class

Ashes of Creation has 64 class combinations for you to try out

Now that Ashes of Creation is officially in its alpha testing, players will be able to discover for themselves what awaits in this interesting fantasy sandbox. One of these discoveries will no doubt be in the class system that Intrepid has concocted.

In the past, we’ve been critical over the somewhat generic-sounding class names (such as “Tank” and “Fighter”), but it turns out that these are only the start of your class identity. Players will actually choose a secondary class down the line that will transform their character into one of 64 blended classes. These include much more interesting-sounding names like Spellsword, Nightshield, Charlatan, Hawkeye, Falconer, Wild Blade, Apostle, and Songcaller. And while the primary class can’t be changed, players will have the option of switching up their secondaries if so desired.

“Today, as we begin our Friends and Family Alpha Zero test, we wanted to show you just how diverse we expect our playing field to be,” Intrepid said. “The classes adhere to roles like tanking, DPS, support, and healing, but it’s really so much more than that. Each one must provide a true fantasy fulfillment for the player — you want to be a badass, no matter what your class. And that’s a promise we intend to keep.”

Check out the class combination chart and Alpha Zero developer gameplay video after the break.

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Tree of Savior adds four classes, increases level cap

If Tree of Savior has been off of your radar for a while, perhaps it’s time to give it a solid ping this week. The MMOARPG dropped an absolutely massive December content update that added, among other things, four classes and increased the level cap.

Character and companion level caps were bumped up to level 360 with the December 12th patch, and the maximum character rank is now 9. Four new classes joined the roster, one for each archetype: Matador, Shadowmancer, Bullet Marker, and Zealot. Players can jump into these new classes without meeting the requirements until December 26th.

It doesn’t stop there, either. The update threw in a new challenge mode, activated daily rewards for a couple of weeks, added the First Shelter raid, allowed players to dismantle items, and included a “looting chance” stat for obvious benefits.

Coming back to Tree of Savior after a while away? The team put together a returning player guide to aid in the process.

Source: Patch notes

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Revelation Online: ShadowBlade brings Assassin, new class training, and class changes

Do you want to skulk in the shadows in Revelation Online? The new ShadowBlade expansion for the game lets you do just that with the new Assassin class, capable of slipping across enemy lines to unleash death. But even players who want to stick with their current classes will find new things to do with the addition of new class training areas, offering challenges that unlock new skills and abilities for each of the seven classes.

What if you do want to change to a new class but don’t want to level up all over again? The newly added class change feature is just what you asked form, then, allowing you to hop to another class while retaining your level. There’s also a new motorbike mount to unlock through questing; you can see a preview of the bike along with the Assassin class in the trailer down below, or peek at the screenshots for a glimpse of the new training areas.

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Wisdom of Nym: Speculating about future Final Fantasy XIV jobs from weapons

The Armoury System places a certain unique burden on Final Fantasy XIV. Any new job doesn’t just need to have a distinct mechanical identity, it needs to have a distinct weapon. Which worked well for the first expansion and a half or so; after all, there were a lot of obvious weapons that existed in the game in some abundance but didn’t necessarily have jobs associated. A bit of massaging and we had a job for daggers, a job for great swords, a job for… spinny card-balls…

Yeah, this analogy falls apart pretty quickly. But the point is that it’s still just as viable as a means of predicting new jobs as looking at past titles, especially as Yoshida has stated on multiple occasions that he’d like to have a job that was unique to FFXIV. So let’s look at some weapons we’ve seen in the game, ones that show up in other titles, and ones that make a certain degree of sense as a prediction method.

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Wisdom of Nym: Speculating on Final Fantasy XIV’s future job from the past of the series

Speculating is fun, as I’ve opined in the past. We’re a while away from the next Final Fantasy XIV expansion, obviously, but one of the interesting things about the game as it stands is that we have already nearly exhausted the usual suspects for likely future jobs. Seriously, as I’ve mentioned elsewhere, I keep databases about these things; most of the jobs that show up in multiple games with job systems or the equivalent have already showed up by now or have fundamental structural issues with FFXIV.

So, for this bit of future speculation, I want to start by talking about the jobs that I imagine are still on the table from the past. I’m leaving out the ones that are almost certainly off the table, either for reasons that I’ve discussed before or because they don’t really work with job mechanics as they stand (don’t hold out hope on getting Onion Knight). From the remaining jobs we could turn to, which ones have some odds of showing up?

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Crowfall shows off the Cleric powers in action

The Cleric of Crowfall is not solely a healer. That’s not to say the Cleric doesn’t heal people, of course; in fact, several of the powers you’ll see in the video down below and one of the Cleric’s ultimate abilities are there for healing allies. But the Cleric is also a solid ranged character with the ability to stun, root, and just generally demolish enemies. You’ll be doing that while healing; that’s the trick.

Clerics can place a few different areas on the ground with healing or rooting effects for allies and enemies, respectively. They can also passively buff allies with an HP aura or an attack power aura, blind enemies at range, or even just convert support power to attack power and go to town for a short time. Check out all of this in action in the video just below.

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Kritika Online’s Psion has arrived with murder on her mind

The Psion of Kritika Online is a formidable foe because she can kill you just by thinking about it. So it’s probably a good thing that she’s on your side as the game’s newest playable class, and even more of a good thing that she’s available to play right now. You could log in this instant and make a new Psion if you wanted thanks to this week’s patch.

In fact, that might be a good idea anyway, as the launch of the new class includes several events. You can pick up new outfits as part of an event running until December 13th, for example, and you can unlock more rewards by leveling your Psion as fast as possible. You’ll also get more rewards for logging in more regularly, so you’ve got a reason to keep the game on your mind. Check out the class trailer just below to see the Psion in action.

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Wisdom of Nym: Musings on Final Fantasy XIV’s current crafting game

Crafting is really important in Final Fantasy XIV. That much can’t be denied; the game places so much emphasis on the options available to crafters, adding in extensive new recipes and options for crafters, new content that can only be accessed by crafters (often with important lore and setting details), and a plethora of gear available just for dedicated crafters and gatherers. It’s indisputably not quite as supported as combat, but it is clearly super important.

At the same time, I think there’s some issues that are still running through the game’s crafting systems at a fundamental level, issues that are easy to overlook for a bit but jump to prominence when you take a closer look. Stormblood has been kind to crafters and gatherers on a whole, but it’s inherited some issues from the game’s initial rollout of systems during Heavensward, and some of these things could use a careful examination sooner rather than later.

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AdventureQuest 3D overhauls classes and combat

Not content with the current state of the world, AdventureQuest 3D pushed out a patch this week that overhauled its classes and combat — a change that bodes well for the future.

“In this update we wanted to make combat feel more fun and exciting,” the team said. “We also wanted to give each of the starter classes a distinctive play style which would prepare players for upcoming classes. These updates will also set the foundation for us to start creating new classes.”

Players who jump into combat with this new patch will discover that potions now have a 10-second cooldown, movement speed is standardized in all directions, the global cooldown is reduced to a single second, damage-over-time abilities are affected by armor, crowd control has diminishing returns, buff and debuff icons, and they can be stunned. All classes now have an ultimate ability, have their own resource, have passive abilities and effets, and share a new class panel. The team also added new animation and particle effects for many attacks. Whew.

Source: Patch notes

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Kritika Online opens up its test server for the Psion class

If you have an urgent need to start playing head games with your opponents in Kritika Online, the Psion is the choice for you. And if that sounds like what you want but you’re not sure, you can take the new option for a spin on the game’s test server. The developers are looking for all the feedback they can get, particularly if that feedback arrives before October 27th. The more feedback, the more changes can be made!

You can check out the patch notes on the official site, which are still a work in progress but also provide extensive information about how the class is shaping up so far. There’s not much to the update right now other than the new character option (and a new character slot to go along with it), but that’s probably for the best for test purposes. Besides, who doesn’t want to destroy things with the mind alone?

Don’t miss our hands-on with the Psion from last month’s PAX, where MJ explained how this swordmage works, and Steam players, make sure you’ve grabbed your free bundle for the game!

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The Daily Grind: What one character option would you remove from your favorite MMO?

Good news, MMO fans! You’re getting to redesign your favorite MMO’s entire combat system. The bad news is that you’re doing so by removing one character option and that’s it. One class from World of Warcraft, one job from Final Fantasy XIV, one profession from Guild Wars 2, one ship type from EVE Online. You get the idea. There’s no adding; there’s just removing one thing and possibly giving some of its abilities to other classes.

And no, you can’t remove a role or drastically rearrange how roles work, either. If there are a dozen DPS options, you can remove one. That’s it.

So what would you pick and why? You can’t completely rewrite the game’s balance, but you can remove one thing from the game. What character option would you remove from your favorite MMO to revamp the combat? And do you think it would make enough difference for a major revamp to the game’s mechanics?

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Armored Warfare deep-dives the role of Armored Fighting Vehicles

The latest development diary on the Armored Warfare site is trying to answer a remarkably unclear question: What are Armored Fighting Vehicles? It sounds like a pretty strange question to ask, but that broad designation could include everything from tank destroyers to light tanks in a real-world context. Here, however, the AFV family consists of vehicles whose primary purpose is using their increased mobility and special ability to designate targets to serve as scouts and spotters across the battlefield.

AFVs are further divided into light and heavy categories; the former is faster and has an easier time serving as a pure spotter, while the latter is a bit more oriented toward fighting and works well at killing the former. In all cases, AFV players will need to make use of their mobility to stay alive, avoiding drawn-out gunfights in favor of zipping in, spotting, and zipping back out. Check out the full rundown for more on the battlefield role and several minor planned improvements for the AFV class in the future.

There’s also a trailer for the next episode of the game’s storyline campaign below. That’s unrelated aside from the fact that you may be exploring it in an AFV, but it’s still relevant.

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Skyforge’s Revenant update is live today

It’s time for a new sort of death to take to the fight with the latest Skyforge update. The Revenant is a class that brings death, downright revels in it, and stands apart from good and evil as a testament to simply bringing death to all around it. That’s why a Revenant is supposed to wear lots of bones and stuff, see. Because death is scary.

Whether or not the addition of the Revenant counts as an expansion is left as an exercise for the reader, although the staff behind the game seems to feel it is. It’s live today regardless, so there’s no need to quibble over words, is there?

Any jokes about how the Revenant looks like a rejected mascot for a heavy metal album can be supplanted by admiring the life-draining mechanics and abilities of the class, which you can check out in the trailer just below. It’s another option for players in the ever-expanding class lineup for the game, so get ready to start dealing out new sorts of death today and drain the very life of those around you.

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