closed beta

Magic: The Gathering Arena sets closed beta for December 4

Magic: The Gathering Arena’s alpha development is apparently going well, as according to a new dev blog and press release today, Wizards of the Coast is due to begin closed beta on December 4th.

“Starting December 4, we will begin inviting the first wave of Magic players to our Closed Beta, including bringing back everyone who has played so far in the Alpha. Whereas the Alpha was focused on a few weekends, the Closed Beta will be up and running every day (barring maintenance, downtime, or pirates storming our servers—it’s more common than you think), giving you even more opportunities to try it out.”

Everyone in the closed beta will be under NDA, but WOTC stresses that “initial invite waves will start small,” so even if you sign up right now, you may not get in until next year.

Read more

Betawatch: Ascent: Infinite Realm is already heading to Korean beta (November 17, 2017)

Let me tell you, I’m really glad that Ascent: Infinite Realm already has a publishing deal for the west, because otherwise I would be figuratively biting my nails about the game’s first beta test in South Korea. I only just learned it existed, sure, but it’s a game about steampunk mechs and airships. If we get superheroes and cats, that’s pushing most of my buttons right away.

More beta news? Sure, what the hey!

That’s a lot of questions followed by shouted responses, but we assure you there is less shouting in our list of games in testing down below. You can still respond to us in the comments, though; we like to hear from you. Especially if some game swapped test phases without us knowing about it. Those are useful responses!

Read more

PvE Zombie MMO Dead Maze has landed on Steam in closed beta

I think we’ve officially passed the zombie craze in online games, or at least it feels that way to me as new zombie games are starting to feel like retro throwbacks. So it is with new isometric “zombie MMO” Dead Maze, which just landed in CBT on Steam.

“Set in the Western United States, where humanity has been devastated by a plague of the undead, player cooperation takes center stage in Dead Maze, with thousands of players having to explore, scavenge, and work together to survive and rebuild society. With the start of the closed beta, players can discover the destroyed world of Dead Maze, build their new home and craft their own supplies, team up with their friends and battle the dozens of different types of zombies, using over 200 different items and weapons. More content will be added to the closed beta and all progress made will be carried over into the full game, when it is released in 2018.”

Intriguingly, this isn’t Just Another PvP Gankbox Where The Player Is The Content. “Player versus player combat is not featured,” says French studio Atelier 801. “Instead, the danger comes from the wide array of aggressive zombies that roam the world.”

Read more

Black Desert devs responds to datamining dust-up with stat transparency and apologies

Remember a week ago when Black Desert dataminers dug up dirt on the game’s so-called hidden stats, only to be booted off the subreddit by mods doing Pearl Abyss’ bidding? Remember how the dataminers just put it all up on a different sub beyond the reach of PA, practically daring PA to follow through on the legal action it threatened dataminers with earlier this year?

Consider the situation effectively defused. Kakao has apologized for creating “confusion among [its] beloved players by failing to deliver accurate information,” promising clarity on those stats. Indeed, clarity is arriving in the form of a producer letter from Pearl Abyss (which also apologizes profusely).

Executive Producer Jae-hee Kim says PA now plans to add accuracy, evasion, and damage reduction numbers to tooltips, noting that while hidden stats seemed like a fun idea originally, there is now too much of a “gap” between people in the know and everyone else. The studio also aims to tweak “ambiguity” on elixirs, boost drop rates party to the node level system, and provide transparency on future stats.

Read more

Betawatch: Closers Online has a closed beta (November 10, 2017)

Here’s this week’s test of age: When you see the title of Closers Online, is your first thought along the lines of “help me, I’ve torn apart my insides” or “four years, no call, now you’re looking pretty in a hotel bar”? It really doesn’t matter either way; the game just entered closed beta, so you can buy a founder’s pack to get in whether you want to growl about losing yourself in bed or sing about stealing mattresses from roommates.

Meanwhile, we bid farewell to Mu Legend as it moves into open beta, which rhymes with “soft launch” in this case.

Other beta news? Not a whole lot, but it’s still there if you know where to look! Specifically, toward games in testing. That’s where to look.

  • After ages of tests and rumors, Lineage Eternal is being rebooted as Project TL, which is… we’d like to say a step closer to release? It’s not actually even in consistent testing, see.
  • The second week of early testing for Prosperous Universe apparently felt a lot slower than the first one in terms of gameplay. But that’s still providing lots of technical data, so it counts as a net win.
  • The plans are set for OrbusVR’s early access schedule once December rolls around, but it’s still in a beta state for the rest of November. There’s a plan, and that plan is important.

While the week may have been quiet (read: while the week was totally quiet), there’s still a whole list of games on the testing docket just below. If you’re curious, you can jump on down there and check them out, but you can also let us know about the tests you’ve personally been checking out down in the comments. And if you’ve seen a game on the list that seems to have changed states without us noticing? Do let us know with specificity, that helps us yank things from the list.

Read more

OrbusVR outlines its early access schedule for December

The production schedule for OrbusVR is speeding right along, and the game is just about ready to head into early access. For a given value of “just about,” anyhow; November is still going to be all about the closed beta starting on November 15th. But when that ends on December 8th, players can mark their calendars for the early access head start on December 13th, and from that point on the game is playing for keeps.

Yes, really; the game’s early access period will feature no more wipes or rollbacks, whether you’re part of the headstart or have to start on the general early access period on December 15th. That’s also when fans will be able to gift the game to others, incidentally. So if you’re excited for the game but don’t like playing MMOs when you know there will be progress wipes, get ready to dive in with a will in mid-December.

Comment

Dauntless wraps up Halloween, gives testers a reset button

Continuing its mission to teach people across the world that if an animal is big enough it should be killed, Dauntless has pushed out its closed beta 0.2.8 patch this week.

The patch marks the end of the title’s first holiday event, The Dark Harvest. While Halloween in the lands may be over, the challenge of behemoth slaying continues. Assisting in this effort are three new Archonite weapons, more responsive hammer blast dodges, and improved client performance.

The team is also handing closed beta testers a reset button to use as they will: “All players can now reset their account progression via the My Account page. This will NOT remove any account items, such as founders pack benefits, platinum, flares, emotes, sigils, fabrics, and chroma dust.”

Source: Patch notes

Comment

Closers Online’s closed beta has officially begun

Closers’ closed beta servers are open! But only open to those in the closed beta. So not really open. Just live. I’m making the joke anyway.

Yes, En Masse posted the good news on Twitter this morning. How do you get in? A founders pack for now; it looks like the $14.99 version includes access starting today, though the options run up to $149.99.

Want to hear more about the cutesy game? We sat down to chat with the team at PAX in September, the studio has up an FAQ right here, and we’ve tucked the announcement trailer down below.

Read more

The Stream Team: Onward into MU Legend’s open beta

MU Legend opens its beta doors today, and ends its Halloween event. Did Massively OP’s MJ miss a Halloween celebration? The horror! She’s racing inside to see if she can catch any festivities. If she can’t, she can still check out what has changed in the game since the last time she played, which was the second closed beta. Tune in live at 5:00 p.m. to waltz into the open beta with us.

What: MU Legend
Who: MJ Guthrie
When: 5:00 p.m. EST on Tuesday, November 7th, 2017

Read more

NCsoft has rebooted Lineage Eternal as Project TL in Unreal 4

Remember Lineage Eternal? It seems as if we’ve been watching the gorgeous MMOARPG sequel to the Lineage franchise for half of forever, as NCsoft has moved it into and out of testing over the last several years, finally admitting last summer that it was gutting the game and starting over with Unreal 4 following the replacement of the team lead. Maybe the more upsetting news at the time was the rumor that it was switching from MMOARPG to just another mobile title.

And now we know just a little bit more: Lineage Eternal is now being called Project TL (“The Lineage”) and is indeed a do-over using the U4 engine, although as MMO Culture points out, plenty of other assets and the entire character system has been replaced with a more MMORPG-like customization mechanic, which is great news! It doesn’t sound like a mobile MMO as rumored, as NCsoft is hinting at consoles. Closed beta is expected next year. The trailer is down below!

Read more

Betawatch: Star Citizen dazzles, delights, and declines dates (November 3, 2017)

There was a lot of stuff that went down at the most recent Star Citizen convention, although none of the things that went down there included a firm date for Alpha 3.0. (Because of course it didn’t.) Want to catch up? Well, the good news is that we’ve got all of that rounded up nicely right here. Don’t say we never did nothing for you.

Meanwhile, there’s other testing news to cover here.

Just like last week and the week before, we’ve also got a full list of the games we know of in testing (and of wide enough interest to be worth including) down below. If we missed a title or missed one of these titles changing states unexpectedly, do let us know; the more specific you are about it, the more helpful.

Read more

The Stream Team: Doing Dauntless’ Dark Harvest

Just because it is All Saints’ Day doesn’t mean that that Halloween reveling is over! No, Massively OP’s MJ will continue celebrating the season as long as possible. And Dauntless will allow her to do just that. The Dark Harvest event just started, and she’s hoping to get in on the action. Tune in live at 8:00 p.m. to get a glimpse of this event; you might even win a code to join the closed beta and try the Dark Harvest for yourself.

What: Dauntless
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, November 1st, 2017

Read more

Black Desert adds militias and platoons, starts closed beta signups for Southeast Asia

Black Desert’s November 1st update is sporting a couple of new ways for players to group up and pursue a common goal.

The militia system was designed so that all players, regardless of guild involvement, can partake in the weekly conquest war as an offensive or defensive member. On a smaller scale is the platoon, a temporary group of up to 20 players that are trying to knock out a shared objective.

Even as the patch rolls out, the dev team is scrambling to fix an issue with the recent Halloween event: “We’re working on a solution for the Halloween event that is good for everyone. We ask you not to make tickets at this time.”

Meanwhile, players over in Southeast Asia are being invited into the Black Desert fold for testing. Closed beta signups are currently accepting new applications, but no matter what, everyone can fiddle about with the character creator on the test server to see what they can make.

Comment

1 2 3 55