It’s weird how attitudes towards death vary depending on the video game and the structure set up. In Saints Row the Third, a friend and I played a madcap duo named Morgan and Ryoko, and I have never once given a second thought to Ryoko’s habit of flinging grenades into the other lane of traffic for no reason outside of the fact that she could. The consequences of her actions would fall under the header of war crimes in any sensible world. Yet it wasn’t really the sort of world where that mattered.
What I’m getting at is that The Elder Scrolls Online made me kind of uncomfortable when it told me that the quest to get into the Dark Brotherhood would start when I killed someone. Just… someone. It didn’t really matter whom, so long as the person I killed was an innocent, arbitrary victim. That seemed wrong somehow.
Still, this was how the vote went, and thus I was off to the Gold Coast. Unfortunately, I didn’t get nearly as much time to play this week as I would have liked, but I made the best use of the time I did have to get in and start doing stuff for the Dark Brotherhood.