Tired of hearing the words “asset flip”? PlayerUnknown’s Battlegrounds is too. Apparently at E3 last week, PUBG creator Brendan Greene gently joked that he “want[ed] to kill” people who claim his game maps are an asset flip. Now, PUBG Corp. communications lead Ryan Rigney has jumped into the fray on Reddit, where he addresses long-running accusations and rumors on the platform that the game’s maps are “either outsourced or entirely built using store-bought assets.”
“The first thing to understand is that if you’re just starting up a team, you’ve got to lean on asset store work because that’s the only way you can spin up a game fast, and for a reasonable price, to quickly find the fun. Hiring an art team of 40 people to ‘try a game’ and ‘see if it’s fun’ is simply not a smart way to work—this is what the asset store is for! It’s a great resource for teams that want to work smart.”
The summer festival
is almost upon us, and boy am I ever tempted to fill out the rest of this post with nothing but a mash-up of Beach Boys lyrics. But we can’t wish that they would all be Arborean girls — we’ve got to get ready for this event.
Raging from June 21st through July 31st, TERA’s summer festival actually offers to big events for players: the Beach Bash and the Festival of the Sun. So go chop up some watermelons, build sandcastles, fight off monsters, and earn all sorts of delightful rewards. And if you don’t like any of the rewards in the barter store, they can use tokens to purchase a loot box with a random cosmetic from a previous year’s festival.
On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 — including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we’re all gaming hard!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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It’s E3 2018
, and you know what that means: covering hot new mobile games of IPs you wanted for PC/console!
No? Oh, well, that’s probably for the best, as En Masse Senior Product Manager Matt Denomme told me that he isn’t personally familiar with any “specific plans” to bring TERA M to the west, at least as published by En Masse. However, Denomme did do a lot of work with the console port, so during our E3 meetup, we talked about TERA‘s six years of life, lootboxes, the vanarch system (RIP), and more.
Denomme admits that TERA’s console launch was a lot of work. There’s some relief that the game’s been out in the wild, but the team knows there are some issues and nasty bugs to tackle, like Velika City on Xbox not running well. The update that’s bringing the Gunner launch should have a lot of those bug fixes and optimizations. Denomme couldn’t tell me the specific date for that update during our discussion, but we’ve since learned it’ll launch on June 26th!
During yesterday’s pre-E3 Xbox conference, Bluehole didn’t trot out Brendan Greene himself to talk PlayerUnknown’s Battlegrounds, but it did confirm what Reddit has apparently known for several days now thanks to overseas blog posts: that the Sanhok map is launching on June 22nd for PC. The Xbox version will follow later in the summer. Notably, the map is smallish with a quicker weapon spawn to focus the fighting within its jungle theme.
To the delight of Reddit, the game’s E3 trailer and Twitter account further teased the long-awaited snow map. Predictably, it’s due out this winter and will reportedly include snow terrain mechanics.
Hero’s Oath is live in TERA
today. Somehow, I didn’t quite realize that TERA
had committed to a “near-monthly” update schedule, but En Masse is definitely keeping to it with this leg of the anniversary launch content. Expect a new dungeon, new PvE leaderboards, and gobs of loot:
“Dungeon runners with level 65 characters wearing powerful gear, an average item level of 446 or higher, can head to the Velika Outskirts to take on the newly introduced Antaroth’s Abyss dungeon. The dungeon comes in both a normal and (Hard) difficulty, with three deadly bosses ready and waiting to challenge even the most skilled of players. And with the newly introduced dungeon leaderboards, currently active for Antaroth’s Abyss (Hard) and Pit of Petrax, players can race against each other to see who can claim the glory and be the fastest group to clear the dungeon.”
Incidentally, TERA is also running a monthly level-up event right now; the Gunner is up first!
Getting a crate in PlayerUnknown’s Battlegrounds is meant to be a reward for the player, but it’s also frequently meant something to resell on the marketplace. However, that’s been rather more impossible with the newest crate, which was added to the game on May 13th and still hasn’t been unlocked for the Steam Marketplace. The developers have announced that it will be available to sell on the Marketplace on June 13th, making it nearly a full month between implementation and resale.
If that bugs you, you’ll be unhappy to know that it’s going to be the norm at this point; the announcement states that keeping longer lockout times for the marketplace will help curb abusive behavior in and around the game. Whether this will help actually alleviate issues or just drive up certain rare and desirable item prices is, of course, an exercise in speculation best left for the future.
In this past weekend’s Make My MMO, we noted we were keeping a close eye on Temtem, a clearly Pokemon-inspired “massively multiplayer creature-collection adventure.” It hit Kickstarter last week and at the time was really close to its $70,000 goal. I’m happy to report today that it has now zipped past that goal and will assuredly fund; as I type this, it’s closing in on $100,000 with almost a month still to go.
“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”
Stretch goals are naturally in order as the game keeps attracting funding. At $90K, contributors unlocked what is basically a hardmode roguelike ruleset; at $120K, devs are eyeing arcade-style minigames.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Rend, Armored Warfare, Wakfu, Elsword, H1Z1, Conan Exiles, Dauntless, Sea of Thieves, Fractured Lands, Magic: The Gathering Arena, EVE Online, Orbus VR, RuneScape, Foxhole, Shot Online, Dark Age of Camelot, PixARK, TERA, and Final Fantasy XI, all waiting for you after the break!
Welcome back to another mobile MMO roundup, those MMOs that obviously don’t count because they are played on a small screen instead of a massive screen, and we all know that’s what the M stands for, am I right?
First up is MapleStory M, the mobile edition of MapleStory, which soft launched in multiple regions over the holiday weekend; Canadians and Aussies can hop in, but those of us in the US and Europe are still waiting. Nexon is calling it a “real” MMORPG on mobile, and did I mention it’s cute as a button?
En Masse is laser-focused on its next release for TERA
. Called Hero’s Oath
, the update is slated to launch next week on June 7th, when it’ll “continue the story of intrigue and betrayal within the Valkyon Federation, culminating with players delving into the abyss to prove their true intentions.”
“Located in the Velika Outskirts surrounding the capitol city, Antaroth’s Abyss will challenge – and reward – players like never before with both normal and Hard difficulty modes available at launch. The dungeon will be the second location for players to earn in-game masks with beneficial stats, with a chance for bosses in the Hard difficulty to drop an Infinity Mask. Players will be able to upgrade their existing Stormcry gear to the next tier, named Heroic Oath, with future updates to add enchanting to and more to the set. Hero’s Oath will also introduce PvE dungeon leaderboards, which will function similar to the PvP battleground leaderboards with monthly resets to give dedicated players a shot at the top slot. The dungeon leaderboards will feature Antaroth’s Abyss (Hard Mode) and Pit of Petrax at launch, with more dungeons planned for inclusion in later updates.”
Bluehole has been rolling out plenty of Ascent: Infinite Realm teasers over the last couple of weeks. Today’s concept art reveal features armor for the Mystics (crowd-control DPSers), Elementalists (ice and fire mages) and Warlords (heavy-plate tanks – obviously, when you meet one of these ladies, aim for the inexplicably exposed leg artery, duh). Classes aren’t gender-locked, by the way.
“One reappearing question since the first A:IR announcement has been the query if all classes can be played as male and female characters. The answer has always been ‘Yes’ and today we are able to back this up with concept art for the Mystic and Warlord class.”
We first learned the game was coming westward – indeed, with a western focus – in November of last year, when Kakao announced it was acting as the western publisher for Bluehole and the studios took the veil off what was formerly codenamed Project M. Both companies seem to have high hopes for the RVR steampunk-fantasy open-world MMORPG; Bluehole has talked about meeting the desire for AAA MMORPGs in the west, while Kakao, which also publishes Black Desert in the west for Pearl Abyss, sees BDO and A:IR as the gateway to successful international development.
Last autumn, Bluehole and PUBG Corp locked horns with Epic Games over PUBG’s assertion that Fortnite had all but ripped off PUBG’s battle royale mode and that it was considering some sort of action. Bluehole later walked back the spat, arguing that it wasn’t claiming copyright over battle royale but was instead objecting to the fact that Epic had access to PUBG’s deepest secrets and code because of Epic’s stewardship of Unreal Engine and had become a competitor after the fact. Bluehole then set about suing Netease over its battle royale clones, Knives Out and Rules of Survival. Netease retaliated by threatening to sue everyone else. That sideshow continues.
But now it appears Bluehole’s made its way back to Fortnite, as multiple outlets picked up a Korea Times piece on a lawsuit the Korean company filed in January; it claims Epic Games plagiarized PUBG’s interface and in-game items. Fortnite was originally launched as a co-op, PvE-centric building game but quickly added a battle royale mode in an apparent attempt to catch up to PUBG and had swept past PUBG’s saturation in just a few months, setting records left and right.