cma 2017 neverwinter

Choose My Adventure: Cryptic’s Neverwinter in review

My time with Neverwinter is done, and it’s a game I find myself in an odd relationship with. It’d be fair to say that despite what some members of the audience expected, I never went into disliking the game; even when I was getting a little bit bored, I didn’t find myself desperately wanting to play something else just to be free of the scourge of the game itself. But at the same time… it never really got its hooks in me, either.

And some of that, I think, is that I’ve played it before.

I’m reluctant to say that every game Cryptic Studios makes is the same because every single one has very clear pieces that stand apart. Star Trek Online’s space combat, Neverwinter’s action combat, and Champions Online’s status as the last relic of a forgotten time. (Probably other things, too.) They’re not the same game. But they do all share the same gameplay loop, which is different… and despite my best efforts, there’s a certain point when all of that just winds up getting a wee bit tedious.

Read more

Choose My Adventure: Finishing up in Neverwinter

I’m going to be honest, before playing Neverwinter I had a very different picture of this game in my head in some ways. Not because I didn’t expect the game’s core gameplay loop; I’d gotten that from demo events. And it’s not because I thought the game would feature a different set of mechanics or a different aesthetic. I did think that the animations wouldn’t be quite so dreadfully stiff for poor Ceilarene, but even that’s not enough to really throw me off of my game.

No, what I really pictured differently was the eponymous city of Neverwinter. I pictured, well, a city. What Neverwinter more closely resembles is a superheroic hometown after the most recent event storyline. There’s exactly one district that seems to actually be suitable for human habitation, and everything else is crawling with stuff that wants to kill you for various reasons. Also, every single part of the game is filled with people insisting that the city will soon belong to them.

In other words, it’s Paragon City without the superheroes.

Read more

Choose My Adventure: My frustration with Neverwinter’s lockboxes

If you thought I was enjoying my time with Neverwinter as a whole, you would be right. I am enjoying my time with the game as a whole, and while there are bits and pieces which don’t totally sell me, my initial impressions have been positive. Heck, even my impressions from the last week or so of play have been mostly positive, with a lot of good experiences and a few which are…

Yeah, I could say “less good,” but I’m going to go with just plain “rage-inducing.”

Here’s the weird thing: At least one of the things which inspired a rage-spike from me was something I had been waiting for from the moment I started playing the game, and people who have read my work long enough probably know what that means. So join me as I find the item I dread more than any other in games by Cryptic, an item that appears in both of the other titles run by the studio that makes me start shuddering with rage every time I see it.

Read more

Choose My Adventure: Finding a hat in Neverwinter

When we last left off in Neverwinter, I was finding out whether or not people wanted me to purchase the game’s subscription-but-not-really. You voted a resounding no, although quite a few of you voted no on the basis of this making me angry faster or something like that. Guys, is this a thing? Do you just want me to be sad? I don’t think we can be friends if that’s the case, and I’m usually sad anyway. It’s not a long walk.

Also, Ceilarene was hot on the trail of the thieves who stole the crown of Neverwinter. Or somewhat warm on the trail, at least. The crown in question isn’t a magical artifact, though, it’s just a crown. I think it’s just a mark of office, anyhow; it might be magical after all. Either way, it does confer a certain degree of status and it looks really neat, so presumably I should actually chase after the jerks who stole it. That means heading to another district of the city, the Blacklake District. If that sounds like a bad part of town… well, yes.

Read more

Choose My Adventure: Getting started in Neverwinter

There are games that simply do not hold up past the demo, and frankly I’ve played a lot of those in Boston. Usually those are non-MMOs that promise big but don’t wind up delivering; I was excited about Rock Band Blitz, but it didn’t really pan out as being as fun as a standalone game compared to a quick demo station. So I was aware that however much I liked Neverwinter from demo kiosks, it was entirely possible that sitting down to play the actual game would be something of a disappointment.

But it wasn’t. Made you look.

Far from being less than it had seemed when I tried out the demos, I quite enjoyed my first week of time spent in Neverwinter. Not that it’s going to tear me away from all other games forever, but it’s a fun experience with plenty of things to hook you into the gameplay quickly without forcing you to dive headfirst into lore in order to find your commitment to the story.

Read more

Choose My Adventure: Getting started in Neverwinter

Oh boy, Neverwinter! I am legitimately excited about this cycle’s Choose My Adventure pick, in no small part because the only reason I have not yet played Neverwinter in any serious capacity is because I am an idiot. Or cursed with more enthusiasm than with actual free time. It’s kind of a fifty-fifty split, here.

See, I still remember first seeing Neverwinter in person at PAX East one of these years. (All of the PAX Easts kind of blur together in a mess of overcrowded convention halls, Boston weather, and occasional hotel stays.) I have more or less no attachment to the original games in the franchise, and frankly it looked like it was going to be pretty great. I was really looking forward to playing it myself.

Instead, I think I just played a lot of other games and never actually even installed it. I’m sure I had my reasons. I’m not sure they were good reasons, though.

Read more