classic mmo

Generally used to describe MMOs from before World of Warcraft’s launch in 2004, though sometimes shortened to describe just the first few MMOs launched prior to 2000.

Perfect Ten: Memories of an Anarchy Online noob

My initial foray into MMORPGs was, to put it nicely, quite ungraceful. I wasn't even aware that they were a thing until about the year 2000, when I started to notice EverQuest and Asheron's Call boxes on the shelves. But stories about addiction from friends and the seeming obtuse nature of these games kept me from trying... until fall 2001, that was.

That's when I saw a sci-fi title lumped together in this unknown category, and I had liked Funcom's The Longest Journey so much that I thought I'd take a chance on this odd online game. My subsequent experiences in Anarchy Online were fragmented, ignominious, and confusing as all get out. It was so weird, in fact, that I needed a "redo" of City of Heroes several years later to properly get onto the MMO bandwagon (and I haven't fallen off since!).

So what was it like being a total Anarchy Online -- and MMO -- noob back in the day, feeling out this game from a position of complete ignorance? Glad you asked, friend, because I'm going to tell you all about it.

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Ultima Online starts testing pet patch, teases 20th anniversary plans

Did you realize before you saw this headline that the granddaddy of all graphical MMORPGs is celebrating its 20th anniversary this year? Yes, we are all that old, but it's not necessarily a bad thing.

This week's Ultima Online newsletter is short but packs a punch. The team reports that it has loaded Publish 97 onto the test servers with a huge focus on animal taming and pets. There are a ton of new pets to gather, including dinos, beetles, and dragon wolves.

The Ultima Online team is planning a 20th anniversary celebration in meatspace this September in Virginia, but if you can't make it, there's plenty of in-game surprises coming too.

Producer Bonnie Armstrong teased what's coming later this year: "We are starting the planning stage for Publish 98 that includes a 20th Anniversary Event arc, Halloween, and Anniversary rewards [...] One small teaser I will announce is one of the new items we are offering for the 20th Anniversary -- a jewelry box!"

Source: Newsletter

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Massively Overthinking: When social play in MMOs is predatory by design

Blogger Tobold recently wrote a provocative piece on social play in MMOs, as pointed out to us by our dear tipster Sally. In a piece cheekily titled "Why I can live without other players in my games," he writes that far from being the foundation or glue of MMOs, guilds are actually one of the worst bits of the genre, being platforms for selfishness and drama.

"Guilds were never designed for positive social interaction, they were always a means to an end of individual character progress. You needed those other people to get the most powerful gear in the game. And the way there wasn't exactly a constant stream of friendship and happiness. Look at what MMORPG blog posts have been mostly about when talking about their guilds: First people complain if others aren't investing as much as they do and become a hindrance to killing raid bosses, and then when the raid boss is finally dead they complain that somebody else got the loot."

"The people most loudly complaining about the lack of other players being forced to play with them," he finishes with a zinger that resonated most for me, "are the kind of people with the most predatory play styles."

I've presented Tobold's piece to our writers for this week's Overthinking. Do they -- and you -- agree with his thesis? Let's Overthink it.

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How Frostkeep's Rend compares to other MMOs and survival sandboxes

I was pretty well taken by multiplayer survival sandbox Rend as soon as I saw it at this year's PAX East 2017, as I wrote yesterday. The concept immediately spoke to me as taking a lot of the cool ideas from other survival games while making the game as a whole into something very different. But I also entirely understand that sometimes you can look at the game and wonder what makes it so different. After all, it's hardly the first time that we've had a game using a lot of the building blocks. So why am I over the moon about Rend but not its obvious inspirations and close cousins?

The answer is that in some cases, I am over the moon about its close cousins. But it's also important to understand the distinction and the fact that Rend is not, say, Crowfall or Conan Exiles or any other game. So what makes Rend different? Not necessarily better, but how does it stack up to the obvious points of comparison?

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Tamriel Infinium: Battlegrounds will change Elder Scrolls Online PvP forever

I've read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild -- including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are... coming. And that's it. This really surprised me. It's superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn't changing the formula -- or the battlegrounds really aren't anything to write home about.

If you were to take Lead PvP Designer Brian Wheeler's word for it, battlegrounds will change PvP in ESO forever because they're a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it's actually doing something innovative without drawing too much attention to it.

Battlegrounds aren't perfect; there will be some drawbacks, but let's take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.

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Raph Koster explains why griefing in virtual reality isn't going away

Even if you can overlook the expense, the current lack of games, the potential for nausea, and the annoyance of wearing a clamshell on your sweaty face, virtual reality has a looming problem: trolls.

Turns out that the same internet jerks who ruin online spaces and games via text and avatar show up to do the same in virtual reality too.

As MIT Technology Review wrote yesterday, part of the point of socializing in virtual worlds is to feel the "presence" of other people -- but the very benefit that makes "virtual reality so compelling also makes awkward or hostile interactions with other people much more jarring," such as when people invade your private space or try to touch your avatar without permission.

The publication highlights AltSpaceVR, a startup building tools to help people deal with trolls. The company has some of the basics already -- like a way to make obnoxious people invisible with a block -- but it's also working on a "personal space bubble" to stop people from groping your virtual self without permission, which they would otherwise do because people are gross and have no shame.

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Ultima Online is planning a real-world birthday bash in September

Wanna feel really old? Ultima Online is turning 20 this year. Another year and it can legally drink!

Broadsword is throwing a real-world party for the anniversary event on September 22nd and 23rd in Herndon, Virginia, just outside of Washington, DC. The studio is asking fans to register for the event in order to help it determine the scope of the room rate block required. Admission is free.

Food, guest speakers, an Ultima Online panel, raffle, mixer, BBQ, and trivial contests are all on the agenda.

Anybody thinking of going?

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The MOP Up: Wakfu hikes up a mountain (March 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Heroes and Generals, Faeria, City of HeroesLineage MArmored WarfareWakfuArk ParkDauntlessDark Age of CamelotOverwatchBlade and Soul: Table ArenaLeague of LegendsStrikers Edge, and Final Fantasy XI, all waiting for you after the break!

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Jukebox Heroes: Your favorite MMO themes, #24-19

What are the best and most popular MMO theme songs of all time? A couple of weeks ago I posed this question to the Massively OP community and encouraged fans to submit their own list of music themes in response. We saw a healthy amount of email votes and comment nominations since then, and I was able to compile a nice list of the top 24 MMORPG themes from it.

There were several surprises, at least to me, in the final results. I thought some games would've gotten more nods, while others seemed to come out of nowhere to demand a spot on the list. Each of the themes on this list was put out there by at least two fans, which is why we're going to start with number 24. I'm thinking we might have an honorable mentions column as a post-script, but we'll see how it goes.

Today we will begin our countdown to number one, looking at your favorite MMO themes with my own take on each. Let's get started!

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The Daily Grind: How often do you play outside your comfort zone in MMORPGs?

During the first couple of years I played MMORPGs, I was a pretty timid gamer in terms of my comfort zone for actual content. It took me a good while (and a lot of pressure from guildies) to mentally gear up to kill people and cut off their heads for my collection in Ultima Online. In EverQuest, I picked an alt to force myself to practice pulling (pulling was more of a skilled thing back then). In Camelot, my puller was my main. And by World of Warcraft, I was main tanking for my guild. (She's up in the screenie above, circa 2004. D'awww.)

It seems like a silly progression now, I'm sure, but I had to force myself to play out of my comfort zone to get good at new things -- and to appreciate them. Now, in my two main MMOs, I'm playing up-close-and-personal tanky melee as a matter of habit, when as a teenager I would have made a beeline for the nearest healer class to hide. (Although I still like healers too!)

How about you? How often do you play outside your comfort zone in MMORPGs?

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The Perfect Ten: A plague of MMO bears

I have long been of the opinion that there are few more terrifying animals on this planet than bears. Sure, there are sharks, the mighty kraken, and that little fish that may or may not swim up your urethra and summer home there, but as I live primarily on the land, I think that the odds are greater that a rampaging bear might ruin my day.

True story: When I lived in Colorado Springs, one morning I left home to drive to work and there was a black bear sitting in the middle of the road. I looked at it, nonplussed, and then sloooooowly backed up into my driveway and called in a sick day. Bear days should totally be a thing, however.

I have also been of the opinion that bears are consistently underestimated in MMORPGs. They're low level trash mobs or pets that finger players as complete noobs for not picking something more exotic. More exotic? Son, if you have a bear on your side, you have won the game. Period. One swipe of its paw and any raid boss' head should pop right off.

There is a plague of bears in MMOs. Today, let us delve into the ursine horror that curses our genre.

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Massively OP Podcast Episode 107: Dark Knight rises

This week on the show, Justin and Bree celebrate a couple of hearty MMO updates, argue about mandatory mount viewing, celebrate the soft launch of Revelation Online, and extol the virtues of the PC Master Race.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The MOP Up: MMOs make math fun (March 5, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from FortniteWar ThunderArmored WarfareNeverwinterMabinogi DuelPokemon GoProdigyGuild Wars 2HellionIngressOld School RuneScapeWildStarDota 2, and Final Fantasy XIV, all waiting for you after the break!

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