EverQuest II recently introduced a new feature with the release of GU103 back on May 10th called the Proving Grounds. That place is no joke. I can assure you that it is pretty aptly named; this little instance is all about showing you and your group what you are made of.
When this feature was first announced, I was pretty excited. Who doesn’t like new content, especially something with replayability? It sounded fun. Initially I had thought (hoped?) that the new Proving Grounds content would be a feature enjoyable by the majority of the population. What I learned — quite quickly — was that my hopes and reality were two very different things. And I learned that the hard way. Hard as in double-digit-death-counter hard. Instead of sinking my teeth into this content, it sunk its teeth into me! Now that’s not necessarily a problem. I enjoy a challenge, and I do so look forward to conquering this one and exacting some revenge. However, I just wish my first experiences with the Proving Grounds didn’t come with more disappointment and frustration than fun because I do think it’s a good idea filled with promise. Read more
Want to grab a little extra when you start your adventure in The Elder Scrolls Online: Morrowind? You should probably pick up the expansion’s Discovery Pack because it contains stuff. Stuff like a Warden costume, so your character can look like a Warden. Presumably, that holds true even if your character is not a Warden, although the lack of a bear will probably give you away. You can try to throw people off of your scent with your Dwarven War Dog pet, but dogs and bears aren’t really the same thing.
Of course, you won’t need to throw anyone off the scent if your character is a Warden, and said Warden can probably benefit from the included experience scrolls. You’ll also get treasure maps, a Dwarven crown crate, and another bug pet if you pre-order on the PlayStation 4. So there’s a lot of stuff in the Discovery pack; you can pick it up until June 6th if you want to start your Morrowind exploration in style.
With the move to put The Secret World in maintenance mode and shift focus to the rebooted Secret World Legends, one MMO blogger decided that it was time to say goodbye to his stable of characters by logging each of them out in meaningful locations.
“It is now clear that The Secret World’s days are numbered,” Tyler of Superior Realities writes. “I have decided to say goodbye to the game while I still can, conducting a final tour of some of my favourite parts of the game and finding thematically appropriate ways to retire my many characters. And taking an unhealthy number of screenshots.”
I’ve seen others do this sort of thing, especially when an MMO ends, and it almost never fails to be touching and profound. These games meant something to us, and when we say farewell, it can be an emotion-laden funeral for time well spent.
Join us today as we tour around other essays from the MMO blogosphere, including an examination of class customization, musings on SWTOR’s road map, and a balloon ride in World of Warcraft.
The development of Gigantic
has moved on to the stage of polishing and refining the content already in the game, which is a good thing for players. The latest official set of community answers
focuses on exactly that, dealing with the balance and quality-of-life changes planned for the game’s open beta testing. Matchmaking issues are still being investigated and worked on, and players can expect at least one more major update during this test phase to address balance and bugs.
New voiceover lines for certain characters are also being added, and players can expect to see those as well as integrated voice chat in the relatively near future following internal testing. There are also plans to show more numbers in the future to help with theorycrafting, although those numbers are unlikely to show up in the next couple of builds. Check out the full rundown for all of the information you could want about the process of making the game polish up and shine nicely.
Paladins would like to invite you to Get Rekt — the REKT Chest, that is.
Hi-Rez has introduced the goofy, plasticized new loot set to the MOBA with this week’s patch, hot on the heels of its console free-to-play launch earlier this month.
The open beta update (#50!) also includes new announcer packs, the new Bend map, bug fixes, tweaks for existing maps, a balancing pass for heroes, and new skins for Buck, Evie, Kinessa, and Sha Lin.
Check out the patch overview videos below!
Could ARK: Survival Evolved finally be launching? That’s a question many survivors would love to see answered soon. Unfortunately, we can’t provide you with any date as one hasn’t been announced. But it appears there could be a light at the end of that tunnel thanks to a Studio Wildcard interview earlier this week in a podcast dedicated to the survival genre.
If you are a fan of survival games as I am (and chances are high if you are reading this!), you might really want to check out Infection – The Survival Podcast. ARK fans especially will be interested in this week’s episode 122; it features a lengthy discussion with Kayd Hendricks, the senior technical game play designer. Hendricks touches on many subjects, including the team, early access, wipes, launch, narrative, and more. Even without a launch date, it’s really worth a listen/watch; a couple of his remarks really struck a chord with me.
It seems that it really wasn’t too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe.
There’s no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I’m betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence — how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 or not (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I’m just saying that you can’t judge me.).
I’ve been playing a bit of Ultima Online lately, and the other night as I was working on my skills, I remembered a horrible bug that afflicted the entire game for weeks way back in the very beginning. UO back then had an interesting system whereby you could actually learn skills by watching other people doing them — if somebody swung a sword or strummed a lute or cast a spell within a certain distance from you, there was a small chance you’d get a skill-up yourself, assuming you had room left in your template, which was capped at the time at 700 skill points. It was neat!
The problem came about when a bug allowed skilling-by-watching to actively subtract points from skills you didn’t want to drop. That, combined with the fact that low-level skills raised very quickly, meant that griefers could run around banks spamming skills people were unlikely to have or want, thereby causing everybody to lose skills they’d spent months working up to the cap. My best friend and I lost dozens of points in our favorite skills before realizing what was going on and logging out for our own safety, and nope, EA didn’t restore anyone affected. How we ever kept playing after that, I’ll never understand. If something like that happened to me in an MMO today and the studio did nothing, I’d probably walk away.
What’s the most painful bug you’ve ever encountered in an MMORPG?
The Necromancer beta for Diablo III was around for a short time, then swiftly died off and went quiet as Blizzard tinkered with various aspects of the class behind the scenes. The good news is that it’s back again with the results of that tinkering on full display, although the bad news is that you can take part in the beta only if you’re invited. Reanimating the fallen is a special art and not everyone is prepared for it, you see.
Those of you who were already bored by testing the class will be happy to know that the latest beta build has redesigned and altered several Necromancer skills along with introducing Legendary items for the class. There are also set bonuses to play around with, various bug fixes, and of course the simple joy of summoning skeletons to do your dirty work. Let’s see if the beta lasts a wee bit longer this time around.
Roccat may be best-known for its gaming peripherals, including headsets, keyboards, and mice. But now the German company is making the game that could be played with its own hardware: Sick City.
The company announced this week that it is developing a post-apocalyptic tactical combat title that will pit squads of four players against each other to control resources and dominate a city landscape. A closed beta test is scheduled for the beginning of June, and players who are interested in participating can sign up to be a part of it. There’s also a brief FAQ that provides more details about what the game is and how it’s played.
Roccat Marketing Manager Tuan Mai told Engadget that the studio has solid talent behind it: “We can’t go into specifics on who at the time, but I can tell you that the team is composed of experienced developers that have worked at other game studios in Hamburg before.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Skyforge, EVE Online, Ingress, War Thunder, World of Tanks, Wakfu, League of Legends, SMITE, GTA Online, Elsword Online, Wurm Online, Darkfall: Rise of Agon, Worlds Adrift, Counter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!
There’s a hidden message in the patch notes for Shroud of the Avatar’s small patch from yesterday. What could it possibly mean? Is it something about the fact that several bug fixes are included in the patch? I mean, those are all good changes, I can’t imagine anyone would be upset about the fact that audio effects in Highport and Kingsvale are now properly linked to volume sliders. Or the cloak that now displays properly on male characters. But what’s the hidden message?
Don’t misunderstand, we’re happy to know that Resurrect Creature will properly target pets, renaming lot deeds will no longer make blank entries, and Corpse Explosion has had line-of-sight issues fixed. (One would hate for corpses to go unexploded.) But what’s this hidden message? What are you hiding, update notes? Eh, maybe if you look at the entry for long enough it will come to you. It’s nice to see even the little patches being something you can use.
The Division (or what we called “The Divs” when I was a kid roaming the suburban streets of Ohio, looking for my next hit of Capri-Sun) wonders if you have plans this weekend. Yes? No? Willing to cancel? If you have a slice of time, perhaps you’d like to play the game and see how it’s shaped up over the past couple of years.
From May 4th through the 7th, you can try out The Division for free. There are just two conditions: You have to play it on a PC and you need to go through Uplay to access the promotion.
The Division pushed out a patch last month that tackled a whole host of bugs and added the new loadout system. Check out the exact times of the promotion’s start and end after the break.