Early access or no, players expect their games to work right when they’re shelling out money for them. The developers of the reworked Dark and Light are cognizant of this fact, and as such are working hard on a build to eliminate some of the more serious bugs that have been dragging down the game experience in its testing phase.
One of the more notorious issues is the “black screen bug” that continues to keep some players from entering the game itself. Other bug fixes include help with taming Nidhogs and Goblins, preserving data for soul stones, and retaining donation totals for vendors.
“As an early access game, we’re expecting to face a number of bugs ranging from minor to severe — with new content, new bugs are bound to show up as well,” the team said. “Our main focus is to try and make Dark and Light the best experience possible, both in terms of content and stability. We’re working to tweak existing content, like the exceedingly-difficult Ice Cave, while fixing bugs and creating new, exciting content to keep Archos’s Adventurers busy for a long time.”
Curious whether Dark and Light is worth playing (and paying)? Check out one player’s impressions after the break!
Nobody wants to see the word “rollback” associated with a game, including the designers. You can tell that the staff behind Dark and Light isn’t exactly wild about saying that its most recent patch resulted in some rollbacks, either. Nor is the staff happy about the fact that the patch and the ensuing rollback was made worse by poor communication. Basically, as annoyed as the players are, they’re not happy with how they handled things either. That’s the real takeaway here.
“We know that we haven’t been very good being transparent with our community when it comes to our updates, and we apologize,” says one of the lead producers. “When we first started working on the Ice Caves, we were nervous on how it would turn out. But as we came closer and closer to the release date, the nervousness turned into excitement. We wanted to see the kinds of strategies that players would come up with traversing the cave and defeating the powerful enemies inside. When the release date came around, a few critical issues came up that made the game virtually unplayable. As much as we wanted to push new content out, we wanted to make sure it was also playable, would preserve player data, as well as live up to the standard of quality that we aim to meet.”
In the strictest sense, there’s nothing wrong with non-responsive AI in a game. Even in Citadel: Forged with Fire, it just means that whatever NPC you started smacking will not smack you back. So it technically means you get an easy win… while also feeling like you’ve cheesed the system and not actually won at all. Good thing that the game’s last patch last week was aimed at finally stomping out this particular problem once and for all, right?
The team is also looking ahead to its next Wednesday patch, which promises to add new creatures requested by the community, full WASD rebinding, and corpse markers on the map. Of course, it’s worth noting that those new creatures should all be responding and hitting you back at this point, so just keep that in mind before you decide to prod some kind of burning bird.
Everyone knows there are going to be issues with an expansion on launch, and Final Fantasy XIV: Stormblood
is no exception. Players have hit up against a pretty nasty one, however, even beyond the usual matters of queues and server loads; something seems to be causing issues with instanced content, including a very early part of the main scenario that’s causing huge population bottlenecks around one questgiver.
Producer and director Naoki Yoshida has been doing his best to keep players updated, but at this point getting past this early instance is largely a matter of clicking for entry repeatedly and hoping to not get the now-dreaded error message stating that the instanced battle could not be started. It’s not exactly surprising that the game would have some issues with early access, but players are left unable to progress beyond the first two areas of the expansion without some appreciable luck (and the instance servers aren’t at their most stable even for other purposes). The issue is being addressed, so keep your eyes peeled for updates when the logjam is finally broken.
Some players in Dungeons and Dragons Online
are complaining that a rather nasty bug is wiping out years of “hard-earned” inventory — and saying that Standing Stone Games
is unable or unwilling to help.
The bug concerns the game’s reincarnation system, which allows players to reroll their character in exchange for more build points and other advantages. However, some players assert that when they have gone through this process a certain way, the game got rid of all inventory on their character (which is obviously not part of the whole deal). To further compound the problem, help tickets have gone unresolved because the CS agent cannot see what was in the player’s inventory prior to the wipe.
An extensive forum thread is documenting some of these players’ struggle with the situation and their frustration with the lack of assistance from the studio. “Our crappy little stack of past lives and gear and tomes is our reminder of where we come from and how far we have ventured,” one player posted. “As it so happens it is also a neccessary MEANS to play the game on higher difficulties and for some it also is equivalent to invested real money.”
Update: The devs have shifted the ETA to April 25th; we’ve updated below.
While Elite Dangerous’ community should be celebrating over the addition of player-created avatars and multi-crew ships with Horizons Update 2.3, instead they’re dealing with one of the buggiest updates to date for the space sim. Even following a rollback last week of the background sim data that manages political factions, there are still numerous issues that have yet to be resolved.
The good news is that there’s a patch coming to take care of much of this. The bad news is that players are going to have to wait until next month to see fixes for the login bugs, stability issues, weird errors, and frame rate drops.
“We’ve seen your feedback with regards to a number of bugs in the latest update,” Frontier reported on the forums, “and the development team have been busy working on a release that focuses on fixing a large number of the common complaints. The release is currently scheduled for early May.”
With the soft launch of APB Reloaded on the PlayStation 4 have come some hard truths: namely that the game isn’t quite where the devs want it to be.
Players have reported both numerous crashes and severe slowdown with the console edition. Apparently the slowdown is thanks to APB’s incredibly high character detail that’s since caused issues whenever new players load into areas, and most of the crashes were due to a single memory issue. Fortunately, the devs say that they’re on the case and have fixes coming in the first patch.
APB soft launched on consoles on March 30th and will continue as such for 30 days until its formal launch. The team is giving players freebies if they log in to play during this period.
Technical issues are preventing Project Genom from updating the test version of the game at the moment, but while the developers work on fixing those code issues, the game is still being developed. The latest newsletter from the studio shows off a number of things that the staff has been working on, including an enormous dump. The Dump dungeon is about 70% finished, and it definitely looks like a varied and interesting pile of trash for you to adventure within.
New idle animations for NPCs have also been added in, along with several new facial builds for male characters and new beard options. There’s also a preview of some of the game’s high-level armor, which features hovering plates that can reconfigure to defend the wearer. It’s not quite as good as a patch offering players access to all of this stuff, but it’s a good sign that development is still rolling forward despite patcher issues.
Whatever you do, don’t go to Shakatu’s Territory in Black Desert today.
“We are aware of a hole in the game world that is allowing players to fall through,” Kakao devs say, warning players to stay away from a certain spot in Valencia, though they may as well have just held up a sign that says, “Definitely a good idea to jump into this hole, yep! It’s totally safe! Nothing can go wrong!” because you just know people are swarming it to have a look.
Today’s 3 GB patch doesn’t just create rifts in time and space; it also revisits the “play your way” event, buffs housing space, balances multiple classes, adjusts loot distribution for multi-level groups, and adds reservations to the night vendor, among other post-Margoria tweaks.
This past weekend, Black Desert devs disabled some unusual items in the game: shovels and empty bottles. It turned out that exploiters had been using the items to take advantage of an infinite gathering bug that allowed them to rack up an alleged 20 billion in coin apiece over the course of the last few months, potentially wrecking the economy.
Today, Kakao has announced that those who abused the bug have been banned:
One of the big centerpiece features of TERA‘s
most recent patch was the Civil Unrest event, with players teaming up to take on other players over elaborate battlegrounds. It’s a pretty cool idea, and the only real downside is the fact that it does not appear to be working
. At all. The most recent official post on the issue almost audibly conveys the frustration of not understanding why in the world it isn’t
working, with the event working fine on test but not on live servers for reasons the staff can’t fathom.
The current proposed workaround is to hold the event at a time when staff members are in the office and able to troubleshoot, although several forum members are in the “be very angry” phase rather than the “talk about realistic solutions” phase. It’s frustrating for players and staff alike, as there’s no clear indication of what’s not working, but it seems that the promise of bringing civil unrest to the game was more prophetic than intended.
World of Warcraft players can now make use of the Legion companion app, allowing players to manage missions and followers remotely. It’s the best way to keep up on small maintenance tasks while not actually sitting at home, unless you want to bring your laptop to work and surreptitiously play instead of doing the job you’re paid to do (you know who you are). At least, that’s all true if you’re running on iOS or Android; a new FAQ confirms that Blizzard has no plans to move the app over to other phones such as Windows or Amazon phones.
The app also contains built-in support for authentication for players who have the authenticator app on the same phone as the app itself, ensuring that you can make both options play nicely together. There’s also a known bug wherein characters who have champions are being registered as not having champions, which should be addressed shortly. Check on the answers to see if your problem is solved or explained among the more frequent issues.
On some level, I’m still amused by the fact that someone got held back in World of Warcraft: Legion as a direct result of really pointless actions. If you take the time to go to war with a faction and then very slowly bring your reputation down to the nadir for no reason whatsoever, you kind of deserve wherever you wind up. I can also understand Blizzard having a good laugh over the situation and then making sure that anyone so affected would be able to still advance the artifact quest…
But that’s a slightly sticky issue, isn’t it? I mean, on the one hand, that removes consequences from a set of actions. Sure, those consequences were completely invisible at the time, since no one could have predicted that you’d need to head back to the Cenarion Circle (and the new quests don’t actually tie into the reputation at all). But if you take that remarkably specific set of actions, doesn’t that mean that you should have those consequences? If you’re trying to break something to see if you can, does that mean you ought to still have something broken when you decide you want it?
I think it’s an interesting question with no real “right” answer, and thus, we’ll turn the question over to you. Should MMOs have long-term consequences for nonsensical actions? If you cause a faction to hate you for no reason, throw away a valuable item that takes up no space for no reason, or break a sequence of necessary quests through intentional actions, should that be reset? Or should those deliberate efforts to break the game carry the long-term sting of, well, breaking the game?