blade and soul

Play Blade & Soul now
Official Site: Blade & Soul
Studio: NCsoft
Launch Date: Western ETA Q1 2016
Genre: Fantasy Themepark
Business Model: Hybrid Free-to-play
Platform: PC

Blade and Soul’s Dark Origins patch is live with new raids and evolved stone economy fixes

Blade & Soul’s Dark Origins patch is live this week, bringing with it two more chapters of Act 7, the heroic 6-man Ebondrake Lair dungeon, the Scion’s Keep raid, the Temple of Eluvium endgame progression raid, the Nebula Stone PvP event, and “a number of systems changes coming in Dark Origins, including Sealed Sacred Oil Transmutation cost reduction, a skill balance pass, [and] a revamp of the Daily Challenge system.”

“With the Dark Origins update we’re making some changes to modernize the Daily Challenge system. Older dungeons are being removed from the rotation and replaced with more recent ones. You’ll also now only have to complete three Daily Challenges per day to get the reward (out of the six available), and the reward when you do complete them has been improved and gold amount increased.”

NCsoft’s also noted that the previously announced server merges have been completed. Check out the whole patch notes for a run-down of the class changes and then take a peek at the brand-new trailer.

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NCsoft Q2 2017 financials: Guild Wars 2 drops to new all-time low, Blade and Soul heads to console

Ready to take high Asian fantasy to your home console? You’d better because NCsoft recently announced that it is working on adapting Blade and Soul to such platforms. The video game developer and publisher didn’t specify which consoles, exactly, are due to get the full Blade and Soul treatment, but during its investor call this morning, it did reveal that this version would get the same updates as the PC edition and is being made in North America. Bringing Blade and Soul to consoles is only the start of a major initiative by NCsoft to bring more MMOs to that slice of the gaming market. Blade and Soul recently announced a round of server merges while rolling out a series of high-profile patches this summer and fall.

It also saw another drop in revenue for the quarter, along with all of the company’s other MMORPGs, including Lineage and Guild Wars 2, the latter of which saw its fifth straight quarter of dropping sales, marking its worst quarter ever. NCsoft doesn’t appear to be too worried, however, as it’s now reporting its mobile games division as an IP, where it’s making up those losses in large part because of Lineage M (which is likely where a lot of those missing Lineage 1 sales went).

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Massively OP Podcast Episode 129: Treasure Trove

On this week’s show, Justin and Bree talk about Trove’s underdog status, the impact of server merges on open world housing, playing as a deer, gender stereotypes in MMOs and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Blade and Soul announces server merges, hypes upcoming patches

Major events are in motion over at Blade and Soul, illuminated by the game’s newest producer’s letter from Jonathan Lien. While Lien spent a few paragraphs touting the team’s progress over the past year, he had a few bombshell announcements that followed.

The first is that server merges are incoming for August 9th. These will impact both North American and European servers, taking the server count down to two for NA and three for EU. Server transfers are scheduled to be taken offline on July 26th, so if you need to move your character for some reason, you’ll want to do it today.

Lien also outlined the game’s upcoming summer updates: “Immediately ahead of us is the new Fortune Falls update. You’ll be able to explore a new event dungeon, where you can snag an awesome swimsuit set and valuable upgrade materials for a limited time! And on the horizon, you’ll be able to explore a new major update named Dark Origins. It’s got two brand new high level raids, a continuation of our story quests, a new dungeon, systems updates, and LOADS of new gear and cosmetics.”


The MOP Up: SMITE sees a Divine Light (July 9, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Pokemon GoSplatoon 2Blade and SoulDragon’s Dogma OnlineClosers OnlineOverwatchVindictusMu OnlineWurm OnlineAstellia OnlineDofus PetsHellionSMITEStarCraftAionFinal Fantasy XI, and League of Legends, all waiting for you after the break!

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Blade & Soul uses community sales of item packs to fund its tournament prize

The tournament for Blade & Soul is getting ready to kick off, but it needs a prize. That’s where the community comes in, because the prize isn’t just being tossed into the ring arbitrarily by NCSoft, it’s being funded by the community. Players who purchase the Heart of the Golden Lotus pack or the Golden Lotus chest will contribute more money to the prize pool, with the ultimate goal set at a $400,000 prize for tournament participants.

The funding also has stretch goals; the more funds are raised during this period, the more costumes will be unlocked after funding is completed on July 19th. So purchasing the Heart of the Golden Lotus pack gets you some costumes now and the promise of more costumes once everything is said and done. There are even more milestone costumes if funding manages to exceed its target; it’s currently sitting at 26% funded, so you’re invited to make your own predictions about how high it’ll go.


Blade and Soul cracks the hatch to a high-tech dungeon

Just because a game is loosely labeled as “fantasy” doesn’t mean that it is forbidden from delving into the realm of technology and sci-fi on occasion, right?

Today, Blade and Soul is opening up a dungeon quite unlike any seen in the game to date. The Irontech Forge is a combination of mine and bio-tech research facility, and there’s enough grit and evil down below to beat down even the most seasoned player. Of course, there are shiny new rewards, so everyone will be lining up for a turn at a spanking even so. The dungeon, which features two difficulty modes, is meant for a team of six players who are level 50.

“The ousted Chief Administrator, Jang Hansol, desperately needs your help to recover the Forge’s valuable secrets and dismantle the Iron Army before it evolves into an unstoppable force,” the devs explained. “To do so, you must fight through legions of advanced automatons, soldiers in augmented mech suits, and the Forge’s hideous cyborg prototypes before facing the facility’s new administrator, Yoong, the ‘Chief Mechanizer’ who has used his own experiments to transform himself into a one-man army.”

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One Shots: En garde!

It’s hard to deny that one of Final Fantasy XIV’s newest classes marries style and substance, particularly if you’re into a certain swashbuckling aesthetic.

Skoryy took time out of playing Stormblood to share his new Red Mage with us: “More character screenshots this week as Eorzea’s version of Skoryy, Skory’a, reveals himself as a defender of the weak, the innocent, and candy drops! En garde!”

Now, be careful with that sword there! It’s not just a prop to make you look good at historical reenactments; it can stab your way into a felony charge if you’re not careful.

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Choose My Adventure: Cryptic’s Neverwinter in review

My time with Neverwinter is done, and it’s a game I find myself in an odd relationship with. It’d be fair to say that despite what some members of the audience expected, I never went into disliking the game; even when I was getting a little bit bored, I didn’t find myself desperately wanting to play something else just to be free of the scourge of the game itself. But at the same time… it never really got its hooks in me, either.

And some of that, I think, is that I’ve played it before.

I’m reluctant to say that every game Cryptic Studios makes is the same because every single one has very clear pieces that stand apart. Star Trek Online’s space combat, Neverwinter’s action combat, and Champions Online’s status as the last relic of a forgotten time. (Probably other things, too.) They’re not the same game. But they do all share the same gameplay loop, which is different… and despite my best efforts, there’s a certain point when all of that just winds up getting a wee bit tedious.

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Battle Bards Episode 100: Centennial spectacular!

After four years and over 700 MMORPG music tracks, the Battle Bards have arrived at their 100th show! For this centennial spectacular, Syl, Steff, and Syp reminisce about the most notable shows, their best soundtrack discoveries, and their favorite tracks. This super-sized show gets wrapped up with a bout of listener emails and a promise of another amazing hundred episodes!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 100: Centennial spectacular (or download it) now:

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The MOP Up: EVE Valkyrie lowers its price point (June 11, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MechWarrior OnlineGuild Wars 2EverQuest IICabal OnlineEVE ValkyrieParagonSecond LifeLuna OnlineAtelier OnlineFinal Fantasy XILegend of Ancient Sword OnlineNo Man’s SkyHeroes of the StormArt of ConquestDreadnoughtOverwatchSINoALICEBlade and SoulPokemon Go, and Eternal Crusade, all waiting for you after the break!

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Check out footage of Blade & Soul’s Maestro in action

If you were hoping for some reason that the Maestro in Blade & Soul would be all about conducting a stirring symphony, that’s definitely not the case. In fact, judging from the new bits of footage from Steparu, the only instrumental section the Maestro is familiar with is percussion. Because of gunshots, see. The Maestro shoots guns. That’s the joke.

Let’s move on.

There’s a new CG trailer for the class available below as well as a look at the class in action in the game’s training room on the Korean servers. It’s enough to give you a good idea of what it’s going to look like when you’re gunning things down in the actual game, so if you’re curious about that or just want to watch a whole lot of things get shot, jump on down and check it out.

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MMO Mechanics: Making healing interesting in MMORPGs

I was reading a recent Daily Grind article on the topic of unique healing classes and it prompted me to think about the variety of mechanics on offer for healing in MMOs that go beyond the World of Warcraft model. There are few MMO mechanics that run the risk of being diluted down by mods and add-ons in the way healing mechanics can be, which makes the area a fantastic area for a thought exercise in keeping healing interesting in MMORPGs.  Pair the lack of immersive interaction with the mechanics presented by the existence of click-heal and other ‘easy-heal’ overlays with many people’s general wish to be the more extroverted hero character instead of the less flashy but also very much needed party healer and it’s easy to see the need for more incentives to be presented by development teams.

In this edition of MMO Mechanics, I’ll take a look at some of the class suggestions from the Daily Grind article mentioned and will attempt to summarise what makes those classes so unique and interesting, hopefully in order to find a commonality between some that goes beyond the basic healing mechanics we know from more traditional MMOs.

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