There’s no new content being added to Citadel: Forged With Fire with its latest patch. Instead, this patch is all about squashing bugs, fixing persistent complaints, and addressing balance issues. For example, players had been complaining about the Necrosis spell, and a close examination revealed that a bug was causing the spell to deal far more damage than intended (and thus becoming the only viable PvP offense). That’s been corrected. Flight potions will also be easier to use, since they’ll no longer fill your vision with awful, obscuring smoke.
Players can look forward to more improvements to the game’s performance on high-population servers, more useful options when using the Deconstructor, and tamed creatures should be handled better by the client. Combine that with more fixes and improvements, and the update as a whole should make the content already in the game that much more pleasant to play. That’s almost as good as new content, right?
Citadel Forged With Fire has a new patch live today, if you can manage to tear yourself away from building marble palaces for fortune and glory long enough, anyway.
While the update took some of the servers down “longer than planned,” it’s main aim is new gear crafting for the level 50 legendary Blade of Simeon’s Soul and a new baddie.
“The wretched Abomination is the result of extensive dark magic experimentation conducted by the fanatical cultists of Ignus’ past. Centuries ago, these monstrosities roamed the plains and tundra freely during the peak of Ingus’ dark era, but were eventually driven back and contained by the Priests of Neshan during their crusade against the dark arts. The reemergence of these towering behemoths is quite ominous, and may signal the return of some ancient evil force. Could dark magic in Ignus be on the brink of resurgence?”
The team has a stream going live as this post does, so check that out, plus some of the wacky entries in the marble building contest, down below.
It might be tempting to become so wrapped up in the endless possibilities and power of Citadel: Forged With Fire’s magic that you might end up forgetting that there’s a building component of the game. Let’s hope not, because now you can build a castle — and not just any castle, but one constructed of pristine marble.
This week’s patch for the early access sandbox added the marble castle set: “This new set offers the complete range of building pieces including walls, floors, roofs, windows, doors, stairs and much more! Not only that, but you can mix and match the pieces with the other existing sets to create appealing combinations.”
There were several other quality-of-life tweaks and bug fixes as well, such as helping players not to drown when they’re completely out of the water. That had to be disconcerting. Players can also lock up their storage chests and not fear that others might come along to pilfer them.
Are you pure of heart? Innocent of character? A dreamer who walks the forest and sings its song? What are we saying, of course you are — you read Massively OP! Then you have been found worthy to take possession of your very own lovely unicorn and ride it on the highway every day to the envy of your friends.
This is a roundabout way of saying that fantasy sandbox Citadel: Forged With Fire just introduced “Divine Unicorns” with its newest patch. We don’t have word yet whether or not you’ll be able to convince your new unicorn friend to skewer your enemies and watch guard over you while you sleep at night, but here’s hoping!
The patch also added tempered iron armor for the mage with an eye to self-preservation and a whole ton of bug fixes and performance optimizations.
“We’ve put together another fix for out servers that should hopefully bring some of our non-functional worlds back online,” the devs reported. “The issue is related to the extreme structure load some servers possess, and we’re working to keep up with the increasing strain.”
Last time when Massively OP’s MJ came across a dragon in Citadel: Forged with Fire, she noped the heck right out of there! Before that, she took a bear to the face. This time, she’s bringing a secret weapon along on her adventures in case she runs into anything large or possibly fire-breathing: a dev! She’ll be taking a look at higher-level content and discussing the game, its updates, and its future. Tune in live at 1:00 p.m. with all your Citadel questions and we’ll get some answers.
What: Citadel: Forged With Fire
Who: MJ Guthrie
When: 1:00 p.m. EDT on Tuesday, August 29th, 2017
A few weeks ago in Massively Overthinking, the team discussed the resurgence in popularity of small-scale co-op games and whether that has impacted the MMORPG genre negatively or positively — if at all. This week, I’d like to aim that same question at the survival genre, so everything from ARK: Survival Evolved to Citadel Forged With Fire.
The question was sparked in part by a VentureBeat piece that points out SuperData’s numbers: Non-massive survivalboxes pulled in $400 million in the first half of the year. This is a lot of money that is not going into MMOs and MMORPGs that could be, which was the same thing we suggested about online co-op RPGs — only this subgenre is attracting builders and PvPers. Is it attracting them away from MMOs directly? I’ve asked our writers to reflect on the rise of survivalbox games: Do we play them? Do we prefer them, and when? How can we learn from them? Is the popularity of smaller-scale co-op hurting MMORPGs?
Citadel Forged With Fire is rolling out a new patch tomorrowday, and if you’re following the early access game, you’re probably gonna wanna know what’s in it. The big change comes in the form of a siege spell rebalance, the product of a lot of “feedback from the community” that we’re sure was entirely helpful and polite. Essentially, siege spells will be unlocked at lower levels, chiefly to “give lower level players the ability to retaliate should they find themselves the target of a raid.”
Dive Bomb in particular drops to level 30, but it’s also seeing a nerf. “We’ve made its AOE range significantly smaller to prevent it from causing massive damage to large chunks of a structure,” says Blue Isle, further noting it’ll be harder to make too.
Wanna see more? There’s a dev stream on Twitch later today at 4 p.m. EDT. Full patch notes are up too!
In the strictest sense, there’s nothing wrong with non-responsive AI in a game. Even in Citadel: Forged with Fire, it just means that whatever NPC you started smacking will not smack you back. So it technically means you get an easy win… while also feeling like you’ve cheesed the system and not actually won at all. Good thing that the game’s last patch last week was aimed at finally stomping out this particular problem once and for all, right?
The team is also looking ahead to its next Wednesday patch, which promises to add new creatures requested by the community, full WASD rebinding, and corpse markers on the map. Of course, it’s worth noting that those new creatures should all be responding and hitting you back at this point, so just keep that in mind before you decide to prod some kind of burning bird.
He just wanted to go out for a casual stroll. He picked the worst possible day to do it.
Todd the Troll lumbered out of Mordor, looking for a breath of fresh air and possibly some daisies to pick for his deformed girlfriend back home. What he found was a pitched battle between his comrades and some inexplicably agitated humans yelling about rings and frodos.
Finyar captured Todd’s bewildering dilemma in Lord of the Rings Online at the Battle of the Black Gate. I, for one, hope he made it home and will look back on this day and laugh.
Oh, user interfaces, you delightful vixens. You take up a good chunk of our screens as we play, and while we may not notice you when you’re designed well, we sure as heck notice when you aren’t. It also takes a lot of work to change UIs once they’re in place, which is why the most recent Citadel: Forged with Fire update focuses mostly on updating the UI to make it easier for players to see what’s happening and get information. It also improves the game’s server browser to include more sorting options and filters so you can find just the right sort of server for you to play on.
Luckily, this update does contain other improvements; several new structures have been added to the to the game, like rugs, paintings, and bookshelves. Structure HP has also been fixed on certain pieces like doors, and throne decay time has been upped from 10 days to 16 days. Check out all of the updates and shifts in the patch notes; it might not be the sort of patch adding a groundswell of new content, but it’s still substantial.
With a week of early access under its belt, Citadel: Forged With Fire and its team are starting to figure out what works, what doesn’t, and what’s needed. There’s a ways to go for this magic-infused sandbox, which is why the team’s put together an action list of ideas for future content.
Even better, players can vote on which features they feel should get bumped up to the top of the queue: “Please feel free to let us know which ones really excite you (the best way being via the vote function), or share new ideas of your own,” the team said. “We’ll be listening and adding things periodically!”
There are over 20 ideas on the list, including dynamic weather, a broomstick league, player-made quests, creature possession, and archery magic. Sounds a bit like we got that Harry Potter MMO we’ve always wanted! Which one would you pick?
Are you Harry Potter? Are you also a Dovahkiin? Then you’re probably already deep into Citadel: Forged With Fire, early access be damned. The good news for you is that Blue Isle is actively working on the game, in spite of the fact that it could just as well be rolling around in piles of your money right now. As we reported Monday, the studio is following up its patch from earlier this week with another one today.
The highlights are the addition of infernal dragons (maybe or maybe not ridable, good luck figuring it out!), skeleton warrior enemies, and wild boar NPCs. Bacon! Blue Isle also says it’s shoring up the game’s backend to improve performance (up to “ten times better” stability on high-pop servers), tweaked spell cooldowns and range, and fixed the telekinesis issues.
“After listening to your feedback and commentary it has become obvious to us that our current implementation of Telekinesis needed a little rethinking,” writes the studio. “We wanted to ensure it would not become a tool for griefing, but clearly that did not end up being the case. To those that lost their hard work to the spell, we do sincerely apologize.
Fight fire with fire, eh? That sounds perfect to Massively OP’s MJ! After checking out Citadel: Forged with Fire a week ago, she has been eager to dive back and expand her pyro’s… er, her mage’s skills. And with the early access launch, she can. There will probably be more bears, so she needs to hone her skills quickly in case she looks tastier than honey. Tune in live at 9:00 p.m. as MJ takes a second chance to survive in…
What: Citadel: Forged With Fire
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, August 1st, 2017