broadsword online

Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.

Tamriel Infinium: An alternative approach to playing Elder Scrolls Online Morrowind

If you happened to miss it, MJ and I jumped to the island of Vvardenfell on Monday because early access for the Elder Scrolls Online chapter of Morrowind started this week. Unlike other times that we’ve streamed together when most of what we did was questing, we just explored the island this time. Although part of that time was spent just figuring out my mic situation, it was a fun way to see the island and a very interesting way to play the game.

When MMOs and I were young, I hopped into Ultima Online not having a clue how to play the game. I saw miners running around naked supposedly because ore was heavy (and the threat of ganks was real). I saw people standing just outside the city carefully poking each other with low-level knives to help them gain experience. I also saw people standing around the bank barking, attempting to sell their wares. None of this was actually questing, but all of it was a legitimate way to play the game.

Elder Scrolls Online is a unique game, far apart from your standard themepark-style MMO. I would still call it a themepark, but it veers from the standard World-of-Warcraft-style themepark in many ways, chiefly in that you don’t have to follow a singular path to get a lot out of the game. In fact, have come up with some alternative ways to enjoy the content of Morrowind without following the main questline.

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Massively OP Podcast Episode 118: Crowfall breaks up the band

Just when you think the MMO industry is predictable, it jukes and jags all over the place, tossing out surprises left and right in an attempt to shake you off its tail (or to pull you in, we haven’t decided on that one yet). Marking one of the most unpredictable news weeks of 2017, Bree and Justin ride out westerns, space operas, and fantasies with aplomb.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Ultima Online fires employee over cheating scandal

You don’t need to be a brand-new and modern MMORPG to suffer major cheating scandals, something the nearly 20-year-old Ultima Online has reminded us this week.

In its most recent newsletter, UO studio Broadsword explains that an Event Moderator — one of the studio contractors paid to run live events for the game’s production shards — was caught cheating, generating what appears to have been large amounts of rare-dyed cloth and an unknown quantities of unique items, which were then circulated into the already beleaguered player economy. In UO, the so-called “rares market” involves the sale and display and items that exist only in tiny batches thanks to these types of customized events, and a large part of the game (and its bloated gold economy) revolves around trading legitimate rares. It goes without saying that mass-creating those types of items for personal gain is the worst offense for a studio contractor.

“The Event Moderator program has been going strong nearly 8 years now, and we have all worked hard to ensure its success,” Producer Bonnie “Mesanna” Armstrong told players in the newsletter. “Please know that this situation has not been taken lightly, nor is this behavior tolerated.”

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Tamriel Infinium: Five things to do while waiting for Elder Scrolls Online’s Morrowind early access

I have always found this part of the development cycle to be the worst part. Right now, we are sitting at the point in Elder Scrolls Online when you really don’t want to move forward progressing your character because some of the endgame or character progression, in general, will change next week. However, you are very excited about what is to come in the next expansion, and you really want to play ESO at the same time.

It’s a strange phenomenon, and one that is unique to MMOs. When Skyrim was about to release Dragonborn a few years back, it had been a little bit since we had visited Skyrim. For me personally, I had a little game called Star Wars: The Old Republic that I had been playing, so when Dragonborn came out, I replayed Skyrim to refresh my memory before jumping into that expansion. However, MMOs are meant to be played all the time, and well, we’ve been playing ESO this whole time leading up to Morrowind. How do we do to channel our excitement?

Well, I have some fun suggestions for every Elder Scrolls fan. These are my five suggestions for things to do while waiting for ESO: Morrowind to release.

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The MOP Up: Life is Feudal’s building sim (May 14, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MapleStoryHeroes of the StormIngressWurm OnlineDCUOHellionLife is FeudalSkyforgeOverwatchH1Z1Final Fantasy XI, all waiting for you after the break!

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The Daily Grind: What’s the most painful bug you’ve ever encountered in an MMORPG?

I’ve been playing a bit of Ultima Online lately, and the other night as I was working on my skills, I remembered a horrible bug that afflicted the entire game for weeks way back in the very beginning. UO back then had an interesting system whereby you could actually learn skills by watching other people doing them — if somebody swung a sword or strummed a lute or cast a spell within a certain distance from you, there was a small chance you’d get a skill-up yourself, assuming you had room left in your template, which was capped at the time at 700 skill points. It was neat!

The problem came about when a bug allowed skilling-by-watching to actively subtract points from skills you didn’t want to drop. That, combined with the fact that low-level skills raised very quickly, meant that griefers could run around banks spamming skills people were unlikely to have or want, thereby causing everybody to lose skills they’d spent months working up to the cap. My best friend and I lost dozens of points in our favorite skills before realizing what was going on and logging out for our own safety, and nope, EA didn’t restore anyone affected. How we ever kept playing after that, I’ll never understand. If something like that happened to me in an MMO today and the studio did nothing, I’d probably walk away.

What’s the most painful bug you’ve ever encountered in an MMORPG?
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Massively OP Podcast Episode 116: Bree’s virtual garage sale

Is Ashes of Creation destined to be the Kickstarter event of the year? Today on the ‘cast, Bree and Justin talk about this crowdfunding tsunami, several MMO patches, a superhero preview, and even a launch. Also, Bree is selling the entire contents of her virtual garage. It was a busy week!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Leaderboard: What do you do with your stuff when you quit an MMORPG?

On today’s podcast, Justin teased me for running a virtual yard sale as I attempt to clean out my house in Ultima Online. I’m not quitting the game, mind you, but I did feel the urge to purge my hoard a bit to give myself some options, since right now, I’m obligated to sub every few months to hang on to that digital house lest I lose everything in it. If I were going to leave for a longer period of time, as I’ve done before, I’d need to get rid of most of my loot in a hurry and figure out whom to bequeath my house — if anyone.

Totally coincidentally, this morning I ran across a post on the Marvel Heroes sub whose author says he’s quitting and was looking for a “tasteful” way of giving away all his stuff.

Both incidents prompted me to wonder what other people do — does it depend on the game? What do you do with your stuff when you quit an MMORPG?

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The MOP Up: SMITE’s console mea culpa (May 7, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Skyforge, EVE Online, IngressWar ThunderWorld of TanksWakfuLeague of LegendsSMITEGTA OnlineElsword OnlineWurm OnlineDarkfall: Rise of AgonWorlds AdriftCounter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!

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Dark Age of Camelot’s Dragon’s Curse campaign moves into its second chapter

Evil rumors and foul deeds continue to ramp up in Dark Age of Camelot. The RvR MMO moved into the second chapter of its A Dragon’s Cruse campaign on Tuesday, expanding the open world dungeons that debuted in the first chapter.

Chapter two unlocked the full potential for these new dungeons, giving players more to do and see as they seek to uncover the truth behind recent events. There are several new dungeon quests available, including solo quests, small-group elite quests, large-group battlegroup quests, variable group size campaign quests. The vendors servicing these dungeons have new offerings as well.

A Dragon’s Curse is a planned year-long story arc in DAoC that will conclude in December. The third chapter is scheduled to arrive on May 30th.

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Massively OP Interview: Ashes of Creation on a new way to MMO

Today, Ashes of Creation takes a big plunge into an all-or-nothing Kickstarter campaign. Over the past few months, the MMO seemed to come out of nowhere to stun us with an ambitious design, well-crafted videos, and a team of experienced industry vets who seem passionate to make the next generation of online RPG.

For this occasion, we sat down with Intrepid Studios CEO Steven Sharif to talk about the Ashes of Creation’s crowdfunding campaign, the studio’s design philosophy, and the next steps for this upcoming MMORPG. Does this game deserve your support? Will it rope in widespread interest? Let’s see if Sharif can make the case.

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The MOP Up: Warface meets Crysis (April 30, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Conan ExilesOsirisFinal Fantasy XIUltima OnlineTree of SaviorLineage IIWarfaceGames of GloryElswordSplatoonSkyforge, all waiting for you after the break!

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Massively Overthinking: Are MMORPG players a minority in their own genre?

Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a minority in their own genre, which he then expounded upon for us in this provocative email.

“I’ve reached the opinion, that since the launch of WoW and its clones, the ‘original’ MMO-playerbase became a minority in their own genre. Before, we were but hundreds of thousands of MMO players, but then came Blizzard with WoW and its legions of fans in the dozen of millions at its peak, starting to dictate what the new success of MMOs should look like. Even if we others tried to vote with our wallet and feet, we became a minority, having only a fraction of our initial influence, while many devs tried desperately time and again to find ways to get at least a portion of the new Blizzard playerbase.

“Am I wrong with that perception of history? Am I totally missing something? Or are ‘we’ are slowly becoming a majority again, now that WoW and its clones are seeing steadily declining numbers (instead of us winning more players to ‘our side’)? How do we lobby better for ‘our cause’? Or can we only wait and see, until the genre is small enough again? Or is it too late? Have we ourselves grown too far apart into our even more niche corners of personal taste since SWG, while production costs and our demands for production value have skyrocketed at the same time? How could we come closer again?”

Let’s tackle miol_’s questions in this week’s Massively Overthinking.

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