There’s no new content being added to Citadel: Forged With Fire with its latest patch. Instead, this patch is all about squashing bugs, fixing persistent complaints, and addressing balance issues. For example, players had been complaining about the Necrosis spell, and a close examination revealed that a bug was causing the spell to deal far more damage than intended (and thus becoming the only viable PvP offense). That’s been corrected. Flight potions will also be easier to use, since they’ll no longer fill your vision with awful, obscuring smoke.
Players can look forward to more improvements to the game’s performance on high-population servers, more useful options when using the Deconstructor, and tamed creatures should be handled better by the client. Combine that with more fixes and improvements, and the update as a whole should make the content already in the game that much more pleasant to play. That’s almost as good as new content, right?
Citadel Forged With Fire has a new patch live today, if you can manage to tear yourself away from building marble palaces for fortune and glory long enough, anyway.
While the update took some of the servers down “longer than planned,” it’s main aim is new gear crafting for the level 50 legendary Blade of Simeon’s Soul and a new baddie.
“The wretched Abomination is the result of extensive dark magic experimentation conducted by the fanatical cultists of Ignus’ past. Centuries ago, these monstrosities roamed the plains and tundra freely during the peak of Ingus’ dark era, but were eventually driven back and contained by the Priests of Neshan during their crusade against the dark arts. The reemergence of these towering behemoths is quite ominous, and may signal the return of some ancient evil force. Could dark magic in Ignus be on the brink of resurgence?”
The team has a stream going live as this post does, so check that out, plus some of the wacky entries in the marble building contest, down below.
Just this week, a long-running Star Wars: The Old Republic
fan-made website mentioned that it was shutting down
, one among many that have come and gone since the launch of SWTOR
. I was just mentioning the other day to a friend how Darth Hater pretty much faded into nothing and how many of the old fan-shows and websites no longer exist. It seems to be a rare thing for creators to make content since the launch of the game, and it’s even rarer for them to have created it before
the game launched.
And now SWTOR-RP is shutting down, one of the last sites to have been reporting on SWTOR for over seven years. I know this because I was one of the three founders, and now the three of us remaining have decided it’s time to move on and let the site go.
So where does a SWTOR fan get content now? Are there still fansites that report on the latest news coming from BioWare Austin? I can hear Massively OP readers now: “Larry, your content is great and all, but I need more than a thousand words in Hyperspace Beacon every week.” And I hear you; I need more than that, too. So that’s why I’ve compiled another list of 10 podcasts, YouTube channels, and websites where I get my SWTOR information.
The EVE Online
twitterverse exploded late last night with the news of a political twist so enormous that it’s become the largest recorded theft of in-game assets in the game’s history. In the middle of the night and without warning, major EVE
military alliance Circle of Two (or CO2 for short) was betrayed by its diplomatic officer
, a player with the ominous name of The Judge. In addition to cleaning out the alliance war funds and assets to the tune of over a trillion ISK, The Judge also transferred ownership of CO2’s 300 billion ISK keepstar citadel in its capital star system of 68FT-6 to a holding corporation, effectively stealing the alliance’s home space station.
News of The Judge’s betrayal trickled out of EVE all through the night, and it wasn’t long before the full extent of the incident was known. The 68FT-6 keepstar was sold to enemy alliance Goonswarm Federation, while CO2’s smaller citadels throughout Impass are now in the hands of TEST Alliance. The theft combined with the value of the citadels is estimated at over 1.5 trillion ISK, easily beating the 2011 trillion ISK Phaser Inc scam to become the highest-value theft in EVE‘s history. The actual damage done is even more extensive, injecting a huge dose of chaos into CO2 alliance and throwing fuel on the fire of the southern war.
Read on for a detailed breakdown of last night’s record-breaking theft, the reasons behind the betrayal, and the political situation that led us here.
It might be tempting to become so wrapped up in the endless possibilities and power of Citadel: Forged With Fire’s magic that you might end up forgetting that there’s a building component of the game. Let’s hope not, because now you can build a castle — and not just any castle, but one constructed of pristine marble.
This week’s patch for the early access sandbox added the marble castle set: “This new set offers the complete range of building pieces including walls, floors, roofs, windows, doors, stairs and much more! Not only that, but you can mix and match the pieces with the other existing sets to create appealing combinations.”
There were several other quality-of-life tweaks and bug fixes as well, such as helping players not to drown when they’re completely out of the water. That had to be disconcerting. Players can also lock up their storage chests and not fear that others might come along to pilfer them.
Names and titles fascinate me. While sometimes they have no deeper meaning than to sound pleasant and be memorable, a label can indicate purpose, history, and connection. MMORPG names are, of course, as varied as the stars in the sky, with many of them slapping “online” or “age of” somewhere in there to designate their category. But every so often, we witness a game that changes its name as part of its development and business evolution.
Today I wanted to run down 10 MMOs (well, nine MMOs and one expansion) that received notable name changes over the years. I’m not going to talk about games that created a weird rebrand for a business model shift but mostly stuck with the original title afterward (such as DDO Unlimited or WildStar Reloaded), but instead games that had vastly different names than what they ended up using.
‘s upcoming Lifeblood
expansion was officially announced last week
, and it’s landing a lot earlier than expected. Though it appears that Lifeblood
is the winter expansion CCP Games has been talking about since EVE Fanfest 2017
, it’s actually launching next month on October 24th. It includes the new Upwell Refinery structures, a total overhaul of moon-mining and advanced material reactions, a full balance pass for the ships used by free-to-play alpha clone characters, and some all-new PvE gameplay in high-security space.
We talked to EVE‘s Executive Producer Andie “CCP Seagull” Nordgren about the plans for new highsec gameplay back in April, and it sounded pretty damn exciting. CCP plans to use the new advanced AI that powers the roaming NPC mining operations to create an ever-evolving landscape of AI-driven conflict that players can affect. The first steps in that plan are arriving with Lifeblood in the form of Pirate Forward Operating Bases and Resource Wars, which ask players to help local factions fight back against the encroachment of pirates. This should make life a hell of a lot more interesting for players in high-security space, while the new moon mining gameplay is expected to set nullsec on fire.
In this edition of EVE Evolved, I dig into the Lifeblood announcement and feature list, and ask how players can get ready to make the most of next month’s expansion.
Are you pure of heart? Innocent of character? A dreamer who walks the forest and sings its song? What are we saying, of course you are — you read Massively OP! Then you have been found worthy to take possession of your very own lovely unicorn and ride it on the highway every day to the envy of your friends.
This is a roundabout way of saying that fantasy sandbox Citadel: Forged With Fire just introduced “Divine Unicorns” with its newest patch. We don’t have word yet whether or not you’ll be able to convince your new unicorn friend to skewer your enemies and watch guard over you while you sleep at night, but here’s hoping!
The patch also added tempered iron armor for the mage with an eye to self-preservation and a whole ton of bug fixes and performance optimizations.
“We’ve put together another fix for out servers that should hopefully bring some of our non-functional worlds back online,” the devs reported. “The issue is related to the extreme structure load some servers possess, and we’re working to keep up with the increasing strain.”
Last time when Massively OP’s MJ came across a dragon in Citadel: Forged with Fire, she noped the heck right out of there! Before that, she took a bear to the face. This time, she’s bringing a secret weapon along on her adventures in case she runs into anything large or possibly fire-breathing: a dev! She’ll be taking a look at higher-level content and discussing the game, its updates, and its future. Tune in live at 1:00 p.m. with all your Citadel questions and we’ll get some answers.
What: Citadel: Forged With Fire
Who: MJ Guthrie
When: 1:00 p.m. EDT on Tuesday, August 29th, 2017
Legends of Aria is coming back bigger and better for its final alpha playtest.
Citadel Studios announced that it has set the launch date for the MMO’s last alpha as September 21st. When the game returns next month, it will sport massive improvements over the previous versions. Some of these changes include dozens of new abilities, more weapons and armor pieces, hundreds of additional items, new lands to explore, and new places to settle.
It’s been a while since the game last had an alpha test; Alpha 2 ended a month ago, and the team subsequently promised that Alpha 3 (now the final alpha) would incorporate many of the game’s sandbox features and introduce the redesigned item economy.
Citadel Forged With Fire is rolling out a new patch tomorrowday, and if you’re following the early access game, you’re probably gonna wanna know what’s in it. The big change comes in the form of a siege spell rebalance, the product of a lot of “feedback from the community” that we’re sure was entirely helpful and polite. Essentially, siege spells will be unlocked at lower levels, chiefly to “give lower level players the ability to retaliate should they find themselves the target of a raid.”
Dive Bomb in particular drops to level 30, but it’s also seeing a nerf. “We’ve made its AOE range significantly smaller to prevent it from causing massive damage to large chunks of a structure,” says Blue Isle, further noting it’ll be harder to make too.
Wanna see more? There’s a dev stream on Twitch later today at 4 p.m. EDT. Full patch notes are up too!
At the start of this month, we reported on a massive new war that was kicking off in the north
of EVE Online
. The words “The Imperium Strikes Back!” rang across the game as one of the game’s largest military coalitions moved thousands of capital ships north in preparation for what it called a “dirty war.” The group planned to dump hordes of capital ships on the enemy aggressively and with little regard of the financial cost, using its vast economic wealth to spread pain and misery. This was going to be The Imperium’s great return to nullsec warfare after a year of farming ISK and building up resources, and that narrative was used to get thousands of players on board.
The reality hasn’t been quite so dramatic, but it’s been very interesting on a strategic level. We’ve seen the narrative of this war change substantially over the past few weeks and watched as every victory or loss is quickly spun into propaganda. The Imperium has lost several key battles and appears totally outmatched by the combined supercapital forces of the north, but has also destroyed a few enemy citadels and is already claiming victory over its primary strategic objective. TEST Alliance has seen its own share of victories and defeats in the region against Northern Coalition and Pandemic Legion too, but is now in the process of packing up to go home.
In this edition of EVE Evolved, I examine the major strategic goals during this war, the apparent change in The Imperium’s narrative, and the effect on the average alliance line member.
I’m delighted to have found a moment to bring you an extra edition of Flameseeker Chronicles
that outlines my thoughts on the first Guild Wars 2
: Path of Fire
preview weekend. From last Friday until Sunday, every player was invited along to take some tentative steps into the Crystal Desert and get to grips with the raptor mount. We were also treated to a little bit of introductory story that ties the new zone directly to the Living World Season 3 finale without missing a beat.
So today, I will break down my preview experience into the main points, including my highlights and unfortunately ending on a pretty crummy negative. I’m hoping that further development based on the feedback from this weekend will help to lessen or negate my issue though, so I won’t be frowning for very long! Note that this article will contain some spoilers regarding the introductory story, so it’s best avoided if you are waiting until September to find out more on that front.