Camelot Unchained has partnered with Merchline to produce an assortment of t-shirts, hoodies, posters, and the like, all of them related to the crowdfunded RvR fantasy sandbox MMO.
The store FAQ page has all of the pertinent details, including where exactly your money is going. “Every dollar in profits from the sale of swag will go directly to the development of this game, and nothing else. That’s why we are doing it this way,” it explains. “Returns, staff, pick and pack, are not our problem or expense. We wanted the cleanest possible method to both sell swag and help meet the current and upcoming stretch goals for the game.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!
This week we discover KingsIsle’s newest game, spot hidden Easter eggs in Overwatch, open EVE Online’s doors to Mac users, pimp out our ARK dinos, and more!
Every time Camelot Unchained does another class reveal, I think I’ve found my new favorite class. First it was the Black Riders who use their severed heads and spinal cords as weapons. Then it was the Specters and their mask-wearing mastery of fear. Today it’s the Flame Warden, which is more in line with the fireball-throwing mage that I usually play.
There are two other archetypes in today’s reveal, and they are the Wave Weaver and the Druid. The former “love water, fountains, and basically anything wet,” whereas the latter aren’t your typical fantasy Druid healer and instead are fighters and philosophers.
Camelot Unchained has revealed its Scout archetypes, and they are the Arisen, the Wisp, and the Specter. Arisen are “the most powerful of the scouts,” due to the sacrifice they make by taking their own life each day and rising again to serve their realm. Arisen may also change their size at will.
Wisps are the “fastest and hardest to kill” of all the scouts, but they’re also the easiest to see because of their glowing bodies. Last but not least, the Specters are masters of fear, and most wear a special mask. You can read further details on all three archetypes on the Camelot Unchained website.
[Update]: CityState has also released a Friday evening update that rounds up recent development happenings.
; thanks Spykedruid!
The latest Camelot Unchained newsletter reveals that taking territory in the game will change more than just what’s on the map: The terrain will physically change based on which realm is controlling a given point.
This is just one of several elements in play as City State Entertainment works toward a beta build for the game. The team says that players will be able to save keybinds and import them to new characters, which should be a boon to altaholics.
CityState published its usual Friday update last night, and while it’s headed up by the aforementioned Shapeshifter class reveal, there are some other interesting Camelot Unchained nuggets in there as well.
Mark Jacobs talks about everything from pre- and post-launch backer rewards to user story progress to an upcoming swag store that will feature things like t-shirts, posters, etc. There are some art updates too, as well as bits about engineering tool tweaks and this weekend’s round of testing.
I think I found my preferred class in Camelot Unchained. It’s called the Black Rider, and “while their attacks may not be as physically powerful as those of their opposing realms’ counterparts, their ability to spread fear and use their severed heads and spinal cords as weapons makes them quite the challenging foe,” CityState says in its latest class reveal.
Use their severed heads and spinal cords as weapons. Yep!
This afternoon’s reveal also features the Child of Loki and the Enchanted Knight. What do all three of these classes have in common? They’re Shapeshifters, and you can read all about them via the link below.
Next up on Camelot Unchained’s class reveal docket is the upcoming MMO’s heavy fighters, a brutal group of muscled pain that will be sure to ruin an enemy’s day.
As with the other reveals to date, each of the three factions have their own take on the archetype. Vikings boast Mjölnir, a hammer-and-lightning-wielding class that absolutely, positively has nothing to do with Marvel’s Thor. On the Tuatha Dé Danann side is the Fianna, who trades armor density for faster movement and a war-cry.
Finally, there is the Arthurian Black Knight, who takes a cue from Monty Python, of all places: “Each wound sustained to a body part beyond the first has its power substantially increased.”
Camelot Unchained posted a new update on its website last night. It describes another productive week on the crowdfunded RvR sandbox, and it confirms that stealth is now an official thing thanks to the completion of the latest stretch goal.
The next stretch goal is called Send More Programmers, and it’s exactly what it sounds like. If the $250,000 goal is met, a new batch of coders will be hired to speed development on the game, though Mark Jacobs is clear about the fact that the extra hands aren’t needed to make CU’s current completion date.
There’s a lot more to the post, including bits about frost giants and new, unaltered screenshots from the current build. Be sure to click the link below to have a look.
Before I start this column, I want to say two important things. First, my experiences do not extend outward to the limits of the MMO genre; it’s quite possible that the good versions of these systems are already out there and I just haven’t seen them. Second, all of these are ideas that I want to be present. The core ideas behind all of these systems are really top-shelf and I like the concepts there. I come here not to damn these systems, but to exult them.
For as much as I might like the ideas behind all of these systems, I have yet to see them actually work out super well in pretty much any situation. Some of them I’ve watched getting ported into several games, some of them only show up rarely, but every single one sounds great on paper… and I haven’t seen it work out all that well once we get down to brass tacks.
Interested in being a deadly threat at a distance? Then you should pay attention to Camelot Unchained’s archer archetype, which comes in three class varieties: Winter’s Shadow, Blackguard, and Forest Stalker.
“At a minimum, we are using differences in the type of ammunition, power of bows, camouflage abilities, and other factors to differentiate them, but we are also using some major differences in playstyles,” the team posted Friday. Each of the archers has his or her own twist on the class: Winter’s Shadow can use shields and other weapons, Forest Stalker dips her arrows into poison, and Blackguards have the most powerful bows.
The good news is that Camelot Unchained will indeed be hitting the shores of the land of betas. The bad news? It’s not going to be until next year, presumably before the end of the winter. Hopefully you weren’t planning to do that, like, this weekend.
Other beta news that arrived at our doorstep coated in slime and precious stones:
Oh, and there is a long list of titles just past the break, some of which you might not be aware of. Did something swap testing states without our noticing? Let us know in the comments!
Back in April, we ran an Overthinking about a perceived lack of high-quality PvE-oriented MMO titles on the horizon, and that’s a conversation that keeps coming up whenever we talk about upcoming MMOs, particularly Camelot Unchained, as we did on the podcast last week. And that leads me to this week’s question:
Would you play an MMO without standard PvE combat? Are you planning on playing Crowfall, Camelot Unchained, or other MMOs that focus on PvP (and non-combat activities like crafting) to the exclusion of PvE combat, or do you need to be killing mobs for it to feel like a “real” MMORPG?