broadsword

Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.

Gran Skrea brings an indie sandbox MMO to early access

On the prowl for an undiscovered indie MMORPG these days? You might want to check out Gran Skrea Online, as it just went into early access this past weekend.

According to the team, Gran Skrea “combines a desire for new player-defined MMORPG mechanics with influences from classic RPGs like RuneScape, Ultima Online, and The Elder Scrolls.” It’s $9 right now through June 23rd, which isn’t the most exorbitant price we’ve ever seen, and there’s an official Discord set up already.

The sandbox MMORPG sends players “to create their own destiny in an original world of medieval fantasy.” This apparently means a mixture of quests, “ruthless” PvP combat, guilds, and economy. There are already quite a few features in place, including player housing, a criminal flagging system, lots of crafting, and a game world with plenty of lore. There’s more to be added in the early access program, so features such as territorial warfare, auction houses, and naval warfare are still in development.

Get an early look at Gran Skrea after the jump!

Read more

Ultima Online’s publish 100 hits the test server, Broadsword seeks paid event moderators

One hundred! Classic MMO Ultima Online has pushed out its 100th major update to the test server this week. It’s primarily a bug-fixing update, riding on the heels of the game’s spring free-to-play conversion. I’m not going to lie: The thing I’m most excited about is the fix for specifying how many seeds to remove from a seedbox. I love my seedbox you guys.

But of course, the update also fixes exploits with active masteries and soulstones, dye bugs, artifact drop bugs, the Wind entrance bug, yarn stacking bugs that I am pretty sure are literally 20 years old, and the faction city battle instakill bug. It’ll also allow players to swap their Cleanup Britannia points between toons (yay!) and tweaks the heck out of pets and pet training.

Meanwhile, if you’ve always thought it might be more fun to be a tabletop gamemaster in a digital space than a player, you might want to take a peek at the help wanted announcement Broadsword posted this week. The studio is looking for contractors to serve as paid Event Moderators – those are the lovely folks who craft and carry out live storytelling events on different UO shards. I know, live studio-hosted roleplaying events in 2018. Crazy.

Read more

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too.

That’s my takeaway from reading through the Ultima Online chunk of Raph Koster’s new book, Postmortems. Koster, as any dedicated MMORPG fan will recall, went by “Designer Dragon” back then as the creative lead on the game. Having come from a MUD background, he and his wife Kristin Koster were instrumental in shaping Richard Garriott’s seminal MMORPG and therefore the genre as we know it.

Koster kindly sent us a preprint of the book, unwittingly robbing himself of $35, as I was going to buy it anyway, and it’s massive, folks: over 700 pages spanning three decades and the majority of the online games Koster’s worked on during his long tenure in the gaming industry. Some of those games are definitely of more interest to our readers on Massively OP, in particular Ultima Online and Star Wars Galaxies. It’s the Ultima Online chapters I aim to cover today.

Read more

The Daily Grind: What’s the best MMORPG vet reward you’ve ever gotten?

CCP Games rolled out a pretty sweet veteran reward for EVE Online vets this week ahead of the game’s anniversary: Everybody who’s been playing since the game went free-to-play in 2016 picked up a tier one Abyssal Filament.

That got me thinking about vet rewards in general. It’s actually become a pretty rare concept in MMORPGs, largely because they were originally intended to reward people for being loyal subscribers, but of course, fewer and fewer MMOs have subscriptions anymore.

I’ve picked up some really good rewards over the years that actually made me want to keep my sub going. Remember the vet reward resource crates in Star Wars Galaxies? My favorite might be my ethereal mounts in Ultima Online, or maybe my seed box (it holds hundreds of gardening seeds to cut down on the inventory mess).

What’s the best MMORPG vet reward you’ve ever gotten, and what did you have to do exactly to earn it?

Read more

The Soapbox: Do MMOs still fall victim to the copycat curse?

When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn’t work for online games. Obviously, my chief focus was on games that wind up being developed at a rushed pace to cash in on trends and then run face-first into problems with chasing momentary trends, which… you know, you can just read the article; it’s linked right there. But it also prompted a follow-up question by longtime reader Sally Bowls asking why, with all of these issues, why the same rules don’t apply to MMOs.

The answer? Well, there isn’t one answer. There are three answers, all of which are part of the same set of considerations. For one thing, there’s the difference of development time and depth. For another, there’s the time before grinding. And last but not least, well… they do apply, really. But let’s take this piece by piece to talk about why trend-chasing for MMOs doesn’t quite provoke the same immediate reactions as it does for, say, MOBAs.

Read more

Massively OP Podcast Episode 173: The Bless Mess

On this week’s show, Bree and Justin unravel the whole “Bless mess,” as it were — and boy is it messy. It’s a weird week of MMO news, with expansions, the apocalypse, and spyware conspiracies abounding. There’s also reader emails covering the eastern MMO invasion and open world exploration.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Star Wars Galaxies creator Raph Koster to release postmortem book on MMORPGs

Raph Koster is certainly a well-known name in the MMORPG industry who has spent his career working on titles such as Ultima Online, Star Wars Galaxies, Metaplace, and Crowfall. But did you know that he is also a prolific writer as well? Koster has posted many intriguing behind-the-scenes and industry discussion essays on his blog, and now he’s compiled those and many other new ones for a book that he’s titled Postmortems: Selected Essays Volume One.

Postmortems is due out later this June, and it contains plenty of stories that should intrigue fans and historical buffs of the MMO genre. “It’s not a memoir or tell-all; the focus is on game design and game history,” Koster said. “There’s still nowhere near enough material out there in print covering things like the history and evolution of online worlds (MUDs especially), in-depth dives into decisions made in games by the people who made them, and detailed breakdowns of how they worked.”

Read more

The Daily Grind: Do you feel pressure to play MMOs for daily bonuses or experience events?

On Wednesdays, we farm gems.

In Trove, that is. That’s because ever since Trion revamped the daily login system, players get a daily bonus for doing a specific type of gameplay, with an even bigger bonus for subbers. It’s on a fixed weekly rotation, meaning every Monday is the same, every Tuesday, and so on. Wednesday is gems, so everybody in the game is farming gem boxes because they are just that important to character power.

The bonuses are extremely generous, and objectively, I can say it’s a great system. Buuuuuut I find myself being mildly annoyed by the compulsion to go do that one thing, knowing I’d be missing out if I didn’t. Anybody remember old-school Ultima Online and power hour, when your skill gains were accelerated for the first hour you were logged in every day? It’s even worse than that because at least that was over after an hour and people could relax and go back to ganking miners or shuffling bags of regs around their houses. This one basically never ends. It’s a weird sort of pressure to go forth and achieve, constantly. And on Wednesdays, when I feel like working on our guild map instead of farming gems, I spend the whole time feeling guilty, and then feeling foolish for feeling guilty.

First-world problems, sure, but still something I think about. I’m pretty sure the system is a net positive for game retention, but I don’t love the extra pressure. And in a way, I can understand some of the complaints about even shorter-term events, like the one Elite ran two weekends ago. Do you feel pressure to play MMOs for daily bonuses or experience events? And does it work?

Read more

The MOP Up: Fractured Lands has fun in the apocalypse (June 3, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RendArmored WarfareWakfuElswordH1Z1Conan ExilesDauntlessSea of ThievesFractured LandsMagic: The Gathering ArenaEVE OnlineOrbus VRRuneScapeFoxholeShot OnlineDark Age of CamelotPixARKTERA, and Final Fantasy XI, all waiting for you after the break!

Read more

How the best devs are ‘fleeing in droves’ to escape the abusive games industry

My only nephew is something of a math prodigy, and the fact that he wants to be a game designer when he grows up (and has even been to game dev camp) fills me with the creeping horror that only someone who’s been living in or chronicling the game industry for years can know. The industry is awesome, and it is also a meat grinder that chews amazing people up and spits them right back out. He deserves a better future than that. Everybody does.

Such is the subject of a lengthy piece on Gamasutra this week. Author Simon Parkin interviews multiple developers about their experience making games – and their obvious relief when they finally escape. They’re not just talking crunch; they’re discussing relatively low pay, contract positions, nepotism, instability, post-launch exhaustion, sexism, and actual corruption driving people away.

Read more

One Shots: A sense of place

Why do you play MMORPGs? What keeps you questing through these ever-growing worlds? I think a lot of us might answer like Zyrusticae in Blade and Soul here, as we enjoy inhabiting and exploring virtual fantasy worlds.

“See, this is the sort of thing I play MMORPGs for,” Zyrusticae writes. “That sense of ‘place.’ Being somewhere else, even if it’s only behind a computer screen. Old shots, yes, but still some of my favorites just for that. It’s a very pleasant feeling, really.”

Will you find your sense of place in the following player screenshots? Let’s find out!

Read more

The Game Archaeologist: Warhammer Online

When it comes to notable years in the MMORPG genre’s history, 2008 stands out as one of the most significant. World of Warcraft’s debut onto the scene in 2004 caused an upheaval in ways far too numerous to go into detail here. Suffice to say that its overwhelming popularity drew the attention of game designers who looked at the staggering numbers of players and found themselves envious of the potential to grab a slice of that money pie.

Many projects went into high gear following WoW’s launch, with plenty of them trying to copy the formula and structure that Blizzard established in the hopes of making it at least partially as big as that game. So-called WoW clones began to pepper the market and there was a sense that gamers were ready to move on from World of Warcraft to the next generation of MMOs. In many players’ minds, this would be either 2008’s Age of Conan or Warhammer Online, two big-budget MMOs with strong IPs that carried a lot of the weight of expectation.

Little did anyone realize that 2008 represented a bubble that was about to burst on the industry and the WoW clones that followed — including Warhammer Online. Today, we’re going to take a look at “bears, bears, bears,” the high hopes of Mythic Entertainment, and how WAR became a casaulty on its own battlefield.

Read more

Snag a Eudemons Online newbie pack in time for today’s Goddess update

I didn’t know much about Eudemons Online before the folks at 99.com reached out to us about this giveaway, but apparently this game has been around for half of forever and was one of the earliest MMOs to succeed in the free-to-play market in the west, with its anime stylings and isometric, almost Ultima Online-ish old-school flavor. Yeah, it’s one of those games I’d normally judge for the boob ads on the cover, but MMOHuts has a great video from way back in 2010 that actually shows off the real gameplay pretty well, so yep, there’s a real game under there.

Of course, that was 2010, and in 2018, the game is still getting updates, including the one live this week. Patch 2009, dubbed just Goddess, introduces four new dungeons, a new map, summonable servants, and the awakenable goddesses themselves. And if you’re in the mood to try the game out for the first time, you’ll want to take advantage of the free newbie pack the studio has set up for our readers.

Read more

1 2 3 31