See: CCP Games

MMO studios form Justice League-style alliance to combat toxicity

After years of trying to crack the serious issue of negative behavior and toxicity among their individual communities, 30 game studios and industry leaders are teaming up to see if their combined strength can win the day.

League of Legends’ Riot Games, World of Warcraft’s Blizzard Entertainment, EVE Online’s CCP, Fortnite’s Epic Games, and Twitch’s Twitch are among those companies that have formed a “Fair Play Alliance” in an effort to combat bad player behavior. The coalition’s goal is to create a set of behavioral standards that will be shared among the whole community and help up-and-coming developers as they try to break into the e-sports markets.

“As an industry and as a society online, we’re trying to find our way. Having to be a company that steps out and says ‘We’re gonna be the ones to do this’ is kinda scary. This is an opportunity for all of us to say ‘What if we walked together as an industry?’” said Riot Senior Technical Designer Kimberly Voll.

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EVE Online pumps out quality-of-life patch, starts taking CSM applications

The skies are crowded with activity in EVE Online as of late. CCP came out this week to talk about many of the “little changes” and quality-of-life improvements that have arrived with today’s patch.

These cover changes to help track fleets, the addition to fleet tags on the target bar, a new way to filter the compare tool, a reduction in jump fatigue accumulation, a structures tab in systems; show info windows, tooltips on personal security status in various systems, and plenty of other smaller items.

Applications for the game’s 13th Council of Stellar Management are now open and will continue to accept bids through this Friday, March 23rd. Players who wish to serve on the community advisory panel have to meet certain requirements, such as having an account that’s at least two months old, being 18 years old or older, and allowing CCP access to your personal identification.


EVE Evolved: What pushes EVE Online players to breaking point?

How many times have you read the comments on an EVE Online article and found someone talking about an experience they had that turned them off the game? They were suicide ganked and lost a month’s worth of progress in 30 seconds, scammed out of all their ISK, or their corporation fell apart after a war declaration. Even former players who look back fondly on their time in EVE Online will relate some event or trend that ultimately pushed them away from the game, whether it’s a gameplay change that ruined the way they liked to play, their alliance suddenly losing all of its territory, a valued friend quitting the game, or a social structure they relied on breaking down.

These natural breaking points happen to all players eventually, and some will invariably take the opportunity to quit the game when they occur. EVE is more of a long-term hobby than a game, so it’s only natural that some players will leave the game if something catastrophically upsets the way they’ve learned to enjoy that hobby. Lately I’ve been thinking about these moments in which a player can lose something they’ve invested heavily into, and wondering whether there’s something more that could be done to minimise these failure states. Should CCP provide safety nets for players against catastrophic failure, or is this just part of the player-directed nature of the sandbox?

In this edition of EVE Evolved, I consider some of the things that can push a player to breaking point, and whether additional safety nets would make a difference.

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The MOP Up: Enter the Phantom Halls — if you dare! (March 18, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu IgnitionLineage 2 RevolutionRevelation OnlineEarthfallLegacy of AtlantisDC UnchainedSoul ArkBattle CarnivalWorld of WarcraftOld School RuneScapeAionWar ThunderArtifactPokemon GoThe Black DeathAstroneerEVE OnlinePhantom HallsMU Online, and Heroes of Newerth, all waiting for you after the break!

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Massively Overthinking: The war on MMO chat toxicity

This week, The Ancient Gaming Noob posted up an image of RIFT Prime, where Trion asks people to… play nice. “Just a neighborly reminder that 1-29 chat is for RIFT chat, ideally things relevant to level 1-29 gameplay,” the UI HUD reads. “Please be good to each other. We’ve muted some and shall mute again. Have a great evening!”

Meanwhile, over in Trion’s Trove, I’ve had to report-and-block dozens of fellow players just in the last few days for disgusting slurs in multiple languages, stuff the filter doesn’t catch. For a free-to-play game that’s also on console, yeah, I guess I expect no better from the playerbase. But but but RIFT Prime is subscription-based. Surely that means a strong community, where such polite warnings from developers aren’t necessary? Yeah, not so much, as anyone who played old-school MMORPGs can tell you. This is a problem even in games whose devs prioritize community and care a whole lot.

So this week, let’s talk about in-game chat. Do you use it? Do you watch it? Do you turn it off? Is it really terrible everywhere, or just in some games? Which one is the worst and the best, and what should developers do about chat specifically?

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EVE Online, Star Trek Online, and Elite Dangerous players memorialize physicist Stephen Hawking

Multiple MMORPG communities are celebrating the life of internationally renowned cosmologist Stephen Hawking, who passed away earlier this week.

In EVE Online, players came together yesterday to “spend a little ozone for one of the brightest minds humanity has ever had” by gathering in the same spot, setting aside personal grievances and ongoing wars, and literally lighting up the game in tribute. Reddit is filled with screenshots of the occasion, but here’s the one CCP retweeted:

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Crowfall might put your head on a stick

Haven’t lived up to your potential? Suffered the wrath of your enemies and paid the price for your folly? You could very well end up with your character’s head on a stick in Crowfall. That’s just the risk that you take in waging an eternal battle.

Heads on sticks is but part of the developer discussion over the new Pre-Alpha 5 patch. The team also discussed bandages, durability penalties, eternal kingdom building placement, ethereal dust gathering, and various fixes that went into place with this patch. Testers should be pleased to note that every character now gets up to three ring slots and two amulet slots to help with gear loadouts.

Check out the video after the break, even if you’re not testing! You can always imagine you are and then, we don’t know, go slam some action figures together to pretend you’re fighting in this game.

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The MOP Up: Dragonball Online kicks off beta testing (March 11, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from FlyffRecord of Lodoss WarOld School RuneScapeLineage 2 RevolutionCorum OnlineZombie BarricadesFinal Fantasy XIMU OnlineRagnarok OnlinePokebel OnlinePath of ExileProsperous UniverseWakfuDragonball Online Global, all waiting for you after the break!

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EVE Evolved: EVE Online’s March balance update has players excited

The EVE Online community came down pretty hard on CCP Games at the start of the year, with podcasts, blogs, and the Council of Stellar Management all highlighting a recent lack of balance changes and iterations. CCP responded with a renewed wave of updates, and it’s safe to say that the studio is absolutely knocking it out of the park. The upcoming March patch will include surprise buffs for the Muninn and Eagle, damage increases for the Cyclone and Drake Navy Issue, and an unexpected change to Attack Battlecruisers that could turn the fleet PvP meta completely on its head. The Orthrus is also finally getting its long-awaited nerf, and some careful tweaks will end the dominance of Ferox and Machariel fleets.

As if that wasn’t enough good news for one month, developers also plan to release a completely new class of ship designed exclusively for fleet commanders, are finally adding blueprint-locking to citadels and engineering complexes, and have some big territorial warfare improvements in the pipeline. The horrible but often necessary Jump Fatigue mechanic is finally being re-evaluated, and players will no longer be able to use citadel tethering mechanics to easily move capital ships in absolute safety. The territorial capture gameplay and the Entosis Link module used in nullsec sovereignty warfare are also being improved based on player feedback. The community hasn’t been this positive about upcoming changes for quite some time!

In this edition of EVE Evolved, I lay out the details of the upcoming ship balance overhaul, the new Monitor fleet command ship, and other changes coming in the March update.

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Massively Overthinking: MMOs belong in a museum!

Let’s talk game preservation. We’ve been covering MADE’s attempt to convince the government to tweak its interpretation of the DMCA to basically allow museums, academics, and institutions of learning to bypass laws against reconstituting the tech infrastructure necessary to get old dead online games back into playable (and therefore researchable) format. The law and its collected exemptions already essentially allow the preservation of everything but MMOs, leaving our specific genre screwed. MADE’s proposal was met with what I can characterize only as a melodramatic and inflammatory paper from ESA lobbyists opposing it on copyright grounds and suggesting that MADE is basically a party house planning to profit off throngs of gamers who will show up to play games closed down 15 years ago.

As we wrote yesterday, honest MMO developers roll their eyes at the idea that games which were sunsetted because of insufficient players ages ago are suddenly going to pose a financial threat if resurrected for academic purposes.

I wanted to open the topic up for discussion for the writers and readers. A lot of the MMO playerbase, I know, already supports emulators, whether or not they’re legal, and will gladly hop on board the “it belongs in a museum” train if it helps get us closer to a world where companies can’t sit on game code forever. Do MMORPGs belong in a museum? How far should the law go when it comes to protecting copyrights for shuttered games?

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EVE Online announces plans to start retiring items from its in-game store

The problem facing EVE Online’s in-game store, according to the most recent development update, was that it was stuffed full of cosmetic items and was thus difficult to navigate. So what’s the solution? Provide better navigation tools? Offer more robust searches and groupings? Or just retire all of the things that have been in the store for a while and ensure that anything new would be retired after a short span of time as well, thus pressuring you to buy it right away? That last one is the one with the link and it requires the least work, so take a guess.

Various sales will be held over the next few month as the team retires more or less all of the cosmetic skins in the shop right now; future skins will have a lifespan of three months before they are also retired. There’s the promise that some of these items may return at various points in the future for seasonal packs, but obviously, the emphasis is on buying any skins immediately if you want them in the future. Which, we must concede, will definitely make the store easier to navigate.


The Soapbox: Six responses to the ‘gaming is wrong/evil/an addiction’ argument

I recently went on a rant about gaming, but it wasn’t directed at gaming. It was in defense of gaming. I am so weary of our pastime getting slammed as wrong, evil, or equated as an automatic addiction. Games are bad! Gamers are bad! It is what the mainstream media portrays, it’s what politicians portray, and it is what those with an agenda want John Q. Public to believe. I have been seeing this media-fueled fallacy more and more often coming from good people and it drives me bonkers.

So after a slew of comments of that sort happened in a very diverse group I am a part of, I felt I needed to educate some of these otherwise wonderful folks about the topic. While I have no desire to tell folks what they can or can’t do in their own home or when raising their family, I really wish people would stop vilifying video games and gamers. I feel it is important to combat misinformation that leads to misjudgment.

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Colony sim Seed aims to simulate life whether you’re logged in or not

What do you get when you mash up Rimworld, The Sims, and EVE Online? Probably a big mess, but adjacent to that mess somewhere is Seed. Developed by Klang Games and using Improbable OS, Seed is a colony simulator in which players will make high-level management decisions about a fledgling settlement while their villagers go on living and working even while the player is offline.

It is an unusual and different sort of MMO than players are used to seeing, which is why it might be prudent to watch this short interview by PC Gamer to understand the full sales pitch for this sci-fi title.

“What we’re doing is a game that’s about simulating life. That isn’t a space that’s been explored before. We think we’re pretty early movers in simulation-based MMOs,” said Klang Co-Founder Mundi Vondi. Check out the interview below!

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