ArenaNet’s Paul Ella has a fresh blog post out this afternoon revealing the plan for legendary armor in Guild Wars 2. If you’re my kind of Guild Wars 2 player, your response is probably somewhere between “woot new stuff” and “dammit quit doubling down y’all,” so let’s zoom in.
Ella confirms that legendary armor is a reward for raiding content, with unique silhouettes and animations and minimized clipping and of course rune slots. He’s got screenshots for each armor type, each one designed thematically.
“When we started creating raids, our aim was to produce complex endgame combat that would really give players a chance to demonstrate their skills, abilities, and tactical thinking in overcoming its challenges. As a reward for defeating the raid bosses, we realized early on that we would need something that reflects your success to other players. Enter legendary armor—the ultimate pinnacle of armor in all of Tyria.”
Super Adventure Box departed Guild Wars 2 last week, so you had to expect we were on the brink of seeing another episode of the living story. Indeed, ArenaNet has just announced that very episode: It’s called Flashpoint, it’s apparently the next-to-last episode of season three, and it’s launching in just one week on May 2nd.
“Flashpoint finds the forces of good fighting a battle on two fronts. The fight against the now more powerful Elder Dragons seemingly has turned in their favor with news that Taimi’s research has resulted in a machine that can stop them with a single decisive blow. Meanwhile, the powerful mursaat Lazarus – who returned mysteriously purporting to be an ally – has been revealed to be an imposter. Marjory Delaqua attached herself to him to investigate and is now headed back to Rata Novus without discovering much about the truth of his identity. Both paths converge as Lazarus is on his way for a confrontation; in Flashpoint, players will uncover shocking secrets and come face-to-face with a threat unlike any they’ve seen before.”
ArenaNet is also permanently dropping the price of Heart of Thorns by 20 bucks, meaning that the cheapest buy-in for the game’s first expansion is now $29.99. (Maybe it’s another hint that the under-construction expansion isn’t that far away, eh?)
In the ultimate battle for your dollar in the MMO industry, two MMOs with rabid fan bases duke it out by serving you a deep and engaging narrative. Star Wars: The Old Republic and The Elder Scrolls Online both want to draw you in with the worlds they have to offer, but each does so in a unique fashion: One gives you interesting characters build up your ego by making you the most power being in the galaxy, while the other tempts you in with a wondrous world to discover.
In Massively OP’s latest video, we’ll examine these two games and ask which is more appropriate for an MMORPG: story or lore. It’s a tough question — there might not be a satisfying answer!
Here’s the million-dollar question of the day: What is John Smedley making for Amazon Game Studio’s San Diego branch? Ever since being handed the reigns of a new sub-studio back in February with a bulk of his Pixelmage team, we’ve been intensely curious about whether Smedley is staying close to his MMO roots in his new project.
Perhaps we might glean a few details from the job listings on Amazon’s site. The studio is looking for several positions for art, combat systems, and engineering, and there are a few bullet points in the job descriptions that hint at the project in question.
One of the job descriptions has the best hint yet, with the position being tasked to “architect and develop the real time combat system for a cutting edge action multiplayer game.” Another intriguing entry mentions a “real time terrain deformation system based on physics simulation.”
Over the last week or so, ZeniMax Online Studios opened up parts of The Elder Scrolls Online’s Morrowind test servers to the press and public, allowing us to hop in and take a long and unfettered look at the developing expansion. In fact, that’s why I shied away from saying anything about the Elder Scrolls Online patch notes controversy — I’ve been buried in the real thing all week. Although I can now talk about the negative, I can also finally talk about the positive bits Morrowind has to offer.
I want to be fair about my analysis of ZOS’ depiction of the island of Vvardenfell and the Dark Elf culture, so I will have to put aside some of my nostalgic feels and take the experience for what it is: a solid entertaining MMORPG with a handful of flaws. I’m not going to pull any punches, but I should let you know that I really like this next chapter for ESO.
I’m not going to give everything away, but there is an interesting story involving a god, a priest, and a giant crab.
The closed beta for Marvel Heroes
Omega is now live in the US for PlayStation 4 owners, Gazillion
announced just a bit ago. A console launch had been long-anticipated by fans thanks to last year’s leaks and this winter’s poorly received streamlining update, but it was only just confirmed for PS4 a few weeks ago
This particular leg of the beta is available only until May 15th and only for players who buy in with one of the founder packs, which appear to start at
$39.99 $19.99 [cheaper packs have gone online since this post was published] and run up to $59.99 (the $99.99 bundles are for cash-shop currency). Longtime PC players will not be able to transfer characters and accounts to the new platform; that’s because Omega isn’t actually the same build. Indeed, it offers significantly fewer playable heroes as well as the recently announced local co-op mode. The studio has, however, promised that “PC support will continue.” Xbox One play is also on the way; Gaz has promised more details on the beta for that platform and the open beta for PS4 “soon.”
The launch trailer is below.
To celebrate last week’s arrival of the Cloaked Ascendancy expansion
on console, PWE
has granted Massively OP 50 unicorn mount keys to give away to our readers– 25 apiece for PlayStation 4 (the cerulean unicorn) and Xbox One (the chartreuse unicorn). Quick, to your color wheels!
“These majestic beasts live to protect the forests where they dwell. In honor of these powerful creatures, the forest dwelling fey groom them and adorn them with bright flowers staining their pure white coats with vibrant color. These uncommon mounts grant 50% increased mounted movement speed and two Insignia slots to gain additional powers.”
The codes can be redeemed only once per account and expire at the end of 2017, and the mounts are bind-on-pickup. Critically, these codes are redeemable on console only in the regions as outlined below, so if you’re a PC person, you can skip this one!
After a week-long delay, Star Wars: The Old Republic
launches its first major patch to the Knights of the Eternal Throne
expansion as Update 5.2: The War For Iokath today. The update continues your story directly where Eternal Throne
left off and reintroduces classic companions Malavai Quinn and Elara Dorne.
Creative Director Charles Boyd spoke at length and answered a few of our most pressing questions about the update — everything from Quinn and Galactic Command ranks to raiding dynamics and win trading. Boyd doesn’t shy away from addressing any of them. Watch our interview with him in the video below to get caught up on everything coming in the update — plus check out the update’s official trailer!
Get your “It’s happening!!!” gifs ready: ZeniMax announced this morning that the invites for The Elder Scrolls Online’s Morrowind beta are riding out on carrier pigeon today. When I tried to type “morning” just now, I typed “Morrowind” instead, complete with capitalization, if that tells you anything about the hype-o-meter for the expansion as we roll along toward June.
“This time we’re doing things a bit differently, and we will be holding a closed beta for ESO: Morrowind,” the studio told fans earlier this month. “While everyone will be able to help test the base game content on the PTS, any content included in ESO: Morrowind will be invite-only. In addition, everyone logging onto the PTS will be required to agree to a Non-Disclosure Agreement (NDA) upon login.” Likewise, “participation in previous PTS cycles is a major factor” in whether you’re invited.
So hey, you probably won’t get in, but people who will leak everything on day one will because life is cruel and unfair that way. Not that there’s probably much left to leak, given how much the studio has put out already! Go sit by your inboxes and start refreshing for your invites.
As Star Citizen players are still grappling with the recently revealed development schedule, Chris Roberts has swooped in to provide some context and explanation for the roadmap. He said that the early summer jump to the alpha 3.0 build of the game will greatly expand on what Star Citizen can do and offer. The June update will contain a trio of moons to explore and the possibility of a large asteroid as well.
“When you see a planet or moon, you will be able to fly there, land and explore on foot, or from your ship or a ground vehicle you have brought with you. All seamlessly, all with the incredible first person detail that Star Citizen is known for,” Roberts said. “With this we are delivering something that goes way beyond the initial promises and conception of Star Citizen; we will be simulating a first-person universe with almost no limits.”
If Roberts’ letter isn’t enough to sate your need for information, there’s also the new monthly studio report to absorb. We’ve got it for you below, so watch now and thank us later!
You can stop fidgeting about what might or might not arrive in Star Citizen this year: Cloud Imperium has released its promised development roadmap for the rest of 2017. The studio stresses that quality will trump everything, that estimates are merely estimates, and that the schedule isn’t all-encompassing, but the words “3.0” and “persistent universe” and “planetary tech” have been enough to send Reddit into a tizzy of excitement.
It’s also sent the community into a tizzy of concern, as it appears the original plans for 3.0 have been trimmed down to get it out the door this summer, with many of its features pushed off to later patches later in the year. According to the newsletter, this is partly the result of Behaviour Interactive ending its subcontract for Cloud Imperium (you MMO folks will know it as the studio behind Eternal Crusade).
Check out the whole shebang below.
After a long day of annihilating species and running FedEx quests for ungrateful NPCs, one needs a stress-relieving break. For this, Revelation Online
invites players to come visit its brand-new Faerie’s Funland theme park.
Faerie’s Funland is only open two days a week and is structured like a large board game. Players will navigate the park and engage in mini-games to earn all sorts of prizes, such as cosmetics and golden earrings.
The amusement park isn’t the only feature that came with yesterday’s Stardust update. The game also opened up Starshatter Island, a PvP zone designed for large-scale (up to 400 players) guild vs. guild battles. The island opens once a day and auto-levels all participants to 79 so that as many people as possible can participate.
At first it was called the Paragon. Then, players revolted, and it was renamed to the Valkyrie. But whatever you call the newest class in TERA
, it still spins around with a sharp bit of metal on the end of a stick and slashes the heck out of things. What else could you want? Hands-on experience? We have that
. A video guide on how the class plays? Sure, why not, you can check that out down below so you know exactly what you’re getting into with the biggest feature of the game’s latest patch
The patch also rebalances lower level dungeons while allowing the ability to mount within. Monsters in the open world have also been made a bit tougher, so you’ll really need to put your Valkyrie through her paces; you have an extra character slot with this patch, to boot, so you’ll be able to make one. Check out the full set of patch notes and get ready to start stabbing with a glaive.