bluehole studios

See: Bluehole Studio

PlayerUnknown’s Battlegrounds is coming to China with Tencent adjustments

Chinese players will soon also be allowed to play a video game about locking yourself in a box where you can scavenge for weapons and destroy your fellow players. PlayerUnknown’s Battlegrounds is being officially released in China by Tencent, partnering with Bluehole Studios to release local servers in the country and ban cheaters. Tencent has also stated that it will make adjustments to content in order to ensure that the game meets Chinese cultural standards.

You may recall that this came after some suspicion that the game would be unable to pass the Chinese censorship board, which described the title as “[deviating] from the values of socialism and is deemed harmful to young consumers.” Obviously, this didn’t turn out to block the title from its ultimate release, which makes sense considering the aggressive player growth in the country. Exactly what adjustments Tencent will make in order to appease censorship remains to be announced.

Source: PC Gamer

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PlayerUnknown’s Battlegrounds has now set seven Guinness World Records

Bluehole and Brendan “PlayerUnknown” Greene ought to be pretty pleased with themselves, and not just because they’re rolling around in piles of money: They also set seven Guinness World Records with PlayerUnknown’s Battlegrounds, which still has yet to formally launch. According to the records body, the game now holds the titles for

  • Fastest time to sell a million units on Steam early access (16 days)
  • Fastest time to gross $100M on Steam early accces (79 days)
  • First videogame to reach 2M concurrent players on Steam (well over that now)
  • Most actively played game on Steam (2.6M concurrent last week)
  • Most concurrent players for a Steam early access game
  • Most concurrent players on Steam for a non-Valve video game
  • First non-Valve video game to be the most played game on Steam.

Yeah, some of these are starting to seem a bit redundant, but hey, it’s the gamer’s edition, so they’re doomed to pedantry. Still, nice work if you can get it. And you can’t. You’ll have to position yourself at the global forefront of a dawning genre first. Good luck with that!

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The MOP Up: Osiris New Dawn’s terrifying space ghosts (November 19, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Dragon NestTERA MMabinogi MobileIcarus MSummoner’s WarStar Trek OnlineOsiris New DawnLord of Vermilion ArenaPUBGStardew ValleyWarframeOverwatchPath of ExileAstroneerKurtzPelRuneScapeDota 2Second Life, and Renaissance Kingdoms, all waiting for you after the break!

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Bluehole’s Ascent: Infinite Realm prepares for its first beta on December 13th

Let’s get the bad news out of the way right out of the gate. The first beta for Ascent: Infinite Realm (the next game from Bluehole Studios, remember) is going to be in Korean, seeing as how the game is being developed by a Korean studio and all. If you’re looking forward to the game and your only language spoken is English, you will be out of luck. But at least you may not be out of luck very long, as the game is heading into beta quickly, with the first test starting up on December 13th.

Players will be able to experiment with all five of the game’s classes (Sorcerer, Mystic, Warlord, Gunner, and Assassin) as well as playing around with the game’s airships for some of the PvP modes. Check out a trailer and screenshots below; you may not be able to get into the game’s first round of beta testing, but with the fast pace it’s got for that first test, you can hope it’ll be coming over sooner rather than later. At least we know that Kakao is bringing it out over here.

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TERA races to shore up chat vulnerability

That nasty little loophole in TERA’s chat that hackers were exploiting was patched up over the weekend. En Masse deployed a hotfix on the 11th that corrected “a chat-related vulnerability that allowed the posting of images external to the TERA client in chat.”

The issue became widespread last week after Redditors and forumgoers spread warnings about the exploit, at which time the studio posted a dire notice about the chat vulnerability to caution players. The team followed this initial warning with a further communique saying that while the vulnerability existed, there was no evidence that it had been used to harm players or access their personal info.

“The developers of TERA were immediately made aware of the vulnerability and they are exploring an appropriate course of action with the highest urgency,” the team posted last week. “There are very serious claims floating around of what this vulnerability potentially allows malicious users to do. We are taking these claims very seriously but, as of this time, we have no evidence that the vulnerability is being exploited in these ways or that any player information has been compromised.”

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The MOP Up: EVE Online eases you into its universe (November 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from KurtzPelPath of ExileThe Black DeathSMITEEVE OnlineDreadnoughtHeroes of the StormTERA MBattleriteDragon Quest RivalsFinal Fantasy XIAionPokemon GoVendetta OnlineIngress, and Old School RuneScape, all waiting for you after the break!

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MMO biz roundup: The voice actor strike, e-sports crime, CCP VR, Crowfall, and new acquisitions for Tencent, EA, and Nexon

Let’s end the week talking about money. What could go wrong?

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En Masse confirms TERA chat vulnerability and potential security breach as servers go down for emergency maintenance

Earlier today, TERA players began circulating the claim that an in-game chat vulnerability was allowing hackers to wreck up all regions of the game the way only hackers can. En Masse has now confirmed that vulnerability and says that Bluehole is focused on fixing the problem, but it doesn’t reveal the potential extent of the damage.

“The developers of TERA were immediately made aware of the vulnerability and they are exploring an appropriate course of action with the highest urgency,” the studio wrote this evening. “While they do so, the team at En Masse is continuing to investigate and assist the developers in any way possible. There are very serious claims floating around of what this vulnerability potentially allows malicious users to do. We are taking these claims very seriously but, as of this time, we have no evidence that the vulnerability is being exploited in these ways or that any player information has been compromised.”

The post is closed, and En Masse doesn’t give guidance on how players should proceed, only requests that players with helpful information PM the staff on the official forums. Reddit, meanwhile, has gone into meltdown, sending dire warnings to each other not to log in or make use of proxy services in the meantime, though that may be moot as the servers are being taken offline for “exceptional maintenance.”

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Kakao will launch Bluehole’s Ascent: Infinite Realm MMORPG in the west

Good morning! Who wants some genuinely good news for the MMORPG genre? Great. Black Desert publisher Kakao is bringing Ascent: Infinite Realm westward. That’d be the Bluehole MMO codenamed Project M as revealed at G-Star this year. The studios are touting the game’s open world, steampunk-cum-fantasy setting, and RvR aerial combat.

Ascent: Infinite Realm takes place in a high fantasy steampunk world where machines and magic rule and everyone is dependent on flight to explore, travel, and conquer. In search of a new home, adventurers take to the skies using a wide selection of airships, vehicles, and flying mounts to traverse A:IR’s open, highly vertical world.”

Beta testing is expected in the first half of 2018, localized for English, German, and French.

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TERA’s Miniguns update drops November 30, is appropriately ridiculous and awesome

So the other day I was setting up Massively OP’s award schedule for December, and I came upon our traditional award for wacky stuff in MMORPGs, which TERA usually wins. I was just thinking how odd it was that TERA hadn’t done anything too silly this year. And then this dropped into my inbox: “Maximum Boom Now Comes in a Miniature Package!”

“The Miniguns update provides a whole new perspective on the explosive gunner class, making it available to elin characters for the first time. […] In addition to their more down-to-earth perspective (compared to their high elf and castanic counterparts), elin gunners will receive a number of cosmetics unique to this race/class combination. Doubling down on their inherent cute-factor while maintaining the gunner class’s signature arcannon weapon, elin gunners can earn exclusive pink cosmetic items by participating in events to be revealed on November 22 and launching when the update goes live on November 30.”

It’s always the Elins, isn’t it?

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Project W, Project Z, and God Slayer Online all teased ahead of G-Star 2017

NCsoft tipped its hand on its upcoming Project TL/Lineage Eternal do-over, Blade & Soul 2, and Aion Tempest, but it’s far from the only East Asian company pumping out new games.

As Steparu chronicles, Bluehole is indeed still working on Project W. We don’t know a whole lot, but there are a few snippets in the company’s G-Star trailer showing this MMORPG’s decidedly steampunk aesthetic.

ChangYou, which I still can’t forgive for killing off Zentia in the west, has a codenamed MMO of its own on the way: Project Z Online. According to Steparu, it’s a classic tab-target PC MMORPG that eschews gender-locked characters.

Finally, there’s God Slayer Online, also from ChangYou, which we’ve covered before during its looooooong beta testing and in its current iteration is much more focused on combat and customization.

We’ve tucked the relevant videos down below. Anything you’re looking forward to porting westward?

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PlayerUnknown’s Battlegrounds reaches 20 million copies sold

Congratulations are due to PlayerUnknown’s Battlegrounds, which has now reached the milestone of 20 million copies sold. That is a lot of people who want to be dropped into an arena and then shoot at one another. You could celebrate with a golden arches-style counter at the title screen, but that might wind up seeming a little gauche.

The tweet announcing the milestone also acknowledges that issues with the game have been frustrating players, but the developers are working hard at fixing those issues and delivering the best go-shoot-everybody-or-watch-someone-streaming-that experience possible. The important takeaway is that a lot of people like the game, and if you’re unhappy with it, just bear with it a bit longer.

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PlayerUnknown’s Battlegrounds: Patch delay, avoiding the Chinese ban, and PUBG as a ‘multiplayer thriller’

Were you looking forward to the PlayerUnknown’s Battlegrounds patch scheduled for today? Vaulting? Climbing? The new vertical maps? Sorry. It’s not happening. Yet.

“We had an unexpected issue during internal testing. Unfortunately we’ve been unable to solve the issue just yet,” Bluehole tweeted. “When the test servers are deployed, we will be running them for a long time and it’s crucial that they operate in a stable environment. Therefore we feel that we have to delay the first test schedule for PC 1.0 to allow for a smooth testing of the new features and content. We are doing our best to resolve the issue quickly and we will announce the schedules once it’s resolved. Thank you for your understanding.”

Earlier this week, we reported on the widespread suspicion that a recently proclamation from a Chinese regulatory body regarding PUBG’s suitability for “young consumers” meant a “death sentence” for the game in the very region that has propelled it to success. But another industry analyst has now rejected that idea, seemingly implying that all Bluehole need to do avoid a ban is never formally launch.

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