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See: Gloria Victis

You can see further and play better in Gloria Victis than ever before

You can cite all of the fancy, flashy features in your MMO, but at the end of the day, if your game looks horrible and runs sluggishly, nobody’s going to play it. So let us rejoice that Gloria Victis has taken the time to tune up its game engine, offering players a smoother ride with improved visuals.

This week’s alpha patch “greatly improved” the performance for both the client and server, which the team said will contribute to more enjoyable skill-based combat. The draw distance for terrain and characters has grown significantly as well. “Defenders will be able to see invaders way faster, while the latter can sneak to a town or castle they want to claim, making use of the landform and hide in the woods,” the team explained.

The Valley of Death tournament also received some tweaks, including changing how NPCs respawn during the fight.

Source: Patch notes

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Gloria Victis further balances combat while improving account management

The last patch for Gloria Victis focused on combat balance, and this patch does too. Adjustments for player HP, passive abilities, and weapon damage are all meant to close the gap between veteran characters and newer ones, making combat more about smart choices than just having an overwhelming numerical advantage. Of course, the woodworking craft has also been improved with this patch, so it’s a bit easier to get that advantage if you want it.

Players will also be dealing with a new account management system to simplify the process of registration and address some persistent issues found by players. It’s an incremental change to the game, but one that should make the game a bit more fun to play. Unless you liked the old account management system (unlikely) and having a huge advantage over newer characters (reasonably likely).

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Gloria Victis patch balances weapons and adds armor penetration

The combat in Gloria Victis is a big part of the game, so it makes sense that the developers are taking their time to balance it just right. The most recent patch adjusts the damage and balance of several weapons while also introducing armor penetration to the game, making for a better overall combat experience. Unless you’re feeling very secure in chain armor when someone starts smacking you with a mace; that’s probably not improving your feelings about combat.

The patch also introduces several quality of life fixes for the game, including auto-closing doors in keeps and towns along with a more unified set of environmental interactions. There are also new NPC enemies to slay down toward the south, which is especially valuable for those who manage to claim the Lord’s Wrath Abbey. It’s all about quality of life, or in the case of weapons, quality of tools to end it.

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Gloria Victis’ weekly update introduces dynamic events

This week’s Gloria Victis update takes a cue from MMOs like Warhammer and Guild Wars 2 with its introduction of dynamic events.

“New dynamic events, designed for the new players, engage Ismirean players to stop the Midlandic partisans attack at the Mereley fort,” writes developer Black Eye Games. “This event chain guides the newcomers through the very first moments in game and helps them to learn the basics of gameplay.”

Backer-testers can also expect improved AI, a new guild ranks system, improved UI transitions, and balanced resource harvesting time.

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Gloria Victis adds new exile islands and smoother new player experience

Being a griefing jerk is an option in Gloria Victis, but it’s not supposed to be a terribly attractive one. The most recent update to the game’s test client adds a new set of islands north of Stoneholm where players flagged as outlaws and griefers will be exiled. There they will remain until such time as they earn enough positive reputation to leave. Ultimately the developers are hoping that this, along with new human NPCs guiding new players into the game, will make the game far more welcoming to new participants.

The patch also offers more for veteran players, though, with new dynamic events in which players fight for control of key locations and then work to fortify the defenses of their new claims. Players will also be able to enjoy an improved combat system that places emphasis on timing blocks more precisely, with higher stamina costs for blocking too early or for too long. There’s plenty to do with the newest patch, even if you’re stuck in exile and can only hope that one day you’re good enough to get free once again.

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Gloria Victis patches in bosses and a larger world

The world of Gloria Victis has gotten larger with the most recent patch, a great deal of additional space available for players to tromp about. This is partly in an effort to make sure that the game can account for additional players when it launches on Steam’s Early Access service in the next few months, but it’s also going to give more space for bandit camps, deserters, and other challenges for more experienced players. Like bears that are more dangerous than regular bears. Boss bears.

It’s not just bears who have bosses, as players will also find older aurochs, wolves, and perhaps other animals. These are the examples of the species that seem to have barely changed from the days when humans were huddling in caves, massive beasts whose powerful hides can be used to craft equipment of exceptional might. Check out the full patch notes if you like, or just start hunting down some big old bosses; you’ve got more ground to cover, after all.

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Gloria Victis’ latest video is a flythrough of a wintry settlement

As announced early this week, Gloria Victis’ latest patch includes a major overhaul for the settlement of Mereley, a newbie area for the Ismir faction.

Redesigned Mereley, the main settlement of Ismirs, greatly improves the experience of newcomers who chose to play this nation. Not only does the location fit better to the Ismirs, gruesome warriors from the rocky and frosty North, but also impress the players with its scale and diversity – combined massive fort, plundered village and fishing docks are more than thrice larger than the old Mereley!

Black Eye Games released a new trailer with a flythrough of the landscape and forts of the area; we’ve included it below.

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Gloria Victis’ rep system lets players become nobles and outlaws

Indie sandbox Gloria Victis’ alpha is humming along, this week with a redesigned rep system, rebalanced combat dynamics, and the overhauled settlement of Mereley, a newbie area for the Ismir faction that’s been revamped to be impressively imposing and frosty. But it’s the reputation system that’s probably what’s going to catch sandbox players’ attention.

“Reputation reflects various actions performed by players – for example, partaking in events will increase it, while oppressing the player’s countrymen will have a negative impact,” says studio Black Eye Games. “Actions affect the character’s social status, giving players a chance to earn a noble title for themselves – or to be banished and marked as an outlaw who would eventually get the redemption through the hard work in supporting their nation.” Eventually, “the system will be expanded with more actions being included, as well as implementing the heroes system, which will reward players who, at a time, have served their nation the best and will be able to inspire their countrymen, as well as to initialize events for an entire nation on their own.”

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Gloria Victis lets you make a guild coat of arms

How does your guild distinguish itself visually? If you’re in Gloria Victis, the answer is by creating a unique-looking coat of arms.

A “multilayer” coat of arms visual creation tool is part of the game’s most recent update. Guilds can craft their own coat by using a combination of patterns, symbols, pictures, and colors. The finished product will show up on banners that will mark where these guilds have laid claim to in-game territory.

The patch also smoothed out a few gameplay performance issues. Black Eye Games said that it’s almost ready to roll out the Mereley village revamp and will start redesigning the town of Dunfen soon after.

Source: Patch notes

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Gloria Victis is adding a plundered village this week

The team over at Gloria Victis is slaving away at building a “living, open world,” with efforts being poured into a recent patch to add even more dynamic events to starting areas. Work on optimization and glitch squashing, while not banner features, also continued.

Gloria Victis’ devs are excited about a big change that’s coming very soon: “[A] new breathtaking location — second part of the recently started Mereley rework — is going to come in the next update. The plundered village, placed between the fort and the recently added fishing docks, is going to be implemented [this] week!”

Source: Patch notes

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Gloria Victis introduces dynamic events and improved launcher

Dynamic events: All MMOs are required by law to contain them these days or be subject to the wrath of our digital court system. Wanting to avoid prison time or community service, Gloria Victis has elected to include such a system in its latest patch.

“The first dynamic events, which has been placed at the outskirts of Dunfen and Mereley, greatly increase the credibility of the Gloria Victis world,” the team posted. “Foxes sneak to hunt chickens, outcasts steal supplies and rebels oppress the townsmen. Next events, which will be implemented in the nearest future, will smoothly introduce the new players into the Gloria Victis world helping them to learn the gameplay mechanics and allow the players to affect the situation of the game world.”

Yesterday’s alpha patch also overhauled the launcher and began work on creating improved starting locations with the introduction of a fishing docks area. Other newbie towns, such as Mereley and Dunfen, will be retooled in the future.

Source: Patch notes

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Gloria Victis alpha patch adds NPC battles and resource depletion

The player characters in Gloria Victis are not the only moving pieces in the game world. Even without players there, NPCs are still undertaking actions. The latest patch to the game’s alpha highlights this with NPC battles – foxes sneak off to pick up chickens, opposing factional mercenaries will charge one another, and bears do battle with beehives in one-sided combat. (The last one may be speculative.) Future patches will expand upon this functionality, with full-scale war between NPCs that players can either take part in or simply work around.

The patch is also adding in gathering nodes that become exhausted, forcing players to move on and find new sources of materials. Other quality-of-life improvements include a more straightforward character selection screen on logging in and improvements to the options window. It’s not a content-heavy patch, but it should provide players with plenty of new ways to interact with the existing world.

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The MOP Up: A look behind A Realm Reborn (December 27, 2015)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we’ll take a trip behind the scenes of Final Fantasy XIV: A Realm Reborn, celebrate Flyff’s anniversary, enjoy holiday celebrations, and more!

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