Ahoy, Worlds Adrift fans: You’re gettin’ a patch this week. It may not be fancy, but it’ll hopefully clear up the awful lag situation affecting testers (as well as fit into that whole “new update schedule” thing).
“That’s right! And this one does NOT involve a world wipe. Full patch notes will be available on Tuesday, but for now the major thing in this update is a potential fix to one of the major culprits behind the client freeze – the big ‘lag’ when approaching islands or ships,” says Bossa Studios. “It seems to have made a difference during in-house testing, so we’re all very excited to see how it holds up in the world.”
The studio further notes it’s been hard at work on the art pipeline, music and sound effects, storms, respawning, salvaging, and lootable objects. Moreover, Bossa’s apparently been on a bit of a hiring spree in the lead up to launch; the team’s added 13 new bodies with “more already on their way.”
By the sound of it, the Blight is probably not a healthy, safe phenomenon for Worlds Adrift players to encounter. And yet, both the community and the dev team are anticipating the addition of this hazard in next Tuesday’s 0.1.7 patch.
The devs said that a movement has grown up around this addition: “You all seem really excited at the prospect of being engulfed by the Blight! So much so that we’ve had reports of a player group calling themselves ‘The Blightests,’ with each member going by a different name starting with ‘Father,’ who travel the skies and demand people follow the way of the Blight.”
A deeper look at the Blight should be coming soon to a YouTube near you.
There are many other projects on deck past this patch, including the alliance system, tutorial design, better FPS, and self-cleaning island storms (seriously). The team also has a humorous attitude toward a ship placement bug: “Began the hunt for Mildred, the ghost of World’s Adrift, who likes to mysteriously move ships about.”
With the island creator toolset, players have been able to build new content for Worlds Adrift right alongside the dev team. The best of these projects have been taken and absorbed into the official game as a benefit of crowdsourcing. And now, these island creators have a few new options to add beautiful touches to their works.
The developers gave a quick animated preview of several visual effects that are in the works for the island creator toolset. These include flocks of birds flying about in the sky, drops of water, fireflies dancing about, and rocks and dust falling.
Bossa Studios said that the game recently saw “a massive spike in players” as it gets ready for Patch 0.1.7’s release. Other upcoming projects include the alliance system and fixing bugs that are impacting the client, inventory, and scalability.
Don’t look now, but PvP is coming — and it’s coming to almost every new MMO in development. It only recently hit me just how many upcoming games are being centered around PvP as a core mechanic. Camelot Unchained, Crowfall, Ashes of Creation, Wild West Online, Worlds Adrift, Dual Universe, Chronicles of Elyria, every survival sandbox you could name… all PvP, pretty much all of the time.
I don’t outright resent PvP from being in MMOs, but as a primarily PvE player, it concerns me to see a flood of this washing over titles that I would otherwise have no reservations about playing. Many of the worlds and mechanics of these games have appeal, but not at the expense of having some jerk ambush me and kill me in 1.5 seconds flat at any moment.
Heck, even Sea of Thieves’ piracy gameplay loop has triggered alarms in my head that captains will be looking to swarm the title with griefing tactics once they’re done playing the “proper” way.
Maybe I’m overreacting. How do you feel about the increased focus on PvP in upcoming MMOs? Why do you think we are seeing a rise of such games?
With the next big testing patch arriving on Tuesday, Worlds Adrift is preparing players for a wipe that will make way for improvements to come.
Patch 0.1.6 will add the new swivel guns, newbie tooltips, and tons of additional visual effects. “These deck-mounted shotguns are effective against players and creatures, and come as a full category of procedurally generated schematics with procedurally generated art (like cannons),” the team said.
The developers also laid out a list of projects that they’ve been working on for the two patches to follow. These tasks include balancing loot tables, updating the island export, improving the Blight’s AI so that it will go after less desirable ships first, better crafting station effects, and of course lots of bug fixes.
Settings, glorious settings! The new settings menus are coming to Worlds Adrift in patch 0.1.7, and you can check them out in detail. Sure, they’re not the most visually dazzling things in the world, but they’re clean and efficient and let you tweak settings, improve game performance by toggling bits off as needed, and they work. They’re also one of the many features the team is hard at work on for the aforementioned patch.
Team members are also working hard at fixing bugs, most of them more about polish or weird crashes, making the game look better and run more reliably for everyone. The team has also sounded off on character wipes, reminding players that the wipes have always been in the cards and were announced long ago whilst simultaneously apologizing for poor communication this time around. Check out the full list of specific issues, and get fired up for the next patch to bring in some extra configuration options.
Despite reportedly struggling with issues caused by Worlds Adrift’s 0.1.5 patch, the team is forging ahead with the next update. It’s still a week or two away, but a preview of the patch notes are up, and they include some new weaponry for players to slap on the side of their airships.
Yes, we’re talking about swivel guns. Swivel guns are deck-mounted shotguns that might not have the range to be effective against other ships, but they are incredibly deadly against fleshy creatures that might attempt to board your vessel.
Other changes coming with 0.1.6 are the ability to have up to three characters on an account, newbie tooltips, and lots of additional visual and special effects.
The team also said that testers should expect a wipe in the near future: “The anticipated wipe is still coming and will be one of a few to follow, however the reason behind the delay has mainly been due to the new world and island implementation taking incredibly long to export, making the devs step back and re-access the previously planned implementation approach.”
Chronicles of Elyria’s latest dev blog is out, and it’s more than just a recap of 2017 and look ahead to 2018, although it has that too: It makes the announcement that the game will no longer be utilizing SpatialOS.
“In January of 2017 we began the long process of taking what was mostly an offline, single-player game – designed primarily to validate user experience and gameplay feel – and turn it into a MEOW [Multiplayer Evolving Online World],” says Soulbound Studios. That meant integration with SpatialOS and Unreal Engine 4. But as development progressed, Soulbound explains, it ran into game elements (non spatial systems) that didn’t quite fit the architecture. What’s more, Soulbound argues, the studio was concerned that the game’s large size would make SpatialOS too expensive for it (and therefore for players) long-term.
“Of course, we brought our concerns to Improbable, and over the last eight months they’ve done a fantastic job working with us to try and bring the price down. Unfortunately, it remains an expensive solution for us. To make sure we were prepared, we began looking for alternative technology that could fill any gaps left behind if we were unable to use SpatialOS for any reason.”
One of the frustrating bits about our end-of-the-year content rollouts is that sometimes predictions and story roundups can come across as negative. It’s way too easy to assume that if someone is predicting game X will flop, she wants it to happen and is gleefully steepling her fingers and cackling madly over its future demise. Which is just not so! I never steeple my fingers.
But all the same, for tonight’s Massively Overthinking, we’d like to take a moment to set aside our fears and expectations and just talk about our hopes and wishes for 2018 in an MMORPG context. That was what we think will happen. This is a summary of our most optimistic daydreams.
While Worlds Adrift’s end-of-year video isn’t heavy on any juicy details of upcoming testing and development, it does convey Bossa Studios’ enthusiasm and goofy love of its upcoming airship sandbox.
The video showed the team having a great time putting their game through the paces. It also revealed shots of the studio physically expanding its space as Bossa heads into 2018.
The team also praised the testing community for its participation over the year: “You certainly did stuff that we never imagined would be possible. Things like linking two islands together with a bridge, ships made of pure gold, and quite frankly, islands that simply left us in awe. At every turn, the sheer creativity of the players has simply astonished us and kept us going.”
Faster than the snow can come down and the heating bills go up are all of the holiday events that are streaming into, well, pretty much every online game out there. While we’re still a week away from posting our massive seasonal roundup of all of the events, here’s a preview to tide you over.
In DC Universe Online, heroes and villains can run quests to recover stolen gifts, and everyone is invited to grab a free daily gift in the marketplace through December 22nd.
Neverwinter’s Winter Festival of Simril is back, and from now through January 4th players can go on sled races, participate in ice fishing, or sit back and stargaze.
Overwatch added a slew of nifty-looking winter skins to chase this season, and Dot Esports has previews of all of them. Or maybe you want to give instead of get by creating the perfect rocket-powered sleigh for Santa in Worlds Adrift? It’s all up to you.
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Anthem, Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
Bossa Studios revealed today that Worlds Adrift’s 0.1.6 patch – and its associated world wipe – won’t make it into tester hands by Christmas. The 0.1.5 update, however, will.
“It comes with several substantial under-the-hood upgrades, and some key tools that should help us track down the causes to the infamous client freeze,” says the studio. “This update marks a crucial point in Worlds Adrift’s development, as it further provides a more solid foundation for which to build the game on.”
Specifically, testers should take note that the SpatialOS SDK and Unity engine underpinning the game have received major upgrades, there are a bunch of little bug fixes, lore is flooding into the game, and cheating should be way harder thanks to new anti-cheat implementation.