So, remember when Destiny 2
players without Curse of Osiris
were locked out of content that predated that DLC
? That was pretty great. Also, it’s still the case right now. The good news is that Bungie is planning to change some of that
“We’ve heard from the community that both of these plans aren’t working. The Prestige Raid was a novel experience that players value, even if they don’t own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it’s not right for us to remove access to it. To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created.”
The proposed changes generate issues of their since they mean downtuning content that was meant to provide a level-appropriate challenge for the new level cap in Curse of Osiris.
Did you catch last night’s Game Awards from LA? If not, you probably didn’t miss anything super-groundbreaking, although Overwatch did quite well for itself amid a crowd of mostly single-player titles. Blizzard’s team shooter won two awards, one for Best Ongoing Game and one for Best E-Sports Game (see if you can spot what’s wrong with those awards).
There were several other online games nominated for awards but losing out to other titles. Destiny 2, in particular, had six nominations in categories such as Best Art Direction, Best Ongoing Game, and Best Multiplayer. Other nominations of note included PlayerUnknown’s Battlegrounds (which had a Game of the Year nod), Warframe, Grand Theft Auto Online, Monster Hunter World, Fortnite, League of Legends, and Dota 2.
Don’t put too much stock in these results; after all, the Massively OP end-of-year awards are coming to you very soon, and we actually understand what an ongoing game really is! You can watch the full three-hour stream below to get the full experience if you so desire or just catch our favorite highlight.
Destiny 2’s Curse of Osiris has already been out a few days and… it’s not exactly lighting the world on fire. Core fanboys aren’t happy and are advising folks to just hold their wallets until Bungie gets its house in order. I’m down to just one guildie obsessively playing. And the hype? The hype for Destiny 1 was a surge that carried for months. D2 hype seems to have fizzled out.
All of that was in my mind already with MOP Patron Roger dropped the perfect topic in my inbox. “I’ve been more in pen and paper games recently than MMOs, but I have been playing something that gives me that MMO feel: Destiny 2.” he writes. “Have any of you guys played it yet? If so, how do you feel if MMOs and massive-coop-online games met closer in the middle?”
For starters, I am digging “massively co-op”! So let’s tackle Roger’s query and mine together. How do you feel about Destiny 2 six weeks post-launch? Were you one of those folks who said, “PC or bust,” and are you still PCing? What happened to the hype? Where did Bungie go wrong? And above all else, do you think Destiny 2 is that perfect midpoint between MMORPG and co-op shooter? Will it have an impact on the way the genre is developed moving forward, or will that be left to future games like Anthem?
If you’ve decided to hold off on buying the Destiny 2: Curse of Osiris DLC, good news! The game’s endgame is now locked away from you completely! Looking back, it’s unclear why we prefaced that by calling it good news.
Yes, the first DLC for the game is out now, and that means an increase to both the Power level cap and the addition of new endgame antics. However, if you don’t own the DLC, your Power level is capped lower than the required minimum… for activities that were present in the game at launch. The Heroic strike list also locks you out even though it has a Power level you can reach.
Obviously, the endgame activities for the game are meant to rely upon the most recent DLC, a common situation in more or less every MMO ever. That doesn’t make it feel less irritating when content that has been in the game since launch is suddenly inaccessible to you as a result.
Enough lollygagging, you Guardians; it’s time to suit up and get your butt to Mars… er, Mercury. Wait, Mercury? We sure that’s right? Oh. Well then, they’re going to get toasty warm before all is said and done.
Destiny 2 pushed its Curse of Osiris DLC live today, bringing the first “expansion” to the multiplayer shooter since its launch a couple of months ago. The $20 pack (which can also be accessed through a season pass) includes adventures on Mercury and a new social hang called the Lighthouse. Players will face off with the cyborg Vex, a race that is attempting to “reshape reality” as violently as possible. The only hope, other than a million gamers with itchy trigger fingers, is Brother Vance and his Followers of Osiris.
Players will explore the Infinite Forest at the heart of Mercury, battle it out in the new Tree of Probabilities strike, and battle between each other on one of Titan’s ocean rigs. See what the DLC has to offer in the launch trailer below!
So this morning I’m dishing out cheese crackers for my kid, who was up all night barfing. (If my posts have typos today, it’s because I’m running on just caffeine and gumption.) Anyway, I realize that the Cheez-It box is one whole advertisement that uncomfortably edged into my work-and-fun wheelhouse. It’s Cayde-06 (Nathan Fillion) from Destiny 2, promising me MEGA XP FREE WITH EVERY BOX. All I have to do is text my receipt for my crackers to Bungie’s agents and then I get a code for MEGA EXPIES. I can do this for Pringles, Rice Krispies Treats, Pop-Tarts, and some sort of fruit candy thing that is not actually food. Nathan Fillion wants me to do it, so I probably should, yeah?
That’s not even the only way Destiny 2 is trying to seep into our lives, as apparently Bungie is hyping its new Amazon Alexa tie-in, which I actually thought was a joke when I first read it. It is not.
may be fudging
, but it still sold a truckton of copies.
That’s according to Superdata, whose most recent revenue report shows Bungie’s new baby holding the #4 spot for PC and #3 spot for console in terms of global revenue for the month of October. “High attach rates for deluxe editions drove the average selling price up,” says the analysis firm, while digital games’ growth across the board “was underpinned by a 28% jump in premium PC thanks to Destiny 2’s successful BattleNet launch, and the continued blockbuster hit of PlayerUnknown’s Battlegrounds.”
Indeed, PUBG blew past D2 on PC to claim the #2 spot, right behind League of Legends. The real competitor for PUBG, however, is Epic’s Fortnite, which startled the PvE playerbase it had cultivated with a quality battle royale mode earlier this fall.
“While Fortnite has seen a higher out-of-the-gate active user base thanks to its F2P status, the game’s long-term success vs. its major and earlier-released rival is uncertain,” writes SuperData.”
While stopping short of an actual apology in this week’s Destiny 2 state of the game post, Bungie acknowledged that players have been greatly dissatisfied over the recent event and subsequent stealth XP changes.
“Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI,” the studio said. “Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.”
The theme of more transparency and communication from the development team ran through the remainder of the post, which also focused on some of the upcoming improvements to the online shooter. These include a new weapons tier, improved vendor rewards, armor ornaments, better rewards for group events, Crucible private matches, making shards useful, and giving players more options to obtain the rewards they desire.
One thing you can say for the MMO industry: It never ceases to surprise all of us. No matter what predictions we may make at the beginning of a year, by December we will all be proven fools who lack vision and foresight.
Although 2017 isn’t quite over yet, we here at Massively Overpowered wanted to count down the biggest news stories that crossed over into our neck of the woods so far this year. We witnessed controversies and delights, shockers and sadness. We saw launches and shutdowns, expansions and bugs.
So before we move into 2018, let’s take a look at the year that was and remember the biggest stories that dominated headlines.
So, let’s recap the Destiny 2
saga. First, there was a leveling scaling problem wherein players discovered that the game was now slowing leveling speed while claiming that it was working normally
. “Whoops,” said the development team, “let’s fix that by also doubling the experience needed for each level
.” Superb! So it is perhaps a good thing that the third scheduled Curse of Osiris livestream was canceled
, replaced with a promise of addressing these points of community outrage and other issues with the game’s endgame mechanics and so forth.
Seriously, you should have stuck with the loot caves, guys.
Given all of this information about how everything is nice and peachy over in Destiny 2 land (which is technically just Earth), don’t you want to give the game a chance to suck you in? Perhaps you still do because lots of people are still having fun with it! And you can jump in on the new free trial and see if you’ll have fun with it as well. Just, you know, mind the warning signs. They’re there to warn you.
Remember how Bungie bungled Destiny 2’s XP scaling event and had to disable the whole thing after players found that the game was throttling the experience that characters were receiving? Well, part of this “fix” apparently included doubling the amount of XP required to reach the next level.
After another player investigation into this stealth change, Bungie confirmed that the new requirement was the case and that the game hadn’t been updated to accurately reflect that on the UI. So now it takes 160K to attain a new level, up from 80K previously. Woohoo.
On the plus side, Game Director Luke Smith told fans that they should expect to hear more details about the December update this week: “It includes: economy updates (vendors and acquiring their gear, tokens, legendary shards), investment updates (new reward systems for weapons and armor), gameplay updates, and more.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScape, Hellion, Revelation Online, MU Online, Warframe, Wakfu, Integrate: Exodus, Blade and Soul, Overhit, Battlerite, League of Legends, Caravan Stories, Gun World, Elsword M, and Splatoon 2, all waiting for you after the break!
Internet speeds aren’t the only things that are in danger of being throttled, as Destiny 2 players learned this past week. Apparently Bungie was stiffing players of experience points during a recent event while lying to the community by portraying the gain as normal.
The community had felt that something was amiss during the Clarion Call event, and the dedicated work of one Reddit poster confirmed that players’ XP was being throttled over time by the system even as the game showed the opposite. And in case you think that this is the work of some conspiracy theorists, Bungie ended up admitting that this was the case with its XP scaling system and vowing to change it in the future.
“After reviewing our data, we agree that the system is not performing the way we’d like it to,” Bungie said. “Effective immediately, we are deactivating this system. As a result, players will see XP earn rates change for all activities across the board, but with all values being displayed consistently in the user interface. Over the course of the next week, we will be watching and reviewing XP game data to ensure that these changes meet our expectations, as well as yours.”