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Sea of Thieves confirms crossplay between Xbox One and PC

Here’s some exciting news coming out of Gamescom’s early Microsoft presentation this week: Sea of Thieves will be linking up its PC and Xbox One communities in game thanks to crossplay capabilities.

Rare confirmed that both editions will contain “complete feature parity” between them, allowing for console and computer players to share the same severs and game edition. The dev team is already running crossplay internally and will be doing so for all technical alpha tests going forward. Additionally, the upcoming Xbox One X will be included in Sea of Thieves’ testing and crossplay, which is great for those who want to play on a 4K TV.

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Crystal of Re:union is a mobile MMO that enlists Hercules and Joan of Arc

Looking to “enhance and overwhelm” your foes? Then keep an eye on Crystal of Re:union, an up-and-coming mobile MMORPG that’s being developed for release in southeast Asia and Oceania.

The isometric title looks like it features kingdom building and all sorts of battles. Of particular interest is the inclusion of heroes, some of which are drawn from mythology and history. Joan of Arc, a female Hercules, and Beowulf are all tapped (for some reason) to be included in the game. Maybe their agents are getting a little desperate, we don’t know.

Crystal of Re:union will come out for both iOS and Android, and you can check out its trailer after the break.

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Chronicles of Elyria whips up a jousting tiltyard for PAX West

The Chronicles of Elyria team is in a frenzy getting ready for the game’s showing at PAX West in a couple of weeks. After internal deliberation, the devs decided to create a joust for the demo to show off some of the capabilities and possibilities of the game. As a bonus? Jousting was something the team was planning on putting in anyway, so the demo is not throwaway work.

The devs from all departments pulled together to make the tiltyard possible, including creating the environment, the outfits of the six sovereignties competing, shatterable lances, sound effects, and of course, the jousting combat itself.

“Once the prototype of the gameplay felt right mechanically, Souzou and Strider began working diligently on making it feel right aesthetically,” the team wrote. “While riding the horse already feels great, spurring one’s mount on and aiming one’s lance were new opportunities for excellence!”

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Camelot Unchained’s player progression will be a ‘long-term investment’

Is that… is that Camelot Unchained’s Beta 1 peeking over the horizon? From the tone of this week’s newsletter, it certainly sounds as if the long-fabled test is growing nearer every day. In fact, there’s even a section on the website that exhaustively deals with the philosophy and plans behind the beta.

The team had a whole mess of projects to report on this week, including the beginnings of a character information screen, model diversity in the mass bots battles, and dummy NPCs that run around the place.

Possibly one of the most interesting sections of the newsletter dealt with the team’s plans for player progression, which sounds somewhat different than your typical PvE MMO: “We want player’s actions to factor into the global scope of events taking place across the entire world. Player progression is intended to be a long-term investment, and to allow players to focus on what they like best: playing the game how they want to play. For Beta, we’ll be laying out the key progression elements, but will tweak the time it takes to progress during Beta 1.”

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Betawatch: Camelot Unchained is rapidly approaching beta (August 18, 2017)

The wait for the Camelot Unchained beta has been long and arduous in the way that only “just sit around and wait” can possibly be, but it’s almost here. It’s going to happen! We don’t know quite when, but we do know that we’ve got a new guiding principles document for beta. So it’s coming very soon.

Meanwhile, we also bid farewell to both Tree of Life and Fragmented, as both have launched this week.

More beta news? We’ve got to be honest, it’s been a quiet week… but this stuff might all tickle you along the way just the same.

But is there a list? Yes, of course there’s a list. It’s right down below, and while it may be trimming down slightly it still has no shortage of entries. Perhaps you’d like to let us know about things we may have missed in the comments? Either phase changes or new titles, we’re flexible.

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The Black Death on headshots and insta-kills

Combat is the primary focus for this week’s update to The Black Death. The not-at-all-depressing sandbox decided to jettison parrying in favor of blocking, saying that the latter felt more fun and responsive. Depending on the weapon or shield used to block, a certain amount of damage will continue on through to the player.

Due to this change, the team discovered that some weapons were causing one-shot kills even though blocking, which wasn’t desirable. So the devs tackled that, ensuring that there would be at least “some back and forth” in each fight.

Another aspect of combat that was addressed dealt with tagging players on the noggin: “To reward skilled players, headshots are even more essential to winning a fight. A player wearing full plate but no helmet can be killed with a low tier weapon in a few strikes to the head, so be careful and remember to craft or buy the best helmet possible when dealing with other skilled players.”

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SoulWorker is readying for beta in North America at the end of 2017

When you see the title SoulWorker, does your brain immediately re-translate it to “Social Worker” and picture an MMO wherein you spend your time helping low-income people advance in society? Probably not. That’s not what SoulWorker is about, as you will no doubt have the opportunity to find out when the game finally gets localized for a North American release. The official statement is that beta is on track for the end of 2017.

Players will take the helm of one of the game’s four playable characters, each with a distinct weapon – two-handed swords, scythes, guns, or apparently some form of violent guitar. You can then team up with four other people to smash the living heck out of things at your leisure. Check out the actual combat in the video just below, courtesy of Steparu. (The video below is just for Haru and her two-handed sword, but you can likely get a sense of the game just from that.)

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Sea of Thieves talks about bringing the game to PC

With 4,000 new players testing out Sea of Thieves’ technical alpha on the PC, the team has a lot to say about how this version of the pirate title is shaping up. Getting players into Sea of Thieves right away was a high priority, as was getting high resolution graphics going and allowing players to use arrow keys as optional controls.

“Every tech alpha that we do helps us improve the game so that when we get to early 2018 and we release the game to everyone, it’s the PC game that people expect,” said Windows 10 Design Lead Tim Timmins.

See what the team has to say about Sea of Thieves’ PC version after the break!

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Worlds Adrift introducing anti-cheat measures sooner than anticipated

It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to move people off of feature development to roll out anti-cheating solutions just to make sure people don’t cheat.

Because, you know, cheating is bad.

Aside from promising that anti-cheat solutions will be in place in the very near future, the developers also take the time to remind players that cheating is not permitted and will be punished to the full extent of… well, banning players caught cheating. Pretty straightforward. If you’ve been cheating, stop that and don’t cheat any more. And if you published videos online about how to cheat in the game, you kind of deserve whatever happens next.

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Conan Exile devs address Xbox One crashes, says crossplay with PC might be in the works

With the release of Conan Exiles on Xbox One’s game preview program, there are plenty of questions from this new audience about the rollout of the survival sandbox. Funcom’s team was on hand yesterday for an AMA that ranged from crafting to crashes (“our number one priority”) to camel punching.

Funcom revealed that it is working on creating voice chat (in a similar fashion to ARK: Survival Evolved). It also hinted that PC and Xbox players may one day be able to share the same servers: “That is something we are still considering. Crossplay is complicated.”

The team also addressed the controversial omission of nudity on the console: “There is a nudity DLC for European territories (it’s free), but this DLC is currently unavailable due to a last minute issue with the Xbox Store. Microsoft is currently investigating a solution to this issue. In the meantime, all territories will be limited to partial nudity.”

Source: Reddit

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City of Titans doesn’t have issues swapping male and female animations

Well this is a boon to the City of Titans project.

The development team behind the superhero MMORPG was fiddling about with some of its character tools and experimented with switching the model from male to female to see what would happen with animations. It turns out that both genders animated just fine, which means that it might be easier than expected to create attacks and abilities for characters without having to animate two sets of motions.

“Since the male and female models are not the same, it was not a given that animations would be able to do this. Also the female’s hair has physics. Somewhat unpolished, but it’s there,” the team said. You can view the animation examples after the break.

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Revel in these five new Wild West Online videos

Were you not appeased by the 13 minutes of Wild West Online gameplay footage earlier this week? What can we do to make you happy, pard’ner? What will ever satisfy your craving of previews for this western MMO?

Let’s try this: How about five additional videos, showing more gameplay, an excursion through a town, lockpicking, treasure hunting, and mining. Is that enough? Please say that it is.

In speaking with IGN, the developers said that WWO is “a place for people to role-play in the towns, prospect for gold, build a homestead. [We’re] trying to find that balance between the PvP players and the role-playing/PvE type of stuff, resource gathering, exploration, building, etc.”

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Osiris: New Dawn explains its closed beta plan

Why would an early access game suddenly decide to hold a limited closed beta test? That’s the question of the week for Osiris: New Dawn, but the game’s director had a good explanation for the oddity.

In short, the team’s prior experience in making video games told them that it was imperative to have focused testing with strong feedback in order to shore up the title for launch. Thus, the closed beta test and the ensuing email feedback form.

It sounds as if the test was incredibly helpful to getting Osiris ready for release: “The cool thing is that we’re getting close. The beta feedback was largely positive and gave us insight into gameplay questions such as overall difficulty, progression, starting equipment, and all the new custom buildables. Since this experiment went so well we plan on conducting more focused test sessions.”

Source: Steam

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