A friend of mine in Final Fantasy XI cheated at one point in a way no one was ever going to find out. He bought some gil, because the economy in that game was honestly a mess (thanks in no small part to a concentrated effort by a small part of the Japanese playerbase), which meant that he could buy more stuff without as much tedious farming. But no one was really ever going to get him for it; the developers were more concerned with finding the people selling gil, not buying it, and the only people who knew were people who had not intent of selling him out.
They say, of course, that character is what you do in the dark. Flashy, obvious cheating is the sort of thing you can wind up getting banned for. But what if you could cheat in such a way that either no one would ever find out or you knew you would never face consequences for it? Would you cheat in an MMO if you could get away with it? Or would you still consider it just plain dirty pool?
Last month, Fortnite developer Epic sued two alleged associates of a cheating software site as part of the studio’s hard-line approach to cheaters. Makes sense; cheating is not all right, and this approach has a chance to actually shut down some cheating. Only the mother of one of the defendants has come forward protesting Epic’s actions, stating that her 14-year-old son is being made into a scapegoat and is unfairly being targeted by this legal action.
The mother’s objections include the claims that she never gave parental consent for Fortnite’s terms and conditions, that the developers claims of profit lost on a free-to-play game are impossible to substantiate, and that her son did not help develop the cheating software but simply downloaded it as a user. Furthermore, she stated that the company released her son’s name, which is illegal under Delaware law when concerning a minor. You can draw your own conclusions about how valid her complaints are, but it may well add an extra wrinkle into the ongoing legal battle against cheating software.
Here’s a fun game that we play around the Massively OP office: A troublemaker will come in and loudly proclaim, “You know what’s a good game name? PlayerUnknown’s Battlegrounds
!” Then it becomes a race to exit the building as fast as possible before flying projectiles from the staff make contact.
Dumb name or no, PUBG continues its meteoric climb in popularity. The battle royale shooter just reached a staggering 2.3 million concurrency, although these levels haven’t been achieved without a few (hundred thousand) bad eggs spoiling the batch. The studio claims that it has banned 322,000 accounts so far for cheating.
As the studio struggles to stay on top of this monster that it created, it also prepares for the holiday Xbox One release, the PC 1.0 launch, and the imminent addition of climbing and vaulting.
Gone are the days when Chinese companies could get away with ripping off games left and right: Blizzard is going after another one of these alleged copyright-violating piles of crap.
The game in question is mobile title Heroes of Warfare; Japanese publication PC Watch reports that Blizzard’s Chinese conglom and publisher NetEase are suing the the maker, demanding and apology, restitution, and removal from Apple’s appstore, on the grounds of IP violations in China.
Meanwhile, stop cheating, cheaters. Your day has come, as the studio has apparently begun another round of six-month bans to folks who use cheat tools. Stoppit.
And in happier Blizzard news… here’s the whole WoW dev team. The fluffy white dog on the left personally made the no-flying-in-Argus decision, we’ve been informed by the PR collie being hoisted over on the right.
Are you one of the 10M people who’ve dipped into Fortnite’s battle royal mode? Or perhaps one of the 500K who played concurrently this past weekend? Then you’ll want to point your eyeballs at the game’s latest patch. The 1.7.1 update brings battle royale stats, a monster power balance in the Save the World mode, and changes to the progression system for Challenge the Horde game mode. At least if the studio can get the kinks worked out, anyway. My favorite patch note? “Added a few structures near Tomato Town.”
Of note, Epic says it’s making good on its promise to upend cheaters, having now implemented the contentious but widespread third-party BattlEye program, even for PvE players. The program is used in multiple games but has been criticized heavily for privacy violations, most recently by the ARK Survival Evolved community. Epic, however, has stated on Reddit that BattlEye was not to blame for the recent spate of false positives in cheat detection.
That isn’t to say nobody’s to blame. Indeed, the company is apparently personally suing the creators of two sub-based cheat service, AddictedCheats, at least one of whom has been “banned from Fortnite at least nine times,” according to the filing. MOP readers will recall that Blizzard’s enjoyed a measure of litigation success over cheat-vendors preying on its own games, so we’ll see whether Epic does too.
Cheating is bad in online games; we can all agree on that. Having anti-cheat software usually raises some questions back and forth, but the core idea of making sure that cheating is stopped swiftly at the root at least makes a fair amount of sense. Really, the only problem with it in the long term is if it mistakenly flags innocent accounts for immediate banning when they weren’t doing anything wrong. You know, like what seems to be happening to Fortnite players recently.
The studio quickly identified the issue and is working to both fix the problem and correct the automated cheat bans for players unfairly barred from the game; the bug appears to be caused by shooting whilst on a swingset, and players hit by this false positive should no longer be getting fully banned. Still, it takes some time to reverse bans, and it’s hard to argue that this makes the anti-cheat software look good. Unless you think swingsets are inherently evil, we suppose. So that’s a mixed result when the game cracks down hard on cheating, perhaps.
Let this Black Desert
story be a lesson. Actually, no, let it be two lessons: Don’t cheat, and definitely don’t cheat if your job might be on the line. Maybe three lessons, in that we can’t always trust the people running the MMOs we play.
Black Desert, as MMO Culture reports, has suffered a black eye thanks to its Taiwanese studio. Apparently, a pair of Pearl Abyss Taiwan employees in the region used their personal, non-employee accounts to play the game during maintenance (while it was down for regular players), scooping up some sweet loot from the auction hall in the process.
“Both were stripped of their positions,” MMO Culture translates, “and 30% of their pay will be withheld for 3 months.” So apparently they keep their jobs?
OK, so four lessons: The penalties probably won’t be harsh enough.
Over in the west, there’s no patch today, but there are new bits and bobs in the cash shop this week.
It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to move people off of feature development to roll out anti-cheating solutions just to make sure people don’t cheat.
Because, you know, cheating is bad.
Aside from promising that anti-cheat solutions will be in place in the very near future, the developers also take the time to remind players that cheating is not permitted and will be punished to the full extent of… well, banning players caught cheating. Pretty straightforward. If you’ve been cheating, stop that and don’t cheat any more. And if you published videos online about how to cheat in the game, you kind of deserve whatever happens next.
Motherboard has a fun-slash-depressing piece out this week on an unnamed hacker who claims he’s been cheating at MMORPGs to make a living for almost two decades.
Prior to his recent Def Con hacking conference talk, the hacker dubbed “Manfred” seemingly demoed via video a hack performed in WildStar, one he used to help him accrue nearly 400 trillion gold, which he then allegedly sold to players through various black markets. He argues he wasn’t hacking — he was providing a service by “finding unintended features in the protocol.”
At least some of his claims don’t even seem particularly outlandish, especially if you’ve been around in MMORPGs for a long time and have an understanding of how rampant duping and RMT markets have been over the last 20 years. Manfred claims he got his start in Ultima Online illegally deleting other players’ houses and selling his own on Ebay, funding his days in college. Since then, Motherboard says, he cheated and duped his way through the “wild west” of Lineage 2, Shadowbane, Final Fantasy XI, Dark Age of Camelot, Lord of The Rings Online, RIFT, Age of Conan, Star Wars: The Old Republic, and Guild Wars 2.
The World War II MMO Heroes and Generals is fighting more than just the Nazis this week. The team announced that it was performing another ban wave to rid the community of cheaters using third-party software to gain advantages.
“Our policy is zero tolerance, zero leniency, and zero exceptions,” the team said. “Anyone who is found to have, at any point in time, used any kind of third-party software designed to cheat while playing Heroes and Generals will lose their accounts once the cheat has been confirmed. Do not ‘try out’ a cheat, not even once: You will be permanently banned on all accounts.”
People steal money in Grand Theft Auto Online. That’s kind of the nature of the game, and players are given a large amount of content entirely focused upon stealing money. But while it’s a video game all about committing various crimes, “hack the game to steal the money from other players and then flag your victim as a hacker” is really not an approved version of content. So it’s a shame that it’s happening; you can see an example of this new hack in a video just below.
The new hack allows a hacker to leech a lot of money while massively inflating the target’s rating, flagging them as a hacker (hearkening back to the hack from the early days centered around “money bombs” of illegitimate funds). While there’s a certain amount of irony in the idea that people are griefing others by giving things out, it’s also making some players stay offline until the exploit is fixed. Let’s hope for soon, as this is supposed to be a game about having fun with pretend robberies, not actually being robbed.
At least today, cheating does not
prosper, particularly for those who attempted to circumvent the rules in League of Legends
A court awarded $10 million to Riot Games following a successful lawsuit against LeagueSharp. LeagueSharp was the maker of a service that allowed players to hack the game, artificially accelerate their character’s progress, and see forbidden information.
PC Gamer reports that Riot filed the lawsuit last summer, saying that players were using the service to level and sell characters for profit. The suit concluded in January, and LeagueSharp has been given until February 28th to close it all down. The ruling not only awards $10M to Riot but also bans the software and turns over LeagueSharp’s websites and domains to Riot.
Following the ruling, LeagueSharp warned players that using its software was a good way to get themselves banned from the MOBA.
The business model for Overwatch in Korea is very different than it is here in the USA, which means that there will be at least one person looking at it with longing. After all, there’s something seductive about the idea of not having to buy the game to play, just buying time on a PC in a gaming cafe and making a free account right there. Of course, the result is that the game’s Korean servers are like the wild west, as players can easily make disposable accounts for hacking antics that thoroughly demolish the game’s rules.
It’s like the wild west insofar as it’s a lawless wasteland, that is. The actual wild west featured very few teleporting robots, aimbotting purple French women, or invulnerable British lesbians who could teleport.
In response, Blizzard is changing how the account setups work starting on February 17th, requiring a permanent Battle.net account to log in and play even at a gaming cafe. The hope is that players who hack the game and get banned will then find themselves unable to create further free accounts to harass people who want prefer a version of the game not filled with hacks and nonsense. If you’re reading this while haunting the cafe and hacking your way through the game, know that your days are limited.