Who would have ever thought that the tranquil-looking Worlds Adrift would become a raucous griefer’s paradise? Apparently not the developers, who were, we guess, hoping that a sense of noble honor would run through this lawless PvP sandbox.
But now that the griefing situation in early access has gotten so out of control, Bossa Studios is being forced to address it. It won’t be fixed overnight, apparently, but the studio is says that it is “keen to get it right” and has already rolled out its first wave of improvements and fixes to make Worlds Adrift a friendlier place to play.
These changes include lowering the requirements to make basic ships (so griefers have to work faster to ground you at the start), making wood stronger and lighter, and automatically blowing up your ship if you die far away from it. The studio advised those struggling with griefing to “use your belt and random revivers.” So, you know, get good.
It was no e-sports bus, but Worlds Adrift really did send players, devs, and journalists skyward in a floating… well, it kinda looks like the bottom half of a shipping container suspended with a crane over London, but we’re sure it’s fine. The studio’s weekend video includes clips of the guests for some reason playing the game in that position instead of totally freaking out.
It also includes a recap of the game’s latest patch, which included 100 new islands and the Kioki region. Bossa Studios further teases a look at development over the next few months and gently reminds players to leave positive reviews if they actually like the game (recent reviews are still sitting in the “mixed” zone). The CMs don’t mention the ongoing discussion between the community and developers regarding the game’s unchecked griefing.
And no, in spite of the title, Prince Charles was not really at the event. But it’s amusing nonetheless.
In Andrew’s hands-on with Worlds Adrift published Monday, he expressed some serious concerns over the title’s approach to PvP. Even as a hardened sandbox PvP player, he found that the early game is overwhelmingly set up in favor of medium-tier players who are free to grief newbies all day long – and do. Worse, he worried that it would turn traditional MMORPG players off from the game, and that it might not be fixable thanks to the physics system that underpins the entire experience.
The good news is that Bossa Studios has been listening to concerns like Andrew’s and is promising to do something about it. The studio notes that the game is in early access and that the PvP system will see a big revisit.
On this week’s show, Bree and Justin delve into the future of Lord of the Rings Online, debate when a sub isn’t a sub, head on into Summerset, fly high with Worlds Adrift, and more!
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Worlds Adrift has been one of those games I’ve been closely watching but trying not to jump into until it was ready. I tried one of the alpha weekends, and while it was playable, I could tell I needed to wait, and wait I did. I had faith that once the game would hit Steam (“early access” shield be damned if you ask for cash to play your game), it’d be something that’d move me. In fact, I called it out by name when discussing possible future MMOs that could tackle griefing with a moral system.
Today, I’m here to eat my hat, good sirs and madams.
While Improbable has been trying to “save MMOs” with SpatialOS, this being the first big MMO that uses it doesn’t wholly impress me. Some things work well, and yes, there are some good ideas, but as a PvP fan, I think there are some glaring mistakes that are going to send a lot of MMORPG players heading for the hills. Let’s dig in.
Floating up out of the drydock of closed beta, Worlds Adrift launched into the bright blue skies of early access today. The airship sandbox drummed up hype for the release with a publicity stunt that involved hauling a batch of players high up into the air over London to try out the game. (The first livestream in the sky? Why not!)
“Worlds Adrift is now releasing to Steam Early Access,” Bossa Studios trumpeted. “This means we have opened up additional servers for both US and EU regions, and will release more servers depending on player population. The UI for the character creation screen has been adjusted to make it easier to pick a server to play on.”
With the early access start comes a full wipe and a new build that includes a different layout, additional islands, new clothing items, double the amount of ancient written stories, all-new music, and plenty of bug fixes.
Worlds Adrift development has been cruising along and the title will be launching through Steam’s Early Access program in just two days. Massively OP’s MJ is very curious as to how it has changed and what it is like to play now, so she’s skydiving into the beta to check it out. Join us live at 6:00 p.m. for another peek inside…
What: Worlds Adrift
Who: MJ Guthrie
When: 6:00 p.m. EDT on Tuesday, May 15th, 2018
If you’ve been working on a title like Worlds Adrift for years, it’s likely that the impending launch will leave you feeling a bit… giddy. You are likely to give a green light to things you might, at a more sober time, not consider seriously. That having been said, it seems like spending the money to build and launch a fully functional skyship over London with a large number of playable game stations may not be the best use of time and money for a smaller indie title.
We suppose that at the very least it’s not an e-sports bus that will never work correctly, but that is such a low bar to clear that it’s functionally subterranean.
Yes, all of that is real. Bossa Nova will launch the ship 150 feet in the air, complete with stations to play the game, when the title pops into early access on May 17th. Which is indeed about as literal of a “launch event” as you could possibly have, but may be just a touch… let’s say “overzealous.” If you’ll be in London for the launch, you could win a shot to be on the skyship, although for the rest of us we’ll just have to watch and marvel.
Ready to take to the skies? All aboard Worlds Adrift’s custom-made airships, then, because Bossa Studios is bringing its “community-crafted” MMORPG to Steam early access on May 17th.
On that date, Worlds Adrift will become available globally for the price of $25. CEO Henrique Olifiers said that this marks a big transition in the game’s testing cycle: “When we went into closed beta in May last year, we couldn’t have envisioned the sheer amount of quality feedback we would receive from our inspiring community. At times, this completely shifted our production’s scope, and as a result, helped us truly hone Worlds Adrift’s vision.”
The crew behind Worlds Adrift recently posted a public development roadmap for the title. Check out the early access announcement video after the jump!
The veil of secrecy has been lifted from Worlds Adrift, and now every Tom, Dick, and Jane will be able to know what the team is working on, thanks to the new public roadmap posted on the website.
Soon-to-be-released projects include male haircuts, beards, an updated hotbar, beginner assistance, the Kioki region, alliances, and a public test server for all founders.
Another bit of good news is that an improved version of climbing is now in the game. So how is this new version of climbing better than the old one? “It doesn’t kill you,” said the devs. “We had to make people feel confident that they weren’t going to die.”
Last week, the Worlds Adrift team asked you to break its servers. You didn’t. But you did give them a thorough test, which pushes Bossa Studios along to the next leg of development. And that means… a whole new world. A lot of new worlds, in fact, all of them built by players with the free creator tool.
“Worlds Adrift is a Community-Crafted MMO, but what exactly does that mean? Yes, ‘crafting’ plays a key element in the game, whether that’s building a better ship, forging a new alliance, or plotting out your next adventure, but it actually goes a lot deeper than that. In fact, look out to the horizon, and each and every island that scatters the skyline was crafted by a player, such as yourself, using our free Island Creator tool… and we just dropped another 300 of your amazing creations into game, with the recent release of 0.1.9.”
We’ve included the thank-you fly-through video below, along with the explainer video, which features a “burger-eating sasquatch and a frail-looking Japanese woman with a goatee” discussing the state of the game. Not really though.
SpatialOS: You’ve probably been seeing this name pop up more and more in the MMO sphere. Worlds Adrift, Mavericks, Fractured, Seed, MetaWorld, and Identity are just some of the titles we’ve mentioned that have sprung up to use Improbable’s platform. The company picked up more than half a billion dollars from Japanese company SoftBank, roped in MMO veteran Bill Roper, and got Jagex to announce its intention to use it in a future project. However Chronicles of Elyria recently noted it’s dropping Improbable’s baby, and both on and off the record, developers I spoke to at GDC 2018 had mixed reactions – assuming they’d even heard about SpatialOS at all.
What’s the big deal about the platform? What does it do? Why should developers care? Why should MMO players care? I attended a panel by Improbable and briefly sat down with CCO Bill Roper to try to figure it all out.
What are those wacky devs up to over at Worlds Adrift? Apparently trying to “melt the servers” with this Thursday’s update and stress test. The team invites as many testers as there are to jump into the game on March 22nd to see if the servers can handle it. Famous last words, eh?
Meanwhile, the team says it’s getting rid of Sky Atlas coins, instead listing “transactional items” only with real-world currency. It’s part of a larger virtual currency system change.