The parade of Overwatch characters porting straight over to Heroes of the Storm continues with the latest addition to the game, Junkrat. How does he play? Like Junkrat, that’s how. He throws around lots of bombs and makes things blow up and laughs at inappropriate times. That’s his whole deal, guys, it’s not like Overwatch has a rich narrative history to draw upon.
Oh, you were curious about mechanics? In that case you can hop down below and check out the preview video, that might be more straightforward.
Junkrat’s ability include the huge knockback of Concussion Mine (it can even fling people over terrain) and the bouncing explosive fun of Frag Grenades. If you’re familiar with the character in Overwatch, you’ll have a pretty clear picture of the general tone of his abilities if not the specifics; check out the preview before to see him blowing things up with style.
The open question of “where are Alleria and Turalyon” was bouncing around in World of Warcraft pretty much as soon as players got to Outland and didn’t see them. Now they’re finally in the game, but the game also offers only hints and rumors about the transition between being in Outland at the end of Warcraft II and where they are now. We know they’re part of the Army of Light and that they’ve had some adventures, but what were those adventures?
Well, why not listen to about two hours of audio drama below? That’ll clear things right up.
Titled “A Thousand Years of War,” the audio drama gives a comprehensive look at what happened to the ranger and paladin when they first encountered the Army of Light, how they reached their current place, and what several of their offhand references to past events really mean. It’s a lengthy listen, but if you’re a lore fiend, you’ll probably enjoy all of it. Check it out just below, and don’t worry, as long as you keep listening, you don’t need to watch the actual video.
Supporters for Ship of Heroes are going to be able to test out the alpha version of the game’s character creator this year. That is awesome. But what will it look like? Take a look in the video just below; it’s right there in the game’s 14th released demo video, clear as day. The developers take the opportunity to recreate the game’s “signature” hero while looking at the plethora of powers, costume options, and body options already available even in the early development state.
“This is the first time the improved ‘big guy’ character model has been shown in the character creator. The standard version of this character is 6’7″ tall, and heavily muscled,” Heroic Games says. “A number of technical improvements have been added to the CCT, including an eye zoom camera, a hide helmet buttom, and additional morphs to precisely control the character’s facial features.”
Obviously, the video doesn’t go through every single part line-by-line; this is a superhero game, so that would take forever. But you’ll get a good sense of the fine control over body parts and the diverse options you’ll have available to you in the game. Check out the video just below, and if you’re a supporter, get ready to try it all out for yourself sometime this year.
If you were into comic books in the ’90s, you probably remember a point where Venom was all over everything. He was like Spider-man, only he was edgy and dark and evil and killed people and had a big tongue. The ’90s were a real trip, guys. However, he wasn’t
all over Marvel Heroes Omega
in the ’90s because the game didn’t exist then and none of the consoles that run it would exist for several years.
Now, however, the game does exist, and it’s got Venom all over it again. You can check the lethal protector out in the brief trailer down below (yes, that was also an actual thing), which is good news for anyone who wants to play Evil Spider-man But Not So Evil He Can’t Be A Good Guy. We later got an even evil-er Spider-man. Comic books.
Are you a big fan of cyclopean monsters, sedimentary hellhounds, or earth-shattering tanks? If all three are true, you’ll be very happy with the new Gigantic
update featuring all three
. The centerpiece of the new patch is a new hero, Rutger, a literally ground-breaking tank (he digs things up) who relies upon shields to mitigate and control incoming damage. You can get an overview of Rutger’s mechanics in the video just below.
If you’re full up on heroes, of course, the patch also adds new skins for existing heroes, the new Stone Cerberus and Riftborn Cyclops creatures, and adjustments to crown boosts and hero mastery. There are also the usual list of balance changes and adjustments for heroes and maps alike. So the net result should be a game that’s more fun to play around, and even more fun if you’ve got a deep and abiding love of anything stone-related.
The first really story-heavy MMO I played was arguably Guild Wars, and while it’s been many years I still remember talking with other people about how Prince Rurik was a toolbox and deserved to die. Rurik was dumb, that’s the point. But he was hardly the last NPC I hated in an MMO; Thancred in Final Fantasy XIV and Corso Riggs in Star Wars: The Old Republic immediately spring to mind as characters I would love to shove down a well.
But these are characters whom I don’t just dislike, but ones who I enjoy disliking. I don’t like, say, Kan-E-Senna in FFXIV, but I don’t actively cheer when bad things happen to her. Corso, by contrast, gave me great joy every time he disapproved of my actions. So what about you, readers? Who are your favorite MMO NPCs to hate? And as an added benefit, did you feel that they got their just desserts? (I was one of the ones cheering when Statesman bit it in City of Heroes, for the record.)
For far too long, heroes and villains in DC Universe Online
who wished to harness the power of water have had to make do with inelegant solutions such as driving a fire truck all over town, carrying arm-loads of water balloons, and having a utility belt full of squirt bottles for cats. But no longer; the new water powerset
allows you to summon the force of water from your very fingertips, rather than forcing your villain to break into a building, turn on all the faucets, and then threaten people that the building is very gradually flooding if it’s sealed well on the lower floors.
Water can be used to deal damage or to heal because when you see a fire hose demonstrating the sheer force you can pack into water, you think, “Let that hit me so I’ll feel better.” There are also two new inspirations for heroes and villains during character creation, and you can buy a whole set of water-themed decorations for your character’s base. Check out the video just below to see what the new set looks like in action.
Up until now, players who loved Paragon but really needed to play a character who looked like a cut extra from Mad Max: Fury Road have been entirely out of luck. Mercifully, the new character Drongo finally shores up that gap. Now you can lob destruction at your foes from a distance while screaming, “Oh what a day! What a lovely day!” over voice chat until you get permanently banned from the server.
There are worse reasons to get a permanent ban.
The videos below cover both Drongo’s initial reveal (in case you were wondering if you could get sufficient Mad Max homages during a gameplay reveal) and his gameplay mechanics, since he’s available to play now. To the surprise of no one, the dude is out of his mind, but he still has plenty of dangerous and unsafe techniques to hurt others, so you won’t really care too much about his mental state. Or you could just watch Mad Max again, that’s fine too.
When you play Absolver, your character’s face is a mask. You don’t get to see more than that. But there’s still room for character creation despite that; players can choose different genders and hairstyles, after all. A new video from the game’s development team shows off the character creation as well as what it means to have a game where character faces are never seen, moving customization in a different direction altogether.
Obviously, this means offering players a wide variety of outfit choices and ways to differentiate characters thusly; the flip side is that players will have to carefully consider the properties of each piece of equipment. More defensive gear is often heavier and will slow players more, while lighter gear might not blunt the impact of a blow to the same degree. Check out the full video below for a look at creation, lore, and armor all in one place.
Fans had an image in their heads about what Overwatch’s Doomfist would sound like. It included Terry Crews, and it probably included him hollering about Old Spice while punching people despite the litany of trademark issues that would cause. But Crews is not Doomfist, and thus Gamespot even asked Blizzard why the actor wasn’t cast as the punch-happy Talon leader.
The short version is that while Blizzard’s team loves Crews and the voice he would have brought to the role, it just wasn’t quite right for the character they had envisioned for Doomfist. Sahr Ngaujah, who does voice Doomfist, brought the right sort of subtlety and character to the role. This doesn’t preclude working with Crews for a different character, nor does it prevent you from screaming about body wash while you play the character, but we suppose when your character is named “Doomfist” and punches everything, you have to take the few opportunities that present themselves for restraint.
As it has always gone with Black Desert
, there’s another new class coming to the game dubbed the Mystic, meant to function as the female equivalent of the male-only Striker class. (This is apparently easier than just making one class open to both genders.) There’s a full gallery of screenshots and a teaser trailer down below; the Mystic herself is supposed to be an orphaned girl from Calpheon who was taken in and trained in the Far East, only to journey back when her male sparring partner (i.e., the Striker) headed back.
You can also check out character creation screenshots and video courtesy of Dulfy. The video is just below and shows off the options available, from character build (very skinny to “slightly thicker Michelle Rodriguez”), muscles (waifish girl to a waifish girl with the hint of abs covered in enough baby oil to slide on sandpaper), and hair (high ponytails and cute pixie cuts rule the day). Between that and the class trailer/screenshots down below, it might be hard to wait for your punch-happy lady character, but at least you’ll know how you want her to look.
The lack of humanoid cat-people in certain games is a failing that urgently needs to be addressed by developers, so it’s a good thing that Paragon is adding Zinx to the mix. It’s also a good thing that Paragon decided to introduce Zinx with a trailer to remind you of old grindhouse trailers, even if you mostly remember those from archives and references to the originals.
What can Zinx actually do? Well, wreck people, obviously. This is a MOBA; she’s not going to be showing up because she’s a mathematical whiz unless that translates to shooting people. But you can check out the trailer for her just below, so you can draw your own conclusions about whether or not she’s the anthropomorphic feline you’ve been waiting for; she’ll be available on July 18th.
Hula-hoops and cats — they go together like cats and anything else that cats aren’t especially known to do. But somehow Atlas Reactor is making it work with NEV:3, a catgirl character who uses Tron-like hoops for ranged damage. Plus, she’s got a cat face emoticon in her name, so you know she means business.
NEV:3 joined the game’s cast yesterday in the Chapter 3 update: “With her custom-made catarangs, NEV:3 can prove to be quite catastrophic to her enemies. Her catarangs can be dished out to deal damage and will stay out for a turn. Afterwards, the catarang returns to NEV:3 dealing reduced damage along the path to her.”
Whether you’re on board with this catastrophe or not, Atlas Reactor is activating a double ISO weekend from July 14th through the 16th for everyone, so it might be worth setting aside some time to rack up extra advancement.