chronicles of elyria

Official Site: Chronicles of Elyria

The MOP Up: Anarchy Online opens its Reck room (February 14, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This past week Anarchy Online got one of its first new zones in years, RF Online moved to a new host, DDO announced its 2016 player council, we met the leader of Elder Scrolls Online’s thieves guild, and more!

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Chronicles of Elyria hitches its death mechanics to its business model

Indie sandbox Chronicles of Elyria captured MMORPG players’ attention last autumn when it began revealing details about some of its more unusual mechanics, including its character aging and death system. A new dev blog this week sheds more light on how character aging works — and how you’ll use cash money to live again once you’ve croaked for good.

Soulbound Studios says that player characters live between 80 and 120 years, equating to up to 105 in-game years, assuming you don’t go and die in the meantime. If you die infrequently, your character will live approximately a year in real-time. If you die a lot, however, those deaths are lodged against your character’s lifetime.

“If you’re someone who dies an average of once per week,” write the devs, “you can expect to live approximately 8.75 months without needing to buy a new Spark of Life.” Now do the math on dying daily: “Every day counts as three days of play time. The average of 354 divided by 3 is 118 days. That’s 16 weeks, or approximately 3.75 months before you need to buy a new Spark of Life.”

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Chronicles of Elyria dev blog: Immersion, heroism, and realism

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even within the MMORPG genre.

Massively OP has been hosting a series of exclusive dev diaries from the CoE team at Soulbound Studios over the last month to further explore the game and solicit feedback and questions, and today we have the final installment. This fifth entry, written by the devs themselves, is presented below and focuses on those elements that the developers believe help the game stand apart from its competitors. Enjoy!

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Chronicles of Elyria dev blog: Offline player characters

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even within the MMORPG genre.

Massively OP has been hosting a series of exclusive dev diaries from the CoE team at Soulbound Studios over the last few weeks to further explore the game and solicit feedback and questions, and today we have the next installment. This fourth entry, written by the devs themselves, is presented below and focuses on offline player characters — characters that are a mix of player characters and AI-driven NPCs. Enjoy!
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Chronicles of Elyria dev blog: Permadeath in MMORPGs

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even within the MMORPG genre.

Massively OP has been hosting a series of exclusive dev diaries from the CoE team at Soulbound Studios over the last few weeks to further explore the game and solicit feedback and questions, and today we have the next installment. This third such blog, written by the devs themselves, is presented below and focuses on the p-word: permadeath. Soulbound argues that permadeath isn’t over; it’s actually the next step for the genre and even ties into alting and the game’s business model. Enjoy!
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Chronicles of Elyria dev blog: Character aging in MMORPGs

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even within the MMORPG genre.

Massively OP will be hosting a series of exclusive dev diaries from the CoE team at Soulbound Studios over the next few weeks to further explore the game and solicit feedback and questions. The second such blog written by the devs themselves is presented below and homes in on character aging, a game mechanic that is central not just to the game’s atmosphere but to its business model as we learned last week. Enjoy!
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Chronicles of Elyria dev blog: Aging, offline leveling, and the business model

Announced earlier this year, Chronicles of Elyria is a startup sandbox in a sea of such sandboxes, but some of its features are rare even within the MMORPG genre.

Massively OP will be hosting a series of exclusive dev diaries from the CoE team over the next few weeks to further explore the game and solicit feedback and questions. The first such blog written by the devs themselves is presented below and covers the more unusual mechanics that underpin the gameworld, including aging, death, offline leveling, and family genetics. Soulbound Studios, the company behind the game, even addresses its planned business model. Enjoy!
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Chronicles of Elyria features aging, death, and destructible environments

Chronicles of Elyria is a thing, and a thing that features character aging, character death, and a fully destructible environment, at that.

The game’s website says that the fantasy title is “fearless in its design,” and while said website probably isn’t the most objective judge, we must admit that making a game for 2015’s MMO audience with “a closed economy, finite resources, and non-repeatable quests” takes stones.

Chronicles of Elyria’s FAQ says that to an adventuring character, the game is “mostly an AARPG,” while building a town leans toward sim-like gameplay and running a duchy dips into RTS gameplay. Oh, and the whole thing is skill-based, so there’s that.

Source: Official site; thanks Zenaphex!

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