With the pre-orders going on, closed beta coming next week, and launch arriving in March, Sea of Thieves and its team has a lot to talk about in the first official Tales from the Tavern podcast this year.
A lot of late-2017 recapping kicks off the podcast, after which Rare segues into a talk about the closed beta. The studio hopes that players will talk it up, thanks to the lack of an NDA during the test, and it reminds testers that this doesn’t represent a full and complete build. The devs stressed that they are still hard at work trying to cram as much cool stuff into the game before launch and have plenty of post-launch ideas on the drawing room board.
Possible (but not confirmed) ideas for the future discussed included a fishing guild, more islands, a larger map, and adjustments to the social brig feature.
Are you eligible for the closed beta and raring (ahem) to go? Let us know in the comments what you want to get out of this limited test window!
A bottle just washed up on the shore of Massively OP’s treasure island, and tucked inside of it was a note that informed us that the closed beta for Sea of Thieves was scheduled to run in just a couple of weeks.
From January 24th through the 29th, testers will be able to check out some — but not all — of what the game offers. This beta is available only for those who joined Rare’s Insider Program before December 1st or have pre-ordered the game. It will run on both Xbox One and PC. There is no NDA planned for the event, so streaming and screenshots are fair game.
“We’ve crafted a bespoke experience for closed beta players that offers a true taste of the pirate life and a great chance to get your sea legs ahead of our full release on March 20th,” Rare said.
Is one of your 2018 resolutions to try new games? Well here’s one that looks pretty interesting, and it just went into closed beta.
Global Adventures is a world-spanning ARPG that definitely leans toward the colorful and ridiculous. Grab a friend (or not) and go on treasure hunts across the world as you face off against zombies, old gods, and ninja. Basically, it’s Tomb Raider meets Indiana Jones meets Diablo meets Zany Willy’s Fun Time Adventure Hour.
The studio said that anyone can give the game a try for free right now, although there will be a wipe prior to open beta and all of the additional features that are in the works. For players who give the game a try right now, however, the team teased unspecified “reward incentives” for participating in the test.
As captain of our Stream Team, Massively OP’s MJ Guthrie and Larry Everett were joined by Andrew Ross this year to play zillions of games live, some old and some new, providing our community with an interactive look at some of the games in (and around) our genre. I’ve picked out my 10 favorites from the year, from sunsets and interviews to early access MMO sneak-peeks and even a group stream for the launch of one of the year’s biggest MMO expansions. Let’s dig in!
Welcome to a special edition of Make My MMO, Massively OP’s regular recap of what’s going on in crowdfunded MMOs, which we do specifically for those of you who are convinced Kickstarter is the absolute worst (it’s not) and that no crowdfunded MMOs ever launch (they do). Plus, somebody’s got to keep an eye on what your money’s up to! Tonight’s edition isn’t going to be our usual recap of the last couple of weeks, however; we’re going to look at the most important MMO crowdfunding news of the entire year. Lock up your wallets and let’s get to it.
With the closing of the year comes the closing of Sea of Thieves’ technical alpha test. As Rare prepares for the beta in January, the studio said that all alpha testers have graduated to become “Founders” with CBT access and a forum badge.
Rare also said that it’s cleaning up its forums: “With the end of the technical alpha means we’re going to be doing some general housekeeping in the forums, there will be categories that merge, some that have become read only and categories that have disappeared. Our goal in this is to open up the forums to use as we noticed that some categories (technical alpha and insider) were used disproportionately more than others.”
So as you wait for your chance to play the closed beta (or, heck, March’s launch), you can join the developers on their party boat for an hour of gameplay after the jump. Party boats are all well and good, but they are no substitute for a golden yacht. In our opinion.
In honor of Closers’ early access beta this season
(and the huge update video En Masse put put out yesterday
), we’ve got an even bigger founder pack giveaway in store for you today. En Masse has generously granted our community five of the high-end Ace bundle founder packs
(worth $570 if you add it all up or $150 if you just look at the sale price). They’re loaded with half a year of elite status, titles, lockboxes, buddy codes, pets, wings, costumes, and maybe most importantly: instant access to the ongoing closed beta.
Do note that these codes will work only for Closers players in North America and Europe.
Read on to enter to win!
Ultima Online spiritual successor Legends of Aria is preparing to go through a major transition over the new year as it winds down its crowdfunding campaign and gears up for closed beta testing.
The team announced that it will stop selling founder’s packs on December 29th and transition to selling pre-orders instead. Fans are advised to buy into the packs now if they want any of the crowdfunding tier rewards, especially physical items.
Far more exciting is Legends of Aria’s 2018 development roadmap, which kicks off with Closed Beta 1 on January 15th. This first test will add a new adventure area, two cities, re-open the catacombs, and add in a notoriety system.
Past that is March and Closed Beta 2, which will focus on the new player experience and a whole lot of polish. Then, if all goes well, Steam early access will follow in April 2018. Exciting times we live in for sure!
Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Let’s run down five more floating to the top of the pile this month.
First up is a Russian indie MMO called Rogalia that I first heard of thanks to former Massively columnist Jeremy Stratton (heya Jeremy!). It’s cute and cartoony and will definitely appeal to old-school isometric sandbox players with its crisp cartoon graphics and detailed UI. Combine all that with the gameplay and it’ll remind you more of Ultima Online than most games that namedrop it! It’s currently $12 on Steam, though it’s set to launch out of early access at some point this month, when the price will likely increase.
Doesn’t it seem as if we’ve been watching Tencent’s wuxia MMO Moonlight Blade for half of forever? Keep watching, but maybe watch a little closer, as Nexon’s South Korean edition of the game is finally launching open beta in the region on January 25th following the closed beta that’s run off and on this fall. According to Steparu, who broke the news for English speakers, the game has undergone intense localization, specifically with Korean-language voiceovers.
Nexon has previously hinted that it’ll bring the game westward with English servers, and though we don’t have details or even confirmation yet, it seems likely that Nexon might turn its gaze toward us once its home region is settled.
What do you guys think – will Moonlight Blade or Bless give Black Desert a run for its money, or is it all about A:IR?
Well this is a bit of welcome news before the year rounds out! Rare finally announced a launch date for Sea of Thieves: March 20th, 2018. That’s for both PC and Xbox One.
The announcement came in the form of a new trailer that gives a quick overview of the general gameplay and quirkiness that comes with this pirate title. We are especially excited about the quick bit where they showed a rapid succession of cosmetic outfits — because a buccaneer has to look fashionable, after all!
Pre-orders will get into a January five-day closed beta and secure a Black Dog pack for the live game. Get pumped up with the launch trailer below (and say hello to the chicken when you do so)!
The end of September marked a major milestone for Dauntless, the upcoming monster-slaying action-MMORPG from indie developer Phoenix Labs, as it officially concluded its Founder’s Alpha event and made the jump into closed beta. Since then, legions of would-be Slayers have stormed the Shattered Isles, taking up arms to defend the last bastions of human civilization from destruction at the hands (and talons, fangs, or similarly sinister appendages) of the marauding monstrous beasts known as Behemoths.
And as it so happens, I was one of them. As a long-time fan of Capcom’s venerable Monster Hunter series, which pioneered the “kill-carve-and-craft” action-RPG subgenre upon which Dauntless aims to build, I’ve been eager to check it out for some time now. So when closed beta rolled around, I shelled out for a Founder’s Pack and joined my fellow prospects in the frontier settlement of Ramsgate, where I hoped to prove worthy of the Slayer mantle, or failing that, then at least to avoid dying horribly.
If you are going to make a living out of taking down oversized beasties, you are going to need some serious tools to do the job. While Dauntless isn’t lacking in its closed beta arsenal, it does see room for improvement. Ergo, enter the war pike.
The war pike is Dauntless’ fifth weapon, giving players a super-charged spear that is deadly both in melee and at range. According to the devs, it “is a precise weapon that rewards a surgical approach and tactical mastery” with all sorts of combos and finishing moves. As it is used, the weapon fills up a power meter that powers a hand cannon that’s built in there somewhere.
With the newest update, the team focused on improving the combat experience with damage types, weapon enhancements, and the feel and sound of fights.
Get a closer look at the war pike in action after the break!