closed beta

Camelot Unchained doubles down on development in the beta home stretch

Saying that it needs to “double down” and push hard to get the beta build finished for next month’s launch, the Camelot Unchained team noticeably increased its output this week with 20 items on its to do list.

Among the many projects that the developers were tackling this past week include shaping the Arthurian Physician class, stress testing the builder system, sorting out the crafting system, load testing servers, upgrading the trade window UI, and building props to populate taverns and banks.

As for Camelot Unchained BetaWatch (ooh, that’s a catchy title we should steal), it’s still on track: “As you all know, we had set our original feature lock date as June 12, which was this Tuesday. The good news is, many of our core Beta features have landed, things like skill improvements, scenarios, and our ability to have a complete game loop. However, some work just isn’t where we want it to be, and so we are moving forward with a bit of continued feature work to deliver the experience we want for Beta 1 Day 1. We are still hopeful for the 4th of July!”

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Betawatch: Star Citizen and the terrible, horrible, no-good, very bad week (June 15, 2018)

Oh, boy, Star Citizen. It’s been a week. First, the little boy who would never lose faith in you lost faith in you. In a film, this is the point when you check into rehab. In real life, this is the point when the game released a trailer for alpha 3.2 that contains things not actually in alpha 3.2. And then they released another concept ship you can buy which looks… let’s be kind and say oddly similar to a ship from EVE Online. A well-known one. EVE Online had some fun with that. In short, the game is going to move to Australia.

Other beta news? Sure, yeah, let’s go for it.

Did you have a good week? Would you like to end it by looking at the games currently in testing? Would you like to tell us if something is mislabeled down in the comments? All of these things are good and you should do them.

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Ship of Heroes discusses the difference between Alpha and Beta

What makes an alpha? If your answer is “marketing jargon,” you’re not entirely wrong. But the team behind Ship of Heroes is going for a slightly more formalized definition, and it’s explained on the official site right now. In short, an alpha is when you have people who aren’t part of the development team running around in the game, because that’s when you can find the bits that are broken without developers who just know to avoid that stuff.

The team is also preparing for its next major alpha milestones, starting with a 50-player login test with everyone logging into a spot and running around. Assuming that goes well, it’s time to move on to the same thing with a full-fledged invasion, adding combat into the mix. If you’re curious about the exact divisions between alphas, betas, and closed vs. open status, check out the whole piece on the official site.

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E3 2018: Mavericks is battle royale on a massively multiplayer scale

Battle royale is all the rage these days, but as we’ve been covering over the last few months, the SpatialOS-based Mavericks is aiming to bring a new approach to the wildly popular new genre: by making it truly massive, which by studio Automaton’s count means 1000 players in the same persistent world.

We got hands-on with the game at GDC, however, and had a hard time seeing how 1000 people made a significant difference in the gameplay in practice. “It’s much more for the battle royale crowd than the MMO crowd,” MOP’s Andrew wrote at the time. Hopefully, the E3 demo will change our minds.

Closed beta is expected to launch in August; you can already sign up on the official site. The company will also launch its founder system later this week. The splash page for that says lootboxes aren’t on the table, but there will be what looks like an optional subscription in the form of “citizenship” that unlocks “a variety of content within the game.” Check out the new E3 trailer below.

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E3 2018: Defiance 2050 reboot launches on PC and console July 10th

We’ve got an official launch date for the new Defiance, folks: Trion announced this morning that Defiance 2050 will hit all three major platforms on July 10th, pursuant to an open beta that’ll run from June 22nd through 25th and preorders that open up on the 19th. Yes, that preorder founder package comes with a three-day headstart.

“The original Defiance revolutionized the sci-fi open-world shooter, seamlessly blending third-person gunplay, fast-paced action, dynamic world events, and cooperative gameplay. In the Defiance universe players take on the role of Ark Hunters, mercenaries battling their way across the post-apocalyptic landscapes of a ruined earth, using alien tech and advanced weaponry to carve out their fortune. Defiance 2050 is the definitive Defiance experience, focused on bringing the game into the next generation. In addition to taking advantage of modern hardware to improve the original game’s visuals, Defiance 2050 also makes major updates to Defiance’s systems, streamlining and modernizing them for today’s shooter audience.”

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Betawatch: Ashes of Creation gears up for Alpha One (June 8, 2018)

Names are fun! Ashes of Creation has already held an alpha test, but that alpha zero. This upcoming test will be alpha one. And they’re bringing in team members to prepare for it, so it promises to be the most raucous summer party you’ve ever seen! If your definition of “summer party” doesn’t include actual parties.

More beta news? Why not!

Prepare to complete the preparation for completion! Prepare to test games! Prepare to look through our list down below of games which we know are in testing. Something missing or inaccurately labeled? Let us know so we can prepare to fix it! And then do so, presumably.

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Legends of Aria hopes to recruit newbies to test the game with free trial keys

It’s Bring-a-Friend Week in Legends of Aria, but you’re going to need a working email account. That’s because Citadel Studios wants you to email it directly to request trial keys for you and your buddies, which is probably a crazy plan for the studio rep handling that job, although it might be a better way to get keys to people who will actually test the game instead of to people who will just put them for sale on a Russian key website or something.

In light of that, we apologize for making Sanya Weathers’ day harder, but you guys, free keys. There are some caveats, of course; Citadel is specifically looking for people who will provide feedback on the UI and the newbie learning curve.

“We are patching this week, with some major fixes to combat and loot,” she writes. “Make sure your friend understands, this is a closed beta and things are changing every week. Also, with the server wipe coming next month, the population is low. Most people don’t want to invest much in a character that will literally cease to exist in a matter of days. This is a chance to play and do crazy stuff just for fun.”

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Pokemon-inspired ‘massively multiplayer creature-collection adventure’ Temtem is about to break $100K on Kickstarter

In this past weekend’s Make My MMO, we noted we were keeping a close eye on Temtem, a clearly Pokemon-inspired “massively multiplayer creature-collection adventure.” It hit Kickstarter last week and at the time was really close to its $70,000 goal. I’m happy to report today that it has now zipped past that goal and will assuredly fund; as I type this, it’s closing in on $100,000 with almost a month still to go.

“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”

Stretch goals are naturally in order as the game keeps attracting funding. At $90K, contributors unlocked what is basically a hardmode roguelike ruleset; at $120K, devs are eyeing arcade-style minigames.

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The MOP Up: Fractured Lands has fun in the apocalypse (June 3, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RendArmored WarfareWakfuElswordH1Z1Conan ExilesDauntlessSea of ThievesFractured LandsMagic: The Gathering ArenaEVE OnlineOrbus VRRuneScapeFoxholeShot OnlineDark Age of CamelotPixARKTERA, and Final Fantasy XI, all waiting for you after the break!

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Betawatch: Bless Online arrives with a hearty dose of troubles (June 1, 2018)

The day we all thought would never come finally arrived, Bless Online is here! First it was in the head start, then it was fully into its… open beta? Early access? Whatever it’s calling itself these days. And it is having some pretty serious issues. So what we’re learning here is that the beautiful dream you have might not hold up to the cold light of reality.

Other beta news, huh?

Wow, there’s more bad news in there than any of us thought. Let’s try to assuage any of that bad taste with the list of games in testing just below, although some of that might have put another bad taste in your mouth by swapping test phases without us noticing. If that’s the case, do let us know in the comments? That’s helpful.

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Betawatch: Dauntless strides into open beta (May 25, 2018)

It’s certainly a daunting task to launch a game into its open beta, but the developers of Dauntless are undaunted as the title does just that this week. Now everyone can daunt gigantic monsters, daunting the local townsfolk into upgrading gear while forging names like “Daunter of Behemoths.” Without paying a dime!

In other news, I’ve now been forbidden from using the word “daunt” any further in this particular post. Also, there’s other beta news worth covering.

That’s some beta news, huh? Don’t fret, there’s also a list below if you want to look for other titles in testing. As always, if you see something there that shouldn’t be there or should have a different test state listed, please let us know. If you appreciate overuse of the word “daunt,” also let us know there. Just for funsies.

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PvP robot battler The Maestros programs a closed beta weekend

If you’ve ever had the desire to send in hordes of minions to fight at your command, yet you also felt anguished about causing so much human suffering, then The Maestros has a kinder, more technological solution. The PvP team battler puts players in charge of creatures and robots as technology faces off against nature.

Who will win? We might find out this weekend, when The Maestros kicks off a three-day closed beta test from May 25th through the 27th. It’s a perfect time to figure out whether or not this title, which the devs describe as “League of Legends meets Pikmin,” is for you.

The Maestros is a team-vs.-team action-strategy arena about transforming cute animals and clunky robot minions into battle-ready beasts and bots,” the team described. “Pick a commander and beat down leafy monsters to build up your squad, then mutate them into a walking wombo combo your enemies won’t soon forget.”

Source: Steam

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Mobile fantasy MMO Talion may have autobattle, but it doesn’t have autobeta

The other day I saw a gamer asking the community for a solid list of mobile MMORPGs to try out. Even with the proliferation of titles out there, that request is surprisingly difficult due to much of the current market being flooded with generic fantasy games.

Will Talion break that streak? Probably not, to be honest. Gamevil’s newest mobile title is currently in closed beta testing through June 5th and sports autobattling, standard PvE questing, and several PvP modes. It doesn’t even sound like you really need to be there to play it, but the studio wouldn’t mind if you took the time to load the beta.

At least it’s fairly good-looking, as far as mobile MMOs go. Take a look for yourself by watching a gameplay video of Talion after the break!

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