camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Camelot Unchained works on an indoor space for players to explore

After last week’s truncated update, the Camelot Unchained team is roaring back with another one of its extensive and informative newsletters. Lots of progress on numerous fronts was reported, including functional siege engines, expansion of a mine, smoothly animated archery, realistic blood splatter, and about 150 hand-crafted icons for the new user interface.

It sounds as if supporters of the game will have a treat to look forward to enjoying: “Dionne finished a rough pass last week to figure out some of the basic scale of interior spaces. This week, she has continued to build new pieces with added props. Our first goal is to get an interior in-game for backers to explore and provide feedback. ”

If you have some spare time today, feel free to sit down with the devs for an even longer report on the week’s doings after the jump.

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Make My MMO: Star Citizen’s alpha 3.0 has been delayed again (July 9, 2017)

This week in MMO crowdfunding, Star Citizen dropped more than just its work on procedural planets and moon: It also posted its 3.0 production schedule report, which shows that Cloud Imperium will once again delay the release of alpha 3.0, chiefly from a desire to polish and work on the UI. 3.0 is now scheduled to go fully live in late August following a month in the hands of the elite Evocati player testers, which lines up nicely with Gamescom.

Meanwhile, Shroud of the Avatar raised another $100,000 during a stream, City of Titans demoed its costume-building, Mystic Worlds narrated a ton of Star Citizen fanfic, OrbusVR recapped its sixth closed alpha test, and Albion Online is gearing up for launch in just over a week.

We also added the wacky OARPG Global Adventures to our watch list; its Kickstarter is live now. You might remember studio SubaGames from its revivals of both Luna Online and Dream of Mirror Online!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained zeroes in on client stability

Following an “explosive” test over the Independence Day extended weekend, Camelot Unchained’s devs spent the shortened week attempting to zero in on some of the issues that caused client instability.

“We got straight to work with a big focus on client stability,” the team said in this week’s newsletter. “We’ve always said we want to make sure the build is stable, not only for beta, but as we go. On top of this, we’ve got a team that has grown not only in volume but also in skill. Sometimes, as was the case this week, you find you’re dealing with issues from old code that you are now much more capable of improving.”

The truncated newsletter discussed work being done on shadow optimization and player inventory UI as well as dishing out an early glimpse of an underground mine. For a more in-depth look at the MMO’s progress, tune in to the weekly update video after the jump!

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Make My MMO: Elite Dangerous journeys to PS4, we interview Kickstarted MMO devs (July 1, 2017)

This week in MMO crowdfunding, Frontier launched Elite Dangerous for the PS4, complete with relevant adjustments for touchpad controls and a “fast headlook” mode for wireless controllers.

Meanwhile, we hosted a double round of podcast interviews with MMORPG developers, all running crowdfunded games: Ashes of Creation’s Steven Sharif and Shroud of the Avatar’s Richard Garriott and Starr Long.

Oh yeah, and there was that mess with Star Citizen fending off claims that it had been sold to a bank.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained: Explosions, music, and death to getting one-shotted

Camelot Unchained’s Mark Jacobs helms this week’s studio update, with a peek into the team’s progress on shadows, archery and combat animations, siege engines, CUBE structures, inventory functionality and art, ability VFX, realm portals, mines, and terrain assets. Testers, make sure you practice explosives safety during the holiday:

“Happy Birthday, America: Gabe fixed an issue preventing our impact explosions from remaining in the scene. Doing so gave us the great idea of making our bow and siege abilities a bit more patriotic for the holiday weekend.”

Meanwhile, the studio’s latest newsletter features news on a fresh programmer hire, the game’s unique music system, and a positively massive segment on game speed by CSE’s Ben Pielstick. Specifically, he discusses the pacing of combat and the desire to avoid one-shot kills, no matter how logical, in order to keep new players and endgamers literally on the same playing field.

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Make My MMO: Star Citizen sells 14K concept ships in 24 hours (June 24, 2017)

This week in MMO crowdfunding, Star Citizen followers once again proved their game’s dominance by purchasing 14,000 of its new Nox concept ships in less than 24 hours, bringing the game’s UEE Fleet up to 1.3 million ships total. The cheap version is $35, if you’re wondering.

Meanwhile, Ashes of Creation began its summer crowdfunding drive, Mark Kern’s Em-8ER funded again on Indiegogo, Dogma Eternal Night has a new test site, Chronicles of Elyria players created a handy race map, ROKH deployed a new crafting UI, The Exiled posted a state-of-the-game missive, Exile Online is running a GoFundMe, AQ3D is taking the grind out of its leveling curve, and Elite Dangerous players are staging an event to put pressure on Frontier for bug fixes. Plus, over in Crowfall, devs talked up their cell size changes and planned out their influencer program.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

(Thanks, fastcart, Francis, and Stuart G!)

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Pitching a tent in Camelot Unchained

City State’s Tyler Rockwell has returned again this week to helm another Camelot Unchained update, and my favorite part is the tents. Seriously, how many MMORPGs have tents at all? Let alone a dozen or more of them? I’m looking forward to structures that are somewhere between “bank box” and “McMansion.”

There’s plenty of serious stuff, too. Rockwell says the team’s been focused on shadows, animations, more seamless zone transitioning, item stacking, one-handed weapon combos, two-handed sword animations, resource nodes, and back-end architecture. There’s also a look at the game’s burgeoning dock assets, so when you’ve packed up your tent, you can sail away. Check out the new pics and test videos!

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The Daily Grind: Which MMORPG developer would you most like to meet in person?

Be you press or player, one of the advantages of going in person to a convention (or any other gaming event!) is surely the chance to actually meet and talk to individual developers. You can get a partial read on developers from their written words and even their speech on streams, but nothing beats actually talking one-on-one with a dev, looking him or her in the eye, asking tough questions out of PR handlers’ hearing, and chasing a conversation down unexpected paths. I’ve been wowed by devs and community leader whom I didn’t expect to be so amazing — and similarly, I’ve been let down by veteran designers I thought were much more impressive on paper than in person. Sometimes both at the same event!

Which MMORPG developer would you most like to meet in person?

(That’d be Camelot Unchained’s Ben Pielstick in the header working on polearm animations, by the way!)

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Camelot Unchained creates inventory screen mockup

As Camelot Unchained transforms from a ramshackle collection of ideas and features into a cohesive product, it’s neat to see glimpses of the game that it’s to become. Even something as seemingly mundane as an inventory screen can be exciting in this context.

In this week’s newsletter, the team shows a mockup that it is using to create the character gear and inventory screen. One interesting design element that the team is working on concerns the relationship between inventory and speed: “We finished off the first part of encumbrance penalties item on the Beta 1 Checklist. The weight of items in your inventory now affect player’s movement speed. Movement speed is also affected by exceeding one’s carrying capacity stat.”

The Camelot Unchained team continues to work on many features for the upcoming beta, including rendering improvements, seamless zone transitions, and torches (in each faction flavor). The studio even has a guy out back swinging different tools and recording them to make a database of sounds for weapons.

See how the inventory screen is being designed below!

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Make My MMO: Broke Protocol launches early access after failed Kickstarter (June 10, 2017)

This week in MMO crowdfunding, Minecraft-meets-GTAO MMO Broke Protocol’s Kickstarter ended unsuccessfully on Thursday, but the good news is that the game launched its early access program anyway. The better news is that early access is free. “The last few updates have seen the focus shift to enable more roleplaying opportunities,” writes the team. “Cylinder Studios has now pushed updates to Police, Paramedics, and in this latest update: Firefighters. Demolished vehicles now leave a burning inferno that has to be taken care of by the city’s loyal Fire Department.” Good times.

Meanwhile, Gloria Victis previewed its map expansion, Project Gorgon delayed part of the Serbule revamp, Albion Online launched its Hector update, ROKH rolled out a new build with salvaging and chat, and Elite Dangerous opened the 2.3.10 beta and prepped players for the PS4 debut later this month.

Finally, we spoke to Shroud of the Avatar’s Richard Garriott about his studio’s equity crowdfunding announcement.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained is chasing ‘a game to be proud of, not a minimum viable product’

Is beta one here yet? Nooooope. But Camelot Unchained continues barreling down the track toward it, as outlined in its latest weekly update. City State’s Tyler Rockwell explains that the devs are… watching you. “Rob even co-opted a wall-mounted TV in the office, so he can work while he watches performance changes as players interact with buildings,” he writes. You’re famous!

The team’s also been working on siege engines, player damage improvements, bots (expect a name change on those too, so no more “I like big bots” jokes), ability effects, and gear performance. On the art side, there’s been progress on polearm animations, the interface, helmets, torches, docks, and nodes.

This weekend’s alpha should be focusing on VFX, archery, crafting, and buildings. “We want to focus as much time as possible on the most important goal of the studio right now: getting into Beta 1 with a game that we can be proud of, and not a Minimum Viable Product,” Rockwell reassures players. The weekly wrap-up plus a few other new images and videos are below.

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Make My MMO: Ashes of Creation’s Kickstarter, Shroud of the Avatar’s equity crowdfund (June 3, 2017)

This week in MMO crowdfunding, Ashes of Creation’s Kickstarter came to a close with $3.2M and nearly 20,000 backers, making it the biggest MMORPG Kickstarter to date. Backers — and would-be backers who didn’t jump into the Kickstarter — should take a peek at the game’s latest update, which outlines the backer awards for everyone as crowdfunding continues this month on the official site. Intrepid does note that there won’t be any stretch goals, however, to avoid “scope creep.”

Meanwhile, Shroud of the Avatar surprised its players this week by announcing on its seasonal fundraising livestream that it’s pitched a $2M equity crowdfunding campaign to raise money ahead of the game’s formal launch, which is happening this year. (Stay tuned for more on this Monday!)

Plus, Elite Dangerous is awash in Thargoid sightings (thanks, Kinya!), OrbusVR previewed the Ranger, Crowfall patched up ahead of this weekend’s pre-alpha testing, and Grim Dawn sold its millionth copy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained’s backer-modders are tricking out its test interface

“No one said making an MMO was simple,” City State Entertainment’s Tyler Rockwell quips in this weekend’s Camelot Unchained newsletter. He writes that the team continues its work on siege firing and ammo, particle performance, seamless zone transitioning, metrics, animations, polearms, and siege engine VFX, plus a temporary crafting UI built not by the team but by a modder.

“One of our Mod Squad Backers, Mehuge, has been working on a temporary Beta 1 UI for crafting,” Rockwell says. “This will replace our current slash commands. The first pass was great, illustrating how lucky we are to have Backers working with us on the game.”

CSE is anticipating a small test this weekend as well. Check out the new art and Mark Jacob’s weekly recap video below too!

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