in the early access title Hover. Revolting against the authorities, these gamers do what comes naturally: engaging in death-defying parkour. Seriously, it does look pretty cool, like Tron meets Mirror’s Edge with a more casual and goofy attitude. It’s not just outracing the Man, either; there’s at least one type of sports game that can be played with your friends or internet strangers too.
Hover: Revolt of Gamers is $20 right now in early access, and you can watch the trailer after the jump!
Brutal deathmatch arena game The Culling has temporarily reduced the financial barrier to entry, allowing anyone to try it out for free this weekend.
From now through Sunday, The Culling can be accessed for free through Steam. Additionally, the early access title is 33% off through May 1st, bringing the price down to $16.74.
Changes and adjustments are still being rolled out on a rapid basis to the in-development game, such as the re-introduction of the stagger mechanic while blocking. “The nature of weakness and feeble created scenarios where it was nearly impossible to overcome a HP disadvantage because the weakened player was capable of forcing damage trades,” the devs said. “We want players to have the opportunity to overcome any HP deficit through skillful play — stagger creates that opportunity.”
Just because you make a game doesn’t mean that you are an automatic expert in it. In the latest Sea of Thieves developer gameplay video, the team shows that even they can become tourists under the right circumstances.
This week, the devs faced off against a team of Xbox players as they raced to scour islands, dig up treasure, and sprint back to a safe port with their booty. Armed conflict and plenty of deaths ensue while the devs start caterwauling in distress.
See the devs play the role of noobs below!
Are you ready to handle the awesome responsibility of being able to make your own powers? City of Titans thinks so, which is why it’s including something called “aesthetic decoupling” in its superhero MMO.
The basic concept is that a power’s visuals and damage are separate; players will be able to select from a wide range of visuals to do the same damage, just with different flair. There are primary, secondary, and tertiary powers from which to choose, along with a couple of standard attacks that everyone gets and the expected travel powers.
There was a lot of buzz swirling about Pantheon: Rise of the Fallen’s hour-and-a-half developer livestream yesterday, thanks to a truckload of information shared and gameplay that showed off the visual and animation improvements that the team has added.
Of particular note was the reveal of the Monk class and how this melee class handles, the new zone of South Saol Peninsula, and the acclimation system. Due to Pantheon’s hardcore design, even the environment will be a challenge to overcome due to debilitating effects (such as freezing winds, scorching fire, and deep sea pressure). To be able to survive in these areas, players will need to use “infusions” to acclimate their characters’ bodies.
While players will be able to eventually get their hands on all of the content shown in the stream, there is one aspect that will forever remain hands-off. Brad McQuaid apparently made his own class, a War Wizard, that can be played only by him. Because why not exercise your power and position if you’re making a new MMO?
The full developer livestream awaits you after the break.
How do you merge a survival sandbox game with a magic system? This is the challenge that Dark and Light’s team has been grappling with as it rebuilds the game into a new vision. The solution that emerged was to make spells as item-dependent as anything else in the game rather than inherent abilities rooted in characters’ innate talents.
The team put out another one of its awkward self-interviews to try to explain how Dark and Light’s magic system differs from what you normally see in online games. The gist is that you’ll need to craft special items and catalysts in order to use spells, and those spells will aid with surviving and crafting in the world. Eventually, players will start to specialize in certain types of magical crafting, enabling them to bring something unique to a group setting.
If you’ve been waiting for a new top-down action team shooter set in a sci-fi universe, then Games of Glory may be for you! The game just opened its beta doors this week, and Massively OP’s MJ is barging in to check things out. What will the champions be like? How are the play fields designed? And how well will the death counter feed? Join us live at 9:00 p.m. as OPTV‘s infamous Stream Team brings you a first look at…
What: Games of Glory
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, April 27th, 2017
Carving out a niche of your own in the deep of space is part of the full Hellion experience. In a new dev diary, the team discusses how players can claim ships or outposts as their own, naming them and setting permissions for others to visit (or not). There is always the possibility of hacking another’s security system to gain unwanted access, however.
Once you own a ship, apparently it’s yours to decorate inside and out as you please: “While exploring the world of Hellion players will be able to find various customization items that can be placed inside ships and modules. Some of these include posters, pictures, emblems, logos, etc. In addition to premade items, players will also have the option of placing written messages.”
Can we cover this game with “MOP RULES” graffiti? Let’s make it happen, people! In fact, now’s a good time to jump into the game: The 0.1.12 patch is live today, and yes, it fixes the ship HUDs!
If you were curious about the Marvel Heroes Omega edition
out on PlayStation 4 but didn’t want to shell out for a founder pack to buy beta access to what will eventually be a free-to-play title, today’s giveaway is for you! We’ve got five founder codes for our readers. The giveaway, like the ongoing closed beta, is restricted to North America
. Read on to enter to win!
What’s going on with the Worlds Adrift testing? Since the launch of its 6.1 alpha play test two months ago, the Bossa Studios team has been hammering out bugs and new features — but it says it just needs a bit more time.
“There’s a few important features that aren’t quite done yet, [so] we’ve decided to delay the game,” Bossa’s Luke Williams explains. The most important feature is the character creator, but there are also updates coming for the world map, ship frame salvaging, bomb combat, gliders, and the “bottom storms” that help destroy the detritus of the gameworld.
Consequently, Bossa says, “We’re moving back the start of closed beta by just a matter of weeks, not months.”
is unleashing another round of closed beta testing for the MMO fork of Life is Feudal
, expected to run two weeks. Accompanying the beta announcement is a new trailer from the team going through the game’s laundry list of features, from crafting and weather to survival skills and a persistent world to territory and terraforming.
“While players may start their adventure in Life is Feudal: MMO alone, as they gather and craft supplies needed to make it to the next day, they will quickly meet up with others to form groups, then guilds, and finally work their way up to complete medieval societies and nation-states,” says the studio. “Life is Feudal: MMO is a realistic social experience, where the best way to thrive in the world is to work together and build a fully functioning society, where everyone has a place, from the most basic hunters and gatherers, to farmers, soldiers and civic leaders.”
Closed beta is available to peeps who pick up one of the early access packs, the cheapest of which is $39.99. We’ve got the trailer below — anyone jumping in?
“Your choice of weapon will have a big impact on your play-style in Rend, from using massive ballistae to assault your enemies, to launching a spirit-world stealth bombing run — there are many choices for players to make.”
With its PvP focus, Rend is stocking up on plenty of weapons for players to use with impunity upon their competitors. A new dev diary talks about the “blasters and bombs” that can be chosen for the fight. Due to its survival sandbox nature, players will begin with crude weapons (such as throwing sticks) and work their way up to portable high-tech death.
The path of progression goes from stone age to medieval (crossbows, bows) to industrial (spike-launchers, bombs). There’s even a super-powerful ballista, which comes in several varieties and has to be mounted upon your fortress or club house.