The Steam launch of Bless Online draws ever closer, and that means you’re going to need to pick a class to play. You have a choice between three different flavors of heavy armor, arrows, or spicy chipotle staff user, although the game would probably prefer that you use the correct names (Berserker, Guardian, Paladin, Ranger, and Mage). But if you don’t know much about what these various classes do, you can also check out quick descriptions of all five on the official Steam page.
Three of the five classes also get short animations, although they’re really just animated wallpapers; you can check them out just below all the same. And if you’re still considering which class you want to be, perhaps they’ll help you sort things out. Or, as mentioned, you can read the descriptions. Those are a bit meatier in terms of information.
If Allied Races show us anything, it’s that World of Warcraft is really in no danger of running out of new races to throw at us. This particular system is adding nearly twice as many new races in one expansion as we’ve had added during the entirety of the game’s lifespan thus far, there’s another one that looks to be set up for this as well (hello there, Vulpera), and there’s a deep roster of other options that people have asked to have for ages. Yes, it would take some work to retrofit Vrykul and Ogres, but considering the work going into new male orc poses, Zandalari Trolls, and Kul Tiran Humans, it is definitely not insurmountable work.
Of course, as I alluded to a while back, we sort of have a disconnect right now where we’ve got far more race options than class options. And while we’re awash in races, we seem to be in danger of running out of classes that can’t be pretty cleanly modeled by what’s already in the game. That doesn’t mean we can’t get any new classes, of course, but it’s hard to justify the inclusion of a Pirate class when we already have a Rogue spec doing everything such a class would theoretically offer. The inclusion of mechanical Hunter pets alone basically short-circuited talk about “Engineer” as a class.
Not that this means we’re out of options, of course; in fact, there’s still plenty of things left in the bank of known or reasoned class options that we can’t play just yet. So let’s talk about some of those options, and along the way I’m sure we can fit in some fun discussions about the difference between classes and hero classes.
Think you’ve mastered the full roster of Skyforge’s
classes? You’re about to have one more, and this one could give you a run for your money. Meet the Grovewalker
, a shapeshifting mage that utilizes nature themes. In other words, you’re a wizard who likes trees so much that you turn into one and then hurt people who want to chop you down.
“We wanted to make something all-round and not as straightforward as Paladin or Knight,” the team said. “We decided that the new class would be more interesting to play and will have a large arsenal of ranged attacks.”
The Grovewalker equips two different skillsets depending if you’re in human or living armor form. Some of these spells include planting turrets, transforming into fireflies, spitting thorns at enemies, and literally rooting bad guys in place.
This new class is coming with the launch of tomorrow’s Overgrowth expansion.
With its early access debut coming next month, Bless Online has a lot riding on how well it can present itself to a western market. Renovations and adjustments continue apace on the fantasy MMORPG, with the combat system receiving a top-to-bottom revamp in order to please future consumers.
The dev team said that it looked through the classes’ combat skills and “restructured their composition and effects” for the upcoming release. This revamp includes changes to rhythmic combat, incentives for grouping, and more ways to skill up your character.
It also emphasized, yet again, that the buy-to-play title will not feature pay-to-win aspects. “Bless Online’s monetization system will be user friendly,” the team said, going on to point out how the two main in-game shops work in conjunction with each other.
Get ready for Bless Online’s May launch by reading up on our interview with owner and operator Neowiz!
Just like a certain farmboy looking wistfully up at twin suns and thinking of his future, Star Wars: The Old Republic
fans are looking ahead to next month’s Update 5.9 and the changes that it will bring. Among those will be the continuing effort to balance and adjust the game’s many class builds.
So what, exactly, is on the docket for class changes with 5.9? Tanks need to brace themselves for a nerf “across the board,” as BioWare says that they are doing too much damage. On the upside, tanks will get more threat generation to help in their role. Many non-tank builds are due for some utility changes to improve their survivability in combat encounters.
The team also called out Marauders and Sentinels for special changes, as they are “overperforming” according to the devs. While they’ll be getting a nerf to two of their combat skills, two other skills are being tweaked to reduce damage in a crowd control situation.
It’s been two years since Tree of Savior leaped onto the Steam scene, and the crew is celebrating with a nine-week event that is running through May 29th. This event includes a free DLC present that will trigger a special quest and new costumes. There are additional rewards that can be earned simply by logging into the game and checking a special list on a regular basis.
If in-game events aren’t enough to get your excited, Tree of Savior recently previewed a pair of new classes that are on their way to the game. The Onmyoji Master is joining the Wizard tree, while the Retiarii is coming to the Swordsman branch.
You can check out an early look at these classes in action after the break!
If you’ve been playing Black Desert
in America for a while, you are not surprised to see the Musa. Heck, the Musa is downright normal at this point, he’s been flitting about for some time alongside his distaff counterpart, the Maehwa. But if you’re playing the game’s version in southeast Asia, you’ve been without either for some time. No longer; the game has just rolled out the Musa as a playable option
, with the Maehwa planned for release next week.
The game is also hosting several events for players to explore with the new class, including a leveling event and a screenshot contest. It’s not clear if these events will apply only for the Musa or will also allow new Maehwa characters to take part, but if you just can’t wait to level something new, you don’t have to regardless. And if you’ve already been playing the game’s US version and were just waiting for this to migrate over… well, here we are.
When you first choose your class in OrbusVR, you have four options. The new talent system coming to the game also gives you four tiers of option, although it’s between two specific courses of specialization. You can check out the preview for the Ranger and Warrior alongside the preview of the Musketeer and Runemage to see what exactly you’ll be picking between when the talent system is rolled out to player.
Each class has four major choices between two options. Runemages, for example, choose between Elementalist (more focused on single-target damage) and Tormentor (more focused on multi-target damage), while Rangers choose between Quick Shot (firing as fast as possible) and Snipe Shot (slow, perfectly aimed attacks). Players can mix and match if desired, though, so you have a fairly interesting set of choices ahead of you however you choose to specialize.
The only thing worse than one overpowering force hellbent on revenge… is two. This is the threat coming to Blade and Soul
with its Fire and Blood content update
on March 21st.
Players can choose which threat to face: The corrupted Koldrak in his raid lair or the treacherous Chol Mugo in the Emperor’s Tomb. An additional dungeon, the Ransacked Treasury, and a legend mode arena will give players even more to fight if they’re feeling lethargic and listless.
The Fire and Blood update won’t leave the community without an ally; the Lyn Gunslinger is packing heat and arriving as the newest class in the game. “The Lyn have long shown that size isn’t everything, and these dual-wielding pistol packers are arriving with guns blazing,” NCsoft said.
If you’ve rolled up a Dark Templar on Age of Conan’s newish saga server, then just know that you’re not alone. At level 80, the class is the most popular of the dozen options available for players.
Funcom shared a pie chart (the tastiest type of charts) of the level 80 class distribution on the server. There’s quite a range between the most and least popular classes, with a handful (Dark Templar, Conqueror, Tempest of Set, and Demonologist) taking over 43% of the roster. If you’re looking for an underdog to pick, the Ranger (4.43%) or Guardian (5.54%) will put you among rare company.
And while we’re on the subject of the saga server, Funcom announced that the Ivory Tower guild gets the honor of attaining a server first kill of Ethram Fal. Congrats!
There are a lot of people who are quick to complain about issues with their personal favorite jobs in Final Fantasy XIV
. No matter what job you’re playing, there are people that will eagerly point out all of the screamingly wrong things with the job whilst completely ignoring how well the jobs actually do work together. When you can seriously clear stuff with anything, someone is doing something right, and that’s why a lot of the complaints come down to “well, I don’t like it, so it’s bad.”
However, that doesn’t mean that the game’s jobs are devoid of mechanical issues. They’re pretty well balanced at the moment (not perfectly, but acceptably so), but each job does have certain mechanical issues that are probably going to need to wait until the next expansion to really be properly fixed up. So, while that next expansion is probably a bit more than a year away now (June 2019, I’d imagine), let’s take a look at the actual mechanical issues facing all 15 jobs.
Dark Age of Camelot has a busy February planned, starting with a new patch that includes a mess of class, RvR, and battleground changes. Broadsword promised “more frequent events” going forward, including a pair of new RvR frontier activities.
Speaking of events, Jack Frost’s Frozen Cavern and the Ghost Keep are both open for business through February 13th. After that date, the game will switch over to swooning with a trio of Valentine’s quests.
The studio also published its first “Grab Bag” Q&A of the year, tackling some of the more nitty-gritty questions that players have about the game’s mechanics. One interesting tidbit from this past week’s grab bag is a hint of future race/class combinations.
“Yes, we are planning to open up a few more pairings when the new race respec feature is in,” Broadsword said. “The recent server and client stability issues have pushed back that feature a bit, but it’s still on track for the first half of this year.”
Demon Hunters are a class I really want to enjoy in World of Warcraft, but I’ve never really succeeded at that goal. This is despite having one at the level cap, too. It’s not that they’re terrible or badly designed or unfun, either; their gameplay isn’t a problem. They just don’t speak as much to me, personally, and so I’ve never been much more than mediocre at playing one. No matter how much I might want it to be otherwise, the dash-back-and-forth playstyle for Havoc doesn’t feel fun to me.
Do I want it to change? Well, from a selfish standpoint, I definitely do for my own enjoyment. But in terms of actual game design? The design works very well and is fun for a lot of people to play, and asking all of that to change just for my personal sake feels selfish in the extreme.
I think we’ve all got classes, jobs, or character builds along those lines, options that we really want to enjoy but wind up not having much fun with. And I think it’s good to acknowledge that. So what about you, dear readers? Are there character options in an MMO you want to enjoy but have never liked? And if so, have you tried to overcome that dislike or just accepted that it’s not for you?