Builder-centric sandbox Life is Feudal has officially launched into early access with a buy-in of $29.99, and that’s the MMO version, mind you, not the Your Own survival sandbox. Consider it a bit like part two of the open beta, which has been running since autumn after initially being plagued by exploits and bugs.
“The Steam version contains all the features and content of the currently active Open Beta version, which means Steam users can join the tens of thousands of Open Beta players already building homes, keeps, and castles in the game. They will also be able to work with those same players to forge alliances that will over time form mighty guilds who control vast kingdoms. There’s a place for every type of player in Life is Feudal: MMO, from the butcher or baker, to the royal guard, regal knights, vassals and kings or queens.”
Last month, Bitbox implied it had “tens of thousands of players” romping through the game, though reviews are mixed; in the most recent reviews, players seem to be complaining chiefly about expensive P2W microtransactions, bugs, confusion, and grind.
If there’s one thing you can complain about when it comes to Dark & Light, it’s not failure to patch. The game patches a lot. And yes, there were still some unpatched bugs lingering over the game’s holiday season, but the latest dispatch from the community team specifically apologizes for those issues (problems like knowledge nodes failing to fully level up and Frost Wyrms lacking their breath attack). The developers are trying to find the issues and fix them.
The developers also have lots of plans about what will be added fresh to the game in 2018, although the update is rather mum on what those additions will be. It is clear that the feedback from the community about new spells has been taken into account and passed along to development, so you can expect to see some of those offerings available. Beyond that? You’ll just have to wait and see. Hopefully it’ll be cool.
It’s time for us to all agree that weapons are for chumps. Kritika Online
is introducing the Monk, you see, and the Monk just confirms what we have all long suspected, that all you really need to defeat monsters is to just punch them without any sort of armor, hand protection, or anything. Just punch stuff really hard. You can check out screenshots and a video trailer for the class in action just below, as he serves as the centerpiece for the upcoming Chosen Path update to kick (and punch, and possibly suplex) off the new year in style.
The update will also include new 2v2 arena modes, new pet features, pet renewal, and the usual array of bug fixes and other improvements. There’s also a new video from the team looking back at the game’s first year and discussing plans for the future, including a goal to bring in more of the features from other worldwide versions. Of course, if you were just waiting for a class to let you punch everything and eschew weapons altogether, you’re probably going to be good with this patch.
The next iteration for Blizzard’s launch application is here, and no, it doesn’t include yet another name change.
The changes mostly come in the form of quality-of-life improvements to the Battle.net application, such as being able to launch Blizzard games like World of Warcraft and Overwatch straight from the task bar or dock. Unnamed bug fixes are come part and parcel of this update.
Players who use the Blizzard app for its social features will be pleased to hear that groups are now easier for admins to handle. Also, both groups and chats now benefit from improvements and an “updated experience.”
The Funcom team is back in business after the winter holiday, and that means a fresh Conan Exiles newsletter for the community. What’s on the horizon? Combat, combat, combat – the “feature complete version of the new combat system” is coming to the test servers in February.
“The Berserkers are putting the finishing touches on the new combat system,” Funcom writes. “They’ve added the ability for players to dodge out of hit stuns, sacrificing stamina to escape chained attacks, and different blocking and stagger animations based on which weapon the blocker is being attacked with. We are planning two internal tests over the next weeks to test the new combat system in PvE and PvP scenarios. The first test is with the devteam and the second test includes devs from other teams. The third test will be in the middle of February (as mentioned above) when we invite you guys to check out and give feedback on the new combat system on our Testlive servers.”
The newsletter touches on the most recent build (with tweaks for the lootbag freeze bug, the temperature system, and fall damage), the volcano and jungle biome, the walking-through-walls bug, the state of console, the decay system, avatars on console, desync, art polishing, new emotes and idles, and the “content rebalance project.”
Camelot Unchained has been teasing a slew of big announcements coming over the next few weeks, and finally one of them is here. No, it’s not beta one (though it’s coming!), but it is the news that City State is once again hiring. It’s already picked up a brand-new community manager and senior animator, both of whom begin this month, plus it’s still hiring for more positions in both offices.
“As time goes on, the announcements’ importance in terms of our Backers current concerns/worries/”BETA WHEN?” will grow, and more questions will be answered, news will be shared, and the question of the Beta 1 start date will be addressed,” CSE says. Maybe hold off on those “beta when” tattoos for now.
This week’s update also includes bits and bobs about progress on the UI, ability buttons, floating combat text, disconnection bugs, animations, and art. The whole Q&A with CSE’s Mark Jacobs is tucked down below.
Stretch your mind back into last year just a few weeks and you’ll recall that Hearthstone
suffered an irritating or blessed bug
, depending on your point of you: It wasn’t doling out dailies. How you gonna grind every day without your dailies, I ask you.
Welp, whether or not you were affected, you’re getting compensation now. Blizzard announced this morning that it’s dishing out freebie card packs as previously promised; in fact, those packs have reportedly begun arriving.
“As a celebration of Kobolds and Catacombs and a thank you to affected players for being patient while we worked to fix this issue, we’re sending all Blizzard players three Kobolds & Catacombs card packs, for free, on us!” Blizzard writes. “Your free card packs will arrive via Blizzard Battle.net gifting in early January. To redeem on mobile, just log into Blizzard Battle.net via your favorite browser. If you’re on PC, you can click the gift icon on the upper right next to your Battletag. If your packs don’t appear in-game after you claim them, please try restarting Hearthstone.”
Hunting down bugs in a video game is not the same as hunting down enemies. That’s true even if the bug is a severe one, like the one that Valiance Online is currently trying to fix up wherein sometimes the client crashes when projectiles strike an enemy. This is a rather significant bug in a game where you expect lots of characters to fight with eye beams, hand beams, and other forms of beam as necessary; the developers are hard at work tracking it down.
But herein lies the problem: Since it isn’t like tracking down enemies, the developers cannot use the previewed in-game map to go to the zone where all of the bugs are located and killed them. Game development does not work that way. You, however, can check out the map and get a gander at the street layouts, which will help you significantly if you’re in the current alpha test or just look forward to signing on later. Although perhaps you should just stick with good old-fashioned super strength if you do.
Star Wars: The Old Republic
did not have a banner year in 2017. It was the first year since the launch year that did not include an expansion. And the expansion that it released in late 2016 didn’t actually live up to its expectations.
Despite this, we did see some good things come out of 2017, like a couple of new PvP maps and some great changes to group finder. But what kinds of things can we see added to or improved upon in 2018 that would make up for this underperformance? Well, I have three of them. And I have done my absolute best make them realistic and doable with the existing team of developers. Let’s talk about that.
Welcome to another episode of Ridiculously Large Numbers! Today on RLN, we invite back frequent guest PlayerUnknown’s Battlegrounds, who has an announcement to make: It recently passed three million concurrent players on Steam and 30 million players total. Somewhere in the distance, you can hear so many studios weeping in jealousy.
The battle royale shooter isn’t planning to slow down in the new year, either. Following the game’s launch last month, the developers said that polish and bug fixes are a priority in the efforts to stabalize the notoriously problematic game.
Brendan Greene admitted that there’s still a lot of work to be done on PUBG: “It does have problems. There are crashes still. There’s some rubberbanding. But these are problems we’re working to fix. It’s a marathon for us.”
Other 2018 features in the works include ranked play, character leveling, more cosmetic items, better gameplay balance, and new maps.
With releases on Steam, Xbox One, and PlayStation 4, Skyforge
has had a tremendously busy 2017. The team took a short breather this past week to list its accomplishments
over the year, including the addition of the Revenant class, equipment system, and a trip to the moon.
But what’s coming in 2018? According to the producer’s letter, players should expect a bigger focus on PvP improvements, a reworked interface, and cross-platform patches.
“For 2018 we want to find ways to provide the big updates we have planned (so updates that introduce actual content and features, next to the usual bug fixing and monetisation updates) can be released on all platforms at the same time,” the team said. “This will mean that our development team can better focus on the content they are developing right now, rather than having to support three different content states. More focus will mean better content, fewer bugs and faster delivery.”
While you may never want to see another daily quest again, Hearthstone’s
players are clamoring for the opposite. Ever since the Kobolds and Catacombs
expansion released a few weeks back, there has been a nasty bug that’s kept the game from doling out much-needed dailies for some players.
Blizzard acknowledged the issue on the forums and said that it is working on a fix. In the meantime, the studio suggested several workarounds and promised that it would be gifting all players with three free card decks in January as an apology.
Speaking of Kobolds and Catacombs, how about a pair of videos to fuel knowledge and interest in the expansion? Tune in after the break for a video on the dungeon run journey and a look at the current meta of this card game.
Two years ago, Civil War-flavored multiplayer shooter War of Rights raised $118,000 on Kickstarter to see the title to completion, at which point it rather fell off our radar. But it’s been pumping out regular updates since then, including a user interface overhaul, the playable musician class, uniforms, multiple authentic locations, engine upgrades, and skirmishes.
“The biggest event for us in 2017 by far was the release of Skirmishes back in late May,” Campfire Games writes. “It brought actual combat and game mechanics into the game for the first time. We’ve been hard at work improving the alpha the entire year. Countless of bugs and server stability fixes, updated animations, new game systems, updated and expanded character models and going from the initial 3 skirmish areas released back in may to 12 today. Update 86 marks the 48th update in 2017 alone. We intend to continue keeping our update pace up in the next year.”
We’ve tucked a ton of screenshots and videos down below so you can get caught up, but it’s looking pretty impressive!