class

Black Desert’s Striker kickpunches his way onto Korean servers

The newest Black Desert class is no slouch in bringing meaty beatdowns to foes, as some players are discovering this week. The kick-punching martial arts Striker has landed on Korean servers, and it is only a matter of time before the rest of the world gets to experience the glory of his kinetic attacks.

As we wait not-so-patiently for the Striker to arrive, Black Desert players in the west can at least tiptoe among the tulips — and take a few pictures for the game’s Spring Tulips Screenshot Contest. The contest is part of a small patch this week and will run from now through April 25th, with the winner’s submission earning a place on the game’s loading screens (among other prizes).

Check out the Striker’s launch trailer below!

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Rend’s mix-and-match class system is deeper than it appears

Start small, grow wide: This is the class philosophy in the upcoming survival sandbox Rend. While there are only four classes in the game, players will be able to quickly differentiate themselves from others as they level up and make important decisions about how to develop their characters.

In today’s dev blog, the team outlines how the class system will work. Players will choose a mix-and-match pairing between a primary and secondary class, with each combo offering a different experience and set of tools than the others. Then players can earn and spend talent points to flesh out those roles.

“One of our main goals when designing these classes was to give an actual choice to the player. Each class has a benefit and a drawback, sometimes in the same talent tier,” Frostkeep said.

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Diablo III brings the Necromancer closed beta to life

It’s time to start dredging up corpses and making them do what you want in Diablo III, because the Necromancer closed beta has arrived. Of course, it is a closed beta, so if you haven’t been invited to test the new class you’ll have to just watch other people testing it. Still, you can look through the full list of Necromancer abilities to get an idea of what it’ll be capable of once you do get to play it in the future. It’s necromantic stuff, you know.

You can also test the rest of the patch as well; it might not contain any more corpse-animating weirdos, but it does contain new Challenge Rifts, new Adventure Zone maps, and various quality-of-life improvements and fixes. Obviously, those aren’t the things that will draw the most attention, but they’re all still there. And who doesn’t want more adventure zones to explore with the eventual and inevitable Necromancer? No one.

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TERA launches its Valkyrie patch Honorbound today [Update: It’s live now!]

At first it was called the Paragon. Then, players revolted, and it was renamed to the Valkyrie. But whatever you call the newest class in TERA, it still spins around with a sharp bit of metal on the end of a stick and slashes the heck out of things. What else could you want? Hands-on experience? We have that. A video guide on how the class plays? Sure, why not, you can check that out down below so you know exactly what you’re getting into with the biggest feature of the game’s latest patch.

The patch also rebalances lower level dungeons while allowing the ability to mount within. Monsters in the open world have also been made a bit tougher, so you’ll really need to put your Valkyrie through her paces; you have an extra character slot with this patch, to boot, so you’ll be able to make one. Check out the full set of patch notes and get ready to start stabbing with a glaive.

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Black Desert’s 2017 plans include Striker class, climbing, and airships

If you happen to be a Black Desert player, then this weekend is bound to be a time of joy and celebration for you. The team announced its development plans for 2017 on Friday night’s super late-night stream, and it is a bounty beyond belief.

The fun begins with the game’s newest class, the Striker. The Striker is a martial arts-using class who favors combos and smacking things down with his bare hands. The class is going into testing in Korea soon with no specific date announced for the west.

The announcement of the Striker was just the beginning, however. The team said that it’s working on a climbing skill, the game’s very first airship, combat sailboats, a class rebalance, new zones, improved guild features, healing unicorns, upgraded graphics (without affecting FPS), a trading simulation, and the second part of Kamasylvia.

Check out the trailers, images, and the rest of the announcement below!

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Wisdom of Nym: Speculating on the healer skills Final Fantasy XIV could delete

Tomorrow, we’re getting the end of the Heavensward story quests in Final Fantasy XIV, which means I need to start looking at Heavensward as a whole. For now, however, we can look forward to Stormblood and ask ourselves what we’re not going to be using any longer as healers. And this wrapped up just before the final story patch, so I feel rather satisfied about how that timing worked out.

I’d say “all according to plan” if I remembered actually planning it this way.

As with previous installments, I’d advise you to take a look back through past articles in this series; the first one has tanks and the general philosophy, while the second column tackles melee damage and the third tackles ranged damage of all flavors. Today, we’re finishing things off with healers. That’s kind of a tangled mess with every option other than White Mage, but we’ll plot a course.

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The Daily Grind: Do you roll multiple MMO characters of the same class?

I’m closing in on “done” — my own peculiar version of done, anyway — on my ninth character in Guild Wars 2. I’ve rolled one of each class and put off actually leveling and learning my least favorite classes to the very end. As I’ve been playing my unloved Thief and Revenant upward, I can’t help but think about characters and classes I prefer and wonder whether my time wouldn’t be better spent on them… or maybe even on another version of the same class with a different race.

I seldom do this in MMORPGs, but in Guild Wars 2, leveling is easy and options are many, so why not? I’m apparently not alone in considering this; here’s one thread from a few years ago where people are admitting to rolling dozens of characters — some for different regions, some for cultural armor, some for different builds and armor setups, some for roleplaying, and some just because they love the leveling process. Plus: Buying a new character slot is the most efficient way to expand an account’s storage.

Do you roll multiple MMO characters of the same class in the same game?

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The Daily Grind: Should MMOs ever retire classes?

Last week, I asked the Massively OP readers whether World of Warcraft needed another class (I want the Bard, obviously). But one Facebook fan proposed something different entirely: Why not “retire a few classes” to “keep it fresh?”

I suspect that nearly everyone reading is recoiling in horror at the thought of deleting classes from MMOs, which is exactly why I wanted to stare the concept full in the face to sort out why. MMO developers seem to have few qualms about retooling classes — your characters — to be almost unrecognizable from their original versions, applying band-aid after band-aid to make them functional and keep them around. Would it really be so bad to nuke them entirely and start from scratch with something built from the ground up?

Yes, say thousands of Star Wars Galaxies Bio-Engineers and Creature Handlers. I hear you. But what if they’d done it more gracefully and replaced them more immediately with something, as the commenter put it, “fresh,” as opposed to nuking them overnight and replacing them with nothing?

Should MMOs ever retire classes? Can you think of acceptable circumstances for such a thing?

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Diablo III shows some of the Necromancer’s moves

No, the Necromancer isn’t coming to Diablo III any time in the near future, but Blizzard did want to show off some of the class’ skills and give a brief update on the progress of the ARPG’s newest class.

The Necromancer will use both melee and dark magic attacks as she decimates the battlefield. Some of the skills (shown as animated GIFs) include Grim Scythe, Blood Nova, Devour, Raise Golem, and Leech. The team is also putting the final touches on the female Necromancer model.

To answer the most pressing questions for any Diablo III fan, no, Blizzard isn’t quite ready to announce the price point of the class pack or a specific release date (although the studio said that it’s aiming for the second half of the year). Prior to that release, the Necromancer will be put through her paces on a special public test realm.

Source: Diablo III

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Wisdom of Nym: Abilitiy revisions for Final Fantasy XIV: Melee edition

I had really hoped for something a touch more substantial about Stormblood from this weekend’s event, but we got what we got. Thus we are still, to some extent, in the dark about ability revisions in Final Fantasy XIV, which does mean I get to speculate about stuff that’s being removed or changed a bit longer, since last week I managed to get through the tanks and nothing else.

Look, the jobs in the game are rather extensive. And numerous.

If you didn’t catch last week’s column, I go over the general philosophy behind what abilities seem most likely to be turned into traits or outright removed right there, so that should be relevant. Worth noting before we go too far into it, of course, is that on pretty much every single job I’m trying to list more stuff than what will likely be changed. If you think that I’ve got an awful lot of candidates for removal in place, you’re right! That’s literally the point because some of them will no doubt remain unchanged.

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Vote on the name for the next TERA class (from a list of options)

The next class coming to TERA is named the Paragon… or perhaps it isn’t. There’s no clear way to translate the name that sounds as good in English as it does in Korean, see, and thus the localization team picked “Paragon” as the best option. (The literal translation is “Moonlight Warrior.”) But some members of the community disliked the name, and thus the community team is turning it over to the community as a whole with a simple question: What do you want to see it named?

It’s extremely important to note here that the choices are between Paragon, Moondancer, Glaivedancer, Valkyrie, and Sentinel, so there are no write-in options. That means you can’t suggest that the class be named an epithet, a racial slur, Harambe (you’re not funny), Glaivey McGlaiveface (you’re still funny), or anything else that might spring to mind. Still, if you think “Paragon” sounds bad, you do get a chance to offer a different suggestion. Democracy works, on occasion.

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Crowfall introduces the winged Fae Assassin

The next archetype hitting Crowfall should be familiar to anyone who traditionally enjoys sneaking up behind enemies and backstabbing their heads off, regardless of the improbably physics involved. It’s the Fae Assassin, and she has everything you’d expect from a stealth archetype: the ability to vanish from sight, high mobility, lethal daggers, and big wings to glide around upon. Also to facilitate double-jumps. That one might seem a bit surplus to requirements, but it’s certainly novel, at least.

Introducing the Fae Assassin also means introducing proper positional abilities to the game, attacks that care as much about where you’re hitting the target from as what body part you’re hitting. Of course, due to the game’s mechanics, you won’t be stuck in a situation where you can’t use powers if you’re not behind the target; you just won’t hit as hard when you’re not attacking from the target’s blind side. There are elements of the assassin that may seem superficially similar to other archetypes, but she really does seem to be in a (winged) class of her own.

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TERA offers players the chance to reserve a Paragon name

The Paragon class is on its way to TERA, which is a good thing; it’s another class to play. But how do you know there will be any names left when the class finally goes live? You could come up with a name that other people are unlikely to use, either due to originality or being an unpronounceable mess that looks like dolphin sounds, or you could take part in the game’s name reservation even running all through March.

All you need to do to reserve a name is to log in to the game, start creating a new character, and then follow the prompts from there. An extra character slot will be added to the game when the Paragon launches, but if you already have the maximum number of characters on a server, you will have to delete one to reserve your name. The name is also coming with a built-in expiration, as it remains reserved on the server for one month after the Paragon goes live. Still, at least this way you won’t be resorting to the dolphin sound approach.

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