bless online

See: Bless

Bless Online addresses Steam launch questions, but still has no public monetization plan

Pretty psyched that Bless Online is coming to the west on Steam in 2018? So are we! But there are many questions about this launch that are still unanswered, even after reading through Neowiz’ recent FAQ on Steam.

Neowiz said that the early access launch will happen globally and initially include English, German, and Russian localization. Some players will be invited to check out the game prior to early access, although the studio didn’t clarify how it would select these lucky few.

The studio was also non-committal on a business model but made the expected statement against pay-to-win tactics: “While we are still determining what the right monetization plan is for Bless Online, you can be assured that we heard everyone’s feedback loud and clear to avoid any P2W elements. We promise to continue to solicit and gather your feedback and choose the business model that works the best for Bless Online.”

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Betawatch: Closers Online’s alpha is totally open this weekend (October 20, 2017)

Welcome back to another edition of Betawatch, the game where literally everything is in early access forever. Except Closers, of course, which is open! I never get tired of that. Yes, Closers Online is running a fully open alpha this weekend, which I guess is what we do now when open beta is actually soft launch. Regardless, you can play it and check it out. What else happened in the world of eternal testing this past week? Let’s see…

  • Go Project Gorgon! It put your crowdfunding to work on a programmer to overhaul the in-testing UI.
  • OrbusVR kicked off its third round of closed beta testing. Backers could also take part in Dual Universe’s second pre-alpha, which begins tomorrowday.
  • Both Legends of Aria and Prosperous Universe put the wraps on their alpha testing.
  • Crowfall talked up its action harvesting, while Ship of Heroes went all pew-pew with lightning.
  • H1Z1 changed its name. Again. This is its third try and it’s still in early access! So is PUBG; it broke 2.3M concurrent players last weekend. Not too shabby.
  • Don’t get your hopes up about Star Citizen spinoff Squadron 42; it’s not launching this year. Star Citizen itself is still busy breaking alpha 3.0. But Bless Online is definitely coming (to us) in 2018!
  • Conan Exiles, on the other hand, will stay in testing an extra quarter.

Did we miss anything? Other than Eliot, who will be back in action next week? Send it along to us! And in the meantime, check out our ongoing list of MMOs-purporting-to-be-in-testing that we’re watching.

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Bless Online will launch on Steam in 2018

NEOWIZ announced on Steam today that the global release for Bless Online is indeed still happening, with a Steam launch planned here in the west at some point in 2018.

“Will this mean Bless Online is coming to Steam? Is it being released globally? The answer to both questions are… resounding ‘Yes!’ We are so glad you are here and are grateful for your support. Bless Online development team has been busy for the good part of this year. We’ve taken all of the feedback from our community to make the game better. Our intention is to return to you when we have the game we are all proud of. The development team will be working night and day to improve and polish the experience until the launch in 2018.”

You’ll recall that the game was once intended to launch here last year under the Aeria banner, but that deal was dissolved and NEOWIZ committed to launching the game itself. The gorgeous MMO, having just gone what it called a “rebuild project,” is currently in testing in Japan and South Korea.

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Bless Online starts its second closed beta in Japan on October 12

Let’s take a moment to take stock of Bless Online, shall we? In South Korea, the game is testing its complete rebuild. In North America, the game has abandoned its previous publishing deal and is being self-published here following that testing. And in Japan… the game is moving into its second closed beta, with absolutely no word about any sort of rebuild or associated delay. So it’s a grand time to be a fan of the game living in Japan, then!

The second closed beta will run from October 12th to October 16th, with test registration open through October 10th. This phase of testing is expected to let in 10,000 testers, all of whom will get a special costume for use in-game, if you want your character to wear a hoodie with the game’s logo on it. The important thing, though, is that the title is plowing right along in at least one region with plans for launch.

Source: MMO Culture

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Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round

Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into the way the game’s social systems will be laid out. Parts of those social systems will look familiar to MMO players, such as groups (Warbands), guilds (Orders), and raids (Battlegroups). But there are more layers to contend with, including perma-groups or mini-guilds (Permanent Warbands), as well as project-oriented raids (Campaigns), all designed in the service of an ambitious RvR-centered MMO that makes space for soloers and small guilds by not over- or under-privileging the largest teams in the genre. That’s the goal, anyway!

CU boss and MMORPG veteran developer Mark Jacobs, whom many of you know personally thanks to his ubiquity in our comments section, gamely answered about a thousand of my questions over the weekend, which we’ve compiled into an absurdly long interview about how to properly smush together all these groups into a social system sandwich that makes everybody happy. There’s even a Star Trek quote and a bonus question about Warhammer Online’s development and CU’s budget at the end!

I strongly urge you to check out the original doc first, as the interview assumes knowledge of the basic terminology and structure of the game. Fair warning: While Camelot Unchained’s document is almost 6000 words, this interview itself is close to 4000. You put Jacobs in a virtual room with me and my questions go on forever, and damn if he doesn’t answer them exhaustively. It’s a whopper, but it’s worth reading for a glimpse into what could be the future of MMO community planning.

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Betawatch: Delays always win (August 4, 2017)

We realize that some of our readers are a bit younger, so we’d like to introduce you to a universal truism of life: Delays always win. Everything goes wrong and nothing ever works right. Depressing and harsh? Yes. But considering that Star Citizen has delayed its 3.0 testing once again and ARK: Survival Evolved has pushed back its official launch to August 29th, can you say we’re wrong?

Other beta news has also happened, though. Some of it not delay-oriented at all!

  • If you’re wondering about all of the features that MU Legend will have at launch, you can watch a helpful video explaining its core features in a quick and easy-to-view format. That should be nice and straightforward.
  • Free-to-play open beta for Dreadnought has begun on the PlayStation 4. All the spaceship-based deathmatch action you could possibly ask for.
  • The development on Camelot Unchained is steaming toward its first beta at full tilt, so that should happen… when it’s ready. At some point before the heat-death of the universe, hopefully this year.
  • Rebuild testing for Bless Online has started as well, albeit in a language that one may suspect most of our readers do not read or speak. But at least it’s making forward motion, which is heartening alone after a winding process of back-and-forth up to this point.
  • There’s also a new update for Line of Defense that’s focused almost entirely on underlying technology rather than actual in-game content. You can be sure that this is a vital step in the process of making a game work, of course, and thus no one would ever criticize a game for such updates.

Is that a list of beta tests in below the cut, or am I just happy to see you? It’s both! I’m happy to see you in an allegorical sense, of course, because I’m not actually watching you right now. But it’s nice to see readers, and I’m sure you’ll help us all keep feeling happy by sharing your own beta stories (or sneaky phase changes for betas) in the comments below.

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Bless Online kicks off its Rebuild testing

So, let’s talk a bit about Bless Online. It’s been a long, strange road. First, the game’s Western version gets cancelled. Then it’s getting published here again by Neowiz. Then we were told the entire game was getting rebuilt, and we even got a look at some of the rebuild ideas. Now the rebuilt version of the game is in testing as of August 1st in South Korea, although it’s not the localized version of the game, so you’ll still have to deal with the language barrier.

Two classes, the Mystic and the Ranger, will not be available for this testing round. You can find out a bit more in the video down below or just download the client, although you’ll need a Korean account to do that and some knowledge of the language to puzzle your way through the actual game. We’ll hopefully learn more about the rebuild as we get closer to the localized release for the game; it’s not like rebuild projects are never successful, although they do have mixed track records.

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Bless Online’s Rebuild Project homes in on character growth

Following the cancellation of the western version of Bless Online, Neowiz surprised everyone by announcing that it would be publishing the game here in the west on its own. Then last week, it announced a “Rebuild Project” for the whole game, which is expected to allow Neowiz giant do-over on everything from making gear feel more important to character progression, plus the revamped combat, unique class skills, better mount and pet content, a non-sucky crafting system, a tighter UI, and new PvP content. We’ve presumed that upgrades to the game overseas will eventually make their way to the version being promised for the west, particularly given that it was supposedly canceled originally over “quality standards” and “technical difficulties [that could not] be overcome.” Indeed, the long delay was at least in part a result of the combat system do-over Aeria said the game needed.

Since then, the entire official Korean site has been taken over with a huge “REBUILD” banner and Neowiz has published a fresh dev blog outlining the project’s seven main goals and homing in on the first: character growth. Google Translate isn’t exactly trustworthy here, but the gist seems to be that the studio finds the leveling up process both opaque in terms of power and limited in that gear capped progress. Under Rebuild, items themselves will pick up durability and reinforcements, what sounds like an evolution system for weapons, plus a disassembly system for junk.

Check out the whole thing on the official site — just bring your Korean dictionaries!

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Bless Online is being heavily overhauled by Neowiz before coming west

Back in June, Neowiz and Aeria Games/Gamigo confirmed that they’d mutually ended their partnership to make Aeria the western Bless Online publisher. While initially the studios stated the MMO had been canceled for our region and wasn’t coming westward at all thanks to “quality standards” and “technical difficulties [that] cannot be overcome,” Neowiz quickly moved to suggest that it would be publishing the game here in the west on its own, presumably with the combat system do-over Aeria had begun and Neowiz said it was continuing.

Now we have a better idea of just what that means.

Yesterday Neowiz announced what it’s calling the “Rebuild Project” for the whole game, which will allow the studio to “abandon the current structure and make it from scratch,” gutting some of the game’s underlying systems and content and adding new. Specifically, Neowiz says it’s making gear feel more important to character progression, revamping combat, retooling class skills and unique feel, creating variety and fun for mounts and pet content, adjusting crafting to not be “useless,” and improving the UI experience. New PvP content (a capture-the-flag map?) is also under development for August; the screenshots in this post show the new area.

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Massively OP Podcast Episode 122: This Stormblood’s for you

On this week’s show, Justin and Bree talk about FFXIV: Stormblood’s early access launch, Destiny 2’s PC delay, Elder Scrolls Online’s next DLC drops, breaking up the trinity in MMOs, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Bless Online isn’t canceled in the west after all; Neowiz will self-publish

Last week, both Neowiz and Aeria Games confirmed that Aeria is no longer serving as the western Bless Online publisher — worse, Bless appeared to be entirely canceled for our region. “Gamigo announces that the MMORPG Bless Online will not be published in Europe and North America,” read the formal announcement. “The collaboration had to be cancelled because after extensive testing the game did not meet the quality standards of both Neowiz Games and the gamigo group. […] Together with Neowiz we have come to the conclusion that the technical difficulties cannot be overcome, so we agreed not to complete the game for our respective markets.”

Done deal, right? Apparently not so much. “The game will not be published” turns out to mean “we will publish the game ourselves.”

“You must be curious about future Bless in EU/NA as we ended our contract with AG,” Neowiz told MMORPG.com. “NBS believes the EU/NA Bless fans are very valuable to us so we commit to deliver game updates directly to you. We will surely present you with improved Bless in the future.”

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Massively OP Podcast Episode 121: Tap for Magic MMOs

On this week’s show, Justin and Bree talk about the huge revelation of Cryptic’s Magic: The Gathering MMO, the premature demise of Bless Online, World of Warcraft’s new launch, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Bless Online’s western version has been canceled over ‘quality standards’

The Neowiz statement that Aeria Games is no longer serving as the western Bless Online has now been backed up by Gamigo, Aeria’s parent company, though contrary to the translated reports from yesterday, Gamigo says it wasn’t a unilateral decision by Neowiz — and it appears that the game has been canceled for our region entirely, not simply shelved for a new publisher.

“gamigo announces that the MMORPG Bless Online will not be published in Europe and North America. The cooperation between the Korean games developer Neowiz Games and the gamigo group has been terminated by mutual agreement. Unfortunately, the collaboration had to be cancelled because after extensive testing the game did not meet the quality standards of both Neowiz Games and the gamigo group. Jens Knauber, COO of the gamigo group, regrets this development: ‘Together with Neowiz we have come to the conclusion that the technical difficulties cannot be overcome, so we agreed not to complete the game for our respective markets. This has not been an easy decision for us and we put a lot of thought into this step. On the other hand, we have a number of interesting new releases coming up to complement our already strong portfolio, so our players can look forward to several new games in the near future.'”

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