If players or guilds are going to put the effort in purchasing and building up a castle in Gloria Victis, they are going to be rewarded with one fine-looking structure. Thanks to this past week’s alpha patch, the biggest building in each of the six main settlements has received new and improved models for the keep’s final form.
The patch contains an additional hodge-podge of changes, including the ability to interact with non-dialogue NPCs, bigger buffs for countries being dominated by others, and smiths that sell better wares than before.
The team also reported that it is continuing to work on making combat look and feel better: “We know, that combat/animations overhaul is long overdue and community is getting impatient, to say the least. So, just a quick heads up for you guys: we are polishing. It’s a long, yet rewarding process, as we are tweaking little details over and over again to exterminate bugs and make sure it feels great to roam and fight.”
Saying that the it wants to make sure that Gloria Victis’ combat “not only looks great, but also feels great,” the team at Black Eye Games is prepping a huge update to how characters animate and handle during fighting encounters.
The team said that there are three parts to this update. The first is adding and improving the animations a character can perform, which is more complex than you might think. For example, the devs said that each weapon requires “over 200 animations” due to all of the interactions and transitions. The second part is the controller, which handles the character as the server and client talk to each other as these interactions between players are thrown about.
The final piece of the puzzle is making sure that synchronization handles properly: “Almost none of these mechanics changes would be possible without major synchronization model remake we are currently performing. Players will no longer fall off stairs after rapid turnover or get stuck when going through door. This will also greatly affect combat, especially PvP – we will greatly reduce desync, thus making combat mechanics more reliable.”
The update is about 60 to 70% complete and should go live within a few weeks.
The “biggest update ever” for Gloria Victis has finally arrived, welcoming brand-new character models that should make the game look better than before. This is the 34th update since the game went into early access six months ago.
“Not only we have implemented new character models and reworked character creation system — you also receive seven redesigned settlements, great expansion of the locations upgrading system and Christmas content!” the devs said last week.
As a Christmas present, all players have received a point to reset their attributes. There are also Christmas decorations and events in select game towns.
Have you ever picked up a class in an MMO, only to find yourself disenchanted by the lackluster or wonky way that the class would use its weapon? Combat animations can add so much to a game if done right, but be a major detractor if it’s handled sloppily.
Gloria Victis wants to bring out the best for its community, which is why the team has enlisted the help of Jakub Kisiel to help with some of the weapon animation overhauls. Kisiel’s portfolio includes Gears of War and The Witcher 3, and one of his first tasks for Gloria Victis is to make longsword combat look real and visceral.
Did he succeed? Check out the longsword animations teaser after the break and let us know what you think.
Speed is picking up with Gloria Victis’ development. The dev team reports that it is close to finishing a new building system that will allow it to add locations to the game much faster than before. Character visuals are due to improve as well, with changes planned that will make models 10 times as detailed than they are right now.
In the meantime, last week’s alpha patch mostly focused on tweaking the glory system. Bank them glory points, kids, because they’re going to come in handy: “In near future you will be able to spend them for precious rewards, including attributes restart points, unique titles and many more.”
Finally, the dev team offered a sneak peek at some of the new character animations that will come with those spiffy upgraded models. Want a look? Sure you do, and we wouldn’t dream of holding you back. See them after the break!
This week’s Gloria Victis patch tweaks crafting material merchants, server performance, combat, and the interface, but the more intriguing announcement from Black Eye Games is about what it’s working on for the rest of the month.
For starters, all that work on the animation system has required a retooling of the player character model too. “Our artists are currently adding more details and customization options and they will work on playable female characters next,” says the studio. “Due to rework of the character’s model also we had to improve character creation system. It will come with questions a player will have to answer, therefore writing personal story of their avatar. Answers will also have an impact on the starting archetype.”
Black Eye also promises an expansion of the reputation formula via a new Glory ranking system, adjustments for the Midlander town of Dunfen, new animation recording (the older video showcasing that is below), and the overhaul of player-run settlments.
Gloria Victis has a new video out today showcasing its overhauled combat and movement animations, done by one of the animators who worked on Geralt’s animations in The Witcher 3. In fact, the animation work will help speed up the arrival of playable female characters (which Black Eye says are coming “soon”) as well as the character creation system:
“With reworked model of the player character, new character creation system will come to life! One of the biggest changes will be addition of questions a player will have to answer, therefore writing personal story of their avatar and having impact on the starting archetype, which will be picked basing on their choices. Players will also be able to design their personal coats of arms! Meanwhile we are reworking our database system. It will not only greatly improve communication between database and servers and solve numerous issues, but also greatly improve game and servers performance, stability of database-servers communication and certanity that no problems will occur in future. More than half of the game mechanics has already been moved to the new system.”
This week’s update will launch Halloween content; in the meantime, here’s that animations trailer.
Gloria Victis has a way of downplaying its updates for its fiercely loyal tester playerbase, but this past weekend’s announcements deserve a spotlight. The star is the game’s new global event system, which spawns dynamic events and is already live in the game. Here’s how it works:
“The first one, which launches right after each PVP tournament, engages entire nations into sieging and defending selected town or castle. On this occasion we have also implemented siege camps which are temporary spawn points, allowing attackers to organize fierce assaults easier. Another event, which happens after the described siege, calls one nation to defend an NPC commander of a broken ally unit, while the opposite faction has to locate and kill him. This event introduced not only brand new location – river outpost build upon a waterfall – but also new mechanics. Mentioned commander is protected by large group of soldiers but attacking nation can clear the scouts’ camps scattered nearby to disable them from battle. Right now we are working on next Global Events which will launch either after tournament or capturing specific location, making world bosses to appear in response to actions taken by players. Many of these events will come to life with new locations, such as multi-level mountain fort which we are currently developing.”
The team has also reworked the PvP tourney map, introduced a wintry location to the game, and added high-quality workshops and “dozens of new items and crafting schemes” for crafters. Improved combat and emote animations are still en route.
Early game development is often marked by frequent patching as the team feverishly works to shape and mold the title. Gloria Victis is definitely in this mode, as the game has received three pre-alpha patches in the span of about a week.
So let’s break it down for you. The July 27th update added more landscape features on a peninsula, two-handed hammers, and the ability to reset character attributes. Moving on to July 29th, Gloria Victis upgraded crafting to generate experience and worked on the interface for its upcoming tournaments. Then finally, the August 2nd update included high-quality crafting workshops and a redesigned rewards window.
The long spearless nightmare that has affected Gloria Victis is finally over. With the game’s most recent patch, players can craft all of the various short spears found within the game, and the weapons can also be looted from NPCs. The patch also addressed other technical issues, like hotbar functionality, but it all would have been meaningless without access to spears that are not quite as long as some other spears. Now you can enjoy improved hotbar functionality and better animation sync with short spears.
You want more out of the game? Is there even more to be added aside from short spears? Yes, apparently; the design team is hard at work on the Valley of Death and adding more points of interest on the southwestern peninsula near Dunfen. Those features should be in the game’s next patch, which gives you time to practice on familiar things before taking your short spear into new content. Or other weapons, if you must.
The early access switch was flipped on for Gloria Victis a month ago, which has been a big transition for the team. It’s been a transition that’s brought plenty of work along with it, to boot; a retrospective after the first month notes that the game has had 10 regular patches and several smaller updates applied to help trim up issues, correct errors, balance systems, and otherwise keep the game accessible and fun for everyone.
“Thanks to this effort over 30,000 copies were sold within these 30 days – this income boost will allow us to expand the development team and therefore to work faster on implementing new features and polishing existing systems,” writes the studio. “We have also established our office – so far we have been working remotely – which allows us to increase our efficiency.”
Of course, they’re not going to stop there, and the retrospective also outlines the next major development goals such as replacing the current player models with something better animated and motion-captured (and allowing you to play as a lady). There’s also the implementation of sailing, naval combat, siege combat, housing, and dynamic events still to come. So if you’ve been enjoying your first month with the game, it’s only going to get better, and if you’ve found the first month a bit underwhelming… again, it’s going to get better.
Following its early access release on Steam, Gloria Victis has gotten off to a good start with strong sales and fairly positive user reviews. The studio is boasting that the medieval MMO has topped the chart for early access sales and risen to #14 in Steam’s bestsellers.
Reviewers seem to find aspects to both like and dislike about Gloria Victis. One player cited its graphics, music, and setting as the MMO’s strengths, while dinging it for a lack of guidance and needing a lot of work to flesh out the concept.
Currently the game is 10% off until June 16th, knocking the price down from $19.99 to $17.99. YouTuber TheLazyPeon took a closer look at Gloria Victis following its release, so check out his first impressions video after the break.
Since orange is the new black and early access is the new MMO launch, we must change with the times and celebrate Gloria Victis’ upcoming Steam release. The fantasy sandbox announced this weekend that it will be coming to Steam early access on Wednesday, June 8th.
The early access release will trigger two major changes for Gloria Victis’ playerbase. The first is that the game will perform a full wipe from any progress made in the current pre-alpha world. The second is that all testers will need to convert their game accounts to Steam ones to keep playing.
To get you pumped up for the release, we’ve got the Steam early access trailer waiting for you below! Will you be one of those trying out the game on Wednesday?