camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Camelot Unchained’s new patcher, Friday Night Fight Nights, and new pics

Camelot Unchained’s weekly update has arrived, and the team is still crunching away. Mark Jacobs delivers news on several ongoing projects:

  • An early alpha version of CU’s new patcher is ready, built partly by backers. It “already blows away what we had created previously,” says Jacobs.
  • Testing of Friday Night Fight Nights has begun! (It began at 11 p.m. EDT last night, in fact.)
  • There’s the usual list of user story card requests and reports from backers and devs, many partly or fully addressed.
  • The devs drew attention to the CUBE building system and the ongoing player gallery there. Move over, Landmark!
  • And CSE has put together a boardgame (in the devs’ spare time, not with company assets) that it hopes to invite backers to play in the near future.

There’s also a ton of new concept art and some screenshots, which we’ve collected right here for your perusal.

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Camelot Unchained’s team goes in depth on class design

It would be a mistake to assume that just because Camelot Unchained has a trio of classes in any given archetype, all of those classes will be mirrors of each other. While that might have been the case in titles such as Dark Age of Camelot and Warhammer Online, City State Entertainment emphasized on a livestream that each class will feel, look, and act distinct from each other.

“The idea of the characters is that we don’t want to make them equivalent,” said CSE’s Ben Pielstick. “We don’t want to mirror them.”

Curious how this will work? So are we! CSE recently recorded a class-focused livestream to talk about the classes, including how each of them will be specialized toward a specific role and playstyle. Check it out after the break!

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Make My MMO: Elite Dangerous’ Oculus launch (March 12, 2016)

Frontier confirmed this week that Elite: Dangerous is indeed destined for the Oculus Rift; in fact, everyone who owns the game will be able to download the Oculus version at no extra cost and play it beginning March 28th, the day the Rift itself launches.

Meanwhile, we got an in-depth look at Shards Online’s skill system, Project Gorgon dropped a mega patch, and we prepare for the arrival of Sacrament on our list as it’s headed to Kickstarter next week.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Camelot Unchained squishes bugs and improves performance in crunch time

The Camelot Unchained team is hard at work bringing the game into a beta state, and that means killing bugs. The good news is that the team has found and fixed lots of bugs according to the most recent development letter; the better news is that the team has managed to significantly improve performance. Lower-end computers have gone from nigh-unplayable rates to humming along nicely, while high-end computers have seen the game get that much prettier. It’s a wonderful thing to watch a game take shape.

Two weekend tests are planned, one with the almost most current version of the game in development, so players may will get a chance to see many of those performance tweaks in action. Breaking buildings will also be getting turned on, although the current version of doing so makes it trivially easy to break things rather than modeling the complexities of future development. Check out the full dispatch for more development details as well as some lovely concept art.

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Camelot Unchained plans livestreaming through its crunch week

The City State Entertainment offices currently have a clock that has only one time listed on it, and that time is “crunch.” The programmers and developers are still knee-deep in the process of getting Camelot Unchained‘s beta ready for play. But that doesn’t mean that there’s no time to entertain the fans, and to that end the developers have assembled an involved livestreaming schedule for the remainder of the week.

All of the streams will be on the Camelot Unchained Twitch channel and will include live Q&A sessions, chatting with the developers wrangling the current builds of the game, and examining the character modeling. It’s going to be an involved week of content, so if you’re interested in seeing how the studio looks when it’s in the middle of a hard crunch, you can check that out this week.

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Make My MMO: Chronicles of Elyria’s $900k goal (March 5, 2016)

Indie MMO Chronicles of Elyria announced this week that it’s plotting a May Kickstarter with a $900,000 goal. The game is probably best known for its fairly original aging and death mechanics, which are tied into its business model.

Meanwhile, Star Citizen pushed alpha 2.2 live, Camelot Unchained passed its “send more programmers” stretch goal, City of Titans produced video of its “functional first pass” build, and AdventureQuest 3D joined our watch list with news of its planned October launch.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Camelot Unchained: Picking flowers, rocking armor, crafting all the things

Camelot Unchained’s latest dev update went up last night, and it’s predictably dense. Along with the usual list of dev card updates, there’s a look at some of the flora and terrains players will see depending on the realm they’re in.

And lest you think you’ll be skipping around picking flowers all day in CU, the team also posted some renders of crafted medium armor and a teeny tiny Luchorpán sporting sweet armor of her own.

CSE boss Mark Jacobs writes that he’s hard at work on the crafting system as well:

“I finished the first pass on the formulas and calculations for the refining system today, so it’s all nicely set up for programming to begin to take my beautifully color-coded spreadsheet and begin to implement it next week (okay, maybe not that beautiful, but quite functional!). As we’ve said before, it is of course not the final system. However, it means that our players will be able to play around with the refining system in Beta 1. And the beauty of this is, at this stage, you won’t have to spend tons of time gathering the raw materials to feed them into the system. You will be able to experiment to your heart’s content…well, at least for a little while in Beta 1, before the full system goes in later on.”

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Betawatch: Camelot Unchained hits the beta crunch (March 4, 2016)

The Camelot Unchained team is in the midst of a hard crunch period to get the game ready for full beta testing. The good news is that the team is getting some reinforcements as another stretch goal has been achieved, meaning that the developers will be at least marginally less likely to lose their collective minds. The team also took some time to discuss balance in a game focused around PvP.

Meanwhile, we bid farewell to Black Desert, as the game finally leaves our testing list in concert with its full post-headstart launch. But there are other games in testing and moving through the test phases, which this feature will begin discussing in no specific order as always:

  • Asta has entered its open testing period, which means that we can finally see if the game will have more success here than it did in its native country. Let’s hope so, in fact, because the alternative ending to this story is really depressing.
  • Figureheads has begun its open beta in Japan, although the beta is not IP-locked for those who can speak Japanese or are willing to muddle through Japanese characters in the hopes of getting customizable robot shooting to happen. If your last effort to do that resulted in you purchasing fourteen pounds of raw squid, you might want to just wait and hope for a local release.
  • Trinium Wars has entered its early access period on Steam, so you can jump in and play that. Assuming you buy in first, because of course you do.
  • Smite is in testing on the PlayStation 4, which should provide your dose of deity violence if you’re waiting for a new installment of God of War to hit the console.
  • Paragon is not yet in any sort of early access, just in testing. It is going to be available to buy in via founder’s packs on March 18th, just the same.

Oh, yes, there’s a full list of stuff down below, as always. Some of it’s stuff that we’ve listed here, some of it’s new stuff. Did some of that stuff shift testing states without us noticing? It’s possible! Let us know if that’s happened in the comments.

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Camelot Unchained discusses balance in the midst of the beta crunch

The developers behind Camelot Unchained are currently in the midst of a hard crunch to get the game’s beta ready for players to, well, play. But as the game’s most recent newsletter reminds fans, it’s meant to be a doable crunch, not a death march for the programmers. So there’s still time to send out major updates to backers and fans, such as the aforementioned newsletter, which expounds at some length upon the subject of balance.

Most MMORPGs are balanced according to PvE play, as the newsletter explains, which leads to a sense of balance being struck within each given role (i.e., one healer has to be balanced against another healer, not against a ranged DPS). Camelot Unchained is focused instead upon PvP balance and a rock-paper-scissors setup, where one sort of class works as an active counter to another sort. This can also create issues in the early beta tests, however, as not all of the counters or even the classes to fill those countering roles will be available early on. It’s a fascinating look at how the game is positioning itself to provide a different competitive framework from the one offered by other games.

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Camelot Unchained passes ‘send more programmers’ stretch goal

Camelot Unchained just announced that it’s passed its “$3,900,000 – Send more programmers” stretch goal, which enables City State Entertainment to hire “two additional mid-level, gameplay-focused programmers for the team” and further expand the core programming team beyond the game’s original plan. That ought to come in handy since the devs are currently in a hard crunch in prep for beta 1.

The game’s next goal — at the $4,025,000 mark — should make the roleplayers happy; it’ll pay for a huge number of non-combat animations for the game, including “dancing, racial idles, [and] class-based taunts.”

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Make My MMO: Grim Dawn and Descent Underground (February 27, 2016)

Grim Dawn is the toast of our Make My MMO crowdfunding column this weekend as the crowdfunded multiplayer action RPG has made it through the early access phase to official launch.

Meanwhile, The Repopulation began taking tester signups for Fragmented, Camelot Unchained announced a hard crunch ahead of beta 1, and Descent: Underground posted a major VR update and trailer.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Camelot Unchained adds persistent items and destructible buildings

As the Camelot Unchained team goes through its first — and hopefully only — crunch period in preparation for the title’s beta test, Mark Jacobs delivered an update about the efforts of the team as City State Entertainment nears this important milestone.

One of the projects that has been successfully completed was making items in the game persistent, allowing them to exist even when dropped in the world. The team’s also been working on more body animations, a crazy-looking dragon, and more armor sets.

Perhaps the most exciting development is the addition of destructible buildings on the test server, although it appears to be greatly exaggerated from the devs’ final vision for the feature. “Building destruction is massively OP, silly, and so much fun!” Jacobs wrote (and how can we of all sites disagree?). “What we are testing now is not how it will work in the live game.”

Finally, you can check out the art team creating a lion’s head in a time-lapse video after the jump!

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Betawatch: Tree of Savior is going international soon (February 26, 2016)

Good news, Tree of Savior fans – the game is slated to hit the international stage soon. How soon? That’s still up in the air. But it does mean that the game is going to be coming over here after what seems like endless waffling and a long period of back-and-forth. Good news if you are super interested in the trees which saved people from… rivers, or something. (I am not actually clear on the game’s premise.)

It’s been a quieter week than the past few for betas, but still, there have been developments:

If none of that tickles your fancy, that’s all right, as we still have our full list of beta titles just below. Let us know if something has carefully snuck beneath our radar in the comments!

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