With hopefully all of the elements in place for a successful campaign, the team behind intriguing sandbox MMORPG Fractured said that it’s ready to take the blossoming title to Kickstarter on June 25th. This is only a slight delay from the team’s original intent to seek crowdfunding in early June.
To get fans hyped, Dynamight Studios has put together three short gameplay videos to demonstrate the game. The first of these was posted this week, with two to come in the days ahead.
The video below takes players on a tour through a nasty-looking swamp with all sorts of oversized mushrooms, tentacles, enemies, and even man-made structures. The vantage point, you might note, is very similar to that of Diablo III.
You know it’s a really good and meaty content patch when a studio can get more than two blog posts out of it. Blade and Soul’s
Celestial Dawn fits that bill, because NCsoft is still talking about next week’s update, this time with a post on the big changes
coming to various items and systems.
The Celestial Dawn update is goign to give players even more rewards from Nightfall Sanctuary’s hard difficulty bosses and improved the payouts from Celestial Basin activities. The crafting system got a balance and price pass and Zen Bean traders will be stocked with a “greater variety” of goods.
To help players tackle the bigger challenges of this patch, the legendary accessory augment system was born: “The new legendary accessory augment system allows you to tackle specific hard mode dungeons for a chance at Psyche items, which will allow you to further increase your legendary accessory power. Each dungeon has their own unique psyche related to the augment system, in addition to the battlefield traders having their own PvP-focused versions.”
The next two big summer content updates are the main focus at Sea of Thieves’ E3 presence this week and will hopefully beef up the content in this lean pirate game.
Coming in July is the Cursed Sails DLC, which will see skeletons sailing their own ships while players crew the brand-new three-player Brigantine in response. This update will also include a new campaign and several emergent threats in the world.
Past that, September’s Forsaken Shores drop sees if pirates can handle volcanos, fire, and ash. But don’t worry, you’ll get an exposed wooden rowboat! Er, wait, that doesn’t sound very fair.
There’s stuff to do this month as well, as a Skeleton Thrones event is coming on June 12th. Microsoft said that over four million players have taken to the high seas so far, making Sea of Thieves “the best-selling new IP for Xbox this generation.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScape, Pokemon Go, EverQuest, EVE Online, Paladins, Titan Quest, The Black Death, Skyforge, Final Fantasy XI, Wizard101, Pirate101, War of Rights, Evolve, State of Decay 2, all waiting for you after the break!
Now that you’ve seen (or maybe you haven’t) Dungeons and Dragons Online’s
version of Castle Ravenloft, you can check out Neverwinter’s
vision of this iconic vampire fortress that is coming in the next module.
The game’s artists penned a blog post to talk about how the visuals for the castle were drawn from the original D&D campaign and then modified to suit the game. It’s an interesting peek into the process of creating art for MMOs, especially if you’re doing so under a time restriction and with limited resources.
The team said that it had to pull out a few sly tricks to get all of the areas done: “Sometimes in the industry we don’t have the indulgence of existing concept or there may not be time for our concept artist to deliver an idea to us and that was the case for the interior of the castle. So with our limited time I re-purposed an older kit by updating the geo and materials, most noticeably the pillars.”
Amidst all of the violence and death covering Final Fantasy XIV
, it’s important to remember that the game gives you the opportunity to divert yourself with something other than crafting. Want to race birds around? Play card games? Send your pets into battle? The Gold Saucer lets you do all of that, and during the Make It Rain campaign running until June 24th
, players get extra MGP from pretty much everything you can do in the Saucer.
Obviously, MGP earned during the event can be spent on the rewards available year-round. You can also spend it on home versions of the various minor attractions from the saucer, if you’d like to play Cuff-a-Cur in the privacy of your own chambers and/or apartment. Those special decorations will only be available during the event, so you’ll want to get the time in now so you can enjoy those furnishings – or the other rewards of the Saucer – for the whole year.
Congratulations are in order for Luna Orion, which just saw its Wild Mage successfully fund earlier this week! The open-world fantasy game, which the creators described as a weird mix of Final Fantasy XI, Minecraft, and Fruit Ninja, raised $85,374 from 1,752 backers over the course of the campaign.
This is particularly good news for online gaming fans, as the $60,000 stretch goal for multiplayer support was crossed. “As I mentioned many times, one of the important motivations for making this game personally is to be able to stay connected with my family and friends living in other states/countries while playing a game I enjoy and made myself!” the team posted. “Again, this will be Diablo-style online multiplayer/co-op, 4~6 players per world, PvE. The single-player base game release on Steam will still be Q4 2019. Multiplayer will be implemented later in the form of an update after MP specific alpha/beta testing.”
Other stretch goals achieved included bringing the game to the Nintendo Switch, Mac, Linux, PlayStation 4, and Xbox One.
What MMORPG actually releases a fully-fleshed out raid in this day and age? You have to milk that content drip by drip, giving players just enough to be challenging but not enough so that the top raiding guilds blow through it in one evening.
Blade and Soul seems perfectly fine with the current model of chopping up raids, as it only delivered half of the Nightfall Sanctuary so far. The rest is coming on June 20th, when part two arrives with even more bosses, areas, and rewards for 12-player groups to tackle. It’s in this update that the final showdown against the Grand Celestial Emperor is going to take place, with appropriate legendary gear dropping for anyone who can dethrone this shiny jerk.
“Your raid will need to work in perfect harmony if you’re to have any chance against the Grand Celestial Emperor. More than a few will fall before him and his relentless pursuit of power,” said NCsoft.
“No more loyalties. No more rules.”
Forget what you might have known about World of Tanks’ structure and gameplay format, because Wargaming is about ready to change everything up with this month’s Mercenaries.
The console-exclusive expansion pack, which is arriving on June 26th, will plunge players into a lawless, free-for-all environment as they fight in a new mercenaries faction. Mercs will have access to five new tanks cobbled together from parts of different nations’ vehicles, experience variants of many of the game’s maps, and proceed through a dark story campaign that pits players against both the USA and USSR.
Mercenaries will arrive as a free content update for PlayStation 4, Xbox One, and Xbox 360. Wargaming announced that to date, World of Tanks has racked up over 15 million players.
Heading into Steam early access today is new isometric game called Corrupted, and if it looks familiar, that’s because it’s from Juvty Worlds, which also operates PvP sandbox Wild Terra. The new game appears to utilize Wild Terra’s world and graphics; the sole user review active as I type this rather uncharitably calls it an “asset-flip” and more of a “wave defense” title than an ARPG, but it definitely takes after its MMORPG kin on the surface.
For its part, Juvty says the game is a “mix of arcade, RPG and visual novel” in which you’ll “fight off the hordes of monsters and break through to the truth” and “discover new skills and improve your combat arsenal” as you cleave your way through enemies. This early access edition includes a 20-chapter campaign, multiple biomes, and a “twisted” storyline.
The full game is expected to launch later in 2018, Juvty’s Steam entry notes. “In the full version, we plan to add more active and passive skills, different opponents, more weapons and equipment, improve locations for battles, and make all necessary balance corrections. Together with you, we can make Corrupted even better and more interesting.” It’s currently $7.99.
With all of the talk and revival of interest in classic Guild Wars, it’s certainly been a great time to celebrate this beloved MMO (yeah, I’m calling it an MMO, what are you going to do about it?). I’m certainly happy that the game is still providing a fun playspace for fans and is even getting improvements in 2018.
So here’s a pie-in-the-sky question: What if ArenaNet decided that there was enough of a community for Guild Wars 1 that it commissioned an actual new expansion or campaign for the game? I know, I know, it will never happen. For all I know, it can never happen because of technological limitations and whatnot.
But… what if it did? Would you play it? Since we’re dreaming here, what kind of classic Guild Wars expansion would you love to see made?
In this past weekend’s Make My MMO, we noted we were keeping a close eye on Temtem, a clearly Pokemon-inspired “massively multiplayer creature-collection adventure.” It hit Kickstarter last week and at the time was really close to its $70,000 goal. I’m happy to report today that it has now zipped past that goal and will assuredly fund; as I type this, it’s closing in on $100,000 with almost a month still to go.
“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”
Stretch goals are naturally in order as the game keeps attracting funding. At $90K, contributors unlocked what is basically a hardmode roguelike ruleset; at $120K, devs are eyeing arcade-style minigames.
Usually in Jukebox Heroes I’m looking back at current and sunsetted MMORPGs, but this week I thought I’d change things up a bit by looking ahead. That’s right — we’re going to be going into the future to listen to a half-dozen main themes to upcoming MMORPGs.
Some of these titles are on the cusp of releasing this year, while others have a long way to go. Still, it’s kind of exciting to listen to these themes and imagine actually logging into the finished product, don’t you think?
So here we go, with title tracks from Crowfall, Fractured, Gloria Victis, Worlds Adrift, Project Gorgon, and Camelot Unchained!