camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Perfect Ten: MMO systems that could be great (but I haven’t seen it yet)

Before I start this column, I want to say two important things. First, my experiences do not extend outward to the limits of the MMO genre; it’s quite possible that the good versions of these systems are already out there and I just haven’t seen them. Second, all of these are ideas that I want to be present. The core ideas behind all of these systems are really top-shelf and I like the concepts there. I come here not to damn these systems, but to exult them.

For as much as I might like the ideas behind all of these systems, I have yet to see them actually work out super well in pretty much any situation. Some of them I’ve watched getting ported into several games, some of them only show up rarely, but every single one sounds great on paper… and I haven’t seen it work out all that well once we get down to brass tacks.

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You’ll never see Camelot Unchained’s Archer before she shoots you

Interested in being a deadly threat at a distance? Then you should pay attention to Camelot Unchained’s archer archetype, which comes in three class varieties: Winter’s Shadow, Blackguard, and Forest Stalker.

“At a minimum, we are using differences in the type of ammunition, power of bows, camouflage abilities, and other factors to differentiate them, but we are also using some major differences in playstyles,” the team posted Friday. Each of the archers has his or her own twist on the class: Winter’s Shadow can use shields and other weapons, Forest Stalker dips her arrows into poison, and Blackguards have the most powerful bows.

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Betawatch: Camelot Unchained begins beta next year (October 9, 2015)

The good news is that Camelot Unchained will indeed be hitting the shores of the land of betas. The bad news? It’s not going to be until next year, presumably before the end of the winter. Hopefully you weren’t planning to do that, like, this weekend.

Other beta news that arrived at our doorstep coated in slime and precious stones:

Oh, and there is a long list of titles just past the break, some of which you might not be aware of. Did something swap testing states without our noticing? Let us know in the comments!

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Massively Overthinking: PvP MMOs without the PvE

Back in April, we ran an Overthinking about a perceived lack of high-quality PvE-oriented MMO titles on the horizon, and that’s a conversation that keeps coming up whenever we talk about upcoming MMOs, particularly Camelot Unchained, as we did on the podcast last week. And that leads me to this week’s question:

Would you play an MMO without standard PvE combat? Are you planning on playing Crowfall, Camelot Unchained, or other MMOs that focus on PvP (and non-combat activities like crafting) to the exclusion of PvE combat, or do you need to be killing mobs for it to feel like a “real” MMORPG?

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Massively OP Podcast Episode 32: WildStumble

WildStar’s free-to-play launch began this past week, and Justin and Bree are in the thick of this wild and woolly mess. On today’s show, they talk about what could’ve been done differently, the upcoming demise of an MMO that nobody played, and a controversial SWTOR feature that’s coming with the expansion.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Camelot Unchained announces early 2016 beta test

Camelot Unchained looks to be moving into beta testing in early 2016.

In a livestream yesterday, City State Entertainment revealed that the beta should kick off before the end of this winter. The studio also said that all plans are subject to change in the interest of making the best game possible: “We will not rush nor cheapen beta by cutting out features, or having a lackluster beta simply for the sake of getting into beta.”

The team also revealed the first class trio based on player voting, which was a healer/mage hybrid called The Devout. The Devout will be divided into three flavors, one for each faction: Abbot (Arthurians), HelBound (Vikings), and Blessed Crow (Tuatha Dé Danann).

You can watch the beta reveal livestream after the break.

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Camelot Unchained’s newsletter looks at the state of the build and more

Camelot Unchained’s 14th newsletter has been sighted in the wild. It says that there will be a beta-focused livestream on Friday, October 2nd, followed by a backer Q&A session. It also sums up all of September’s news and introduces new programmers Marc Hernandez and George Davison.

Additional topics include a look at iterative design, a look at the art department’s progress on human models and armor, and a state of the build update from Brian “Psychochild” Green.

Source: #14

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Massively OP Podcast Episode 31: MMO expansions come roaring back

What is this madness? Just when the MMO industry appears to have turned its back on expansions in favor of a “faster release cadence,” studios are bringing them back with a vengeance. Today on the podcast, Bree and Justin talk expansions, patches that are pretty much expansions, and even more expansions!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Camelot Unchained boss talks classes, new hires, and more

Camelot Unchained’s end-of-the-week update was published earlier this weekend. Head honcho Mark Jacobs revisited the big class presentation reveal, and explained that the RvR sandbox’s class system will be “a bit less symmetrical than it was before.” In a nutshell, the game’s classes will not all have the same number of lines or abilities.

Jacobs also explained how CityState’s new engineering hires are already getting their hands on the game’s code and generally making a positive impact. You can read more about that as well as the classes, user stories, and more, via the Friday update link below.

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CSE is creating 30 classes for Camelot Unchained

Camelot Unchained’s current plans are to create a whopping 30 classes for the game, which means a heck of a lot of reveals over the coming months. City State Entertainment decided to include its community in the reveal process by announcing that it will send out surveys to allow its backers to vote on the order of the reveals (grouped in threes).

The studio posted a page with tantalizing outlines for the 30 proposed classes. If you look closely enough, you might be able to get a few hints about what’s in store.

A few of the developers, including Mark Jacobs, got together to record an hour-long class system update. Jacobs explained why the team has greatly expanded its class list, which had to do with reevaluating the path system. “We want to create really cool classes,” he said. You can watch the video after the break.

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Camelot Unchained adds new team members and injury system

It’s been a big week for the folks over at Camelot Unchained, as Mark Jacobs announced that the game has added two new members to the team. Thanks to a recent stretch goal, Senior Network and Server Engineer Marc Hernandez and Senior Graphics Engineer George Davison are now part of City State Entertainment.

“I cannot stress enough how important the additions of Marc and George are to the team,” Jacobs wrote. “We have gone from having eight programmers to 10 programmers in a single week. And not just programmers, but senior (10+ years) programmers.”

Camelot Unchained ran an “IT-only” test this past weekend with the first pass of the game’s injury and wound system as well as improved rendering performance. Jacobs also said that CSE will be starting a series of class presentations this Wednesday.

Source: Evening update. Thanks to Spykedruid for the tip!

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Camelot Unchained’s dev team is shifting focus from tech to game

This afternoon’s Camelot Unchained update features a recap of the week’s news, including the DragonCon panel video and the 113-hour procedurally generated terrain achievement. There’s also a laundry list of tasks accomplished by the dev team relating to everything from improvements to C.U.B.E.’s interface to melee weapon combinations to Italian and German translations of the CU website.

There’s also a good bit of concept art in today’s post, along with an acknowledgment from Mark Jacobs that the dev team is shifting its focus to “more game than tech.” You can read all about that and more by clicking the link below.

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Now you can watch Camelot Unchained’s DragonCon panel

Did you miss Mark Jacobs and the Camelot Unchained crew at last weekend’s DragonCon in Atlanta? If so, you can watch the entire one-hour panel on YouTube courtesy of some volunteer camera work. Included in the panel footage are a few vids that the dev team prepared exclusively for the DragonCon presentation, so it’s probably worth a watch for that alone if you’re a fan of City State’s forthcoming RvR fantasy title.

Click past the cut to have a look!

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