bossa studios

See: Worlds Adrift

Worlds Adrift beta trailer demos player-designed islands

If Worlds Adrift isn’t on your radar yet, your radar could very well be broken and need replacing. But here’s a way to get caught up on just what the game is capable of: Bossa Studios is hosting a fan-made trailer by player Synovus stuffed full of footage of what the studio calls “some of the most impressive islands created by the community.” The builder’s-paradise sandbox is composed of these islands, designed for exploration by skyboat, grappling hook, and good old-fashioned feet. (And by the way, the island-building tool is a free download on Steam.)

The game is currently in closed beta; the team has been doling out keys for the last few weeks in limited batches thanks to heavy demand, though you can also buy access with a founder pack.

The videos is down below.

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The MOP Up: Destiny 2’s class roster (June 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Twilight SpiritsThe Black DeathConqueror’s BladeWorlds AdriftRagnarok JourneyTERA, WakfuARKGuild Wars 2, and Destiny 2, all waiting for you after the break!

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Worlds Adrift offers an update on the next batch of Founder’s Packs

There’s a strange allure to something you want but can’t have. There’s testing available right now in Worlds Adrift, and the developers are happily tweeting out the coolest creations coming from players in the game, but the number of keys for entry to the game are limited. The latest post from the developers explains why the holdup is in place, and it comes down to a matter of making sure that new players log in to the best possible experience.

Development is focused on both fixing bugs and determining how players disperse to assure that new players will come in to a positive and engaging experience. The current plan is to release another batch of Founder’s Packs on the week of June 12th, but the plans aren’t yet locked in stone. So you should keep your eyes peeled for soon if you want into the game, but you should also feel slightly mollified by the effort being taken to make sure you’ll log in to fun.

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Worlds Adrift’s character creation options will be limited at launch

The team behind Worlds Adrift put out a new video showing the game’s character customization options as it stands right now. The takeaway? It’s pretty limited — and likely to be so through the game’s initial release.

“We have to start somewhere,” the team said. “We have to get the game out there so that people can give us feedback on how it should be played.”

Fortunately, many more visual options are planned for development, and players who want to tweak their characters should be able to do so using some sort of in-game interface in the future. Check it out after the break!

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Worlds Adrift’s closed beta turnout exceeded studio expectations

Worlds Adrift’s closed beta kicked off earlier this week, and this would be one of those times to admit it’s gone a little too well. Bossa Studios was expecting a good response, hence the plan to run a staggered test in “limited batches” to help the team sort out “queuing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from at launch.” But it wasn’t expecting quite so many people playing all at once, which has resulted in queues and server issues anyway, so the team promises it’s hard at work on that.

More keys will be made available as the test continues. If you’re not in just yet, though, don’t fret; the game will be in closed testing all summer before the wipe and open beta soft launch, so there’s plenty of time for you to help break the servers!

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Worlds Adrift’s closed beta has begun, founder packs are now on sale

Worlds Adrift’s closed beta has just begun, Bossa Studios just announced. “If you’ve played the game before, you’ll see that the world has been completely redesigned and improved with the very best new community created islands included for you to explore,” says the studio, reminding players that the newbie starting path and character creation have all been dramatically improved.

Three founder packs ranging from $34.99 to $64.99 are now available; all of them include closed beta access. The devs have previously noted that the closed beta will run in “limited batches” to help the team sort out “queuing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from at launch.” The staggered-entry beta is expected to last up to four months before transforming into an open beta for everyone, at which time Bossa will wipe the servers. “But beta players will be able to keep special items that will not be available again after the reset,” Bossa wrote earlier this year. “They’ll also get a bit of a headstart for being a part of the closed beta!”

Check out the brand-new cinematic trailer live today!

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Improbable’s plan for rescuing the MMO genre from ‘nuclear winter’ involves a crapton of money

Improbable keeps popping up in news stories relating to MMOs lately — that’s thanks to SpatialOS, what the company is calling a “distributed computing platform for building large virtual worlds for gaming.” The platform is now in use on MMOs from Identity and Worlds Adrift to Chronicles of Elyria and Metaworld; its most recent partnership was announced last week with RuneScape studio Jagex, and it’s already working with Google to bring the tech to “hundreds” of developers.

GI.biz has a great interview out with Improbable CEO Herman Narula today that illuminates what the team worth over a billion bucks (an extrapolation based on the fact that Japan’s SoftBank’s half a billion dollar investment bought less than a 50% stake in the company) is focused on. It turns out it’s mostly video games — but it’s also bigger than video games.

“Our long-term objectives, and it is long-term, is to literally create other worlds,” explains Narula. “Not just in the context of gaming, but in the context of being able to solve really important problems. This core problem of massive distributed systems and engaging large-scale virtual worlds, is as important and significant as AI or space travel. It is just as important for the future of what our experience will be like as human beings in the world, and how we are going to solve some of the most pressing problems that we have. […] A lot of people just can’t believe that we think games are important. They are incredibly important and they’re going to be more important. Hypothetically, one day, if 100m, or 1bn, people entered simultaneously into a virtual world, that would cease to be a game, that would be a country.”

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Worlds Adrift’s closed beta begins Wednesday

Make your last farewells to the Worlds Adrift alpha servers: They’re going dark tomorrow. That’s because the game’s closed beta is about to begin, sooner than you might have anticipated since less than a month ago Bossa Studios was tiptoeing around a delay.

“Starting Wednesday May 24th, at 6PM BST / 7PM CEST / 1PM EDT / 10AM PDT, we’re proud to say we’ll be starting the Closed Beta for Worlds Adrift!” says the studio. “As previously announced, the start of the Closed Beta will be accessible in limited batches to players so we can make sure we fully manage any queuing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from at launch.”

The staggered-entry beta is expected to last up to four months before transforming into an open beta for everyone, after which Bossa will wipe the servers. “But beta players will be able to keep special items that will not be available again after the reset,” Bossa wrote earlier this year. “They’ll also get a bit of a headstart for being a part of the closed beta!”

Wanna hop in earlier than that? The game’s Island Creator is still free and openly accessible on Steam.

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Massively Overthinking: Being Uncle Owen in MMORPGs

Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO.

Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in.

“With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s left up to us what kind of role we want to fill in that world, everybody’s immersion benefits from being surrounded by all types of characters with vastly different stories.”

For this week’s Overthinking, I asked the staff to chime in on the concept of Uncle Owen in MMORPGs. Do you play this way? Do you wish you could? And is it the way forward?

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RuneScape’s Jagex is the latest MMORPG studio to employ Improbable’s SpatialOS

Add another gaming studio partnership to Improbable’s file: RuneScape developer Jagex announced today that it’s teamed up with the tech company to deploy SpatialOS in “future game production.” SpatialOS, you’ll recall, is a “distributed computing platform for building large virtual worlds for gaming.”

Improbable has been showing up in our feeds a lot lately. Earlier this month, the company picked up a cool half-billion bucks in investment from a Japanese telecommunications corporation. SpatialOS is being used on a number of up-and-coming MMO-related projects, including Identity, Worlds Adrift, Chronicles of Elyria, and Metaworld. Oh yeah, and it’s partnered with some company called Google for cloud distribution – probably no big deal, right?

The PR doesn’t directly say that RuneScape itself will make use of the tech, just that it’ll be used as a platform to “bring new levels of depth and scale to Jagex’s future creations.”

Earlier this week, a studio rep apparently accidentally leaked a stream slide with the logo for something called “Next Gen,” which also may or may not be RuneScape-related as we outlined Monday.

Source: Press release

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Virtual world creator Improbable receives $502M investment from SoftBank

Here’s another reminder that we really shouldn’t take our eyes off of Improbable Worlds, even for a second. The five-year-old software company, which is specializing in creating massive virtual worlds for simulations and games, just received over a half-billion dollar investment from a Japanese telecommunications corporation.

SoftBank injected $502 million into Improbable this week in one of the largest U.K. venture capital deals of all time. This investment puts one of SoftBank’s members on Improbable’s boards and sees SoftBank create a non-controlling stake in the company.

To make a good week even better for Improbable, venture firms Andreessen Horowitz and Horizon Ventures also committed additional funds to the tech startup and its SpatialOS software. “Having backed Improbable from the start, we continue to see huge potential in the application of its technology, both for solving real-world problems and in changing the future of the games industry,” said Horizons Ventures founder Solina Chau.

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Worlds Adrift shows off player-made islands debuting with the beta

With Worlds Adrift’s closed beta delayed a few extra weeks, players have extra time to build build build, and Bossa Studios is busily plucking out its favorites, not just to demo the game but to buff out its initial content base with player-made islands.

For example, last week’s winner was Synovus, whose Panopticon island will be added to the game officially by Bossa:

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The MOP Up: SMITE’s console mea culpa (May 7, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Skyforge, EVE Online, IngressWar ThunderWorld of TanksWakfuLeague of LegendsSMITEGTA OnlineElsword OnlineWurm OnlineDarkfall: Rise of AgonWorlds AdriftCounter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!

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