bluehole studios

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TERA’s Male Brawler class gets a March 13 release date

To celebrate the latest class to be added to En Masse’s TERA, the studio released a short trailer of a gauntleted fist beating the stuffing out of a panda. It’s a bold marketing strategy, Cotton, let’s see if it pays off for them.

The panda-punching class in question is the male Brawler, who is arriving in the March 13th Counterpunch update (the action MMO previously added the female Brawler in a past patch). Mechanically, the male Brawler is identical to his female counterpart, although he will sport different skill animations.

TERA’s Counterpunch is also bringing back a slightly reworked Ruinous Manor dungeon, throwing in a leaderboard system for monthly seasons, and triggering a series of free giveaways. There is an additional character slot (March 13th through the 20th), a free special lootbox (March 17th and 18th), and a level up box for male Brawlers (March 13th through April 10th).

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The MOP Up: FFXIV’s Eorzean Symphony (February 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScapeTERAEVE OnlineWorld of Warships Blitz, Path of ExilePUBGFinal Fantasy XIVVaingloryPath of Exile, and MU Legend, all waiting for you after the break!

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Black Desert’s Kakao Games enjoys $131.6 million in investment

It’s all coming up Kakao Games these days.

The Korean studio received a large investment package recently that totals $131.6 million. The bundle comes from five external companies, including China’s Tencent, South Korea’s Netmarble, Bluehole Studio, Premier Growth-M&A PEF, and Actozsoft.

So what does Kakao plan to do with its newly laden pockets? The studio has its eyes on global expansion and the acquisition of other studios.

Over in its signature product Black Desert, Kakao and Pearl Abyss are preparing to roll out a new PvP server called Arsha that provides incentives for player conflict. The game is also half-off ($5) on Steam right now through February 19th.

Source: Games Industry, press release


Take a look at the gameplay for PlayerUnknown’s Battlegrounds on mobile

At long last, your nightmare of having moments in the day when you might not be playing PlayerUnknown’s Battlegrounds is coming to an end. At least, it is if you live over in China; the game has a mobile version there, and you can check out the mobile gameplay just below. Guess what? It looks exactly like the normal version, but with touchscreen controls. Quelle surprise. It’s also available now in China.

If you’re living this same nightmare of having a few moments of not playing the game, we’re sorry to note that there are currently no announced plans to bring this mobile version of the game to the West, as the mobile version was developed by Tencent over in China. Still, you can watch below and hope. Or just accept that you’ll have to sometimes leave the house and not be able to play. One or the other.

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Massively Overthinking: Which MMORPGs should stay away from legacy servers?

Legacy, vanilla, classic, progression – call them what you like, but alternative server rulesets, particularly of the nostalgia-driven kind, are all the rage in 2018. Just since the dawn of the new year, we’ve gotten a new server type for Age of Conan, with RIFT’s on the way – not to mention World of Warcraft’s looming in our future. And those are just the new ones! Games like RuneScape, EverQuest II, and Ultima Online already run similar servers.

That said, does every MMORPG need one? Aren’t some MMORPGs already in pretty good shape without needing a spin-off for nostalgia’s sake? Is it in every MMO’s best interests to prioritize, on some level, the very older ideas it intentionally left behind? That’s the question I’ve posed to the writers this week: Are there any MMORPGs that should stay far, far away from legacy servers, and if so, why?

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Netmarble weathers a slightly down quarter while Lineage 2 Revolution drives revenue

South Korean games publisher Netmarble posted its financial report for the last quarter of 2017, ending the year on a bit of a down note. While revenues were up, net profits and operating profits saw a decline during that period.

The company continues to make inroads around the world with more revenue coming from outside Korea than within. South Korea only accounts for 32% of the revenue right now vs. 69% in the first quarter 2017. Mobile MMORPGs continue to be its biggest seller at 45%, with titles like Lineage 2 Revolution (39% of game revenue) and Tera M (5%) paving the way.

The studio hopes to have a strong 2018 with upcoming titles such as Magic: The Gathering Project M, Harry Potter: Hogwarts Mystery for mobile, and Seven Knights for the Nintendo Switch.

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Monster Hunter World topples PlayerUnknown’s Battlegrounds on Xbox One

You cannot play Monster Hunter World on your desktop computer (for a while, anyhow). You cannot play PlayerUnknown’s Battlegrounds on your PlayStation 4. But you can play both titles on Xbox One, and when you put them head-to-head it turns out that MHW comes out on top. Yes, it’s toppled the free-for-all battle royale game from the top spot on the Xbox One for the first time in a while, which you could take to mean that it won the battle or that it successfully slew the beast.

You know, depending on your preferred game for the metaphor. It fits both.

The game is only winning out on the US sales charts at the moment, as UK charts show PUBG still on top, but it’s still a notable sales bump that speaks to the new title’s popularity. This is especially notable considering that Xbox One wasn’t involved in the game’s beta testing, indicating that it had a big popularity surge even without pre-launch pushing. Let’s see how long it can hold on to the top spot.

Source: VG24/7


PUBG’s Reshade-blocking patch lands tonight as Bluehole bans 1M cheaters in January

PlayerUnknown’s Battlegrounds has an extreme cheating problem, and it’s not going away. Anti-cheat tool BattlEye announced today that it helped Bluehole ban over a million cheat accounts from the game in January alone. “Unfortunately, things continue to escalate,” the anti-cheat company tweeted.

That brings us to tonight’s patch, which as we’ve previously reported bars the Reshade applications from use by players, whether you were using it for a visual advantage or just for eyecandy. You won’t be able to boot up the game if you’ve got it installed. NVidia’s ShadowPlay, multiple vidcap tools, and apparently Steam family sharing are also subject to at least temporary blocks while the studio works out the kinks.

Bluehole told Steam players this weekend that it’s still working to block cheaters and in fact has a “dedicated team” on the problem.

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Massively Overthinking: What are your criteria for recommending MMOs?

Last week, we got a well-intentioned email from a reader named Rick, who proposed a column in which readers tell us what they are looking for in an MMO and we offer up suggestions for just the right MMO. It’d be like Guild Chat, we imagine, only instead of dispensing guild advice, we’d be telling you folks what to play.

The email prompted some discussion among the MOP staff about whether that would be an effective column to write (or to read). We do answer some questions like that for the podcast from time to time, for example, but I seldom get the impression we’ve actually helped. Most times, the listener has already tried everything and is hoping for a game that simply doesn’t exist yet, so we’re destined to fail. And even then, it’s really difficult to recommend MMOs to people without really knowing their full history with every studio and game. Some of us can’t even find an MMO we want to play!

So we thought we’d open that discussion up for everyone. How do you go about recommending MMOs to other people? What are your criteria? When your sister says she’s done with WoW, your co-worker requests input around the watercooler one day, or Some Dude On Reddit asks for pointers – where do you start?

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TERA’s console versions are coming in the first half of 2018

In the works since its conception in 2013, TERA’s console version is finally coming to North America and Europe in the first half of 2018. En Masse published a video in which the studio said that the game was a great fit for Xbox One and PlayStation 4, and obviously it hopes that it will find success on these systems.

The studio admitted that the idea of porting the action MMO to consoles took a while to gain traction in both the developer and publisher. The older consoles didn’t have enough hardware to run it properly, for starters, and handling the free-to-play model would have been more difficult a few years ago because of where Microsoft and Sony were at. Finally, Bluehole said that Korea’s relative inexperience with developing for consoles made it difficult to form a team to create the port.

En Masse said that specific beta and release dates for the console edition will be forthcoming.
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TERA’s Guardian Legion update is now live with new open-world missions

It’s time to step up and take on the hard jobs in the newest TERA patch. Players are tasked with taking on missions for the Guardian Legion faction, with the missions themselves out in the open world for multiple participants to work together even while not in a group. Complete missions against the Red Raiders, earn points, get enchanting materials and loot boxes. What could be simpler than heading out through the world and smashing whatever needs smashing?

The patch also makes several balance tweaks to various classes, with Slayers and Warriors in particular getting some nice buffs and improvements. There are also system improvements like requiring a larger number of party members to vote for any sort of vote kick and the usual bug fixes and performance tweaks. Still, the centerpiece is new things to do out in the open world, so head out into the land and see which wrongs need your particular violence-based brand of righting.


PUBG: PC’s anti-cheat measures, Xbox One damage tweaks, and Microsoft acquisition rumors

Patchy patch patch! It’s patch day for PlayerUnknown’s Battlegrounds’ test server. On PC, Bluehole says it’s still working on the ongoing anti-cheat measures it’s been promising (yes, Steam’s comments are still filled with demands to region-block China from western servers). The Miramar map has also been buffed out with new stuff, including new buildings and cover “to improve the engagement experience,” more off-road routes, and better spawned loot too.

On Xbox One, this week’s patch tweaks vehicle damage; players will see more damage to vehicle bodies (especially the wheels) with gunfire and grenades, more damage to passengers in crashes, and less damage to players when being rammed by vehicles.

“We’re now serving up chicken dinners to over 4 million players on Xbox,” Bluehole says. “Thank you for your continued support! ”

Meanwhile, Polygon has a report out this week speculating on bizarre but apparently well-sourced rumors that Microsoft is gearing up for a major acquisition. PUBG Corp is indeed on the list of possibilities, along with Electronic Arts and Valve.


PUBG: Cheaters, China, charity, ping-locks, and running the biggest game in the world without a roadmap

PlayerUnknown’s Battlegrounds isn’t giving up on performance optimization and cheater crackdowns, you’ll be glad to know. In its most recent Steam post, Bluehole says it’s helped performance by introducing “multiple areas where players gather before the match start” so that everyone’s not swarming together at the spawn point. Likewise, the studio says it’s “testing a new security (anti-cheat) measure that is still under development.”

Of course, if you scroll down the Steam page there, you’ll see a zillion people begging for PUBG to just region-lock China, as western gamers believe loverseas players using VPNs jack up the game – never mind the argument that Chinese players use hacks with impunity. As we’ve previously reported, PUBG is still in early access in China while partner Tencent sanitizes it for its government-approved release.

Players are currently reporting that the test server, at least, is now subject to a ping lock, which is blocking at least some players from joining servers if their ping is over a set limit, which appears to be around 175ms. It is not clear whether this is a tweak that will migrate to the live game.

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