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The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

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Whatever happened to Black Gold, Order and Chaos Online, and Eden Eternal?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to Black Gold, Order and Chaos Onlineand Eden Eternal.

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Crowfall adds armor racks and a dangerous beachhead

September looks to be busy for the Crowfall team, as it continues to expand the campaign world and its related testing process. This week, it triggered a small patch that should assist players in getting right to the fun: “Along with bug fixes, we added armor racks to streamline the process of getting geared up so you can jump right in.”

But that’s not all! Coming soonish to the game are several improvements and additions to the environment, including a new beachhead, ground vegetation, rocks, trees, and the like. Also moss! And better snow!

There are plenty of other changes coming, such as some spring cleaning for forts and eventual damage to enemies who spend too long hanging about their foe’s beachhead. The game’s environmental artist previewed these changes and took some questions from fans, all of which you can see below.

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Perfect Ten: The 10 tiers of MMORPG lore

Lore! Huh! What is it good for? Understanding why you’re standing in the middle of a pack of angry people with fangs in MMOs, of course. It’s the thin line dividing your actions from being reckless, indiscriminate mayhem and discriminating, careful mayhem. Lore is how you know what the world is like beyond your front door, and it’s the difference between understanding that you face Ragnaros, lord of flame or just knowing that there’s a dude here made out of fire, so you should probably use water spells on him.

All lore, however, is not created equal. There’s lore that creates a detailed, vibrant world full of people with their own hopes and dreams, and there’s lore that creates a game where you know what you’re supposed to be doing but have no idea what people do for fun afterwards aside from waiting to die. So today, we explore the tiers of lore, arranged in a numbered list because that’s the entire premise of the column. It’s not Perfect Vague Assortment of Concepts. That’s not even a column.

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PAX West 2017: Hand of the Gods’ Japanese pantheon and the possibility of 2v2

While the full Hi-Rez portfolio wasn’t in attendance at PAX West, Hand of the Gods was on-hand with a fan tournament as well as machines to introduce folks to the game. Devs were also available to discuss this tactical SMITE spinoff. I sat down with Lead designer Scott Lussier and Executive Producer and VP of Design Scott Zier to talk about the game’s name, its progress, the reception at the convention, and plans going forward.

In fact, one of the tidbits Lussier shared is that the Japanese pantheon is next on the list after Hindu is released later this month.

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The MOP Up: Skyforge gets a dark rush with the Revenant (September 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X MasterBlade and SoulEVE OnlineRoboManiacHearthstoneHyper UniverseThe Black DeathPokemon GoRuneScapeTERA MChampions OnlineWurm OnlineFinal Fantasy XIGiganticAllods OnlineHellionLeague of LegendsDiablo III, and Path of Exile, all waiting for you after the break!

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PlayerUnknown’s Battlegrounds struggles with rapid growth and microtransactions backlash

With its domination over Steam and 10 million units sold, PlayerUnknown’s Battlegrounds has the industry’s direct and rapt attention. But this immense success hasn’t come without obstacles, particularly as the studio attempts to expand and wrangle a monster success.

“The biggest problem we’re having at the moment is the server platform, because we’re trying to develop it on a production system, which is super hard because you’ve got millions of players — literally millions — coming through the doors every day,” said Bluehole Creative Director Brendan Green.

The early access shooter has also seen stiff backlash due to its decision to introduce microtransactions into the testing process. While Green said that the percentage of players expressing dissatisfaction is relatively small, it has still led to a review bombing campaign on Steam.

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Star Trek Online launches Season 13.5 for consoles

If you play Star Trek Online on consoles, you probably don’t like having to wait for patches while PC players get them faster. But you don’t have to wait any longer to take part in Season 13.5; the patch is out now for console players, so you too can go rescue General Martok with the help of Rodek in the latest featured episode.

What will you do after that? Well, you’ll probably jump into the new Endeavor system, a set of regular challenges to push you into doing content you might have otherwise have eschewed. Or perhaps you’ll jump over to the more familiar Admiralty system and take part in the new Ferengi campaign. Check out a video just below going over the new features, and enjoy the update when you next fire up the game on your console of choice.

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PAX West 2017: Hands-on with Dauntless’ new behemoth

Although I’d recently played a bit of Dauntless, I was looking forward to my hands-on at PAX West. That’s because I was primed to see — and hopefully face — a new behemoth. I also spoke with Phoenix Labs’ Encounter Designer Reid Buckmaster about development, reception of the game at the convention, plans moving forward, and of course, behemoths.

One of the unique aspects of fighting behemoths is the fact that you can break off physical pieces of the boss to weaken them and score specific loot. Currently in the beta, there are around a dozen different behemoths, according to Buckmaster, but each of those has different variants between easier tutorial ones, the base versions, and then hard versions that include different attacks and attack patterns. “All told with the variants we have I believe it’s 27 different versions of encounters in Dauntless right now,” he said. “Every encounter has a little something new to encounter.”

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Guild Wars 2 on how Path of Fire is the most ‘complex’ story ANet’s done

Even if you’re a Guild Wars lore fan whose favorite word is “Cantha,” it’s likely that you’ve lost a bit of the story along the road between Guild Wars 1 and 2. Enter today’s Guild Wars 2 dev diary, which serves as a handy refresher course: In addition to a more top-down narrative explanation in the video, there’s an actual timeline of events leading up to the present day, explaining why this time we’ll be fighting an actual god instead of a dragon.

Indeed, the studio says that returning to the Crystal Desert and its southern cousin, Nightfall’s Elona, has been planned for since the launch of Guild Wars 2 way back in 2012. “It’s a pivot,” the story team says. “Players have been contesting against elder dragons since the game launched. We have beaten two of the elder dragons of a possible six, and as a result of beating these two cosmic scale entities, we’re starting to see the repercussions. It seems very much like we shouldn’t kill any more elder dragons, but lo and behold, here comes Balthazar.”

That guy, right? Watch along below, and don’t forget to get caught up on mounts with our deep-dive in Flameseeker Chronicles from earlier today.

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The MOP Up: Warframe battles cancer (September 3, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from SWTORWarframeRappelzPlayerUnknown’s BattlegroundsStardew ValleyWorld of TanksStarcraft RemasteredArmored WarfareGuild Wars 2NeverwinterRuneScapePokemon GoDota 2Wakfu, and Skyforge, all waiting for you after the break!

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MMOARPG Wild Buster is selling founder packs on Indiegogo

Massively OP’s Justin Olivetti joked that it sounded like a game by Mad Libs, but Wild Buster is in fact a sci-fi hack-and-slash MMOARPG being ported westward by Inselgames with the “Heroes of Titan” suffix and an early access by the end of 2017. “Wild Buster is a gritty science fiction Hack’n’Slash MMORPG with MOBA-style skill and character systems,” says the studio. “With a choice of over a dozen unique Heroes, the game requires strategic team composition, the smart use of special abilities, quick reflexes, and above all, an appreciation for over-the-top weaponry.”

It’s followable on Steam right now with an October datestamp, and the studio is using Indiegogo as a sort of makeshift preorder and founder package system; it’s stuffed with pledge rewards already too.

Thinking about backing the game to jump in sooner rather than later? The studio’s granted Massively OP readers a discount toward doing just that; the first 50 gamers who use our link to Indiegogo will be shown a discounted version of the deluxe founder edition, which grants a few goodies in addition to alpha access. This is not an affiliate link and we are not compensated in any way for your use of it or our publication of it. It appears to discount the Deluxe Founder Pack tier to $25 down from $35, though there’s a general $29 sale right now. The Indiegogo vid is below!

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Good trees, bad trees, and Crowfall’s siege testing

Two of Crowfall’s big tests are finally converging as one, bringing the limited siege test into the larger and more persistent campaign maps. So what does this mean for testers?

Now players can engage in limited-window sieges around keeps in campaigns, attempting to wrest one for their own faction and protect it as long as possible. To claim a keep, a faction will have to plant a Tree of Life (good tree), which will protect that fortification until it comes under siege by a force that plants a Banewood Tree (bad tree) outside its walls. By utilizing this structure for siege mechanics, the team hopes to keep the process orderly and understandable.

With the pieces falling into place, Crowfall’s testing schedule looks like it’s becoming more traditional going forward. “Remember that our ultimate goal is to start our first official campaign,” the team said. “While we realize that campaign will likely be unpolished (it’s inevitable at this phase of development), we are putting every effort into making it as an enjoyable as possible.”

Source: Crowfall

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