city of titans

Official Site: City of Titans
Studio: Missing Worlds Media
Launch Date: N/A
Genre: Superhero Themepark
Business Model: N/A
Platform: PC

Make My MMO: Dual Universe’s second crowdfunding effort and Massively OP’s third birthday (February 10, 2018)

This week in MMO crowdfunding, Dual Universe is still zooming along in its pre-alpha, and it’s addressed just that in a new AMA this week. The studio acknowledges that the game’s development has become delayed (you’ll recall it was originally supposed to launch a full alpha last fall) but that money isn’t an issue. “Don’t worry, we are OK,” Novaquark tells backers. “We are going to publish a roadmap before Summer. For the 24/7 [testing], this is a high level priority, and we hope to be able to get you there in a few weeks. It won’t be full time however, but more like full week-ends to start with.” The studio also says it’ll launch a second crowdfunding effort later this quarter.

On a more meta note, today marks Massively OP’s third birthday as an independent MMORPG website, and the plain truth is that wouldn’t be here today without the generous donors who contributed to our original Kickstarter back in 2015, our Patreon and PayPal donors, our Twitch subbers, our Amazon clicky-clickers, and you lovely folks who whitelist our ads. You and we are living proof that crowdfunding can work! Thank you all so very much from the whole team. Here’s to three and many more!

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City of Titans introduces its costume designer while teasing character creation

We haven’t seen the character creation for City of Titans just yet, but you know that’s going to be an important part of the game. You can’t have a proper superhero title without proper superhero costumes, after all. The latest piece on the official site is interviewing one of the development team’s costume designers and talking about the development behind the scenes, but both it and the video accompanying it promise that the actual creation preview is coming very soon.

Kayla “Z06” Bianchi talks mostly about her own gaming history and preferences in the little interview, but you can also see some of her work for both the concept art and interior level design. If all you’re interested in is the prospect of seeing how you can make your character, check out the video just below. (It’s a teaser, not a full trailer, so be fairly warned.)

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Make My MMO: Camelot’s new producer, Star Citizen’s alpha 3 features, & SOTA’s R50 (January 27, 2018)

This week in MMO crowdfunding, Camelot Unchained devs say they’re getting really close to finalizing the date for beta one. This week, in addition to fiddling with the beta calendar, CSE says it’s been working on poses, rocks, casting and UI animations, new armor and weapon textures, container permissions, and performance for buildings, as well as training up the new tech producer.

Meanwhile, Shroud of the Avatar pushed out R50, Elite kicked off the beta for its next big update, we continued our tour of Project GorgonDual Universe teased new concept art, War of Rights got a wee patch, ROKH patched up (devs say they’re still “looking for the best way to make [their] come-back,” and Fragmented admitted it’s essentially in maintenance mode.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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City of Titans’ paths will throw players into their own ‘personal comic book series’

Ever feel like MMO quests are impersonal and disconnected from how you see your own character interacting with the game world? City of Titans hopes to change that with its central paths storylines.

The team attempted to explain this week how paths are so much more than just your average, ordinary quest chain.  “Paths are the game’s premier saga-level content. These multi-part stories are designed to let you define your PC’s character while interacting with enemies, allies, locations, and plots from throughout the game’s lore […] Your character’s path is designed as ‘your character’s personal comic book series.'”

Players can choose to pursue four different paths that explore the north or south areas of the city from a hero or villain perspective. Paths give players a lot more dialogue options, remember choices, and allow characters to build relationships with NPCs. These multi-episode stories will also take players all over the city, delve deep into lore, and present more challenging and tactical encounters. Sounds pretty neat to us!

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City of Titans drafts volunteer to build metro landmarks

Considering that it’s City of Titans and not Prairies of Titans or Lonely Country Road of Titans, it’s safe to assume that this indie MMO has quite a few buildings to construct for superheroes to visit or (more likely) fly by in a flash. While most of the metro area will utilize standard and reusable models, the team did draft a volunteer to create unique landmarks that will help give the city an identity.

“Enter our current Mogul and Landmark Titan, Nathan Purkiss, a 3-D modeler with a passion for architecture,” the team posted on Kickstarter. “We were thrilled to see his application and immediately made buildings his sole priority and domain. That was some months ago, and he’s been making excellent progress.”

Some of Purkiss’ work was shown as game models, including the Central Library, the Pharos Fire Station, the Vander Vere Museum of Technology, the Holt House, and the Thunderbolt Dive Bar. Each of these structures isn’t just a pretty facade but contains lore and history, such as a repurposed abandoned theater that is now used for private parties and shady dealings.

Source: Kickstarter

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Make My MMO: Star Citizen’s new website and private concierge event (January 6, 2018)

This week in MMO crowdfunding, Star Citizen devs gave a first look at game’s brand-new website, which is due to launch later in January. It’s good news for those of you who’ve argued the existing site doesn’t do enough to explain the game to newbies who haven’t been following the game for years.

High-end Star Citizen backers also have the opportunity to attend an exclusive shindig in May. “On Friday May 4th, we will host a private Concierge event, which will include an intimate tour of our LA headquarters, followed by dinner in the commissary and a sit-down Q&A with Chris Roberts and key devs from the Star Citizen team,” members of the Chairman’s Club were told via email this week. “The event will be filmed with highlights airing at a later date. It will be limited to 60 tickets, going on sale to Concierge members for $350 in three installments [beginning next Friday].” (Thanks, DK!)

Meanwhile, Crowfall talked parcels, Chronicles of Elyria wrote about identity, Elite players are busy rebuilding, and Ship of Heroes spoke to us about its hopes for the superhero MMO genre. Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Superhero indie MMOs City of Titans, Valiance Online, and Ship of Heroes say they’re not in a race

Whenever we write about the current crop of City of Heroes-inspired indie superhero MMORPGs, some of our commenters nearly always ponder whether it would be better for everyone if the three bigger studios pooled their resources, talent, and playerbases into one big game. Surely it would be better if they weren’t all competing with each other – or so the thought goes.

But following a pair of our articles earlier this week – one an exclusive from Ship of Heroes, the other a preview of Valiance Online’s map – key developers from those two games as well as City of Titans chimed in on Twitter to attempt to dispel the idea that they’re in any sort of competition to begin with.

“I wouldn’t call what we’re doing a race or battle personally,” Valiance Online tweeted out.

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Perfect Ten: 20 upcoming MMOs to watch in 2018

It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).

This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!

As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like AnthemSea of ThievesThe Crew 2Monster Hunter WorldDayZRed Dead Redemption 2Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.

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Make My MMO: Camelot Unchained inches closer to beta one (December 2, 2017)

This week in MMO crowdfunding, Camelot Unchained’s weekly progress report is on the shorter side (for CSE) given that the game’s monthly newsletter just went out, but there are some interesting tidbits within, including the fact that the studio is considering uprooting the game’s hosting services and migrating elsewhere. The team’s also been working on battlegrounds and warbands, status effects, animations, female clothing, tech stuff, and boats.

In great news for anybody still lamenting World of Darkness, victory seems assured for vampire MMORPG Shadow’s Kiss, whose Kickstarter should conclude on Tuesday with more than double its ask.

Meanwhile, Elite Dangerous patched its patch, Shroud of the Avatar is hosting a Movember team, Valiance Online teased female toons, Project Gorgon is planning its next update early tomorrow morning, we spoke to Mark Jacobs about developer wages, Ship of Heroes prepped its combat alpha, and Star Citizen drove eyebrows to the sky by announcing the pre-sale of land claims in space.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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City of Titans shares details on creating its mission lines

There’s already a lot of lore floating around for City of Heroes-inspired indie MMORPG City of Titans, but all of the lore in the world doesn’t mean much if you never get to see any of it in the game. So the latest development update is about the process of making even the game’s simplest missions take shape. There are three different sorts of missions outlined (self-contained Tips, game-spanning Sagas, and area-related District Stories), but this particular development entry is just about bringing a self-contained tip from concept to completion.

Tips are the shortest and simplest mission type, meant to make up quick half-hour play sessions, starting with a tweet-length summary of the major plot points. While the goal here is to make these missions fairly lore-agnostic, care is taken to ensure that there’s still a sense of the overall lore and an interesting situation for players who really do enjoy the game’s storylines. Check out the full dispatch for a more thorough breakdown of all the work going into even the littlest elements.

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Australia turns up the heat on lockboxes

The controversy over lockboxes and their legal status continues to draw more attention from governments, with Australia now weighing in on the issue. Not the whole country, mind you, but the Victorian Commission for Gambling and Liquor Regulation (VCGLR), which wrote a letter stating that lockboxes were considered gambling under the country’s laws.

While the VCGLR doesn’t typically oversee video games, its opinion does carry weight in the government and could prompt action on the proliferation of lockboxes in online games. The problem? The government body says that it’s very hard to regulate and that “there are a lot of variables at play.”

“What occurs with ‘loot boxes’ does constitute gambling by the definition of the Victorian Legislation,” wrote VCGLR Strategic Analyst Jarrod Wolfe. “Unfortunately where the complexity arises is in jurisdiction and our powers to investigate. Legislation has not moved as quick as the technology; at both State and Federal level we are not necessarily equipped to determine the legality of these practices in lieu of the fact the entities responsible are overseas.”

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City of Titans vows ‘no lockboxes’ for its business model

You might have missed the riots in the streets over lockboxes these past few months, but we assure you, the controversy is very real. One game where this won’t be a problem? City of Titans.

The team opened up about its business model this week, explaining how it will make money as an indie superhero MMORPG. Despite needing revenue as badly as any other small game, City of Titans promised not to include lockboxes as part of its business plan. For the record, the game is adopting a buy-to-play model with a cash shop and optional subscription.

“We’ve put a great deal of thought into how to finance profitably but ethically,” the team said.

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