If you’re a Citadel Forged With Fire early access player, you may have noticed NPCs randomly going on rampages killing their own allies. This was, er, not intended. “We’ve identified the source of this bug and have fixed it for today’s patch,” Blue Isle says on Steam. “NPCs will now only kill other NPCs where it makes sense (i.e., Orcs will hunt Direwolves, etc.)” So that’s a relief.
What else is in the latest update? Fixes for the custom game creation crash bug, resource node spawning, and construction issues. Notably, this’ll be the last patch until March.
“The team has been very hard at work preparing the next major content drop, which should be coming very soon! In order to make sure everything is working perfectly for its launch, we will be taking a week off from weekly patches. Stay tuned, though, as we’ll be sharing a ton of details next week on Citadel’s next big thing!”
If studio job postings get your blood pumping with the thoughts of what could be, here are a couple of tantalizing tidbits that perhaps hint at future development.
Legends of Aria developer Citadel Studios posted a job listing for both a digital marketing specialist and a game programmer. By the way, if you happen to be testing Aria right now, you should know that the NDA was lifted earlier this week.
Nexon — which you may have heard of — put out a notice with the hopes of recruiting a game director for its Nexon OC Studio. The specific game in question was not mentioned, although the description does ask for candidates that have worked on previous AAA titles.
If that last post sounds a little familiar, perhaps it is because you are remembering that former WildStar and World of Warcraft developer Stephen Frost went to work as a game director at Nexon OC last year.
While Legends of Aria prepares to wind down its first closed beta test on February 11th, it doesn’t mean that the party has to end. The dev team announced that it will keep the server up and running for founder’s pack owners until the final beta arrives. The only downside here is that from the 12th on, the server will go back under NDA status for its players.
Before this happens, however, there are some adjustments that the team is making to the beta test. The newest update includes a new allegiance system, fixes to beast mastery and taming, and a “karma flag” to prevent players from accidentally hurting their karma rating.
The team also invites its testers to a Friday Night Fight on February 9th. During this, teams of two players will compete against each other in a tournament.
Just because a creature is huge, hulking, and incredibly powerful doesn’t necessarily mean that it wants to crush you under its feet and grind your bones to powder in its maw. That said, this is totally the M.O. of Citadel’s newest foe, the great golem.
You can choose to stand up to the great golem, an animated creature made of wood and stone, or run away. Just because no one has ever faced one and lived to tell the tale doesn’t mean that you won’t be the first. You probably won’t, if we consider statistics, but there is always the possibility of you being an outlier.
The golem came with the game’s January 31st patch: “This beast has been dormant in hibernation for hundreds of years and has awoken to become a major threat to careless Wizards and Warriors. Great golems are high level creatures who pack a serious punch whether at distance or close range. Those who wish to take out these giants should stock up on healing items and bring their friends.”
Sad news this morning: Linkrealms is sunsetting, today if our read of the letter sent to players yesterday is correct, since today is the end of the month. Players posted the email up on the Steam forums:
“Here we are at the end. I suppose everyone had a sense that this announcement was coming: the Linkrealms servers will be shutting down at the end of the month. Linkrealms was the result of endless hours of hard work and investment, creativity and dedication, but it never achieved any traction in the real world market. The game has been coasting down for a year and now there’s nothing left to fund the servers – reality has caught up with us all. We developers have truly enjoyed working on the game and hope you all had fun in the Linkrealms world. Below you can find a couple games that we think you might like now that Linkrealms is gone. Goodbye, and thank you for being with us in this long, exciting journey!”
Linkrealms was an isometric, indie sandbox plainly inspired in part by Ultima Online; it first hit beta in 2011 and made its way to Steam in 2016.
Welcome to the Beta Club, Legends of Aria! Enjoy the full benefits of membership, such as free snackies, the comfy couch, and increased attention from players.
Legends of Aria – that’s the game once known as Shards Online – started its first closed beta test today, and this one is hitting all the right notes with a continuation of alpha player characters and a lack of NDA. The studio is also selling founder’s packs for those who want to secure some extras prior to launch.
The CBT adds a lot of content and balance tunning as well. There’s a new region (Eastern Frontier), two additional cities (Helm and Pyros Landing), the Contempt world dungeon, the return of the Catacombs dungeon, the new Karma and Conflict system, and a more minimalistic user interface.
It was touted as the “Million-Dollar Battle
” — a million dollars’ worth of EVE Online
ships heading to an epic showdown in 9-4RP2. Pandemic Legion was defending its Keepstar in the system while the Imperium attempted to destroy it. With 250 massive titans and a total of 6,000 pilots being brought to bear on both sides, it had the potential of being the largest fight ever in the game’s history.
The outcome wasn’t… quite as epic as it could’ve been, however. As we suspected, while the two forces threw their fleets at each other, neither committed its titans to the fight. The sheer number of participants in one location caused game performance to suffer, and eventually the attackers withdrew, leaving the defenders victorious. Only about $3,300 of ship losses were caused by the conflict, which is far less than it could have been.
One problem was that the main target, the citadel, kept repairing in real time while all of the ships were engaged in “time dilation” that slowed down the fight so that the system could process it all. Attackers claim that this gave the defenders an unfair advantage and created an impossible objective.
The hot topic on everyone’s lips in EVE Online
right now is Citadel proliferation: The galaxy is rapidly filling up with an uncountable number of citadels and other Upwell structures that are cheap to build, difficult to destroy, and powerful force multipliers in combat. There have been some amazing battles over the structures in nullsec
since they were first introduced, but some star systems are now littered with them and a number of serious gameplay issues have bubbled to the surface.
CCP announced plans for a total structure warfare overhaul to an excited crowd back at EVE Vegas 2017, and this week we got the final details of what’s coming in February 13th’s extensive Upwell 2.0 update. The patch will introduce moon mining in highsec and wormhole space, rebalances structure combat, and aims to resolve many of the most pressing structure problems with a set of sweeping changes to the vulnerability and reinforcement mechanics. It all sounds great in theory, but some players have expressed serious concerns with several parts of CCP’s plan.
In this edition of EVE Evolved, I delve into some of the problems with structure warfare in EVE today, how Upwell 2.0 plans to pull things back from the brink, and some of the changes that players are speaking out against.
It turns out that some of the players of Citadel: Forged with Fire are using underground structures for rather nefarious purposes. Not the fun sort of supervillainous nefariousness, either; these structures are squatting underground in places where no one is supposed to be able to access reliably, making the structures impossible to siege, preventing people from accessing loot chests, and otherwise blocking access and damaging the game as a whole. So the developers are planning to get rid of them.
Of course, some of you may just have a cave lair that you thought was really cool, so you’re getting a two-week notice and a warning that you should move your stuff out of glitchy regions. After that two weeks, players will be unable to build in a number of different areas, hopefully stopping these hiccups from happening and keeping things fair and fun for everyone.
A couple of weeks ago I covered 20(ish) MMORPGs that we are looking forward to seeing develop, test, and launch in 2018. But as you well may know, Massively OP covers a small university’s worth of “not-so-massively” multiplayer games that have some crossover into the MMO space. We do this because it gives some people much-needed gripe fuel and also because a lot of our readership is also interested in these games.
There is a lot of movement in the multiplayer game space, especially as the larger video game market continues to adapt and hew to MMO design. It’s a blended mess as we continually try to sort these games out into their proper categories, but while we do that, you can enjoy this list of 20 multiplayer games that you should be tracking in 2018. From survival sandboxes to pirate simulators to sequels, here we go!
Welcome to a special edition of Make My MMO, Massively OP’s regular recap of what’s going on in crowdfunded MMOs, which we do specifically for those of you who are convinced Kickstarter is the absolute worst (it’s not) and that no crowdfunded MMOs ever launch (they do). Plus, somebody’s got to keep an eye on what your money’s up to! Tonight’s edition isn’t going to be our usual recap of the last couple of weeks, however; we’re going to look at the most important MMO crowdfunding news of the entire year. Lock up your wallets and let’s get to it.
Another December, another Steam sale to entice you to spend money on games you don’t have time to play just to have them for a rainy day! Here’s a quick look at what’s on the list for MMO and survival sandbox players.
Early access MMO Citadel Forged With Fire has a fun teaser for 2018 up on Steam this week for all you secret hobbits: The game is getting farming next year. To begin, players will need to hunt down the seeds by harvesting plants out in the world and deconstructing them. Then you’d best get to work on the garden itself.
“You’ll first need to unlock the Farming Plot structure piece from the Knowledge Tree (KP cost and level requirement still to be decided). Once you’ve built your plots you can place your seeds in them to begin the process of growing your crops. Crops must be watered, which will require the consumption of mana.”
Don’t feel like pouring water on your plants? Just build a sprinkler system. “To take the labor out of farming, simply build these structures and they will continuously shower your crops with water so long as they’re hooked up to Mana Generators,” Blue Isle says. “You can even produce Fertilizer (called Hobart’s Growth Solution) to expedite the growth process. Like water, this can be dispersed either by hand or through Sprinklers. Just set it and forget it!”