camelot unchained

Official Site: Camelot Unchained
Studio: City State Entertainment
Launch Date: N/A
Genre: Fantasy RvR Sandbox
Business Model: Subscription
Platform: PC

Betawatch: A city of City of Heroes successors (January 27, 2017)

The loss of City of Heroes brought motivated fans together to rebuild it, or at least to create a spiritual successor to the game. Three of those games showed off some nifty stuff this week. City of Titans gave us a look at some gorgeous hair, Heroes & Villains explained how it’s handling seamless zoning, and Ship of Heroes brought out a full-on character creation video. Now if only they could team up to provide us characters with great hair and a seamless city. (We’ll add in some combat later.)

Oh, is that not enough for you? Fine! Have some other beta news, then.

Meanwhile, there’s an even lengthier list of games currently in testing just below. Did something skip to a new test phase without us noticing? Is there a game on there that has opened its cash shop and is letting everyone play without future data wipes? Should pigeons be allowed to eat chili? Let us know about any of the above or something else altogether down in the comments.

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See how Camelot Unchained’s visuals have evolved

There was a neat little post on Reddit yesterday in which a Camelot Unchained fan, DasLPSchaf, created a graphic showing some of the visual improvements to the title over the from 2015 until now. The graphic extends into 2019 with a shot from The Witcher as tongue-in-cheek, but there’s no denying that CU is dishing out a lot more eye candy these days when we get a glimpse of the game in screenshots and videos.

You can see the graphic after the break.

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A peek at Camelot Unchained’s trees, forests, and C.U.B.E.

“Today’s update might be a little lighter on the tech side,” Mark Jacobs tells Camelot Unchained backers in his latest update, “but we have lots of art to show you as well.” Indeed, check out those trees. “Big trees. Like really big trees,” in a dense forest with climbable foliage. There are also some WIP model shots from the studio’s unfinished Place of Power (seen in the image above) and more work on the C.U.B.E. system that should have builder types excited.

“Over the last two years, we have talked about how C.U.B.E. and the building portion of Camelot Unchained was not going to simply be a Minecraft clone. One of the many ways we are fulfilling that promise is by allowing players to create and use round objects. This work-in-progress image shows our building morph technology being put through some tests. It is a cylinder morph around the Z (vertical) axis. Then another cylinder morph around the X axis was added, which combines all the changes of the original morph with itself. The result is that you get curvature around two axes. It’s definitely a WIP, but you can see how close we are getting to the point of bringing this to life inside the engine.”

This weekend, testers will be on a “major new version of [the] patcher. Check out the new images and the video update below!

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Black Desert introduces the family fame system with today’s patch

Live in today’s Black Desert patch is what Kakao is calling the “family fame” system, which looks like a way to encourage alting and broadened accounts.

“All characters stats within your family name will be scored in the newly introduced fame system,” say the patch notes. “The more characters you grow and develop the more benefits you may receive. Fame is separated into combat fame, life fame, and special fame. This information can be found in the ‘My Information’ window (P).Combat fame and life fame are calculated from all of your character’s combat and life levels.”

Every night, you’ll be mailed your rewards based on your family’s daily activities. If it sounds familiar, it might be because it has a little bit in common with what Camelot Unchained is planning.

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Make My MMO: The Repopulation’s new owner, Shards Online’s alpha (January 14, 2017)

This week in MMO crowdfunding news, Above & Beyond announced that Hero Engine company Idea Fabrik has acquired all rights to its indie sci-fi sandbox MMORPG The Repopulation and will be relaunching the game — in the Hero Engine — with a new content patch sometime in Q1 2017. The game had originally raised $230,000 in Kickstarter funds in 2012 and 2014 and made it to early access in 2014, only to become entangled in a financial drama with Idea Fabrik over a year ago, which kept the game offline for a year while A&B built Fragmented with the goal of porting Repop to Unreal. The port will no longer be happening, but A&B is still working on Fragmented’s console version. Definitely check out our whole article on what’s up — we’ve got an exclusive interview with A&B there as well.

Meanwhile,

Read on for more on what’s up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!

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Camelot Unchained glues together beta build elements

“Despite the East Coast winter plague, we’ve continued to make steady progress gluing together several of our core elements for Beta 1,” Camelot Unchained’s team reports in this week’s update newsletter.

Yes, it’s time for another “top tenish” list of what the devs are working on as they piece together this MMO for the long-awaited beta. One of the more fascinating notes is how Camelot Unchained’s animations will function: “Andrew is working on getting independent animations playing on different body parts at the same time, allowing the system to figure out which animations to play based on what’s happening. This means we can have player swing a sword with one hand while using a shield to deflect in the other, without needing to significantly increase our animation scope.”

If you want the super-long version of this week’s progress, give the hour-long Twitch devstream a watch after the break.

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Make My MMO: Refunds for Hero’s Song (January 7, 2017)

This week in MMO crowdfunding news, refunds continue for Hero’s Song, which was canceled the day after Christmas with the promise to reimburse all those who backed the game through Indiegogo or on Steam early access. A new Indiegogo announcement from John Smedley yesterday says that Pixelmage has finished processing all pending requests — manually — and will soon begin mailing checks. “On the PayPal front we’re awaiting having our PayPal account authorized to do this,” he writes, suggesting that will be resolved early next week.

Meanwhile, take note, future MMO devs: If our readers are any indication, Kickstarter is probably not going to be your ticket to cash in 2017.

Read on for more on what’s up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!

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Camelot Unchained starts the year with a pair of weekend tests

Camelot Unchained is back to business as usual following the holiday break. Mark Jacobs reports that two tests are being performed this weekend with some of the game’s backers, with more tests planned for the future that should include a wider pool of players.

Jacobs ran down a list of all of the projects that the team is currently tackling, including work on structure destruction, item tech, art, crafting, and animation. There’s also some effort being put into guild features: “JB has been working on the underlying framework to hit our guild MVP feature set. The next step is to build a first-pass UI to expose those features to players. We’re excited about the progress on this, and hope to test it in the next few weeks!”

He wrapped up the relatively short (for Camelot Unchained, at least) newsletter with a peek at one of the game’s Places of Power, some animation poses, and the “crazy eyes” Luchorpans.

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Massively Overthinking: Hopes and wishes for MMORPGs in the new year

One of the frustrating bits about our end-of-the-year content rollouts is that sometimes predictions and story roundups can come across as negative. It’s way too easy to assume that if someone is predicting game X will flop, she wants it to happen and is gleefully steepling her fingers and cackling madly over its future demise. Which is just not so! I never steeple my fingers.

But all the same, for tonight’s Massively Overthinking, we’d like to take a moment to set aside our fears and expectations and just talk about our hopes and wishes for 2017 in an MMORPG context. That was what we think will happen. This is a summary of our most optimistic daydreams.

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The best Massively OP MMO polls of 2016

Every week for the last few years, we’ve expanded on our “Daily Grind” theme with a Leaderboard poll. I’ve had a blast taking over Leaderboard; Daily Grinds always get lovely qualitative answers, but numbers! tallies! bar graphs! Polls are a quantitative sort of magic that we don’t often get from our other articles — at least when they aren’t being brigaded.

Let’s take a look back at our best MMO polls of 2016!

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Massively OP’s Best of 2016 Awards: Most Anticipated MMORPG for 2017 and Beyond

Massively Overpowered’s end-of-the-year 2016 awards continue today with our award for Most Anticipated MMORPG for 2017 and Beyond, which was awarded to Star Citizen last year in an incredibly close vote. This year’s was close too, but dang, a lot of the games are the same because they still aren’t out.

Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!

The Massively OP staff pick for Most Anticipated MMORPG for 2017 and Beyond is…

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MMO Year in Review: The Landmark and WildStar Steam parade (June 2016)

This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2017.

Both Landmark and WildStar launched on Steam in June of this year, Landmark emerging out of early access for the very first time and WildStar hoping for a second wind on a new platform. Neither one quite got what they wanted.

Meanwhile, the world had a(nother) laugh at the MMO players’ expense thanks to the Warcraft movie, Jack Emmert took up residence at Daybreak’s Austin studio, and CSE opened up a satellite studio in Seattle to speed up work on Camelot Unchained.

Read on for the whole list!

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Massively OP’s Best of 2016 Awards: MMORPG Studio of the Year

Massively Overpowered’s end-of-the-year 2016 awards continue today with our award for Best MMORPG Studio of 2016, which was awarded to Square-Enix last year.

We asked our writers to consider major MMORPG studios in 2016, not just their pet favorites, and judge the studios on what they did within the MMORPG genre this year specifically. All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!

The Massively OP staff pick for Best MMORPG Studio of 2016 is…

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