class

Armored Warfare deep-dives the role of Armored Fighting Vehicles

The latest development diary on the Armored Warfare site is trying to answer a remarkably unclear question: What are Armored Fighting Vehicles? It sounds like a pretty strange question to ask, but that broad designation could include everything from tank destroyers to light tanks in a real-world context. Here, however, the AFV family consists of vehicles whose primary purpose is using their increased mobility and special ability to designate targets to serve as scouts and spotters across the battlefield.

AFVs are further divided into light and heavy categories; the former is faster and has an easier time serving as a pure spotter, while the latter is a bit more oriented toward fighting and works well at killing the former. In all cases, AFV players will need to make use of their mobility to stay alive, avoiding drawn-out gunfights in favor of zipping in, spotting, and zipping back out. Check out the full rundown for more on the battlefield role and several minor planned improvements for the AFV class in the future.

There’s also a trailer for the next episode of the game’s storyline campaign below. That’s unrelated aside from the fact that you may be exploring it in an AFV, but it’s still relevant.

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Skyforge’s Revenant update is live today

It’s time for a new sort of death to take to the fight with the latest Skyforge update. The Revenant is a class that brings death, downright revels in it, and stands apart from good and evil as a testament to simply bringing death to all around it. That’s why a Revenant is supposed to wear lots of bones and stuff, see. Because death is scary.

Whether or not the addition of the Revenant counts as an expansion is left as an exercise for the reader, although the staff behind the game seems to feel it is. It’s live today regardless, so there’s no need to quibble over words, is there?

Any jokes about how the Revenant looks like a rejected mascot for a heavy metal album can be supplanted by admiring the life-draining mechanics and abilities of the class, which you can check out in the trailer just below. It’s another option for players in the ever-expanding class lineup for the game, so get ready to start dealing out new sorts of death today and drain the very life of those around you.

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Here are all of Crowfall’s launch class/race combos

Now that Crowfall has split with the whole fixed-archetype thing, it’s a world of possibilities over at this PvP title. And while there will be plenty of possible class and race combinations available to choose at launch, it won’t be anything goes.

The team said that it had to make decisions on which combos to include: “Our initial list was derived based on a number of factors. It took into account the cost to support this combination, the balance of races for each class and classes for each race, and of course the cool factor of each particular combination.”

One brand-new combination that Artcraft announced this week was the Elken Cleric, or “Holydeer” as we are now calling it. When you roll one, you don’t become celibate… you go stag.

We’ve got the full chart for you after the break. The team said that black cells are currently implemented combinations, white are ones that are planned but not finished, half-and-half are ones that only have a single gender so far, and blank won’t be there at launch but perhaps afterward.

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Gunslingers arrive in Blade & Soul today after a lengthy maintenance

Patch 3.4 hits the live servers for Blade and Soul today, and that means it’s time to get your gun and start shooting everything within range. (Guns are a kind of blade, if you stretch the definition of “blade” to the breaking point.) Seriously, there will be so much shooting for Jin and Yun characters. But even if you have no interest in playing the new class (you even get an extra character slot for it), there’s plenty more to do with the patch.

Crafting has undergone several revisions, and the Tower of Memory event dungeon is running again until October 18th. Players can also explore a variety of system changes to make legendary weapons and soul shields much easier to pick up, along with several reductions to weapon upgrade costs. Still, the centerpiece is going to be the Gunslingers, so get ready to hear a lot of firepower unloading in the lower levels as players start moving through the game with pistol in hand.

Servers are down right now and should be down most of the day until they’re back with the patch!

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Skyforge takes a first look at the lore and abilities of the Revenant

Hello, everyone! Meet your new friend in Skyforge, the Revenant! He brought you death! No, that’s not a bad thing or a threat; these guys think death is super awesome in the lore. You’d think that they would dress up more like happy-go-lucky dorks gleefully dispensing death if that were the case, but you can read through the whole lore dispatch yourself and maybe find out why they’re all trying to look scary. Maybe it’s a cultural thing.

For those of you who don’t care about the lore, you’ll be happy to learn a little bit about the class mechanics with a preview of its first ability, Siphon. No, it’s not just a drain; it drains life and drags the target to the Revenant, then ends with a knockdown and a vulnerability debuff. The class will be available on September 19th, with pre-order packs available on September 6th. Then you can happily dispense death to all of your friends, although you might want to explain that you’re being helpful first. It might not be obvious.

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Wisdom of Nym: The jobs in the middle of the road in Final Fantasy XIV

The first time, it was all about the jobs everyone thinks are garbage now. The second time, it was all about the jobs everyone thinks are great now. And this time… well, it’s about the Final Fantasy XIV jobs no one seems to think about much at all. Or they’re in the middle of simultaneously called spectacular and awful so that it all averages out into the middle. In other words, these are the jobs that tend to escape the notice of players.

That makes these jobs a little harder to talk about, because they’re not in the midst of any sort of perception shift. In at least one case, we have jobs that have basically just maintained their position in the game’s overall makeup across expansions, yet they haven’t seemed to change enough for people to really notice what they’re doing now. Are they good? Bad? Neutral? What’s going on with these jobs? Let’s talk about it.

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TERA announces the Elin Gunner, tees off Argon Assault event

We guess TERA was feeling left out of the Asian “little girls with big guns” club, because Bluehole announced this week that the Elin will be able to take on the role as a Gunner. How does she hold a weapon that’s three times her size? With willpower and hernias, we assume. The developer also teased the upcoming male Brawler as an additional combination.

Meanwhile in the western game, TERA’s Argon Assault event is poised to begin. Starting August 15th, players will attempt to repel the Argons in daily and weekly invasions. Mobs and bosses from this event have a chance to drop boxes with some choice loot, such as mounts, weapon skins, and cosmetics.

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Skyforge celebrates the summer through August and looks back at Outlaw design

Just because you’re a deity doesn’t mean you don’t want to spend some time enjoying the summer. Skyforge knows what you like, and it’s ready to bring you through the waning moments of the summer with its Summer Breeze Event running through August 23rd. Pick up swimsuits and active wear for your character, take part in some pegasus races (bad language in that video, fair warning), and generally kick back and enjoy yourself with the later parts of the summer season.

The game also posted a retrospective detailing the creation process for the game’s Outlaw class, walking through the path of designing the look, the abilities, and the mechanics behind adding another play option. All of the above have to work together, of course, to ensure that the new class feels distinct from the other options while also being fun to play and working on its own merits. And the concept art includes lots of cool long coats, so that’s another reason to take a look back behind the scenes.

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Wisdom of Nym: The losers we see in Final Fantasy XIV’s jobs

The biggest problem with jobs in Final Fantasy XIV isn’t always mechanics. Sometimes it’s a matter of perception. With 15 jobs to play in combat roles, some of them are bound to be seen as worse than others… and it’s really easy to see some of them as worse when they’ve actually been brought closer to the middle rather than being horribly undertuned.

I cautioned extensively against people making balance predictions based on early preview mechanics before, and in the case of the jobs most frequently cried about as being dead, that turned out to be right on the money. (Surprise, White Mage isn’t on this list!) Now that we’ve actually been playing the expansion for over a month and have Savage information to look at, we can make a more comprehensive picture of which jobs are seen by the community as being good, which ones are bad, and which ones… just sort of are still there.

But let’s start with the losers. Because that makes a fun headline. Who’s on the downward path, and are they actually bad/worse, or just not as good as before?

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Global Adventures fills its Kickstarter piggy bank, eyes September release

A spot of good news for those who wouldn’t mind taking a world-spanning vacation this fall: Global Adventures well exceeded its minuscule $170 Kickstarter goal in July, taking in a little under $1,500 from fans.

The game, which bills itself as “Diablo meets Borderlands,” is looking at some kind of release on Steam in September. It’s an action MMO that sends players all across the globe looking for treasure, fighting ninjas, and taking on increasingly ludicrous bosses.

“In Global Adventures, your life gets turned upside down after you join the adventurous Treasure Hunters’ Association (THA) and head out to explore the Mayan ruins,” the team said. “But what starts as a treasure hunt quickly turns into something more, as your expeditions reveal bits and pieces of information that could unravel the mysteries of history.”

Take a look at some of the classes after the break!

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Crowfall’s Cleric rises from the ashes of the Legionnaire

Farewell Legionnaire, hello Cleric! As part of the Crowfall development team’s decision to decouple races and classes, the former Legionnaire archetype dissolved in the aftermath and was reshaped into the new Cleric.

As this week’s class reveal explains, the Cleric is downright perfect for players looking for a sturdy frontline healer who can also deal out melee damage without getting pounded into the ground too quickly. This new class is, as the team explains, “easy to play, ranged, healing, buffing, along with the sturdiness to take a severe beating as they would no doubt be the focus target in any fight.”

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Check out the character creation options for Black Desert’s upcoming Mystic class

As it has always gone with Black Desert, there’s another new class coming to the game dubbed the Mystic, meant to function as the female equivalent of the male-only Striker class. (This is apparently easier than just making one class open to both genders.) There’s a full gallery of screenshots and a teaser trailer down below; the Mystic herself is supposed to be an orphaned girl from Calpheon who was taken in and trained in the Far East, only to journey back when her male sparring partner (i.e., the Striker) headed back.

You can also check out character creation screenshots and video courtesy of Dulfy. The video is just below and shows off the options available, from character build (very skinny to “slightly thicker Michelle Rodriguez”), muscles (waifish girl to a waifish girl with the hint of abs covered in enough baby oil to slide on sandpaper), and hair (high ponytails and cute pixie cuts rule the day). Between that and the class trailer/screenshots down below, it might be hard to wait for your punch-happy lady character, but at least you’ll know how you want her to look.

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Wisdom of Nym: The numbers game in Final Fantasy XIV

It’s not really hard to figure out the best stats for melding in order to do the maximum damage in Final Fantasy XIV. You have, ultimately, only a few real options, and with the removal of Accuracy as an option, none of them is actually going to make or break important points. The problem is that asking “what can I meld to do maximum damage” is perhaps not always the right question to ask.

The matter of stat weights and best-in-slot gear has already been attracting ferocious debate in various parts of the community, and you know the debate has gotten to a fever pitch when Yoshida actually addresses one of the stupider new customs in a live letter. (That would be tanks wearing 270 STR accessories, for the record.) So I think it’s well past the point to talk about the issue of tank damage, tank scaling, and numbers in general. They may not carry the allure of story sequences, but they’re still important.

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