Overwatch added a slew of nifty-looking winter skins to chase this season, and Dot Esports has previews of all of them. Or maybe you want to give instead of get by creating the perfect rocket-powered sleigh for Santa in Worlds Adrift? It’s all up to you.
See: Worlds Adrift
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
“It comes with several substantial under-the-hood upgrades, and some key tools that should help us track down the causes to the infamous client freeze,” says the studio. “This update marks a crucial point in Worlds Adrift’s development, as it further provides a more solid foundation for which to build the game on.”
Specifically, testers should take note that the SpatialOS SDK and Unity engine underpinning the game have received major upgrades, there are a bunch of little bug fixes, lore is flooding into the game, and cheating should be way harder thanks to new anti-cheat implementation.
With airships and an Indiana Jones attitude, a large part of Worlds Adrift’s gameplay will be on exploration of the unknown. After all, the sky is literally the limit when it comes to skipping between floating islands and seeing what remains of past civilizations.
It doesn’t mean that players will only discover ruins. Active cultures with their own unique styles are out there for the seeking, with the second of these revealed this week. They are the Kioki, and they sound like they have style. To accommodate this culture, the team has added 450 new building pieces to the island creators and some additional tech that allows creators to put together grand structures.
“Kioki marks the second culture to be added to Worlds Adrift, and the differences between them and the Saborians couldn’t be more stark. A prosperous society, they favoured opulent surroundings, including brass domed roofs, intricate embellishments, and brightly coloured textures… not to mention, had a strange obsession with birds”
Do skellys turn your legs to jelly? You might want to give Worlds Adrift a wide berth this Halloween season, then.
The dev team treated its loyal founders to a special gift this Halloween: a spooky glow-in-the-dark skeleton costume. Only current testers will ever be able to get this outfit, so if it’s a “must have” for you, you’ll need to buy your way into the game to secure it. The costume can be found in testers’ stashes and will only be available to claim during the closed beta period.
Apparently, this outfit was quite fiendish to create, which is why the lead artist spent over eight minutes discussing the tricks and techniques he used to make it. Check it out after the break.
Regardless of how much you know about Worlds Adrift, you are probably familiar with the idea that it involves floating islands. That’s the whole thing that it has going, even, it’s right there in the premise. But why accept that as a limitation? A player decided to challenge that very premise by building a bridge to link two separate islands for foot travel.
Not possible with the game’s building engine? It most certainly is if you use ships.
You can see the results in the video below, showing the elaborate ship-bridge linking two separate items in an act of almost comically fierce defiance. There’s something really awesome about the idea of doing an end-run around the game’s mechanics this thoroughly, so check out at least some of the video to see players work around the game’s limitations.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black Death, Astroneer, Overwatch, Heroes of the Storm, Tree of Life, War Thunder, Elder Scrolls Online, Hearthstone, Worlds Adrift, Arena of Valor, PlayerUnknown’s Battlegrounds, Neverwinter, Ragnarok Mobile, Rappelz, Master X Master, Splatoon 2, Skyforge, Travian, and Final Fantasy XI, all waiting for you after the break!
There are times when Worlds Adrift is meant to be lonesome, but that doesn’t mean it needs to be lonely. The development team has posted a new article about upcoming changes to improve crew functionality, giving players more incentive to team up as they explore the floating islands filled with traps and strongholds.
It starts by making crew beacons easier to use and have more functionality, giving players more options when split up or shipwrecked while still giving people a chance to get together over long distances. New crew revivers are also incoming, ensuring that crew members who drop in a heated battle are better able to jump back into the action with friends. Check out the precise mechanical details on the official site, and get ready to have an easier time working as a team as you travel. After all, teams tend to stick around longer, and considering the studio’s cash injection it seems the game might be around for a while.
Worlds Adrift developer Bossa Studios just got a massive influx of cash – 10 million bucks – thanks to a Series A investment round backed by multiple UK investment firms. Representatives of the largest investor, Atomica, will join Bossa’s board.
“This new round of funding will be used to cement the future success of the studio, supporting its recruitment of top talent that will help define Bossa’s strategic focus on AI, User Generated Content and Open Development, as the studio also prepares to launch Worlds Adrift to the public, the first ever game to be built on Improbable’s SpatialOS platform.”
Bossa isn’t known for just its MMO development on Worlds Adrift, of course; you probably also know it from Surgeon Simulator and I Am Bread. Closed beta is ongoing; signups are still live on the official site, or you can pick up one of the new founder packs that just went live last week.
MMO builder types, today’s Worlds Adrift update is aimed squarely at you. Bossa Studios just released a massive update to the Island Creator — that’s the world-building tool that is freely downloadable and usable on Steam, without your even needing to own the game. The best player-submitted creations are inducted into the base game itself.
“Players have created hundreds of islands that have appeared in-game since the Island Creator tool first launched in April 2016, but this release marks the first opportunity they have to add specific gameplay elements to their creations,” explains the UK studio. “Today’s Phase 1 update will enable the Worlds Adrift community to act as game designers, as they can now add non-climbable materials as well as spikes and barbed wire to their island designs, creating new platform puzzles adventures, dangers, challenges, and surprises for players worldwide to discover and explore. For those wishing to add a more explosive element, a trio of turrets are now also available: Light Turrets will ping away at players, Explosive Turrets will also target ships, and the Tether Turret offers a ‘reel in and shock’ option for the most inventive of island creators.”
Tuning PvP during a game’s testing process has to be a thankless task, but the team at Worlds Adrift are up to the challenge. Responding to player feedback on what’s not quite working with the system, the members have drafted up a few ideas that should improve the PvP scene going forward.
Most of these ideas are focused on keeping PvP from being frustrating and lopsided in favor of the attackers. The team is giving players stronger anti-boarding measures, including land- and air-based swivel guns, as well as a dome that protects a shipyard from aerial assault.
A really interesting change is that an assault team will deplete “personal reviver charges” as fighters are killed, and once those charges are up, further resurrections will damage their own ship. “The intention of these changes is for long range attackers to only have a few attacks before they have to risk their ship being torn apart, or to force them to bring their ship in close to engage in an all-out ship battle and allow their crew to revive more often,” the team said.
When September rolls around, island makers in Worlds Adrift will have more options for building a truly unique experience for players. The first island creator update has been previewed on the official site, and it includes things like turrets with various functions and surfaces which can’t be climbed, making navigation that much more difficult. You can even check out a gauntlet made with these new tools in the video just below.
Fortunately for those looking to explore your creations, you will also have more opportunities to test out the islands you make with a tester pistol that can be used to gun down turrets and the like. The game has also opened its doors to players around the world, with the caveat that its servers are still located in the EU and the USA and the game isn’t being localized for worldwide versions at this time. Still, if you speak the language and want to get in on the island-building action, you’ll have the option.
It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to move people off of feature development to roll out anti-cheating solutions just to make sure people don’t cheat.
Because, you know, cheating is bad.
Aside from promising that anti-cheat solutions will be in place in the very near future, the developers also take the time to remind players that cheating is not permitted and will be punished to the full extent of… well, banning players caught cheating. Pretty straightforward. If you’ve been cheating, stop that and don’t cheat any more. And if you published videos online about how to cheat in the game, you kind of deserve whatever happens next.