cbt

PvE Zombie MMO Dead Maze has landed on Steam in closed beta

I think we’ve officially passed the zombie craze in online games, or at least it feels that way to me as new zombie games are starting to feel like retro throwbacks. So it is with new isometric “zombie MMO” Dead Maze, which just landed in CBT on Steam.

“Set in the Western United States, where humanity has been devastated by a plague of the undead, player cooperation takes center stage in Dead Maze, with thousands of players having to explore, scavenge, and work together to survive and rebuild society. With the start of the closed beta, players can discover the destroyed world of Dead Maze, build their new home and craft their own supplies, team up with their friends and battle the dozens of different types of zombies, using over 200 different items and weapons. More content will be added to the closed beta and all progress made will be carried over into the full game, when it is released in 2018.”

Intriguingly, this isn’t Just Another PvP Gankbox Where The Player Is The Content. “Player versus player combat is not featured,” says French studio Atelier 801. “Instead, the danger comes from the wide array of aggressive zombies that roam the world.”

Read more

Black Desert devs responds to datamining dust-up with stat transparency and apologies

Remember a week ago when Black Desert dataminers dug up dirt on the game’s so-called hidden stats, only to be booted off the subreddit by mods doing Pearl Abyss’ bidding? Remember how the dataminers just put it all up on a different sub beyond the reach of PA, practically daring PA to follow through on the legal action it threatened dataminers with earlier this year?

Consider the situation effectively defused. Kakao has apologized for creating “confusion among [its] beloved players by failing to deliver accurate information,” promising clarity on those stats. Indeed, clarity is arriving in the form of a producer letter from Pearl Abyss (which also apologizes profusely).

Executive Producer Jae-hee Kim says PA now plans to add accuracy, evasion, and damage reduction numbers to tooltips, noting that while hidden stats seemed like a fun idea originally, there is now too much of a “gap” between people in the know and everyone else. The studio also aims to tweak “ambiguity” on elixirs, boost drop rates party to the node level system, and provide transparency on future stats.

Read more

OrbusVR outlines its early access schedule for December

The production schedule for OrbusVR is speeding right along, and the game is just about ready to head into early access. For a given value of “just about,” anyhow; November is still going to be all about the closed beta starting on November 15th. But when that ends on December 8th, players can mark their calendars for the early access head start on December 13th, and from that point on the game is playing for keeps.

Yes, really; the game’s early access period will feature no more wipes or rollbacks, whether you’re part of the headstart or have to start on the general early access period on December 15th. That’s also when fans will be able to gift the game to others, incidentally. So if you’re excited for the game but don’t like playing MMOs when you know there will be progress wipes, get ready to dive in with a will in mid-December.

Comment

Dauntless wraps up Halloween, gives testers a reset button

Continuing its mission to teach people across the world that if an animal is big enough it should be killed, Dauntless has pushed out its closed beta 0.2.8 patch this week.

The patch marks the end of the title’s first holiday event, The Dark Harvest. While Halloween in the lands may be over, the challenge of behemoth slaying continues. Assisting in this effort are three new Archonite weapons, more responsive hammer blast dodges, and improved client performance.

The team is also handing closed beta testers a reset button to use as they will: “All players can now reset their account progression via the My Account page. This will NOT remove any account items, such as founders pack benefits, platinum, flares, emotes, sigils, fabrics, and chroma dust.”

Source: Patch notes

Comment

Closers Online’s closed beta has officially begun

Closers’ closed beta servers are open! But only open to those in the closed beta. So not really open. Just live. I’m making the joke anyway.

Yes, En Masse posted the good news on Twitter this morning. How do you get in? A founders pack for now; it looks like the $14.99 version includes access starting today, though the options run up to $149.99.

Want to hear more about the cutesy game? We sat down to chat with the team at PAX in September, the studio has up an FAQ right here, and we’ve tucked the announcement trailer down below.

Read more

The Stream Team: Onward into MU Legend’s open beta

MU Legend opens its beta doors today, and ends its Halloween event. Did Massively OP’s MJ miss a Halloween celebration? The horror! She’s racing inside to see if she can catch any festivities. If she can’t, she can still check out what has changed in the game since the last time she played, which was the second closed beta. Tune in live at 5:00 p.m. to waltz into the open beta with us.

What: MU Legend
Who: MJ Guthrie
When: 5:00 p.m. EST on Tuesday, November 7th, 2017

Read more

NCsoft has rebooted Lineage Eternal as Project TL in Unreal 4

Remember Lineage Eternal? It seems as if we’ve been watching the gorgeous MMOARPG sequel to the Lineage franchise for half of forever, as NCsoft has moved it into and out of testing over the last several years, finally admitting last summer that it was gutting the game and starting over with Unreal 4 following the replacement of the team lead. Maybe the more upsetting news at the time was the rumor that it was switching from MMOARPG to just another mobile title.

And now we know just a little bit more: Lineage Eternal is now being called Project TL (“The Lineage”) and is indeed a do-over using the U4 engine, although as MMO Culture points out, plenty of other assets and the entire character system has been replaced with a more MMORPG-like customization mechanic, which is great news! It doesn’t sound like a mobile MMO as rumored, as NCsoft is hinting at consoles. Closed beta is expected next year. The trailer is down below!

Read more

The Stream Team: Doing Dauntless’ Dark Harvest

Just because it is All Saints’ Day doesn’t mean that that Halloween reveling is over! No, Massively OP’s MJ will continue celebrating the season as long as possible. And Dauntless will allow her to do just that. The Dark Harvest event just started, and she’s hoping to get in on the action. Tune in live at 8:00 p.m. to get a glimpse of this event; you might even win a code to join the closed beta and try the Dark Harvest for yourself.

What: Dauntless
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, November 1st, 2017

Read more

Black Desert adds militias and platoons, starts closed beta signups for Southeast Asia

Black Desert’s November 1st update is sporting a couple of new ways for players to group up and pursue a common goal.

The militia system was designed so that all players, regardless of guild involvement, can partake in the weekly conquest war as an offensive or defensive member. On a smaller scale is the platoon, a temporary group of up to 20 players that are trying to knock out a shared objective.

Even as the patch rolls out, the dev team is scrambling to fix an issue with the recent Halloween event: “We’re working on a solution for the Halloween event that is good for everyone. We ask you not to make tickets at this time.”

Meanwhile, players over in Southeast Asia are being invited into the Black Desert fold for testing. Closed beta signups are currently accepting new applications, but no matter what, everyone can fiddle about with the character creator on the test server to see what they can make.

Comment

Worlds Adrift gifts players with a spooky costume

Do skellys turn your legs to jelly? You might want to give Worlds Adrift a wide berth this Halloween season, then.

The dev team treated its loyal founders to a special gift this Halloween: a spooky glow-in-the-dark skeleton costume. Only current testers will ever be able to get this outfit, so if it’s a “must have” for you, you’ll need to buy your way into the game to secure it. The costume can be found in testers’ stashes and will only be available to claim during the closed beta period.

Apparently, this outfit was quite fiendish to create, which is why the lead artist spent over eight minutes discussing the tricks and techniques he used to make it. Check it out after the break.

Read more

Dauntless has rolled out a fresh newbie experience and character customization

Closed beta MMOARPG Dauntless is rolling out what Phoenix Labs is calling its first major content update, dubbed Forge Your Legend and bejeweled with “a range of player feedback from the first months of Closed Beta.” Of note, the character customization in the game has received a meaty overhaul, with new hairstyles and makeup, a new barber NPC, and a free appearance reset. (Beards and face paint are still on the way.) Newbies will find themselves treated to a “new introductory player experience” and tutorial island, while all early backers can also jump into the new Dark Harvest events and check out the new armor and weapon art that has finally displaced all the placeholders.

What’s still on the horizon?

“In December, the next major Closed Beta expansion will reimagine the Dauntless story and progression, providing players with more exciting hunting options and activities. Slayers will also be able to master a brand new weapon class and expanded combat abilities, while customizing their weapons and armor in a new gear progression system. Two new Behemoths will also begin stalking the Shattered Isles, providing players with new challenges to overcome.”

Read more

Massively Overthinking: The state of early access, alpha, and beta ‘testing’ in the MMO genre

I remember years ago when then-Massively-columnist Rubi Bayer let loose with a blistering rant on the state of faux beta MMOs. She helmed Betawatch back then, see, and she was fed up with (mostly imported) MMOs claiming to be in beta when in fact they’d soft-launched. A lot of readers didn’t understand her fury at the time, but boy have things changed, right? Now, every game’s in on that very old trick, only they call it early access now, while some are still pushing the boundaries, charging $1000 for pre-alpha.

MOP reader Pepperzine proposed a topic for this week’s Massively Overthinking that’s right on point. “I was thinking it would be interesting if we could discuss when people consider a game to be in alpha/beta versus a final launch as a topic,” he wrote to us.

“Back in the day, this was easy to determine. Selective testers were extended invites into beta who were experienced testers who had the computer hardware to handle the software. The primary purpose of being in the testing phase was exactly that, to test and bug report. When the game was made available to the public at a price, a game was considered launched. Now, players are granted access to pre-launch titles by ‘donating’ or purchasing access. For the most part, the primary purpose of participating in the pre-launch experience for these players is not testing or bug reporting but rather to experience and play the game. The division of purchasing a game and donating to test has become so blurred that it is no longer a valid way of determining if a title is at a state to where it is launch ready. These titles can stay in this pre-launch phase for as long as they deem necessary, easily deflecting criticisms by reiterating it is still in development. So when do you consider a game to be launched? Is it when the producers declare it is? Is it when there is no longer the possibility of wipes? Is it when cash shop monetization is implemented? Is it as soon as the company begins selling access?”

Where’s the line in 2017? Let’s dig in.

Read more

Spacetime Studios’ Pocket Legends Adventures has soft launched into open beta

Earlier this fall, we learned that Spacetime Studios was working on a new mobile MMO: It’s called Pocket Legends Adventures, an “homage” to what Spacetime says was the “world’s first 3D mobile MMO” — that’d be the ahead-of-its-time Pocket Legends, of course, which the studio followed up with Star Legends, Dark Legends, and Arcane Legends. And as of today, the game’s officially launched into open beta, meaning everyone can pick it up starting today on Android. It’s also on iOS, although that rollout will take more time; Aussie and Malay fans have access right now.

The new game’s not being called an MMO, as Spacetime seems to prefer multiplayer RPG, but it seems as much an MMO as the old game, with a big single-player campaign accompanied by multiplayer content. It’s being described as “an epic, action-packed multiplayer role-playing game for iOS and Android platforms” that boasts “innovative real-time combat, unique skill-based advancement, endless character customization, and extensive single player campaigns” that take “the mobile role-playing experience to a whole new level.”

Read more

1 2 3 40