camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Camelot Unchained works on trading, the UI, and building code ahead of July’s beta

July 4th is getting closer, which means the Camelot Unchained team is in high gear polishing up the build for the beta that’s finally set to launch come Independence Day. Last week’s dev update was relatively short for the longwinded CSE; there were no player tests this weekend, but the studio discusses its asset decluttering rules, building code, a big UI update, class animations, chat UI, character creation, the trading system, and the trait system. Maybe the most interesting bit (for regular players) is actually the screenshots at the very end of the update on the Dragon Fang scenario.

“The hill we are currently climbing in the assembly of this map, is the creation and placement of these large, SPIKY, rock walls, growing outward from the Place of Power which resides in the center of the map,” explains CSE’s Tyler Rockwell. “All these rocks also need to be very performant so we can have hundreds of players fighting it out in this zone. Next week we’ll try and finish up placing the majority of these assets to show off more of the map in the update!”

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Make My MMO: Camelot Unchained marches on; Albion players murder half a million bunnies (April 7, 2018)

This week in MMO crowdfunding, Camelot Unchained continues inching along toward its planned summer beta. According to the game’s latest update, CSE is running internal tests on a new server while tweaking tooltips, the banes and noom system, capture-the-flag mode, item placement, armor, environment assets, and animations, including new idles for each class.

Meanwhile, Crowfall released its 5.5 alpha, Ashes of Creation announced alpha one will land by the end of the year, Albion Online balance-patched armor and GvG while counting a million dead bunnies, Dual Universe released its April newsletter, and Dogma Eternal Night hit the skids.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Defiance’s beta, TERA’s console launch, and Eliot’s in the brig (April 6, 2018)

Welcome back to another look at all the MMO beta happenings of the week! I’ve stashed Eliot in the brig so that I can take over Betawatch and do some extra work on Friday! Wait, I’m not really sure I’m doing griefing right. Anyway, here’s what’s up.

  • Defiance 2050 is hunting for beta testers! Make sure you’re all signed up.
  • TERA formally launched on consoles, bringing an end to its beta.
  • Soulworker likewise moved from soft launch to full launch.
  • Made of money? A big chunk of cash will get you into Pantheon’s pre-alpha next month.
  • We got our hands on Conan Exiles’ launch build (and loved it).
  • Ashes of Creation is targeting fourth quarter 2018 for its alpha one launch.
  • Camelot Unchained is testing, testing, testing.
  • Crowfall is now in 5.5 pre-alpha, having introduced a new map and lady centaurs.
  • Arcfall may still be in pre-alpha, but now it’s also free-to-play.
  • Star Citizen rolled out 3.1 and then 3.1.1, but then rolled back to just 3.1 because bugs.
  • And Occupy White Walls was the bright star of the week, offering alpha testers the chance to play around in an MMO art gallery.

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Camelot Unchained underwent serious testing in March

When the planets align and the junction of a month’s end coincides with a week’s conclusion, you know you’re in for a whole bunch of words from Camelot Unchained.

The weekly newsletter said that the title’s expanded team has allowed for more projects to be tackled. Some of these include streamlining the process of bringing up new servers, mapping out gathering skill progression, a new authentication system, updated forums, and more.

CSE also pumped out its monthly newsletter, reporting that March was full of playtests, hard work, and progress. This was in line with the studio’s desire to be as transparent as possible with the game’s supporters.

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Camelot Unchained rescues lost souls trapped underground

In one of the quieter weeks for Camelot Unchained as of late, the dev team nevertheless made progress toward this July’s beta test.

Among the projects that were worked on this past week include testing the building interface, improving NPC behaviors, structuring resource nodes, upgrading the visual quality of character meshes, adding terrain assets, and more. It also sounds as though the team successfully scrubbed out a bug that has been trapping both players and NPCs underground.

The team also shared a half-dozen art mock-ups, object models, and user interface designs, which you can check out below. Always a very pretty-looking game, Camelot Unchained is!

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Camelot Unchained works on crafting and building prototypes

Building blocks and baby steps: This is the approach that Camelot Unchained is taking in developing some of its key systems for the upcoming beta test. The idea is that players will be treated to a simpler version of systems such as crafting and building that will be developed and grown for the eventual launch.

And if the word “crafting” makes you wince, then take heart. There has been a lot of thought that has gone into making an interesting and involved experience. “We don’t want to make crafting a grindy, boring mess,” promise the developers.

City State Entertainment hasn’t neglected the eye candy that will keep players entertained during combat: “One of the most fun discussions has included lots of pantomiming to help us improve the look of our combat animations. We’ve created one new ability per class that is meant to be more powerful and a bit flashier in order to help us test our VFX systems. Each of these new abilities are getting unique animations, which has driven much discussion on improving all our animations, and particularly how we use those animations to visually define each of the classes.”

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Make My MMO: Pantropy’s Kickstarter ends Tuesday, Project Gorgon eyes Steam this week (March 10, 2018)

This week in MMO crowdfunding, it’s not looking great for Pantropy, whose Kickstarter is only just over half funded with only a few more days to go.

Meanwhile, Camelot Unchained is prepping for two scenario tests this weekend (the second is tomorrow, if you can catch it!), Dual Universe rolled out its new supporter packs, City of Titans took a look at character customization, Chronicles of Elyria posted a long lore piece, Elite Dangerous rolled out 3.0.2, OrbusVR previewed its talent system, Crowfall talked up its vendor system, and we streamed a first-hand look at Ship of Heroes. Plus, Project Gorgon hits Steam this coming week!

Finally, a troll informed me this week that Massively OP is nothing more than a pile of Kickstarter propaganda and some WoW and GW2 columns, so if you happened to read the 120 or editorials, streams, and articles we published this week that aren’t related to crowdfunding, good news, you imagined all that!

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Camelot Unchained is working for its beta on July 4 (March 2, 2018)

After a lengthy wait, the first beta for Camelot Unchained is here at last! That’s what we’ll be saying in about a hundred days, because that beta doesn’t actually start until July 4th, but there’s a lot of work being done in the ramp-up for that beta. So now we have a bit of time to kill until then. Who’s up for Scrabble?

Meanwhile, we bid farewell to H1Z1, as the game… technically launched? It’s kind of ambiguous. We’ll go with a launch. Get out of here, H1Z1. Let’s get on with other beta news.

Below us, the list of games we have in testing can also kneel in deference. You, dear readers, can just look through the list at your leisure. Do let us know if something is on there that ought to be listed differently, though, or if there’s something else awry. We appreciate it.

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Camelot Unchained has 126 days to get everything ready for Beta 1

One hundred and twenty-six days. That’s the current countdown timer reading as Camelot Unchained looks ahead to its July 4th beta launch, and it couldn’t have both the community and the studio more excited.

In the February wrap-up newsletter, City State Entertainment stirs up enthusiasm for the beta while also talking about the improvements made to the combat system, giving an overview of the state of the current build, and dishing out a couple of images of player-created castles. The team said that it has a lot of work in these remaining 126 days to get the combat balanced, stress test the servers, finish up the user interface, and more.

“Next, it will be our turn to make good on our promises and justify your faith in the game,” said the team. “We hope you hop into Beta 1 with us for an early taste of the RvR madness to come!”

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Make My MMO: Pantropy will send teamkillers to jail on ‘Troll’s Island’ (February 24, 2018)

This week in MMO crowdfunding, online shooter Pantropy broke the 33% barrier on its ongoing Kickstarter. The game has half a month to go to get to its $92,000 goal. “We’re still working on a lot of improvements and bug fixes. We have made the crafting recipes less complex and discussed a few ideas to punish players that kill or raid their own faction,” the team says in its most recent Kickstarter update. Punishment includes hard time on “Troll’s Island,” where players must perform “repetitive tasks (like hammering ores) in order to be free again” – or have guildies willing to risk life and limb trying to bust them out! (It might just be easier on the devs to just… turn off friendly fire, yeah?)

Meanwhile, Dual Universe is vowing to step up its communication game, Shroud of the Avatar rolled out R51, we finished up our tour of Project Gorgon, Ship of Heroes previewed pieces of its alpha, and Elite Dangerous is prepping to roll out the first leg of Beyond next week. And Camelot Unchained is still riding high on its beta one announcement earlier this month; this week, it’s been testing a 100x100x100 scenario – a tiny sliver of the eventual battle size. Don’t click that link if you’re hungry!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Make My MMO: Camelot Unchained’s beta will be born on the fourth of July (February 17, 2018)

This week in MMO crowdfunding, Camelot Unchained invites you to break out the sparklers because the game will finally launch its long-delayed beta one on July 4th. That’ll follow the “feature lock” date of June 12th. We got the whole scoop in our interview earlier this week!

Meanwhile, Star Citizen posted a new ship sale, had a nice friendly chat with the BBB, and talked about the thrilling topic of refueling. Plus, Crowfall got a lore update, Albion updated its Kay build, Pantheon teased its pre-alpha, Project Gorgon detailed its Steam preparation, and mecha-shooter Pantropy updated its ongoing Kickstarter.

And Maguss, the wizarding MMOARG that raised almost half a million bucks on Indiegogo, launched its open beta on iOS and Android this morning.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: The beta for mobile MMOARG Maguss is about to begin (February 16, 2018)

Remember Maguss, the Harry Potter-esque ARG everyone was buzzing around right up until Pokemon Go company Niantic said it was making Harry Potter: Wizards Unite? It’s just about to launch its open beta; you west coasters will want to wake up early on Saturday indeed to make the 8 a.m. EST starting time on Android and iOS. The game originally raised almost half a million dollars on Indiegogo, so its popularity seems assured!

What else happened in the world of MMO testing this week?

  • Camelot Unchained finally has a beta date: the fourth of July. Fortunately, nothing else important happens on that day. Our interview all about how beta will work is pretty great if we do say so ourselves.
  • Dead Maze officially launched! No more beta! Free at last!
  • Villagers & Heroes seeks iOS beta testers ahead of its launch at the end of this month.
  • Project Gorgon laid out the details of its upcoming Steam beta.
  • Stardew Valley promised multiplayer beta this spring.
  • Soulworker Online is inching ever closer to testing here; forums for NA and EU arrived this week.
  • Ashes of Creation dazzled again with more footage of “alpha zero” gameplay.
  • Staxel landed on our sandbox radar; it’s currently in early access.
  • Bless Online is anticipating that when it starts, its early access open beta will run half a year.

We’ve tucked whole list of games temporarily and very much permanently in test stasis right on down below.

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Massively Overthinking: Could bots save dying MMORPGs?

Last week, a reader named Chris, who is writing a paper on the MMO industry and revivifying sunsetted games, dropped an intriguing question into my inbox. It’s about bots – but not the sort of bots EVE Online is constantly fighting. The good kind.

“Do you think people would be interested in coming back to ‘closed’ MMO games if they were populated with AI bots instead of real players (to make them feel alive/populated)?” he asked me.

Let’s ponder that for today’s Overthinking. Certainly we’ve seen bots put to work in games like Camelot Unchained, which uses them to test massive numbers of players on the battlefield. Would you want to see them in live play? Would they help the feel of the world in ways that default NPCs simply would not? Is the AI even doable? Could AI bots take our place to make MMORPGs even better – or even to keep them viable and save them from destruction?

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