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Returning to Conan Exiles: Praise for Funcom’s progress on PvE and PvP

As some of you may remember, I wasn’t terribly impressed with Conan Exiles when it first went into Early Access last year. It wasn’t exactly that the game was rough, but just more of the same: free-for-all PvP with people constantly zerg killing each other, now with slavery and some dragons!

But Funcom has done a lot to flesh out the game since then. My GDC look at the game gave me hope, and although the PvE conflict switcharoo is really upsetting, I actually have to say that, mechanically, Funcom has won me over. While I normally track my playtime, I have to admit that I spent far too much time playing Exiles. Sadly, I didn’t get to experience clans, god summoning, purges, teleportation, massive battles, or slavery, but it wasn’t from a lack of trying. In fact, Conan Exiles should give all of us, PvE players included, a reason to pay more attention to the survival genre.

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Perfect Ten: What I discovered after returning to Dungeons and Dragons Online

When I look back at last year, the most surprising turn in my MMO gaming career was staging a successful return to Dungeons and Dragons Online. Initially I had only planned to revisit this old flame for a couple of runs and a quick blog post, but before I knew it, I had been sucked back in to this unique and flavorful MMO.

Over the past four months I’ve been slowly progressing through the early and mid game, taking my scrappy Gnome Artificer up to level 10 and through more odd stories than I ever recall being a part of the game (to be fair, the last time I had played regularly was 2010).

Now that I’ve had time to experience and reflect upon playing Dungeons and Dragons Online in this day and age, I wanted to share with you 10 observations that I’ve gleaned from this fantasy roleplaying game.

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