classic mmo

Generally used to describe MMOs from before World of Warcraft’s launch in 2004, though sometimes shortened to describe just the first few MMOs launched prior to 2000.

Leaderboard: What do you expect out of live MMORPG events in 2017?

Earlier this month, Black Desert GMs ran a live in-game event. I was super excited to hear about something like that in a newer MMORPG until I saw some of the complaints. Apparently, the event amounted to a “mysterious stranger” played by what I assume is a GM, who arrived on Valencia 6 and started “gathering souls,” i.e., murdering everyone in sight with a scythe, until players took him down.

To me, that’s not really a live event. That’s the sort of obnoxious thing GMs used to do in classic EverQuest, inhabit sand giants and just start massacring newbs (less funny back when deaths cost you experience).

I’m jaded; I’ve seen live events in Ultima Online for so long that my bar is way higher than just powertripping GMs on a god character. I expect a long-running storyline, discussion, choices, a purpose to the interaction that elevates it above, well, a world boss. What do you expect out of live MMORPG events in 2017?

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The Daily Grind: How old should an MMO be to consider classic servers?

Last week, Justin and I were chit-chatting about legacy servers in MMORPGs when he said that Trion should really get moving on classic servers for RIFT. My first reaction was what, really, that game is way too young to need vanilla servers! But then I remembered playing on Ultima Online emulators within a year or two of launch. RIFT, which came out in 2011, isn’t exactly old, but it’s not brand-new either. It’s old enough to have weathered a lot of changes, some of which were probably wide-ranging and contentious enough to have created plenty of players who’d rather see them undone and the game returned to a more primordial state.

What’s the cut-off – or is there one? How old should an MMO be to consider classic servers? And if age isn’t the determining factor, what exactly is?

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The MOP Up: EVE Online eases you into its universe (November 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from KurtzPelPath of ExileThe Black DeathSMITEEVE OnlineDreadnoughtHeroes of the StormTERA MBattleriteDragon Quest RivalsFinal Fantasy XIAionPokemon GoVendetta OnlineIngress, and Old School RuneScape, all waiting for you after the break!

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Villagers & Heroes is coming to iOS ‘soon’

2011 MMORPG Villagers and Heroes has had a strong last 12 months. It launched on Android, rolled out a massive revamped called Starfall, tussled with RuneScape over the crossplatforminess title, and now? It’s finally rolling out to iOS, so you Appleheads can join in on the fun. Mad Otter previously said the release would happen this fall. Here’s today’s PR:

“Free-to-Play MMORPG Villagers & Heroes will be soon coming to iOS devices following the release of the latest expansion Starfall. Villagers & Heroes on iOS promises the same level of content, intuitive controls and in-depth MMORPG experience as Android and PC players experience with everything MMO fans love. […] More details on the iOS version and the coveted release date will be coming soon.”

So, when? “Soon.”

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Get a glimpse into RuneScape’s die-hard fandom

Have you ever found yourself scratching your head and trying to understand the rabid devotion that has grown up around RuneScape? It seems that you either get it or you don’t, and if you’ve been ignoring the game until now, its fans are more than happy to tell you what you’re missing.

In an interesting exposé on the RuneScape phenomenon, Eurogamer took to this past September’s RuneFest as well as interviewed several players and streamers to see what was the appeal of this popular MMORPG. For some fans, it’s the MMO they grew up playing. “This is going to sound ridiculous and cheesy and a little bit cringe,” said one gamer, “but there’s just something that’s really comforting to me because I played it so much in my childhood.”

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Ultima Online suspends ‘advisor’ program ahead of F2P conversion

Back in 2014, Ultima Online revived its classic “counselor” program as a new “advisor” program — essentially, it roped in community-minded, expert players to serve as official guides for new players and intermediaries between the support team and the playerbase, sporting very light GM powers (like being able to help people get unstuck). But in the game’s latest newsletter, Broadsword says it’s suspending that program – at least temporarily.

“I am looking into revising how the Advisor program operates and I am also looking for dedicated people that want to help others, so when we publish Endless Journey we can also restart the Advisor program,” Producer Bonnie “Mesanna” Armstrong told players today. “This is not meant to be anything negative to the current Advisors and most of them will return if they would like to.”

Endless Journey, of course, is the upcoming free-to-play conversion for the game slated for publish 99 next spring. And one of the game systems due for revamp is the in-game town crier system.

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The MOP Up: Eden Falling brings the turn-based apocalypse (November 5, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from MapleStoryWorld of WarcraftRendEverQuest IIDevilianHyper UniverseEden FallingWar ThunderNeverwinterMaster X MasterFinal Fantasy XIRagnarok OnlineDota 2Old School RuneScapeKurtzPel, and Kritika Online, all waiting for you after the break!

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The Game Archaeologist: Disney’s Toontown Online

The use of the word “toon” to describe MMORPG characters is a contentious one, with fans divided over its annoyance or acceptance. But when it came to one MMORPG, it was nothing but proper terminology to call all characters just this.

Toontown Online was one of those “kiddie MMOs” that you probably ignored unless you happen to fall within its demographical clutches back in the day. While it lasted for about a decade, the game’s operation would be notable for its repeated transformation and uncertain status.

With a silly, cartoon-like look and theme, this MMO attempted to bring a levity to a genre that was often marinating in deep fantasy lore and statistical theorycrafting. But when you wanted to eschew dragon fighting for slapstick pie throwing, there was no better game out there. Let’s take a look!

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Choose My Adventure: The truth is out there about Secret World Legends

Oh, Secret World Legends. What are you? Are you a Frankensteinian change forced upon an existing beloved game that sucked some of the life and character out from your original source? Are you a relaunch that was billed as being something bigger than you actually were? Are you a new game that inherits the theme and setting of your nominal predecessor? Are you a good witch or a bad witch?

As I have mentioned, I don’t have history with SWL. I do, however, have history with The Secret World. And the fun thing is that said history informs my attitude going into this title as well as the reasons behind the remake-slash-rebranding, so it’s worth examining that along the way. Just as it’s also worth noting that The Secret World has also long been a victim of Funcom’s slow-running financial implosion.

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EA has put the kibosh on a player-run Battlefield emulator – are MMOs next?

We don’t cover the Battlefield games much on Massively OP, but this particular story caught my attention anyway because of the company and subject involved. According to a piece on Gamasutra, EA has effectively stymied a player-run effort to resurrect several Battlefield games, including Battlefield Heroes, as de facto emulators with online services, which have attracted significant fan support.

Revive Network says it was issued a polite request – not a formal cease-and-desist demand – by EA’s legal team, casually asking the site-runners to put an end to distrbuting the clients that make the resurrection possible.

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RuneScape unleashes ghastly stories and deadly stalkers for Halloween

Beware! RuneScape’s lands are no longer safe for mere mortals to tread. Now that Halloween is upon us, Jagex has opened up its dungeons to let out a couple of frightful events for this holiday.

In RuneScape, the team has activated a new quest called the Ghost Stories of Gielinor. During this, “players will discover and play through pages of spooky tales across the game world and compile them into the Ghastly Grimoire.” The stories in this quest were written by both devs and players, and those who compile the whole book will get a headless rider outfit.

Over in Old School RuneScape, a Friday the 13th-inspired stalker is coming after players. The hockey mask-wearing Jonas can be found about the game, and those who fight him can win a mask of their own and even recolor their skin to “zombie blue.” A day after Halloween, Old School RuneScape is also turning on new “King of the Skill” servers with special hardcore rules and some tempting prizes for winners.

Source: Press release, Old School RuneScape

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The MOP Up: Sword Art Online: Fatal Bullet announced (October 29, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from DauntlessEverQuestTERAOld School RuneScapeSword Art Online: Fatal BulletPath of ExileDestiny 2SurvariumBlade and SoulShot OnlineBlack Desert, and Elite: Dangerous, all waiting for you after the break!

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RuneScape apologizes for microtransactions and lack of update clarity

RuneScape’s Thomas “Mod Balance” Sweeney has a post on the official forums today showing how apologies ought to go. This one’s in regard to the ongoing community discussion about the poor quality of microtransactions in the game.

“Our lack of response has made us seem distant and uncollaborative, making frustrations worse, and for that we are truly sorry. We’d like to reassure you that the time has been spent deciding on the right changes,” Sweeney writes on behalf of the community team, thanking players for even their complaints. “You’ve seen content quality and quantity start to slide, seen MTX promotions march on regardless and Jagex going quiet on the matter. You’re worried that this will just get worse and are concerned for what it means in the long term. We hear you, and we shouldn’t have let it get to this point.”

In a nutshell, Jagex says that “MTX is a major part of the game’s income” and funding for development, but it accepts that this year’s releases weren’t consistently strong, that it demonstrated weak ambition at RuneFest, and that it shifted too many resources to mobile development in prep for the mobile client.

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