city of titans

Official Site: City of Titans
Studio: Missing Worlds Media
Launch Date: N/A
Genre: Superhero Themepark
Business Model: N/A
Platform: PC

Make My MMO: Star Citizen's subber promo, Planet Nomads' early access, Project Gorgon's bards (March 25, 2017)

This week in MMO crowdfunding, Star Citizen capped off a week of DirectX revelations and mega map explanations with a round of celebrations -- for its fifth year of subscriptions. Folks who join the game's dev subber program pick up a magazine, discounts, and extra test access; sub before April 17th while the promo is live, you get vending machine flair for your hangar. At least you'll have cold beverages while you wait for the game, right? (Thanks, Cotic!)

Elsewhere in space MMOs, congrats are due to Planet Nomads, which was Kickstarted last year and is now plotting an early access launch for April 18th.

And in epic news for fans of the best video game class of all time, Project Gorgon rolled out the bard support skills for testing this week. Don't think you're just going to pick up a lute and start strumming, either: "As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation." Bring your thesaurus!

Meanwhile, ECO patched in some major upgrades to its economy, Starfighter is nearing half its goal with 20 days remaining (thanks Crow!), Ever, Jane's beta picked up horseback riding features, Camelot Unchained danced with its own bot army, City of Titans previewed its core archetypes, SOTA nabbed a new newsletter layout, and The Exiled's early access began its second season.

Read on for more on what's up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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Meet City of Titans' six heroic archetypes

Thanks to some website spring cleaning, City of Titans made a previously hidden article visible to the masses. This particular page outlines the upcoming superhero MMO's six archetypes, their mottos, and the general playstyle that each will offer.

City of Heroes veterans may be familiar with some of the archetypes here, although some offer slightly different twists. There is the Stalwart, a tank that can take large amounts of damage; the Enforcer, a melee DPS type; the Guardian, a tough paladin-like role; the Ranger, which deals out damage from a long way off; the Commander, which fiddles with crowd control and enemy manipulation; and the Operator, a pet-controlling mastermind.

Each archetype then branches out into three subtypes, such as the Centurion, the Warden, or the Ringleader. Simple math tells us that City of Titans is aiming for at least 18 different classes in its final product.

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Here's why everyone's pissed off about City of Heroes NPCs in NCsoft's MOBA

Yesterday, NCsoft took the lid off a secret it's clearly been working on for a while: The company means to introduce a notorious and well-known City of Heroes NPC as one of the characters in its upcoming MOBA, Master x Master.

Here's the thing. Master x Master is actually pretty well-liked around here. The writers we've sent to test it out the past few years came away thinking it was an excellent hybrid PvE MOBA with a lot of MMO elements, a genuinely good entry to the market and something we're happy to cover. So I don't think anyone wishes it, specifically, harm.

But NCsoft? I don't know who told you this was a good idea. It's really not a good idea.

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Make My MMO: Shards becomes Legends of Aria, The Repopulation revivifies (March 11, 2017)

This week in MMO crowdfunding, Shards Online surprised the gamer community by announcing a namechange -- to Legends of Aria -- and a scope-change, the good kind of scope change if you're an MMO player, as the game just got bigger.

More good news: The Repopulation is expected to come back online for original backers and Steam buyers tomorrow. Idea Fabrik expects the sandbox to once again be for sale on Steam later this month.

Still more good news! As I write this, indie VR MMO OrbusVR has nearly tripled its Kickstarter goal already. Its whirlwind one-week campaign ends on Monday.

Meanwhile, gamers pledged over $12K US to bring Swedish brawler RUiN to a winning Kickstarter a few days back, but Caribbean Conquest wasn't so fortunate: Its Kickstarter ended unsuccessfully earlier this week. Plus, Dogma: Eternal Night worked on its character module, Grim Dawn talked itemization, and AdventureQuest 3D hyped The Dragons of Ashfall.

Read on for more on what's up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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City of Titans wants to take you downtown

What would a superhero MMO look like if it took place in a small town where the tallest building was only three stories? We'll probably never find out because it's almost mandatory to have them skyscrapers for visuals and dramatic perches.

City of Titans spilled some info about its own downtown skyscraper district yesterday, calling it the "beating heart of the city." Following a massive fire in 1908, the downtown rebuilt to include modern marvels of architecture from several different decades and styles. When the game comes out, players will be able to visit the area to see the tallest building in the game (Liberty Tower), a superhero hangout, and plenty of skywalks.

"Downtown is home to a huge, wildly eclectic range of superbeings and superpowered groups," the team posted. "Some of the more frequently glimpsed groups include enforcers of the Black Rose, the Aether Pirates, and the ePunk Radicals. Prominent supers often seen in the area include Captain Orbit (at the Orbit Room), the speedster Celerity, and a host of others."

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Make My MMO: The Exiled arrives to mixed reviews on Steam (February 25, 2017)

This week in MMO crowdfunding, The Exiled was released to the wilds of Steam early access. Formerly called Das Tal, the buy-to-play indie sandbox attempted to raise funds through Kickstarter back in 2015 but pulled in only €33,000 of its €50,000 goal and resorted to website preorders instead, forging ahead to now. Reviews on Steam so far are mixed; once you subtract the confused trial players who seem surprised to see PvP in a PvP sandbox, the main complaints revolve around crafting grind and lag.

Meanwhile, Ship of Heroes teased its Kickstarter, Shroud of the Avatar released R39, Albion Online settled on a July release, Life is Feudal rolled out its second beta, Pantheon brought on more new employees (thanks, Reht!), Dual Universe planned a GDC community meetup, Star Citizen explored the Magnus system and released a new concept ship, HEX got a new publisher, and Elite: Dangerous did science and turned... beige.

Closer to home, games critic and veritable prince of Patreon Jim Sterling scored a victory for games journalism in the courts as a judge dismissed with prejudice a game developer's libel lawsuit against him. (Thanks to everyone who tipped this our way!)

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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City of Titans shows off the creations of the Builder

Making a city is hard work. This is true even if you're working on City of Titans and your main focus is upon making a city which is sufficiently plausible as a superhero playground. The latest development post talks about how the team is making that task a bit more doable with the help of a Builder, a specialized tool that allows the team to quickly assemble buildings throughout the city to look hand-assembled rather than just making generic blank boxes.

Since the game's city is in New England, laying out the streets correctly (i.e. according to insane logic from hundreds of years ago that subsequently got paved) and making sure the shape of everything looks right is already a time-consuming process. The game opts for the faster method of making the buildings by having a stock set of "building parts" which can be combined into a structure, which would normally still require a fair amount of time for a given modeler to turn those parts into a plausible building. However, the Builder can be fed information and simply produce a viable building in moments. Check out some video of building creation just below.

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Make My MMO: Camelot Unchained, Mekria, TUG, and more (February 11, 2017)

This week in MMO crowfunding was... well, it was a big week for gaming in general, and Kickstarted games rose to the challenge! In fact, we could barely pump out the news fast enough. Here's what went on this week:

  • Camelot Unchained continued work on "big ticket" development issues, like animation and effects and abilities for bots.
  • Mekria Online, which we introduced only last week, has already canceled its Kickstarter; the studio vows to return with more to show players next round.
  • Ashes of Creation released its first gameplay video, a "movie-like" version that'll see a UI-laden edition next week.
  • Gloria Victis introduced its new Glory system as well as the ability to burn down ALL THE THINGS. Seriously.
  • TUG's latest Kickstarter update tells backers that the team is working on gameplay prototyping and touted its recent investor presentation.
  • Ship of Heroes previewed one of its signature heroes, Dr. Ellen Strikewell.
  • Shards Online is prepping for its Steam launch with an impending wipe and NDA drop.
  • Valiance Online posted four new videos of the alpha client! We've tucked one down below.
  • Crowfall canceled its weekend playtest over studio concerns that the current version of the build isn't up to snuff.
  • Grim Dawn rolled out a massive new patch.
  • and Shroud of the Avatar rounds out my super-long list with a post-mortem Q&A -- video and text versions -- on its latest release.

I told you it was busy, and there's more down below! Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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City of Titans offers up some meaty setting fiction

The police in City of Titans have a rough road to walk. They're dealing with organized crime and the usual thousand vices and harms that a bunch of human beings packed into a single city will produce, of course; that's normal. But they're also dealing with superhuman enforcers, supervillains, and criminal syndicates who can literally read your next thought before you make it. The most recent bit of fiction from the team shows just how a simple collar in the city can turn into a superpowered brawl.

As the fiction opens, an officer has the drop on Castilucci, former member of the Black Rose. It's an open question of who's going to shoot first... and then it becomes a very different question a few moments later when backup arrives. It's a quick read, but we don't want to give away the whole plot here; take a gander to get a look at policing the superhuman from the fictional side.

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Make My MMO: Elite Dangerous betas Commanders 2.3 next month (January 28, 2017)

This week in MMO crowdfunding news, Frontier announced that the beta for Elite Dangerous' 2.3 update, dubbed Commanders, will release to Horizons beta players on February 26th. "Elite Dangerous: The Commanders (2.3) will come with features such as Multicrew and Commander Creator, as well as a number of other improvements and changes," the studio declared. "Bring your friends or invite new crew mates to pack that extra punch you might need in key situations, and add more personality to your Commander with an all-new visual upgrade."

Meanwhile, Albion Online is running a tourney this weekend, Shroud of the Avatar released its 38th update, and Worlds Adrift revealed... biomes!

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Betawatch: A city of City of Heroes successors (January 27, 2017)

The loss of City of Heroes brought motivated fans together to rebuild it, or at least to create a spiritual successor to the game. Three of those games showed off some nifty stuff this week. City of Titans gave us a look at some gorgeous hair, Heroes & Villains explained how it's handling seamless zoning, and Ship of Heroes brought out a full-on character creation video. Now if only they could team up to provide us characters with great hair and a seamless city. (We'll add in some combat later.)

Oh, is that not enough for you? Fine! Have some other beta news, then.

Meanwhile, there's an even lengthier list of games currently in testing just below. Did something skip to a new test phase without us noticing? Is there a game on there that has opened its cash shop and is letting everyone play without future data wipes? Should pigeons be allowed to eat chili? Let us know about any of the above or something else altogether down in the comments.

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Ship of Heroes' character customization already looks amazing

If you're a superhero fan who loves hair -- and you probably are, if our City of Titans commenters yesterday are any guide -- you're definitely going to want to scope out Ship of Heroes' new video. It's 7 minutes of glorious character creation, with tropes and UI heavily inspired by City of Heroes -- but also with a fully customizable face and body and hair-do, bringing the genre into 2017 and feeding our obsession with millions of sliders and dials (not to mention demonstrating the game is a lot further along than we might have guessed!).

Get your hype on below.

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Heroes and Villains explains its goals for seamless zoning

Heroes and Villains was one chunk of the original trifecta of superhero MMORPGs that sprang from the grave of City of Heroes, but it's probably the one least known to the MMORPG community after City of Titans and Valiance Online, never mind the relatively new Ship of Heroes, which brings the count to four. The hook for H&V is that it's a "casual, community-focused" MMO, developed by volunteers, but it doesn't have the same level of videos and demo work out yet.

However, Plan Z Studios released a new dev post this week on the specifics of the game's zones. "We've been doing some more design work on how non-continuous zone transitions are handled," the team writes. While 2004's City of Heroes made use of loading screens that masked transitions between zones, in Heroes and Villains, "all adjoining zones can be crossed back and forth seamlessly, and the same underlying tech can be used to allow instant transitions between non-continuous zones."

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