It must have been some time ago at Capcom’s business strategy meeting where the top executives were sitting around and talking in hushed tones about what the company’s development strategy would be. Of course, the whiteboard already had the obvious suggestions on it: a massively unpopular Street Fighter sequel that launched without features, a half-hearted Marvel vs. Capcom installment, pretending Mega Man didn’t exist, etc. And then one lone executive spoke up, saying, “What if we developed a game everyone wanted to play and then released it internationally, so American and Japanese players could both enjoy it?
Except he said it in Japanese, of course. Thus began the story of Monster Hunter World, which ends with Capcom experiencing its best financial year… ever. At any point in history.
More than that, MHW also managed to outsell every other game in the company’s history at 7.9 million copies sold worldwide. Understandably, next year will see a renewed push for live events for the title as its PC version launches later this year. The company is also planning a renewed e-sports push around that aforementioned Street Fighter sequel, because bad habits die hard.
Most games could not get away with a patch that adds literally one monster. “That isn’t enough of a patch,” players would say. But Monster Hunter World is not most games, and when its newest patch promises to just add Kulve Taroth, that’s more than enough to get players polishing their blades or readying their warhorns. After all, a new monster means an elaborate new fight, and corresponding materials for elaborate new pieces of gear for both players and cats.
If you’ve missed it before now, yes, this is a game wherein you are concerned with outfitting a cat with a marvelous fur armor suit.
Of course, in order to get these new sets you will have to defeat Kulve Taroth, and as you might imagine from the name of the game it’s going to be a bit of a row. It’s not “Monster Calm Negotiator World,” after all. You can get a look at the Kulve Taroth fight in the video just below, and check out the full patch notes for other additions and changes with the patch.
Throughout their time in Monster Hunter World, players will have to make a lot of decisions, but none of them are as important — or as difficult — as deciding which of the game’s 14 weapons to take up. With so many options to choose from, it can be a daunting task to figure out which weapon best fits your playstyle, and even after you’ve made up your mind, there’s still the matter of figuring out how to master your weapon’s mechanics and moveset, as well as deciding on which skills to incorporate into your build.
In the hopes of making the process a bit easier for both greenhorn and veteran hunters alike, I’ve compiled some brief (and some not-so-brief) rundowns of each weapon and its playstyle, core mechanics, useful moves and combos, and recommended skills. These are by no means comprehensive guides, but I hope that they’ll serve to give players interested in picking up a new weapon a good idea of how they play and which skills will most benefit them.
The first major patch for Monster Hunter World is arriving on March 16th, and thankfully it will include a new monster to fight in the form of Deviljho. That’s the only real content addition, though; the big feature is the laundry list of changes coming to every weapon in the game. Great Sword users will see increased damage from Charged Slash maneuvers, Long Sword users get big buffs to Foresight Slash, and Sword & Shield can toss beetles more effectively with a weapon drawn.
In fact, pretty much every weapon has seen some significant balance changes, except for bowguns; those are unadjusted. Lances in particular have been upgraded to be easier to use in general, which should be a boon to veteran players and Lance enthusiasts alike. There are also new quality of life features and a free ticket to adjust your character’s appearance, so even if you’ve only got one new monster to hunt, you should find plenty of other things to enjoy in the patch.
The Monster Hunter series is a set of video games in which you fight giant monsters and then harvest their corpses to make more powerful equipment. The Devil May Cry series is a set of video games in which you fight giant monsters while making flippant bon mots at the monster’s expense, then look really cool while letting them explode or sink into lava or whatever. Clearly, these are two great tastes that taste great together, which is why we’re getting a Devil May Cry crossover event in Monster Hunter World.
We don’t yet have a date for when this is going live, but players will be able to pick up gear based on DMC’s protagonist Dante through an event quest. It does not appear that you’ll also get the ability to deliver armor-piercing lines with a smirk, so you’ll have to provide that for yourself until your teammates beg you to be quiet. Check out the collaboration trailer just past the break.
It’s been just over a month now since Monster Hunter World launched on PlayStation 4 and Xbox One, heralding a brand-new generation of Capcom’s acclaimed action-RPG franchise. As the first entry in the series developed for current-gen, non-handheld consoles since 2009’s Monster Hunter Tri, World marks a major transition for the series, one that brings with it sweeping changes to the time-honored formula upon which the series was built. There’s been, of course, some anxiety among the game’s community about what these changes might mean for the game’s future, with some fearing that the game would be watered down to attract a wider audience.
However, after putting a frankly embarrassing number of hours into the game, I’m happy to be able to say that there’s no need to panic. New features have been added, mechanics have been streamlined, and the world – fittingly enough – is more expansive and engrossing than ever. That’s not to say that the jump to a new generation has come without its costs, but make no mistake: For all its sweeping changes, World is still Monster Hunter through and through. And if you ask me, it’s the best one yet.
I remember my first time. Unlike many hunters, I didn’t stalk her. In fact, she bumped into me. I was just strolling down the beach, collecting some bugs and BAM! There she was. Larger than life. I was a little scared, and I admit I tried to hide in a bush. She saw right through it. She chased me a bit since, well, I was hiding in a bush, but admittedly, she was also a predator. She wanted me, badly, and I kind of wanted her. We moved from the beach to the forest and even went on a bit of a mountain hike where I was finally able to mount her. I gave a few quick stabs before pulling out my big sword, deeply penetrating her and finally cutting off her tail. Tail cutting is kind of what I’m into…
…eh? I’m talking about my experience in Monster Hunter World, of course. Although, come to think of it, some of the monsters are kind of sexy if you really think about it. You do want to thank about it? Well, considering the season, I guess I can we can try a top ten of the sexiest monsters of Monster Hunter World. I’ve already consulted with one of our sexperts and veteran hunters, Matt Daniel. We had some deep(ly uncomfortable) conversations about criteria and decided to rely on our… um, “gut” instinct. I’ll be going beyond looks and dip into monster personality plus kink factors. There won’t be any discrimination between newcomers or old veterans, and all genders are welcome here. Just, um, no rotting flesh, no matter how great your personality is. Sorry, Odogaron.
You cannot play Monster Hunter World
on your desktop computer (for a while, anyhow). You cannot play PlayerUnknown’s Battlegrounds
on your PlayStation 4. But you can play both titles on Xbox One, and when you put them head-to-head it turns out that MHW comes out on top
. Yes, it’s toppled the free-for-all battle royale game from the top spot on the Xbox One for the first time in a while, which you could take to mean that it won the battle or that it successfully slew the beast.
You know, depending on your preferred game for the metaphor. It fits both.
The game is only winning out on the US sales charts at the moment, as UK charts show PUBG still on top, but it’s still a notable sales bump that speaks to the new title’s popularity. This is especially notable considering that Xbox One wasn’t involved in the game’s beta testing, indicating that it had a big popularity surge even without pre-launch pushing. Let’s see how long it can hold on to the top spot.
Not too shabby there, Capcom: Monster Hunter World has already sold five million copies of the console edition of the game. (The PC version, you’ll recall, won’t launch until later this year.)
In conjunction with the launch, Capcom has apparently partnered with a “real-life monster hunter and Cryptozoologist,” which for some reason merits capitalization, to offer a £50,000 reward (about $70K US) to anyone who can submit “clear new evidence” of specific “monsters.” Sorry, you can’t just submit a particularly monstrous politician; your choices are Bigfoot, the Loch Ness Monster, Mongolian death worms, mermaids, the flying snake of Namibia, chupacabras, yeti, earth hounds, Yowie, and the Cornish owlman.
The good news for Capcom is that at least it won’t have to pay out that chunk of change. Let this serve as another reminder of the sort of cognitive deficiencies with which gaming studios believe gamers are saddled.
We delivered a guide to the game as well as our first impressions last week, so don’t miss those if you’re still considering trying the game on console!
Source: Press release, GIbiz
Hey fellow hunter! Did you also enjoy the Monster Hunter World weekend betas as I did? Wondering if the full version is the same? Well here’s the short answer: Nope! Article finished, time to go back to hunting.
Just kidding! While the release version of the game isn’t the same as what you played, it’s still recognizably a Monster Hunter game. We’ll talk more about the online experience once the game’s been released to the masses for awhile, but a few hours in with a review copy of the launch product have answered some questions and concerns that came up during my beta experience.
As the end of January draws ever closer, so too does the official console release of Monster Hunter: World, the latest entry into Capcom’s venerable series of action-RPGs that began nearly 15 years ago with the release of the original Monster Hunter on the PlayStation 2 in 2004. It’s a momentous occasion for fans of the series, as it marks the first time since 2013’s Monster Hunter 3 Ultimate – itself an enhanced remake of 2010’s Monster Hunter Tri – that a main-series title will get a Western release on a non-handheld console. Although the series has long enjoyed popular success in Japan, where handheld consoles have a much stronger core playerbase, it has remained a largely niche title in the West, where home consoles and PCs reign supreme.
So I don’t think it’s too much of a stretch to say that the imminent release of Monster Hunter: World on PlayStation 4 and Xbox One (and the PC release slated for this Autumn) marks the start of a new generation of Monster Hunter. With this new generation of the series, there’s bound to come a new generation of would-be Hunters eager to experience the franchise’s unique brand of skill-based combat and addictive “kill-carve-craft” gameplay cycle. While the Monster Hunter community, in my experience, is far and away one of the friendliest, most helpful communities I’ve ever had the pleasure to be a part of, and there are already dozens of wonderful resources to help fledgling players find their footing, I thought I’d do my part to put together a quick primer for any greenhorns who may be taking their first steps into the expansive, sometimes-overwhelming realm of Monster Hunter when MHW drops on the 26th.
Capcom is keeping those Monster Hunter World deets coming! The studio says it’s planning on a third beta round for North American PlayStation 4 players ahead of its official release. It’ll run January 18th to 22nd, with the PS4 launch still planned for January 26th. Of special note, players should expect “regular content updates as well as major title updates for free.”
“In addition to the previously released Great Jagras, Anjanath and Barroth quests, players will now be able to battle against the game’s terrifying and challenging flagship monster Nergigante,” Capcom says. “The steel dragon Kushala Daora is a beast with a body covered in metal plates and has the power to keep hunters at bay by generating wind storms around itself. The flame king dragon Teostra is a brutal fiend that spits blazing fire and any hunter who faces this fierce and deadly monster is in danger of being engulfed in a hellish inferno. Another monster introduced in the trailer [below] is Dodogama, a rock-eating wyvern that possesses a unique saliva that causes rock to become explosive, a hazardous mix it will spit at its foes to warn off attackers.”
Earlier this week, the studio told players the PC version is coming in the fall. Cue long sighs all around. But hey, at least there’s a new video!
I won’t lie: The Monster Hunter World beta on console last weekend isn’t going to give you the best sense of the full monster hunting experience. It won’t let you explore the world like Link in Breath of the Wild. And it won’t scratch the full MMO-experience itch.
That being said, as someone who’s played multiple iterations of the series and deeply exploring the gaming genre as a whole, I found that MHW still surprised me with its freshness.
Old dog, new tricks
When I first heard about Dauntless, MH’s closest cognate, I was impressed. Simplifying certain parts of the MH experience for a broader audience sounded like a great idea. The game’s execution experienced at E3 and on my own made me feel like it has a potential audience. However, post-E3 MHW leaks had me geeking out hard. While Dauntless has its own weapon combos, art style, and direction, a lot of the more palatable and streamlined design is going into MHW instead – and it’s launching sooner.