chronicles of elyria

Official Site: Chronicles of Elyria

Chronicles of Elyria stretch goals aim for wards, gambling, and tunneling

If you hadn’t heard the news, Chronicles of Elyria effortlessly passed its $900,000 Kickstarter target this past weekend, leaving the game to enjoy over two weeks of stretch goal aspirations as the devs try to milk every last dollar out of fans before the campaign concludes.

Instead of simply drawing up a list of stretch goals, the devs put out a survey to backers looking for input on potential rewards and features. By taking these results and tempering them them by how difficult they’d be to put into the game, a list was born. “After taking a full day to analyze the players’ poll and compare the results against development costs, we’ve come up with what believe is the most logical, most rewarding set of stretch goals possible,” the team posted.

So what are these stretch goals? Starting at the $1,050,000 mark, fans can alternate between unlocking rewards and features. The first three features on the list see the game adding wards, gambling, and the strangely popular tunneling. If fans can push the campaign all of the way to $2.25M, mounted combat will be added as well.


Make My MMO: Elyria funds, Crowfall delays (May 14, 2016)

This week in MMO crowdfunding news, Chronicles of Elyria reached the minimum goal of its Kickstarter — $900,000 — with over 7,000 donors and just about three weeks left to go on stretch goals, which may eventually include a European beta server, exclusive pets, streaming, and true black dye tubs like it’s 1997.

Meanwhile, Crowfall’s devs announced that they will be delaying some of its incomplete features into 2017 and soft launching the core game as soon as it is reasonably playable. “Our ultimate goal is to make the best game possible,” ArtCraft posted. Another post this week discusses the language design of the game.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Leaderboard: Chronicles of Elyria’s Kickstarter funded. Did you back it?

On this week’s Massively OP podcast, both Justin and I expressed surprise that Chronicles of Elyria’s Kickstarter has done so well — it certainly seems to defy the prevailing gloom-and-doom about Kickstarters, MMORPGs, and Kickstarter MMORPGs. It also has no big-name devs behind it, and its mechanics are… well, the business model and FFA PvP nature of the game would suggest a limited audience.

And yet it funded late last night to the tune of $900,000 and rising, no doubt, since it has three weeks still to go.

I thought we might take this weekend’s Leaderboard and conduct a quick survey of the Massively OP readers. Did you back or are you backing Chronicles of Elyria? To the pollmobile!

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Chronicles of Elyria talks about what won’t be in the game, pops up on Steam Greenlight

Every MMO in development has to make tough choices about what features and systems are important enough to make it into launch and which ones will have to wait until later (if ever). As Chronicles of Elyria races to cross its Kickstarter funding goal in the next day or two, the devs put out a post discussing what they had to cut out of the game for its release version.

The list of proposed and discarded features are quite interesting to peruse, and include astral projection, sunburn, underwater swimming, gambling, beard growth, mounted combat, and natural disasters. If any of those sound wicked awesome, then take heart: The team is considering adding them back based on the results of a poll that it will put out soon.

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Chronicles of Elyria at striking distance to fund

With less than $90,000 to go, Chronicles of Elyria looks set to hit its $900,000 crowdfunding goal well before its month is up. “It won’t be long now,” Soulbound Studios posted. “At the current rate we should cross 100% funding by the end of this weekend!”

To encourage current backers and sideline spectators to pitch in more money, the studio is beefing up its $5,000 donation tier by offering fans the choice to either design a creature or a combat style for the game. Mounts and vehicles have been added to other tiers as incentives as well.

So what’s next for the campaign? Stretch goals, of course! Soulbound asked its supporters whether they want to see a few at a time or all at once when these are revealed. Another option that it presented was to let fans vote on the next stretch goal offered.

Source: Kickstarter


Massively OP Podcast Episode 64: To boldly return

Podcasts: The final frontier. These are the voyages of the Starship Massively OP. Its five-year mission: To seek out new stories and interesting developments. To explore strange new opinions. To boldly speculate where no one has speculated before!

On the show this week, Bree and Justin talk about Star Trek Online’s retro-themed expansion announcement, an MMO Kickstarter that’s making all of the news, and the breakout of Civil War.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Chronicles of Elyria nears its funding goal and talks stretch goal plans

The Chronicles of Elyria Kickstarter is going pretty well; as of this writing, it’s just about 80% of the way to funding with 24 days left to go. That means that the developers are thinking about how to handle stretch goals. Is it better to expand the scope of the game at the possible costs of delays and other issues, or is it better to just add more backer rewards? The developers are going with a little bit of both, but mostly the latter, as explained in the latest Kickstarter update.

Some major systems for the game were trimmed out to ensure that the game could hit its minimum viable funding, such as wards and mounted combat. Those systems are going to be added back in, but the overall focus will be on adding more rewards to avoid feature creeping delaying the game. You can also find out more about the ongoing development in a community Q&A video just below, although you should be warned that it’s an hour long.

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Chronicles of Elyria’s got lots of land, and big donors get first pick

Chronicles of Elyria’s hit another Kickstarter milestone today: It’s pulled in 75% of its $900,000 goal in less than a week. Soulbound Studios CEO Jeromy Walsh updated fans this weekend with multiple charts covering the many add-ons available alongside pledges; whether you’re angling to snag a Duchess title or just to import a tattoo pattern into the game, your niche is probably covered.

Walsh also outlines how his team will place settlements in the world before launch and how the pre-game player aristocracy — i.e, top donors — will select which kingdoms they will rule.

“[W]ell before Exposition begins there will be a web app added to the community website where, in descending order of IP, the nobility will have an opportunity to go on and select which region they want within their dominion. Note that in CoE, nobility refers to Kings, Dukes, and Counts. So first, the Kings will be able to load up the UI, get information about the different kingdoms including size, population, known natural resources, etc. and make a choice about which Kingdom they want. But that’s not all. Within the kingdom they’ve chosen they will select which Duchy they want to govern, which County, and finally, which town / stronghold they want to claim as their own.”

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Make My MMO: Chronicles of Elyria might be the biggest MMO Kickstarter we’ll see all year (May 7, 2016)

This week in MMO crowdfunding news, the story-driven MMORPG Chronicles of Elyria stormed Kickstarter Keep and is still going strong. It raised a third of its goal in its first day; as I write this, it stands at $588,390 pledged of its $900,000 goal with 26 days left to go. The MMO is promising relatively unusual mechanics like character aging, offline leveling, and a death system that is uniquely tied to the business model. Soulbound Studios’ most recent update explains to players that the game’s three-month story-development phase — the devs are calling it “Exposition” — will itself be divided into three phases: one with no ganking, one with ganking but no siege equipment, and one where “the gloves come off.”

Meanwhile, Mars-themed survivalbox ROKH launched its own Kickstarter, hoping to raise $114,803 US (€100,000) to speed up and enhance production of the game. “We hope to get your support to add more resources to the project and ship it with a larger feature set,” studio Darewise says.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Betawatch: Chronicles of Elyria racks up the funding (May 6, 2016)

On May 3rd, Chronicles of Elyria started its Kickstarter campaign. On May 4th, the developers were already hitting significant funding milestones. On May 6th, the game passed the 50% mark. If this pattern continues, by the end of the Kickstarter campaign the game will have all of the money and will go into beta five minutes later. Don’t you tell me that’s not how patterns work.

And yes, there’s plenty of other beta news this week, to boot! Everyone gets to have some fun.

And, of course, there’s a handy list of games down below with running betas that we know about. Did something jump phases without us catching it? Let us know down in the comments. Were you disappointed or impressed by a beta that’s not under NDA? Let us know down in the comments. Have you had a taco recently? You don’t need to let us know down in the comments, but it’s still good to hear.

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Chronicles of Elyria moves past the 50% mark with a reward correction

It seems like it was just a couple of days ago when we were writing about Chronicles of Elyria hitting a funding milestone, chiefly because it was indeed just a couple of days ago. This project has legs, it seems. The developers have posted a new update to backers as the game’s campaign has passed the 50% funding mark, sitting at just under $515,000 as of this writing and well on its way to fund before a week has passed.

The update and continued thanks to the community comes along with a small correction to the reward tiers, which had previously listed incorrect quantities for the Sparks of Life received at various pledge tiers. The team also promises a series of design journals to come in the near future, explaining the game’s systems and plans in greater depth. Good news all around for fans of the game’s proposed design or just enthusiasts who like seeing funding fill up.


Chronicles of Elyria roars past $422,000 in its Kickstarter campaign

Two days into its Kickstarter campaign, Chronicles of Elyria is hardly slowing from its sprint out of the gate. The fantasy MMO sandbox has cleared $422K on its way to a $900K goal — and the dev team is not above a little boasting at this hour.

“In most other Kickstarters there’s a radical drop in backing between the first and second day,” the devs noted. “Again, in some cases as much as 70%. But in our case, the drop has been a measly 20% and we otherwise continue going strong. This tells me that all the new people who are coming to Kickstarter to learn about CoE are liking what they see.”

Soulbound Studio hopes that it will reach its goal within the first week and then open the door to stretch goals. More information about the game is forthcoming, including videos and dev diaries, but the team did inform the community that the Kickstarter FAQ has been expanded.


Chronicles of Elyria Kickstarter hits nearly a third of its funding in less than 24 hours

What do you get when you promise an MMORPG with aging, permanent death, offspring, and a destructible world? Apparently, you get $270,000 of funding pretty quickly. The Chronicles of Elyria Kickstarter hasn’t been running a full day as of this writing, but the developers happily announced that the game hit the 25% funding mark in less than 10 hours, with further funding pushing it close to a third of its total $900,000 goal.

The announcement of the funding milestone also comes with a message of appreciation to the game’s community, with the developers thanking players for believing in the game’s experienced but largely untested team and what they can do. If you’re still interested in the game but wanted to hold off on tossing in money until you knew that the campaign had legs, now’s the time to jump over.


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