broadsword online

Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.

Dark Age of Camelot developers are looking to clean up unused games and general balance

It sucks when you have a great idea for a character, but all of the names you'd like to use have been taken. That's a problem particularly affecting Dark Age of Camelot at this point, but the developers confirm in the latest community Q&A that the team is definitely considering freeing up unused names on unplayed or particularly old characters. The staff is also holding off on another Come Back to Camelot campaign until more balance concerns have been addressed, with a potential new rulest server in the works to give player population a shot in the arm.

The developers also addressed some mechanical questions, laying out the soft and hard caps for various stats and pointing out that many understood soft caps really do allow for more variation. There are also more hidden skills for some dual wielding lines, although those hidden skills shouldn't substantially alter damage dealt. Check out all of the answers for the full rundown.

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Massively OP Podcast Episode 110: Legends of Aria's Derek Brinkmann

Join us in welcoming today Citadel Studios' Project Lead Derek Brinkmann from Legends of Aria (fka Shards Online) for an hour-long interview about the game's rebranding, new MMO focus, and upcoming alpha tests!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Game Archaeologist: How DikuMUD shaped modern MMOs

Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the course of development for games from then on out. DikuMUD is one of these games, and it is responsible for more of what you experience in your current MMOs than you even know.

Of course, that doesn't mean everyone knows what DikuMUD is or how it shaped the MMOs that came out after it. You might have seen it used as a pejorative in enough comments that you know it is loathed by many gamers, but I find that there are varying degrees of ignorance about DikuMUD in the community. What is it, exactly? Why is it just the worst? And is it really the worst if we like the games that can point to this text-based MMO as a key ancestor?

Today we're going to dispel the mystery and myths of DikuMUD to lay it out there as it was and is today.

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The MOP Up: ARK's console editions get a hair-do (March 26, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Destiny, Eternal CrusadeElder Scrolls LegendsHearthstonePokemon GoMU LegendLineage IIARKUltima OnlineSword of ShadowsGhost Recon WildlandsRagnarok OnlineHeroes and GeneralsElsword, and Dota 2, all waiting for you after the break!

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Ultima Online starts testing pet patch, teases 20th anniversary plans

Did you realize before you saw this headline that the granddaddy of all graphical MMORPGs is celebrating its 20th anniversary this year? Yes, we are all that old, but it's not necessarily a bad thing.

This week's Ultima Online newsletter is short but packs a punch. The team reports that it has loaded Publish 97 onto the test servers with a huge focus on animal taming and pets. There are a ton of new pets to gather, including dinos, beetles, and dragon wolves.

The Ultima Online team is planning a 20th anniversary celebration in meatspace this September in Virginia, but if you can't make it, there's plenty of in-game surprises coming too.

Producer Bonnie Armstrong teased what's coming later this year: "We are starting the planning stage for Publish 98 that includes a 20th Anniversary Event arc, Halloween, and Anniversary rewards [...] One small teaser I will announce is one of the new items we are offering for the 20th Anniversary -- a jewelry box!"

Source: Newsletter

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How Frostkeep's Rend compares to other MMOs and survival sandboxes

I was pretty well taken by multiplayer survival sandbox Rend as soon as I saw it at this year's PAX East 2017, as I wrote yesterday. The concept immediately spoke to me as taking a lot of the cool ideas from other survival games while making the game as a whole into something very different. But I also entirely understand that sometimes you can look at the game and wonder what makes it so different. After all, it's hardly the first time that we've had a game using a lot of the building blocks. So why am I over the moon about Rend but not its obvious inspirations and close cousins?

The answer is that in some cases, I am over the moon about its close cousins. But it's also important to understand the distinction and the fact that Rend is not, say, Crowfall or Conan Exiles or any other game. So what makes Rend different? Not necessarily better, but how does it stack up to the obvious points of comparison?

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Tamriel Infinium: Battlegrounds will change Elder Scrolls Online PvP forever

I've read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild -- including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are... coming. And that's it. This really surprised me. It's superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn't changing the formula -- or the battlegrounds really aren't anything to write home about.

If you were to take Lead PvP Designer Brian Wheeler's word for it, battlegrounds will change PvP in ESO forever because they're a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it's actually doing something innovative without drawing too much attention to it.

Battlegrounds aren't perfect; there will be some drawbacks, but let's take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.

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Ultima Online is planning a real-world birthday bash in September

Wanna feel really old? Ultima Online is turning 20 this year. Another year and it can legally drink!

Broadsword is throwing a real-world party for the anniversary event on September 22nd and 23rd in Herndon, Virginia, just outside of Washington, DC. The studio is asking fans to register for the event in order to help it determine the scope of the room rate block required. Admission is free.

Food, guest speakers, an Ultima Online panel, raffle, mixer, BBQ, and trivial contests are all on the agenda.

Anybody thinking of going?

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The MOP Up: Wakfu hikes up a mountain (March 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Heroes and Generals, Faeria, City of HeroesLineage MArmored WarfareWakfuArk ParkDauntlessDark Age of CamelotOverwatchBlade and Soul: Table ArenaLeague of LegendsStrikers Edge, and Final Fantasy XI, all waiting for you after the break!

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The Daily Grind: How often do you play outside your comfort zone in MMORPGs?

During the first couple of years I played MMORPGs, I was a pretty timid gamer in terms of my comfort zone for actual content. It took me a good while (and a lot of pressure from guildies) to mentally gear up to kill people and cut off their heads for my collection in Ultima Online. In EverQuest, I picked an alt to force myself to practice pulling (pulling was more of a skilled thing back then). In Camelot, my puller was my main. And by World of Warcraft, I was main tanking for my guild. (She's up in the screenie above, circa 2004. D'awww.)

It seems like a silly progression now, I'm sure, but I had to force myself to play out of my comfort zone to get good at new things -- and to appreciate them. Now, in my two main MMOs, I'm playing up-close-and-personal tanky melee as a matter of habit, when as a teenager I would have made a beeline for the nearest healer class to hide. (Although I still like healers too!)

How about you? How often do you play outside your comfort zone in MMORPGs?

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The Perfect Ten: A plague of MMO bears

I have long been of the opinion that there are few more terrifying animals on this planet than bears. Sure, there are sharks, the mighty kraken, and that little fish that may or may not swim up your urethra and summer home there, but as I live primarily on the land, I think that the odds are greater that a rampaging bear might ruin my day.

True story: When I lived in Colorado Springs, one morning I left home to drive to work and there was a black bear sitting in the middle of the road. I looked at it, nonplussed, and then sloooooowly backed up into my driveway and called in a sick day. Bear days should totally be a thing, however.

I have also been of the opinion that bears are consistently underestimated in MMORPGs. They're low level trash mobs or pets that finger players as complete noobs for not picking something more exotic. More exotic? Son, if you have a bear on your side, you have won the game. Period. One swipe of its paw and any raid boss' head should pop right off.

There is a plague of bears in MMOs. Today, let us delve into the ursine horror that curses our genre.

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The Game Archaeologist: Earth and Beyond

Personally, I prefer science fiction over fantasy nine times out of ten, even though most of the MMOs that grace my desktop are fantasy games. Sci-fi has had an awfully difficult time making headway into the field of MMOs, with plenty of underperforming or canceled titles littering the way. I've heard it explained that the fantasy genre is easier for the common person to grasp because it uses elements of our past -- primarily the medieval period -- to provide a familiar baseline, whereas sci-fi's futuristic setting requires world-building from scratch.

Whatever the case may be, Earth & Beyond never really caught on the way that EVE Online did just a couple of years later, and its miniscule population was not enough for Electronic Arts to keep it running. But between 2002 and 2004, Earth & Beyond reached for the stars and gave its own spin on how a space-faring MMO could work. Let's take a look today at what made Earth & Beyond unique, what it gave the industry, and how it may help upcoming space MMOs avoid a similar fate.

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The Daily Grind: Do you use plugins for your main MMORPG?

As one of Massively OP's resident modding nuts, I am drawn to MMORPGs that offer plugin support and modding APIs. World of Warcraft's modding was a whole secondary game for me, not just playing with other people's work but cobbling together my own (pieces of junk that don't remotely compare to the pros' -- I know my limits!). Lord of the Rings Online, EverQuest II, and Ultima Online likewise helped feed my urges, as did classic Guild Wars and City of Heroes (though that was all unofficial).

Now, I have The Elder Scrolls Online's plugin community to keep me busy, and while it's no single-player modding folder monstrosity (hundreds of gigs of files across the three big TES games!), it's still fun!

But I was reminded the other day that there are some mods that are still pariahs in the MMORPG community when commenters joked that gearscore addons are worse than murder and slavery.

So, do you use plugins for your MMORPG? If not, is it because you have something against plugins or because the game doesn't properly support them?

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