As usual it’s an eventful Friday afternoon for fans of RvR fantasy sandbox Camelot Unchained. There’s a new newsletter, and CityState is also testing a new method for communicating about the project going forward. The format looks sorta like a virtual baseball card, with at-a-glance info on the front side and more details on the back.
Finally, the game now has its own wiki, an updated fan site kit, and some new concept art focusing on the female Luchorpan, “who will be making an appearance in a game build in the coming months.”
[Source: Afternoon update
; thanks Matthew!]
This week in MMO crowdfunding news, a couple of high profile projects met stretch goals. Crowfall will be hiring a dedicated graphics programmer, while Camelot Unchained plans to add pet classes of a spiritual nature. Spirit pets are part of something called an Extender Pack, though, as they won’t be worked on until after the game’s initial release.
You can read the rest of our crowdfunding roundup just past the break!
Rather than languishing in beta for all eternity, Heroes of the Storm is launching on June 2nd! Sure, there will be no further wipes and the game goes into open testing on May 19th, but that’s not the same as launching. Why? I’m glad you asked!
Here are other testing news stories.
- As long as we’re focusing on MOBAs for the moment, Spacetime Studios has kicked off the highly selective Call of Champions alpha testing. If you don’t already know about it, you will never be allowed to look directly at testing screens.
- Camelot Unchained added a new stretch goal to unlock spirit pets, while also answering questions about how spirit pets work.
- Do you want an outpost in Pathfinder Online? You can totally have one now. You can have a holding, too. No fiefs, freeholds, or shantytowns, though.
- Landmark showed off its achievement-focused progression system. It also showed off its overhauled landmasses.
- Since everyone loves standing around and shouting about selling wares, there will be no player-run shops in Life is Feudal.
- The PS4 beta for The Elder Scrolls Online has started, and we’ve been promised that there will be no more in-game ads telling you about totally cool mounts. So that’s a relief.
- Last but not least, Skyforge showed off the wrath of the divine to coincide with the game’s latest closed beta test.
Oh, hey, we never did explain how an open test with no wipes and a cash shop is different from launch, did we? Check out our full testing list just past the break!
Camelot Unchained’s Mark Jacobs has posted a Thursday afternoon update that’s basically required reading if you’re a fan of the fantasy RvR title. He talks about a whole bunch of stuff including last week’s successful 24-hour alpha test and the recent announcement of the spirit pet stretch goal.
Jacobs mentions some curious new gameplay wherein the player sets up a series of portals that a pet must move through in order to attack its target. He also touches on more traditional pet roles like turrets, crafting assistants, etc. There’s even a blurb about pets who do everything from serving as scouts and messengers to spreaders of disease and darkness!
[Source: Thursday update
Here is some good news for you Camelot Unchained fans who also like pet classes. CityState has found a way to work around the various technical issues that were preventing a proper pet handler from filling out the RvR title’s roster.
Spirit pets are better than their fleshy counterparts because they can float above the ground, move through objects, and otherwise sidestep a whole bunch of pathing problems with relative ease. “Treating some of them as spells also means that we can leverage our tech to add them to the game at a very low cost,” says the latest website update.
It’s worth noting that CityState is calling this stretch goal an Extender Pack, which means that it won’t be developed until after launch so as to avoid negatively affecting the release date. The post says that further discussion on the spirit pet mechanics will come later.
[Source: Spirit in the sky
; thanks Dutchman!]
This week in MMO crowdfunding news, we said goodbye to Descent Underground‘s fundraising campaign. It was a fond farewell, though, since the sci-fi space shooter reboot topped its $600,000 Kickstarter goal with just over three hours to spare.
Also this week, Star Citizen updated us on the progress made in March, showed off a new dev studio, released alpha version 1.1.1, and addressed community concerns about the length and accessibility of its Squadron 42 single-player campaign. The rest of our crowdfunding roundup is just past the cut.
Would you like to talk about Black Desert? Stuff’s happening with the game. You can learn how to hunt whales, white or otherwise, and you can learn about the game’s next class. Or you can read a fandom rant about the issues that have cropped up with the game during its testing phases, although as always you might want to take that rant with a grain of salt or two. It’s a good habit to get into.
Elsewhere in the MMO space, meanwhile:
You want more? Ah, all right, jump on past the break and check out our full list as always.
This afternoon’s Camelot Unchained update is a lengthy one, as head honcho Mark Jacobs has a lot to say about topics ranging from stretch goals to new builder tiers to alpha testing progress reports.
CityState is approaching the current stretch goal, which means that the firm is also preparing the next one. “It’s not a hiring stretch goal (yay!), and it’s one that I think will surprise and excite some people,” Jacobs hints. “It’s a clever one that keeps both the spirit of the Foundational Principles and to the statements I have made in the past about what we would like to do.”
On the alpha front, CU has had “a less-than-expected number of bugs,” and other than a troublesome player positioning bug that may affect this weekend’s test, things are going well. There’s a lot more to the update, so be sure and read the full post at the Camelot Unchained website.
[Source: Friday update
This week’s Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds.
When EverQuest came along, I was introduced to the concept of guilds, which was a bit different from league play in Tribes. Voice chat in EQ wasn’t really a thing unlike the need for Roger Wilco in Tribes. And guilds added so much to playing. Since grouping was so critical in EQ, being in a guild was a must for effective play for anyone but Necros and Druids, who were the only effective solo players at the time.
Requirements for getting in some guilds were extremely stringent, yet the real-world rewards were unlike much we see today. It wasn’t uncommon at all for people to be in the same physical area to get together or folks travelling to stop in and have dinner with fellow guildies. I did this on many occassions, even planning a small weekend stop-over at a guild leader’s house about a half a day’s drive away.
All this and I played EQ for only about two years. We eventually started our own guild, and it would ebb and flow as new MMOs came out, but the game that really, effectively, killed off the concept of guilding — for me, anyway — was the ironically named Guild Wars 2.
This week in MMO crowdfunding news, we said goodbye (apparently) to Greed Monger. We also said hello to Pathfinder’s early access head start and, of course, we heard from Crowfall, Star Citizen, and the rest of the usual suspects.
While Greed Monger isn’t officially dead in terms of an announcement from its developers, things don’t look good now that it’s lacking a lead programmer. Read the rest of this week’s MMO crowdfunding news after the cut.
Camelot Unchained just released its latest newsletter, and you’ll want to set aside some time and maybe a couple of beverages to read it. It’s looong, and it covers everything from lore to the requisite state of the build update to various tidbits from the art department, the design team, and the tech guys.
Oh, and there are some pretty slick screenshots of player creations from the internal alpha test, too!
; thanks Matthew!]
The first look at a new game is always exciting. You get to see a game as something other than concept art and development promises; what could be better? So Camelot Unchained fans should be happy that some of the first live footage of the game has been streamed by CohhCarnage, a fan given authorization by CSE to show off the game and reveal the game’s alpha presentation.
You’ll have to ignore the “do not stream or distribute footage” bit in the lower right-hand corner during parts of the video, of course, as this streamer was given explicit approval to stream and demo the new video. Check out the video just past the break, and let us know what you think of the current state of the game in the comments. The alpha video starts around 3 minutes in.
With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre’s horizon, I have a glimmer of hope that the future of MMO PvP might not be a dreadful dichotomy of sterile MOBAs and psychopathic gankboxes after all. PvP might just have a chance at restoration to a place of honor in MMORPGs rather than be jammed into themeparks as an afterthought or unleashed into empty open worlds as the lazy dev’s idea of “hardcore content.” MMO PvP has been great before — wouldn’t it be fun if it were great again?
This is how I’d like to see it go down: Here are six things I expect from serious MMO PvP.