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Perfect Ten: 10 MMORPGs with playable fairies

Probably my greatest and most constant gripe about fantasy MMORPGs is that for all of the freedom and imagination that this genre supposedly boasts, game designers keep going to the same boring well of tropes and limit themselves instead of exploring possibilities.

Nowhere do you see this more than in races. Dwarves and Elves? We’ve got bushels and barrels of them, all on sale at discount prices. There are regular humans, of course, and Slightly Bigger Humans, and Half-Sized Humans, and Blue Humans. But what about getting outside of this been-there-played-that cookie cutter design to offer some interesting playable choices?

Like fairies, perhaps?

I could never understand why we don’t see fairies more in MMOs. They are widely recognized in the fantasy genre, they seem to have popularity, and they even share some cross-over with Elves. But the poor fae have been unrepresented, so much so that it took a lot of digging to come up with a mere 10 MMOs that allow you to play as one, whether it be as a race or class. Let’s take a look!

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RuneScape players accuse new lockbox promo of promoting gambling to children

RuneScape announced yesterday a new promo that works in conjunction with its existing Treasure Hunter system. It’s a bit of a lockbox system, with the caveat that you can claim one to two keys to open said lockboxes for free every day just for logging in, depending on your sub status in the hybrid MMO. If you want more, then you have to buy them with cash.

The promotion, however, changes things up. “With every Key you use, you have a chance to earn a bonus prize on the Prize Pool interface at the top of the screen,” says Jagex. “Claim that extra prize immediately, or use more Keys to get a chance at more, rarer, prizes. Every Key you use will apply one of two actions: add an extra prize to your pool, or remove all prizes gathered so far from it. The longer you hold out without claiming, the more extra prizes you can claim and the rarer your prize pool collection will get. But be careful – you could lose it all!”

That’s prompted players who normally don’t find the treasure hunter lockboxes particularly problematic to flock to Reddit with a multitude of complaints ranging from accusations that the promo is rigged to concerns that the game is shamelessly promoting gambling to a game chiefly aimed at kids.

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The Daily Grind: Do you feel crowdfunded MMOs ‘owe’ you something?

My husband and I were chatting about the whole Chris-Roberts-is-fed-up-with-trolls-and-date-estimates-that-everyone-knows-aren’t-going-to-stick thing from last week when he said something that struck me. “It reminds me of how people harangue George R. R. Martin (of Game of Thrones fame) about his next book,” he observed. “They believe he owes them something for being his loyal fans,” which you’ll recall once prompted famed author Neil Gaiman to declare, “George Martin is not your bitch.”

The difference, of course, is that George R. R. Martin can do whatever the heck he wants while he rolls around in his well-earned piles of money because his books aren’t crowdfunded. He quite literally doesn’t owe us anything, even if people who’ve been his fans for multiple decades might feel otherwise.

Crowfunded MMOs like Star Citizen aren’t quite in that position. Technically, you knew when your credit card number hit the screen that yours was a donation toward an idea. Some of the games we Kickstart? They fail. Or they drift in limbo. Or they don’t meet the vision. They aren’t all Path of Exile and Elite Dangerous is what I’m saying. But when those campaigns masquerade as pre-orders, people can be left with the idea that, well, they’re owed what they think they paid for.

Do you feel the MMO you’ve crowdfunded owe you something? Or are you content knowing you donated toward a vision of a better genre?

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Whatever happened to Black Gold, Order and Chaos Online, and Eden Eternal?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to Black Gold, Order and Chaos Onlineand Eden Eternal.

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Massively Overthinking: What keeps you from playing mobile MMOs?

Earlier this week, we wrote about Black Desert developer Pearl Abyss’ IPO and its grand plans for the future – among them, four additional MMOs. Sounds great, right? Except that the suspicion, at least in our comments, is that Pearl Abyss will just follow in the footsteps of Nexon, NCsoft, and Netmarble in that the games will mobile MMOs and not “real” MMORPGs at all. That may or may not be true; the games have fairly fast turnaround for a full-scale MMORPG, but then the company talked up the BDO engine for future games and expressed great ambition in the MMORPG market in the west and on console.

But the suspicion seems to turn off so many of us — the stigma is real. So for today’s Overthinking, I wanted to dig into that. Do you play mobile MMOs, especially any of the modern crop that are popular in East Asia and then ported here? What keeps you from playing mobile MMOs, and what would you want out of an MMO for a mobile device that would actually make you consider it a home MMORPG?

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The MOP Up: Skyforge gets a dark rush with the Revenant (September 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X MasterBlade and SoulEVE OnlineRoboManiacHearthstoneHyper UniverseThe Black DeathPokemon GoRuneScapeTERA MChampions OnlineWurm OnlineFinal Fantasy XIGiganticAllods OnlineHellionLeague of LegendsDiablo III, and Path of Exile, all waiting for you after the break!

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Massively Overthinking: The best and worst MMOs of 2017’s PAX West

PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.

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Old School RuneScape is getting a new exclusive area, Fossil Island

It seems just the slightest bit off to call an area in Old School RuneScape Fossil Island, doesn’t it? Like an insult that isn’t meant as one. But it’s also an exclusive area for the old variant on the game, with players getting a chance to build a barge, sail to the island, and explore a prehistoric land full of the bones of creatures from the game’s distant past.

It’s also full of the bones of creatures from the very recent past, as players will encounter the skeletal Wyverns and have new skill opportunities dealing with them. Combine that with an expanded museum in Varrock, and players should have plenty to do on the island. It’s a new addition, but it’s also a very old one in the sense that it’s been rumored for a long while. Check out screenshots and key art just below!

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The MOP Up: Warframe battles cancer (September 3, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from SWTORWarframeRappelzPlayerUnknown’s BattlegroundsStardew ValleyWorld of TanksStarcraft RemasteredArmored WarfareGuild Wars 2NeverwinterRuneScapePokemon GoDota 2Wakfu, and Skyforge, all waiting for you after the break!

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Game of Thrones: Conquest is what Turbine does now

So… Turbine. You remember Turbine, right? Used to run some games before the company spun off the MMOs to Standing Stone Games and shuttered the Asheron’s Call titles? What’s going on with that company? Is everything doing all right? Let’s have a peek.

Oh, you’re apparently making mobile spinoff-games based on television shows, that’s what’s happening now. Yes, Turbine has announced Game of Thrones: Conquest, and you are entirely permitted to pour out a drink for the changes in the company. It turns out that letting all of the studio’s MMO people go and focusing wholly on mobile has not produced games of greater interest to the studio’s previous fanbase (i.e. MMO players).

Of course, if you’re a big fan of Game of Thrones, you might be more interested in the idea that you can found your own house, distribute resources, fight people, and so forth. This is all probably why you came to the party. Whether or not you also came for the game’s request to pre-register for various items (which the site proclaims will be a $50 value, thus all but ensuring that it’ll have the expected predatory mobile microtransactions) is another matter. But for anyone who remembers what Turbine used to make, it’s a sad part of the story. And if you fall into both camps… well, we don’t know what to tell you except that this exists.

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Global Chat: Has No Man’s Sky finally arrived as a full-featured game?

It’s been a year since the disastrous and controversial launch of No Man’s Sky, a game with failings that included, among many others, a lack of multiplayer when it specifically advertised itself as such.

But has the space exploration game finally arrived now that it’s sitting on several patches is far more robust than its launch incarnation? Virtual Bastion thinks this may be the case.

“The new updates, Atlas Rises included, appear to build greatly upon the simple notion of giving players things to do, from crafting homes to completing actual missions. Certainly, the game isn’t perfect: Slow progression is still a problem, dreadful inventory management remains, and promised in-game multiplayer has yet to be realized, but the fact remains that No Man’s Sky on August 2017 is a far cry from No Man’s Sky of August 2016.”

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Dark and Light demos how guild leaders will manage their groups and homes

The latest video for Snail Games’ early access revival of Dark and Light is about houses, but not the kind of housing you’re thinking with a thatch roof and cute little doorway. No, this is the Game of Thrones kind of house, and the video shows would-be lordlings just how to pilot the interface that all guild leaders surely know is a game (and job) unto itself.

According to the video, leaders can use the interface to bestow and rescind all the hierarchical permissions you’d expect from a stock MMO in 2017, like whether the player is allowed to blow up your buildings or raid your fridge inventory. But the system also allows admins to grant special permissions to members, like riding specific mounts on guild property, seeing who died, and declaring war on the DNL equivalent of the Lannisters. Leaders can also create and place house seals to protect certain buildings from other players — in fact, the seals in the video are apparently an advanced version not yet in the game, so it’s a bit of a sneak peek. Worth a look below!

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RuneScape beefs up inventions, offers more path to skill gear

With RuneScape, it always helps to wear specialized outfits to help you level up a particular skill more efficiently — but sometimes this gear can be difficult to acquire. Happily, the studio opened up more paths to grabbing skill outfits by playing particular minigames that are related to each profession.

Along with this change, this week’s patch opens up a new mode for the chatbox, allowing players to select the old and new design as desired.

The team is also excited to share a new “batch” of invention skill content that is coming soon to the game: “With this, invention will feel like a fully fledged skill, with content spanning the level gamut all the way up to 120.” Hang out with the devs and hear what they have to say on this update after the break!

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