Climbing makes it formal debut in Funcom’s Conan Exiles today.
“You can climb almost anywhere in the game, so feel free to climb up mountain sides, ruins, walls or trees,” says the studio. “Just hit space when you reach a steep surface and you will start climbing. This climbing system allows you to explore the map in a completely different way, so now it will be much easier to enjoy stunning vistas of the Exiled Lands.”
Just, you know, watch your stamina lest you fall to your death from exhaustion. Maybe don’t wear your heaviest armor, either, and make sure you’re using the proper climbing equipment!
Today’s patch also includes the new exploration system with mappy points of interest, plus the upgrade to Unreal 5.15 and several bug and exploit fixes. You can also now build underwater!
If you happen to be a Black Desert
player, then this weekend is bound to be a time of joy and celebration for you. The team announced its development plans for 2017 on Friday night’s super late-night stream, and it is a bounty beyond belief.
The fun begins with the game’s newest class, the Striker. The Striker is a martial arts-using class who favors combos and smacking things down with his bare hands. The class is going into testing in Korea soon with no specific date announced for the west.
The announcement of the Striker was just the beginning, however. The team said that it’s working on a climbing skill, the game’s very first airship, combat sailboats, a class rebalance, new zones, improved guild features, healing unicorns, upgraded graphics (without affecting FPS), a trading simulation, and the second part of Kamasylvia.
Check out the trailers, images, and the rest of the announcement below!
Hello friends, and welcome back to Desert Nomad, your more or less biweekly source of ramblings that are almost guaranteed to be at least tangentially related to Black Desert. As is custom around these parts, since I spent last week’s column pretty much roundly criticizing the game, I’d like to swing the emotional pendulum back in the other direction this week by discussing something that is near and dear to my heart: roleplaying.
Specifically, I’d like to talk about roleplaying in Black Desert – surprise, right? I know that I spend a lot of time, both in this column and in other pieces I’ve written, talking about the finer details of the games I cover – mechanics, game systems, and the like. While those underlying nuts and bolts have a lot to do with whether or not I find a game fun from the start, once I’ve hit max level, geared up, seen the sights and so on, there has to be a reason for me to keep logging in every day. For me, that reason isn’t the daily quests, the raids, or the PvP — it’s the roleplay.