broadsword

Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.

Massively OP Podcast Episode 166: Russia breaks the internet

On this week’s show, Bree and Justin dive into the Russia gaming crisis, tackle a trio of significant MMO patches, and celebrate the coming of a cute-looking title. Plus there’s always those challenging community podcast questions to keep them occupied!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Legends of Aria works toward June open beta

Hope you haven’t booked that summer vacation just yet, because Legends of Aria would like to interest in a fantasy holiday. The studio announced this week that it is a patch or two away from open beta, which it hopes to start in June.

The wider testing base is necessary, Citadel Studios said, in order to “start addressing the issues we can only find with lots of people.” So there’s a pretty good chance you’ll be in and enjoying this Ultima Online spiritual successor before too long, assuming that you are interested.

Following June’s open beta, Legends of Aria will go into an early access soft launch through its own client. Citadel is still holding back on its plans for going live on Steam and rolling out a marketing campaign as it evaluates how the next few months progress. However, the studio said that in all likelihood these events will happen this autumn.

Comment

The Game Archaeologist: Harry Potter Online

If all goes well, later this year we will finally be treated to an actual Harry Potter MMORPG in the form of Harry Potter: Wizards Unite. While that will be a mobile ARG in the vein of Pokemon Go, it will still be a big step into the online space that MMO fans have been craving for nearly two decades now.

Obviously, Harry Potter continues to be a mammoth franchise for J.K. Rowling, Warner Bros., and Electronic Arts, which has handled the video game license over the years. While there have been single-player Harry Potter titles, especially on consoles, no MMORPG emerged even at the height of the IP craze that swallowed up Star Trek, Star Wars, Warhammer, and more. So why not?

The truth is that Harry Potter Online almost did happen. Its brief existence and development isn’t too well-known, even today, but the wasted potential has always tantalized me with what could have been. Using a time-turner, we will go back to the late 1990s today and peek in on a possible future that came to fruition.

Read more

Ultima Online grants returning veterans F2P bank space – kinda – and bans 83 players

If you trekked back into Ultima Online earlier this month when it converted into a free-to-play game, maybe to check out your old account, you were probably startled to realize that your entire bank was frozen by the gods. Welcome back; oh and by the way, you can’t access any of your stuff! What, you didn’t need any of your gold, runes, gear, or reagents, did you? ¯\_(ツ)_/¯ Needless to say, it annoyed even me when I was swapping between my subbed account and my husband’s freebie account.

Broadsword had said it was still working on the situation, and as of Monday night, a partial fix was on the test server and has since rolled out to the live servers as of today, though it won’t please everyone:

“All Endless Journey accounts will receive a base amount of 20 items (bank expansions can increase the max item count to 28). Any account over the max limit will be able to view their full banks but will not be able to remove any items at this time. In the near future we will be adding the ability to remove items from the bank that are over the set max limit. Please check it out and give us your feedback, if all goes well we will be putting this out to Origin tomorrow and WW by Wednesday.”

Read more

Choose My Adventure: And now, Ultima Online, sooner or later

Oh boy.

So, yes, I did actually play some Ultima Online. Or I tried to play some Ultima Online, at least. I’m not sure that most of what I did was actually something that I would call “playing,” although it involved me being in the game and ostensibly interacting with it. And it’s times like this that I particularly dislike my job, because this puts me in something less than a comfortable position.

I don’t know how many of you reading this right now are fans of UO, and as I established in my first column, I don’t really feel as if I’m equipped to critique the game as a whole because this is where everything started. This is the original of the species. It’s like that gag in Dr. McNinja wherein Ben Franklin is mentioning that inventing things during his original lifespan was easy because all you had to do was pay the slightest bit of attention.

Read more

The Daily Grind: What keeps you logging into MMORPGs over a long period of time?

Earlier this month, Pantheon’s community team tweeted out a question that keeps coming back to me: “What motivates you to play an MMORPG for long periods of time, as in months, sometimes, years?” My first reaction was a pretty common one I bed and was true for me for a long time: friends and guildies! I certainly played some games far longer than I would have otherwise because I wanted to hang out with friends (EverQuest in particular is coming to mind).

But in recent years, when I already “see” my friends and guildies every day in external chats, I’d found games need some other draw too. Housing is probably the biggest one. I don’t usually get sucked in for dailies or anything like that, but give me a house that I love and want to keep up – that I’ll not only log in for but pay for, as my continuing Ultima Online fees prove.

What keeps you logging into MMORPGs over a long period of time?

Read more

Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs

Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:

“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”

I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
Read more

Perfect Ten: MMOs that claimed to be the first

We’ve all been there. We’re playing our favorite MMORPG and then self-appointed professors of game history start arguing in world chat about firsts — usually, which MMO was considered to be the “first.”

As much as we all like to feel and be right about something, the truth is that history is messy and often ill-defined, even history as recent as that of video games. If you go looking for clear-cut facts and definitions, you might end up with an assortment of maybes, possiblys, and who knowses.

So when it comes to “firsts” in MMOs, there’s a lot of debate over, well, pretty much everything. One thing that I have noticed while covering The Game Archaeologist for many years now is that studios do love claiming to be first in various aspects. Whether or not these firsts are legitimate or can be challenged is debatable, but I thought it would be interesting to compile these claims into a list for your enjoyment and future world chat arguments.

Read more

Massively Overthinking: The best of PAX East and GDC in 2018

The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather up and bring back everything they could on the MMORPGs large and small on the spring convention circuit. In fact, as I type this, we’ve got Brendan in Reykjavik for EVE Fanfest too! So for this week’s Overthinking, we’re rounding up our coverage and then reflecting on the best and worst as we pick out what most excites, surprises, and disappoints us: First the roundups, then our thoughts. Read on!

Read more

Choose My Adventure: Getting started in Ultima Online

The interesting thing about this installment of Choose My Adventure is that it’s probably the only time I could ever do this particular title. Not because it’s going away anytime soon, by all indications, but because there’s little to no way that you can actually talk about Ultima Online in the present.

If you don’t know anything about Ultima Online, it behooves you to do some research. This is really the origin point of MMOs as a whole, the game upon which all other graphical MMOs were based in no small part. You can quibble as much as you want about whether or not something else might have been a little bit further along or deserves a bigger nod, but at the end of the day it’s not an argument that actually matters. This is the starting point.

Which means discussing it at all can, at times, feel rather silly.

Read more

Taking your first steps into Ultima Online’s free-to-play conversion

If there’s one thing I can’t do in Ultima Online, it’s start fresh with new eyes. That’s something that became abundantly clear to me over this weekend as MJ beat her head against the login system on stream and I waited almost four days until my husband’s account – i.e., the one I am not currently already paying for – was properly flagged to try the game’s new free-to-play mode. And honestly, once we got in, I was disappointed. There’s nothing fun about logging into an old toon only to find that you can’t even access your bank (or any of the stuff on your paid account’s house).

According to a Broadsword post today, the team is fixing that, slightly, as F2P accounts will get bank boxes, albeit very limited ones. Returning players will be able to access their banks but not pull anything out if they’re over the limit, for now, which is… weird and not that helpful. Either way, currently it’s really limiting! All it made me do was want to go back to my “real” account, my paid account, and tinker with my plants and potions and maybe go treasure hunting on my boat.

But of course, a real newbie is going to have a completely different experience, seeing not all the things he can’t do but all the things he can. Such is the case for Massively OP reader Grimjack, who’s chronicling his first steps into the 20-year-old sandbox.

Read more

Massively OP Podcast Episode 165: Step into the Morninglight

On this week’s show, MJ and Justin get giddy over Secret World Legends’ season two, discuss what World of Warcraft’s launch date means for players, and cover a whole host of major updates that have arrived for the MMO community.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Leaderboard: Are you giving Ultima Online’s Endless Journey F2P conversion a try?

With the launch of Ultima Online’s Endless Journey free-to-play conversion this week, a whole lotta old-school MMORPG players are turning their attention back to the 20-year-old MMORPG that started it all. If you could make or connect to your account – easier said than done, as our own writers and streamers found out – then you were treated to a Throwback Thursday to end all Throwback Thursdays.

I’ve actually had my old account running on a sub for the better part of the past year, and while I’m happy that the game is moving forward (and still getting love!), I’m also a little bit exhausted from the anticipation – as well as skeptical of the relatively pay-to-win new offering in the cash shop. I’m sort of looking forward to the game getting back to normal after the influx of visitors is done!

How about you? Are you giving Ultima Online’s Endless Journey a try? Let take it to the polls!

Read more

1 2 3 30