Regardless of how much you know about Worlds Adrift, you are probably familiar with the idea that it involves floating islands. That’s the whole thing that it has going, even, it’s right there in the premise. But why accept that as a limitation? A player decided to challenge that very premise by building a bridge to link two separate islands for foot travel.
Not possible with the game’s building engine? It most certainly is if you use ships.
You can see the results in the video below, showing the elaborate ship-bridge linking two separate items in an act of almost comically fierce defiance. There’s something really awesome about the idea of doing an end-run around the game’s mechanics this thoroughly, so check out at least some of the video to see players work around the game’s limitations.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black Death, Astroneer, Overwatch, Heroes of the Storm, Tree of Life, War Thunder, Elder Scrolls Online, Hearthstone, Worlds Adrift, Arena of Valor, PlayerUnknown’s Battlegrounds, Neverwinter, Ragnarok Mobile, Rappelz, Master X Master, Splatoon 2, Skyforge, Travian, and Final Fantasy XI, all waiting for you after the break!
There are times when Worlds Adrift is meant to be lonesome, but that doesn’t mean it needs to be lonely. The development team has posted a new article about upcoming changes to improve crew functionality, giving players more incentive to team up as they explore the floating islands filled with traps and strongholds.
It starts by making crew beacons easier to use and have more functionality, giving players more options when split up or shipwrecked while still giving people a chance to get together over long distances. New crew revivers are also incoming, ensuring that crew members who drop in a heated battle are better able to jump back into the action with friends. Check out the precise mechanical details on the official site, and get ready to have an easier time working as a team as you travel. After all, teams tend to stick around longer, and considering the studio’s cash injection it seems the game might be around for a while.
Worlds Adrift developer Bossa Studios just got a massive influx of cash – 10 million bucks – thanks to a Series A investment round backed by multiple UK investment firms. Representatives of the largest investor, Atomica, will join Bossa’s board.
“This new round of funding will be used to cement the future success of the studio, supporting its recruitment of top talent that will help define Bossa’s strategic focus on AI, User Generated Content and Open Development, as the studio also prepares to launch Worlds Adrift to the public, the first ever game to be built on Improbable’s SpatialOS platform.”
Bossa isn’t known for just its MMO development on Worlds Adrift, of course; you probably also know it from Surgeon Simulator and I Am Bread. Closed beta is ongoing; signups are still live on the official site, or you can pick up one of the new founder packs that just went live last week.
MMO builder types, today’s Worlds Adrift update is aimed squarely at you. Bossa Studios just released a massive update to the Island Creator — that’s the world-building tool that is freely downloadable and usable on Steam, without your even needing to own the game. The best player-submitted creations are inducted into the base game itself.
“Players have created hundreds of islands that have appeared in-game since the Island Creator tool first launched in April 2016, but this release marks the first opportunity they have to add specific gameplay elements to their creations,” explains the UK studio. “Today’s Phase 1 update will enable the Worlds Adrift community to act as game designers, as they can now add non-climbable materials as well as spikes and barbed wire to their island designs, creating new platform puzzles adventures, dangers, challenges, and surprises for players worldwide to discover and explore. For those wishing to add a more explosive element, a trio of turrets are now also available: Light Turrets will ping away at players, Explosive Turrets will also target ships, and the Tether Turret offers a ‘reel in and shock’ option for the most inventive of island creators.”
Tuning PvP during a game’s testing process has to be a thankless task, but the team at Worlds Adrift are up to the challenge. Responding to player feedback on what’s not quite working with the system, the members have drafted up a few ideas that should improve the PvP scene going forward.
Most of these ideas are focused on keeping PvP from being frustrating and lopsided in favor of the attackers. The team is giving players stronger anti-boarding measures, including land- and air-based swivel guns, as well as a dome that protects a shipyard from aerial assault.
A really interesting change is that an assault team will deplete “personal reviver charges” as fighters are killed, and once those charges are up, further resurrections will damage their own ship. “The intention of these changes is for long range attackers to only have a few attacks before they have to risk their ship being torn apart, or to force them to bring their ship in close to engage in an all-out ship battle and allow their crew to revive more often,” the team said.
When September rolls around, island makers in Worlds Adrift will have more options for building a truly unique experience for players. The first island creator update has been previewed on the official site, and it includes things like turrets with various functions and surfaces which can’t be climbed, making navigation that much more difficult. You can even check out a gauntlet made with these new tools in the video just below.
Fortunately for those looking to explore your creations, you will also have more opportunities to test out the islands you make with a tester pistol that can be used to gun down turrets and the like. The game has also opened its doors to players around the world, with the caveat that its servers are still located in the EU and the USA and the game isn’t being localized for worldwide versions at this time. Still, if you speak the language and want to get in on the island-building action, you’ll have the option.
It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to move people off of feature development to roll out anti-cheating solutions just to make sure people don’t cheat.
Because, you know, cheating is bad.
Aside from promising that anti-cheat solutions will be in place in the very near future, the developers also take the time to remind players that cheating is not permitted and will be punished to the full extent of… well, banning players caught cheating. Pretty straightforward. If you’ve been cheating, stop that and don’t cheat any more. And if you published videos online about how to cheat in the game, you kind of deserve whatever happens next.
Your ships in Worlds Adrift are getting better with the latest patch. Now you can rotate ship parts to afford a wider range of customization options, although certain parts like wings will still require specific orientation. You can also deploy a special pulse from the atlas core to prevent boarders from reaching your ship, although it’ll cost you an atlas shard in the process. Add in the ability to upgrade your core, and life is much better if you’re on a ship all around.
Of course, you also have access to better light sources than the torch and more plausibly animated foliage and grass, so you’ve still got some reasons to get off of your ship. Check out the patch trailer just below and survey the patch notes for the full rundown of changes. You can read that from the deck of your ship, too. The ship is safety and covered in railings. It’s all about ships here.
One of the fun things about this hobby is that certain tropes repeat themselves constantly. And they’re usually weirdly specific tropes, too. Poop quests, for example. So many MMOs have one quest or another that make you dealing with poop. Someone has a fixation that is probably not entirely healthy, and that someone keeps getting hired to design quests.
But sometimes you try to come up with a trope that’s so specific that it has to be unique. Or at least rare. “MMOs that feature a zone full of floating islands requiring flight to travel around.” At least one zone, and it is traveled around via flight. That cannot be common, that has to be…
Wait. How did I not only get a full list but actually have to decline some entries? How the heck did this happen? There are this many MMOs using this astonishingly specific trope? How did this happen and why?
In many ways, Worlds Adrift is sailing into new territory for MMORPGs, as there aren’t a lot of games out there that let you customize and create your own airship for exploration. When next week’s Update 0.1.4 arrives, ship building will be more accessible with free-rotating parts.
The patch will also add the ability to temporarily make a ship immune to grappling hooks and craft other light sources than the torch. Stormwalls are going to be even more difficult than before to navigate, and the entire Badlands biome will be stripped of all fuel, making it even more dangerous to visit.
“The damage calculation formula from physics collisions has been revamped,” the team posted. “The ultimate goal is to make ships less fragile, and to reduce the fear in your crewmates’ eyes when a loose part slides around your ship interior. Chain reactions should happen less often now, but this is a work in progress, with a comprehensive damage system rehaul to come in future patches.”
Get the full scoop from the developer’s lips after the break!
You have to pay a toll to get into Worlds Adrift right now, but recently you haven’t even been able to do that. By limiting the number of founders packs available, the studio made sure that the game was stable and letting in only as many testers as the game could support, but it also meant that people who got in a bit too late were out of luck. But good news is here, as more founders packs are now available on Steam and on the game’s official website. If you missed your chance before, you can claim it now.
The game offers the usual three-tier model for packs, with the cheapest at $35 and the high end at $65. There’s no word on how many are available or whether sales will shut down again, but if you’ve been eager to get in, it may behoove you to buy sooner rather than later. There’s also a new trailer down below demonstrating a jumping puzzle built with the island creator; whether that’s a good thing or a mark of dread will depend on the viewer.
You might know by now that that Worlds Adrift is an MMO based around sailing airships to floating islands, but did you know that you can and will build your own ship from scratch? It’s a rather daunting process that’s made a little easier thanks to a new video tutorial from the developers, who take players though the process of constructing a vessel from scratch.
The devs said that beginning players should start with relatively small ships for their first effort: “Ships can be in any shape, size, or form. The larger they are, the more resources they will take to be built, the heavier they will be, so everything will be more complicated.”
Here’s one tip for free: You probably don’t want to build a ship out of lead.
Give it a watch after the break and see if your brain doesn’t explode from the possibilities.