It turns out that some of the players of Citadel: Forged with Fire are using underground structures for rather nefarious purposes. Not the fun sort of supervillainous nefariousness, either; these structures are squatting underground in places where no one is supposed to be able to access reliably, making the structures impossible to siege, preventing people from accessing loot chests, and otherwise blocking access and damaging the game as a whole. So the developers are planning to get rid of them.
Of course, some of you may just have a cave lair that you thought was really cool, so you’re getting a two-week notice and a warning that you should move your stuff out of glitchy regions. After that two weeks, players will be unable to build in a number of different areas, hopefully stopping these hiccups from happening and keeping things fair and fun for everyone.
A couple of weeks ago I covered 20(ish) MMORPGs that we are looking forward to seeing develop, test, and launch in 2018. But as you well may know, Massively OP covers a small university’s worth of “not-so-massively” multiplayer games that have some crossover into the MMO space. We do this because it gives some people much-needed gripe fuel and also because a lot of our readership is also interested in these games.
There is a lot of movement in the multiplayer game space, especially as the larger video game market continues to adapt and hew to MMO design. It’s a blended mess as we continually try to sort these games out into their proper categories, but while we do that, you can enjoy this list of 20 multiplayer games that you should be tracking in 2018. From survival sandboxes to pirate simulators to sequels, here we go!
Welcome to a special edition of Make My MMO, Massively OP’s regular recap of what’s going on in crowdfunded MMOs, which we do specifically for those of you who are convinced Kickstarter is the absolute worst (it’s not) and that no crowdfunded MMOs ever launch (they do). Plus, somebody’s got to keep an eye on what your money’s up to! Tonight’s edition isn’t going to be our usual recap of the last couple of weeks, however; we’re going to look at the most important MMO crowdfunding news of the entire year. Lock up your wallets and let’s get to it.
Another December, another Steam sale to entice you to spend money on games you don’t have time to play just to have them for a rainy day! Here’s a quick look at what’s on the list for MMO and survival sandbox players.
Early access MMO Citadel Forged With Fire has a fun teaser for 2018 up on Steam this week for all you secret hobbits: The game is getting farming next year. To begin, players will need to hunt down the seeds by harvesting plants out in the world and deconstructing them. Then you’d best get to work on the garden itself.
“You’ll first need to unlock the Farming Plot structure piece from the Knowledge Tree (KP cost and level requirement still to be decided). Once you’ve built your plots you can place your seeds in them to begin the process of growing your crops. Crops must be watered, which will require the consumption of mana.”
Don’t feel like pouring water on your plants? Just build a sprinkler system. “To take the labor out of farming, simply build these structures and they will continuously shower your crops with water so long as they’re hooked up to Mana Generators,” Blue Isle says. “You can even produce Fertilizer (called Hobart’s Growth Solution) to expedite the growth process. Like water, this can be dispersed either by hand or through Sprinklers. Just set it and forget it!”
Ultima Online spiritual successor Legends of Aria is preparing to go through a major transition over the new year as it winds down its crowdfunding campaign and gears up for closed beta testing.
The team announced that it will stop selling founder’s packs on December 29th and transition to selling pre-orders instead. Fans are advised to buy into the packs now if they want any of the crowdfunding tier rewards, especially physical items.
Far more exciting is Legends of Aria’s 2018 development roadmap, which kicks off with Closed Beta 1 on January 15th. This first test will add a new adventure area, two cities, re-open the catacombs, and add in a notoriety system.
Past that is March and Closed Beta 2, which will focus on the new player experience and a whole lot of polish. Then, if all goes well, Steam early access will follow in April 2018. Exciting times we live in for sure!
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Anthem, Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
When Andie “CCP Seagull” Nordgren
walked onto the stage at EVE Fanfest 2013 and delivered her long-term vision for the future of EVE Online
, the excitement in the room was palpable. EVE
was riding its highest peak concurrent player numbers in the game’s history following the overhauls of the Crucible
, and Retribution
expansions, and players were ready for a new blockbuster feature to fire their imaginations. CCP delivered its ambitious five year vision to hand the reins of EVE
‘s living universe over to its players, with player-built stargates and deep space exploration in completely uncharted star systems.
We’re now about four months away from the five-year mark on that vision, and many parts of it have now been completed, but no battle plan ever survives contact with the enemy. We’ve seen some big feature drops such as the release of citadels, the industry overhaul, and the recent moon mining overhaul, but that deep space colonisation gameplay still seems far off. Some players feel as if EVE is currently in a holding pattern, with everyone waiting for the next big feature or overhauls to their favourite part of the game before deciding what to do next. So what does come next?
In this edition of EVE Evolved, I break down the progress toward Nordgren’s 5 year vision so far and talk about the possible next steps I think CCP could take to make it a reality.
Should games that are still in early access release expansions? What if those expansions are free for those who own the base game? That’s precisely what Citadel: Forged With Fire has done today with Forsaken Crypts, a free update Blue Isle Studios devs are calling its “first major expansion pack.”
“Available for download now and free to anyone who owns the game, the new expansion pack adds a huge amount of endgame content, and players can now face off against three massive bosses in three different citadels. Each area will feature specially themed armor and tons of brutal creatures to do battle with! Prepare to explore the lava-laden Dragon’s Heart Citadel or search for the Pyrant Armor as you battle your way through the frozen Dragon’s Heart Citadel.”
The update includes the three endgame dungeony “boss caves” previously demoed, along with appropriate armor sets. Check out the trailer for a preview!
Many people believe that server merges are innately bad because in games like ArcheAge
(or even all the way back to Star Wars Galaxies
), they were done completely wrong or the game itself wasn’t designed for its servers to ever consolidate. However, other MMOs – RIFT
comes to mind – have nearly perfected server merges. And for the most part, server merges help the game and its population. Because many of the smaller servers combine together with larger servers, there are more people around, group-finder queues tend to pop faster, PvP is more dynamic, and roleplayers can reach the all-important critical mass.
If I were to just look at the Star Wars: The Old Republic server merges from the perspective of the overall benefits of combining different server communities, I would have zero issue with them. SWTOR is one of those games that has no innate issues with combining server save for players losing character names. It could be done without losing character names, and I will get into the flaws of that system in a bit.
Now, let’s talk about my specific perspective having experienced two server merges by BioWare, then we will get into the details of how this latest one affected those in my community.
If shifting sands and certain death doesn’t warn you away, you just might discover the mysteries of an ancient and long-dead civilization buried underneath the deserts of Revelation Online
This week’s zone spotlight in the MMO is for Scavenger’s Borough. As the name implies, the region is more of a lawless scrabble under a harsh desert sun. Yet there are interesting locations to discover and a trio of factions with which to contend as players make their way through the area. Plus, there’s a robot factory. For real.
“While the dangers that lie within Mech Citadel are well-known, hardy adventurers plumb its depths, hoping to uncover long-forgotten technologies of the Fire Civilization,” the team posted. “The abandoned military robotics factory is a popular destination for the fearless.”
It may be a ways away, but World of Warcraft Classic is on the road to becoming a reality. Blizzard posted at least two job openings for project team members as part of the effort to create the legacy version of the game.
While not revealing any specifics about the older version of the MMO, Blizzard’s listing is still a thrill to read: “Travel back in time to a World of Warcraft before the Mists of Pandaria parted, and before Deathwing broke the world. When Blackrock Mountain, the Temple of Ahn’Qiraj, and the floating citadel of Naxxramas were the most difficult challenges in Azeroth. The World of Warcraft team is working on bringing that world back to our players with Classic WoW, and we need engineers to help us bring the past into the present.”
Blizzard told fans at BlizzCon that WoW Classic would be a massive effort and that the studio was committed to making it happen and keeping it running as long as the main MMO operates.
Twiddling your thumbs after having conquered and subdued the world in Citadel: Forged With Fire? You’ll soon have more than enough challenge on your plate with an upcoming release that will add endgame dungeons and bosses.
The team said that the three new dungeons will present an “extreme combat challenge” for groups, but simply accessing them is going to be difficult in and of itself: “Unlocking access to the dungeons themselves will require the unraveling of an ancient mystery. Three soul stones, each imbued with the essence of an ageless evil, have been shattered and dispersed across the land of Ignus. It is up to you, intrepid wizards, to find and repair these soul stones, use them to enter the domain of three legendary beasts, and banish them back into the darkness.”
The game’s November 3rd patch added the ability to upgrade structure materials, attack towers, and defensive towers without the need to tear down and rebuild. Citadel also included a new raid warning screen to give players a heads-up if someone is attacking their base.