The next step in this plan is landing with the Lifeblood expansion on October 24th with Pirate Forward Operating Bases (or FOBs for short) and a new Resource Wars PvE system. We learned more about these new features this weekend at EVE Vegas 2017, and they’re beginning to sound pretty epic. Read on for a breakdown of both features and details of how the Blood Raider and Guristas pirate factions may soon be actively hunting you down.
Last year we heard from CCP Burger and CCP Affinity on some amazing advances that had been made in NPC AI for the powerful roaming Drifter ships, and broad plans to integrate parts of that more widely into the game, possibly even creating something CCP Burger called “PvPvE.” We got our first taste of the end result after EVE Vegas 2016 when NPC mining operations began appearing in certain star systems and mimicking the activity of real player mining ops — They had mining barges hoovering up rocks in the belts, haulers picking up the ore, and even combat ships using PvP setups and strategies modelled on real players that would chase attackers around the star system. This first iteration of the feature was impressive, but at EVE Fanfest 2017 we discovered that an even more incredible future awaits EVE players.
Read on for a breakdown of the next stage in EVE‘s PvE gameplay and an interview with CCP Seagull on how this feature will be rolled out over high-security space and beyond.
The new capital ships are the “Dagon” Force Auxiliary, the “Chemosh” Dreadnought, and the colossal “Molok” Titan. All three ships have special bonuses to Nosferatu modules that will let them rapidly drain the capacitor of enemy ships, and another macabre twist: Massive corpse bays that can only store the frozen corpses of your enemies (or your friends, because … well, it’s EVE). Some ships in EVE have useful specialised cargo compartments for items such as ore or fuel, but the corpse bay is just a bit of fun as corpses don’t actually serve a purpose in-game at the moment.