announced today that World of Tanks
players raised a huge sum of money for children in need last year. Last summer
, the video game giant teamed up with War Child
, a UK-based charity that focuses on children affected by local and global political conflict, to raise money for that cause.
"Late last year, Wargaming partnered with War Child for their Armistice Campaign. Players of World of Tanks were able to buy special emblems and packages to help raise money for children affected by conflict all over the world, with 100% of Wargaming’s share going directly to charity. Thanks to the community’s help and generosity, a donation of $84,800 went to War Child UK. Wargaming would like to thank all the players who donated to this great cause as every single penny raised was from the community."
Hear, hear and well done. Never let it be said that gamers have no heart!
Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!
Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.
Enough jibber-jabber, let's get to it!
Today is the official release of Mass Effect: Andromeda, which was preceded by the frankly baffling decision to allow people access to an early build of the game ahead of time. Or perhaps the final build without everything enabled? The point is that you could play a bit of it if you were willing to drop some money. That seems like a bad idea that we've been dealing with in online-game-land for a long time, but regardless, it gave people the opportunity to see some of this RPG ahead of time.
This, in turn, allowed the typical internet trolls to find any and all animation flubs and then happily declare that it was all the result of one woman working on the game and handling all of the animations. Which, you know, is a conclusion that would be helped significantly if the woman in question actually worked in that role on the game, which she did not.
Obviously, the game under discussion is not an MMO. But it is symptomatic of two all-too-common problems in gaming culture that are worth noting to people who do not have balls of spiders in place of a soul. So let's talk about those.
Asheron's Call is dead; long live Asheron's Call!
While the long-running fantasy MMO went offline at the end of January, one fan is looking to keep its spirit alive in an interesting way. Redditor Zebideex heavily modified the Dungeons & Dragons player manual to be used as an Asheron's Call sourcebook for tabletop campaigns. The author drew heavily from the Asheron's Call wiki for its information and is continuing to update the manual.
"This will never be for sale and was created so my friends and I could run an AC campaign," he posted.
Even though it's been cobbled together from several other sources, it's pretty neat to see that the spirit of Asheron's Call endures in a different format.
It's no secret that Pantheon and Kickstarter haven't had the best of relationships, what with the game's crowdfunding campaign failing to fund back in the day. But Brad McQuaid is willing to let bygones be bygones and has extended an olive branch to the Kickstarter community this week with an update on Pantheon's progress.
McQuaid regaled readers with everything that has been done on the game so far, stating in no uncertain terms that something special is being made here. He said that his team of 15 developers has created a "true virtual world" that has been enjoyed by over 100,000 players so far. Finances were also touched upon, with reassurance that fan donations and seed investment have helped to fund the game's development.
Crowfall's campaign worlds won't exist merely to be shot, burned, and sliced to ribbons. There's going to be a healthy building component as well, which is something that ArtCraft is (pun intended) constructing as of late.
Last weekend, the studio allowed players to test drive out these tools in its "BuilderWorld." From the looks of the video taken of the test, players were able to create some interesting villages, keeps, and even castle-mazes.
ArtCraft's cautiously positive mood was ruined by a "major" exploit that some of the community was abusing, saying that this "raises a good question about how we want to handle the use of exploits during testing. We’re pleased when people find and report exploits of any kind. This helps make the game more robust and ready for our eventual launch. That said, we’re less pleased when people repeatedly use exploits not for testing but simply as a way to ruin the test for other people."
Get an early glimpse of what player buildings might look like in Crowfall below!
Everyone loves expansions, right? Neverwinter's
latest expansion, Cloaked Ascendancy
, launched the last week of February
, giving players the opportunity to delve in and enjoy the new areas and stories for the last few weeks. That is, PC players have that opportunity; fans who prefer to partake via consoles have to wait extra time for each update and expansion to pass certification by the respective console makers before they can release. And waiting is never very fun.
Thankfully, this wait is just about over: Cloaked Ascendancy will land on the Xbox One and the PlayStation 4 on Tuesday, April 11th. In less than a month, all Neverwinter players (of the appropriate level) will have the chance to experience all the new stuff that the expansion offers, from the the new zone to the new story line to the new skirmish.
If that still seems a bit too far away, we've got something to help tide you over: I sat down with Thomas Foss, Lead Designer, to talk more about the expansion. We discussed the inspiration behind it to his favorite parts of it. He might have even shared an Easter egg or two!
Ship of Heroes has a new video out today that is ostensibly a network demo showing off half a dozen remote developers spread across the country testing out 16 characters in the game. But what it's really signaling is a tribute to City of Heroes, the long-sunsetted inspiration MMO, as one by one the characters raise torches plainly in symbolic honor of those who protested in Atlas Park 33 back in 2012.
"We remember," reads the video caption.
"Each [dev] individually activated a power called 'Torch' which we coded for this test," says Heroic Games. "No server, login, connection or client problems occurred during the test. As far as we know, no other pre-Kickstarter MMORPG has published a network test of this kind before."
Holy crap sci-fi MMOers are grumpy. All we want is an absolutely perfect simulation of a space-going future for nearly nothing. How hard can it possibly be?
Apparently pretty hard, hence why Elite Dangerous players are grouchy over several new revelations from the weekend. For starters, Frontier admitted during the game's weekend livestream that "Space Legs" -- that is, the Elite equivalent of Walking in Stations, a fully realized avatar movement outside of ships -- is way off on the distant horizon. Players had their hopes up following the tease of the "Holo-Me" character creator, but since "Space Legs is effectively dovetailing a whole new game into Elite," it's "a long away off."
"Crushed my dreams," one Redditor wrote.
Meanwhile, monetization is another sore spot in the space game. Apparently, some players believe Frontier is going back on its original monetization Kickstarter FAQ promise ("Everything in the game will be purchasable with in-game Credits, earned from trading, bounty-hunting, etc.") regarding ship name decals, which will be in fact be buyable only with real cash with no free or in-game-money option. There's even an email campaign to try to get Frontier to change its mind.
Indie superhero MMO Ship of Heroes has just announced the details of its planned Kickstarter campaign, which was previously noted to begin on April 4th: The crowdfunding event will run five weeks and hopes to raise $400,000. Alpha is expected to begin late in 2017.
"The key point to realize is that if you want to play in the Beta, you need to back us in the Kickstarter," Heroic Games CEO Casey McGeever writes. "If you want to start even earlier and be part of the Alphas starting this year, then your chances go up depending upon how much you donate."
McGeever argues that his team has shown off more of the game at its one-year mark than most comparable games do and that Ship of Heroes is angling to become a "family-friendly gaming community" and "a destination game that one plays for years, rather than content that gets played once and is then abandoned."
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Heroes and Generals, Faeria, City of Heroes, Lineage M, Armored Warfare, Wakfu, Ark Park, Dauntless, Dark Age of Camelot, Overwatch, Blade and Soul: Table Arena, League of Legends, Strikers Edge, and Final Fantasy XI, all waiting for you after the break!
A new patch rolled out in Eternal Crusade earlier this week, making it easier than ever to plot your grand revenge upon those who wrong you. This is thanks to the new death camera, which will graciously show you the player who killed you so that you can burn that image onto your retina as you reincarnate looking for a little payback.
The patch isn't merely about revenge, of course. The game now has a new map, Fortress Ronan, for players to fight over. Lag issues should also be much improved, and players who pick jump and support units will see a marked increase in their survivability.
The Eternal Crusade team also answered 15 community questions about the early access title, although it is being closed lipped about how it might be expanding the campaign system and its rewards in the future.
There's a spot of good news for World of Warcraft players looking to regain their pilot's license in Legion. Blizzard clarified a couple of points on the forums regarding Patch 7.2 that shows how this achievement is easier than anticipated to obtain.
First of all, the Legionfall Campaign is no longer part of the achievement (it once was), so scratch that off your mandatory to-do list. Second, players need only bring 2,500 nethershards to the table for the quest. This is not only down from the 50,000 nethershard cost that was kicking around on the PTR but also will result in players getting a refund of 2,499 shards to spend as they please after the quest concludes.
Another interesting addition in 7.2 is the class weapon arsenal, which allows players to collect and equip skins for every weapon their class can brandish. Check out the new Death Knight and Paladin armaments after the break!