So this week, you get to choose the column you want to read. There are two spoiler warnings below: one covering my thoughts of playing the game from a strictly game-based perspective, the other one being my thoughts of playing the game from a comic book fan’s perspective. Read one! Read the other! Read both! Theoretically you could read neither, I suppose, but then you would have clocked out before you were done with this introduction.
See: CCP Games
Players will have new ores mined from these moon chunks that refine into multiple different components rather than come out pre-processed, thus giving good reason for players to collect these new sorts of ore personally. The process of surveying a moon and the distribution of resources will also be adjusted, giving players plenty of reasons to pursue different moons for mining operations instead of simply parking at the most convenient ones. Check out the full entry to see how much fun it can be to lift off a chunk of rock from a moon and then dig for things from the rocks.
On this week’s show, Justin and Bree recount the odd history of Walking in Stations, debate the Mordor pre-order, tackle a trio of MMO updates, talk with ARK’s soundtrack composer, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Apparently I am a pot-stirrer. On my side blog, Bio Break, I like to throw out conversation starters every now and then, and one such recent post concerned side quests. Namely, I mused about getting rid of them altogether in MMORPGs. This generated a lot of interesting conversation around the subject among other bloggers.
In An Age said that side quests are vital for pacing: “Pacing, meanwhile, is all about enhancing the main story. How do you enhance a story? By fleshing it out. Giving context to its development. Allowing breathing room in which to digest the latest narrative bombshell. Bringing the world in which the story exists to life.”
“I’m a fan of side quests if they’re done well overall. I don’t expect every single one to be breathtaking storytelling,” said Gaming SF. And Bhagpuss goes the other way: “I have to wonder whether, rather than putting side quests on ice, it isn’t the main quest itself that should be deep-sixed. If side quests add breadth and depth to the world, don’t main quests try to put that world in a box and close the lid?”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from TERA, Master X Master, Eternal Crusade, Warface, Portal Knights, MapleStory, Crash Force, Drone, Neverwinter, Elsword, EVE Online, Warframe, Final Fantasy XIV, EverQuest II, World of Warships, Path of Exile, and Eternal Crusade, all waiting for you after the break!
Veteran Massively OP reader Miol says he’s exhausted by a recent string of stories in which MMO companies screw gamers over, one after another: ARK Survival Evolved, Albion Online, Skyforge, and now Black Desert all figure into his list, just from the last week.
“I want to ask what more can gamers do to protect themselves and everyone else as consumers than speak up? It feels exhausting to always stay vigilant and feel upset all the time, since games, as an everchanging medium, give devs so many opportunities to screw us over with every single patch or update. And the worst immediate consequence seems many times a meek apology for what they’ve done, only for them to try out something different that maybe could go over unnoticed.
“You guys have reported about this UK watchdog group ASA, who investigated No Man’s Sky, but even they dismissed the tons of complaints about false advertising. Steam did declare some changes to advertising on their platform, but I still don’t see them taken place. If even those big negative stories don’t have that much of an impact, what hope is there for all the smaller communities, spread thin globally? There was a recent wave of gamers imploring each other to not pre-order, but that ebbed away fast enough, when the next shiny pre-order advantages over other players were presented. But even so, this still can’t protect you from what may happen after the launch!
“As said by Bree many times: Merely quitting won’t help either, as the studio will never know why most of the times. But also sending feedback for nine whole days didn’t help Skyforge players to make its devs to scramble! So what else could we do? Or should we just take rotating shifts to call them out?”
We’ll take the first shift right here in Overthinking.
Hey remember EVE Online’s walking in stations, the talk of the genre a decade ago? Remember when all we really got was a captain’s quarters where you could finally see your character moving around as more than a flat avatar? Even that is now coming to an end.
In a dev blog this week, CCP says that “development time involved in maintaining the current state of the feature is significantly disproportionate to the number of pilots using the feature,” due largely, we assume, to the fact that the feature was a half-measure to begin with that was never developed further. While usage increased when EVE Online went free-to-play last year, it’s shown “steady decline,” and CCP doesn’t want to devote 4-6 weeks of art team dev time on it any longer.
“It is of course important to note that while use has been falling steadily over time, part of the reason for further decline recently has been a change in the default view that occurs when a character docks in a citadel, which doesn’t offer captain’s quarters and switches the account setting to hangar view,” says the studio.
Fenix Fire CEO Brian McRae is “not having fun either,” according to his latest dev blog on the Osiris: New Dawn Steam page. His comments are in response to what he characterizes as the “recent negativity in the reviews and forums” regarding the survival sandbox’s messy and experimental early access development, which “breaks [his] heart,” especially when he agrees with the harsh feedback.
The highlight for everybody else is the next phase of Project Discovery, CCP’s latest pro-science initiative, in which players will basically play EVE to help real-world scientists in the search for actual exoplanets. (Thank you, CCP and EVE players.)
The studio is also touting new Firewall Breach skins, improved NPC battlestation visuals, and updated designs for the Rupture, Muninn, and Broadsword.
EVE PvP can be visceral and highly personal, not just something fun to do or a game of strategy but a way to settle old grudges and punish people for whatever the hell you want. World War Bee was a brutal mix of Machiavellian politics and massive fleets of highly motivated players coming together, not just for some fun gameplay but to try and completely annihilate the goons. So what the hell happened? Why are so many people sitting in nullsec fortresses and farming ISK, building huge capital fleets and complaining about the “lack of content” in PvP today? Does EVE‘s conflict engine need a tune-up?
In this edition of EVE Evolved, I look at some of the factors limiting real conflict in EVE today and suggest three possibly controversial changes that would drive further conflict in New Eden.
A couple of weeks ago, our own Justin wrote a Daily Grind wherein he suggested that EVE Online was a gankbox, earning him some argument from another blogger and sparking an interesting debate about just what a gankbox is.
I’m not sure who first used the term — maybe a commenter, maybe a writer — but it took off like wildfire in our columns and comments years ago and hasn’t died down. I’ve seen people use it to mean everything from any MMO with PvP to survival sandboxes and MOBAs, but in our tags, we’ve defined it thusly:
“Gankboxes are sandboxes that place such an emphasis on unrestricted free-for-all PvP that ganking comes to dominate the entire game, to the detriment of the rest of the world design.”
Personally, I’d probably amend that to be even more nuanced; it’s not just ganking but the threat of constant ganking should you drop your guard that really defines such a game. For example, the majority of my time in classic Ultima Online — definitely a gankbox — was not spent ganking or being ganked, but it was spent protecting myself in a ganker’s culture, whether that was by hiding my keys under a trapped reaggie box, using safe runes everywhere I went, or stockpiling extra equipment to get back on my feet in a hurry. Accordingly, an exorbitant amount of developer time also appeared to be devoted to balancing “freedom” and thwarting the gankers driving customers out of the game.
How would you prefer to see it defined — and which MMORPG do you think best typifies this style of game?
In essence, players are tasked with sifting through the data and noting when a star’s luminosity dims (because a planet just passed in front of it), which means sifting through data and providing important analysis. Analyzing these light curves awards players with ship skins, character outfits, and even some new ships along the way. So you’ll be doing science in the real world and looking scientific in-game. What more could you ask for?
Unlike some other writers here on staff, I do not like playing betas and going through new content before it goes live for real, so I will not be participating on Bullroarer (I’d prefer my first time to be for keeps!). However, that doesn’t mean I’m avoiding the news or the previews! There’s so much to take in and digest, so this week I want to thumb through the reveals and preview videos to share some of my reactions to what we’ll be seeing when LOTRO: Mordor comes out later this summer.
Whether you walk, ride, or hobble (you took fall damage, didn’t you?) into Mordor, the important thing is that we are all going there in 2018. So what will we find?