code club

Indie studio known for Wurm Online.

Wurm Online forces player gods to move on, changes transfer rules

One of the more interesting features of Wurm Online is the ability for players to ascend the mortal realm and become demigods in their own right who can dole out missions and influence the game world. The designers of the game feel that this ascension should come with a physical removal from the world itself, which is why demigods are going to be removed from Valrei to hang out in heaven from now on.

This is but one of a handful of significant announcements that the team dropped last Friday. Another concerns the transfer of characters from the Freedom shard to Epic. Players traveling this way can now retain their characters’ skills in a one-way deal. As of right now, it won’t work the same going back, so players are cautioned to think carefully before making the switch.

Other changes coming to Wurm Online affect the meditation, sleep, and highway rules systems. If you’ve never sampled this unique MMO sandbox, you can pick up a copy of Wurm Unlimited right now for only $1.

Source: Wurm Online

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PSA: Wurm Online is dirt cheap in the Humble ‘Endless RPG Lands’ Bundle

Sandbox fans, if you’ve never tried Wurm Online, you’re about to get a pretty cheap chance, as Wurm Online – specifically, its Wurm Unlimited edition – is currently dirt cheap in the Humble Bundle’s Endless RPG Lands package, basically a buck unless you pony up more to get a few other classics.

Wurm Unlimited is the 2015 standalone version of MMORPG Wurm Online, a graphics-challenged but mechanically impressive full-scale sandbox. Don’t want to deal with official servers or toxic players? Build your own server and go live there.

Most recently, the game patched in a new highway system, new buildable items, waystones, village settings, and deed tweaks.

Source: Humble Bundle, official site. Thanks to Marnick, Agemyth, and Francois!

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The MOP Up: PlayerUnknown’s Battlegrounds hits record concurrency (October 1, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Elsword, Ultima Online, Dreadnought, Overhit, Blade and Soul, Project Ex, Conquer Online, Wurm OnlineMechWarrior OnlinePokemon GoSkyforge, PaladinsPlayerUnknown’s Battlegrounds, and Miranda, all waiting for you after the break!

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Happy 20th birthday, Ultima Online! Here’s how to get caught up on the OG MMORPG

Just about 20 years ago, my boyfriend and I were wandering through Media Play (heh) when he picked up this box for some new online subscription video game with a cheesy Hildebrandt cover. I was skeptical. He bought it anyway. The next morning, after I’d played all night and totally bogarted his new game, we figured we should probably get a second account. And so we did, in spite of being clueless teenagers who could barely afford one sub, let alone two.

That game was Ultima Online, and it’s the game that birthed the term MMORPG and quite literally dragged me into the realm of virtual worlds. Without it, I wouldn’t be right here where I am talking to you today, having married that dude in the interim. And as of yesterday, that game is 20 years old.

Last autumn, when the game was turning 19, I did a fairly in-depth video on the coolest parts of UO, the parts you can still play today, as I do frequently dive back in and am playing this month too! It’s Massively OP’s best-performing video to date, proving that the game is very much not dead and done. Pretty much everything in the video is still accurate, except for the part on the business model (spoiler: UO is kinda going free-to-play), so I’m going to include it below, but then I’ll recap some of the important bits from the last year and answer a few questions anybody reading is sure to have.

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The MOP Up: Skyforge gets a dark rush with the Revenant (September 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X MasterBlade and SoulEVE OnlineRoboManiacHearthstoneHyper UniverseThe Black DeathPokemon GoRuneScapeTERA MChampions OnlineWurm OnlineFinal Fantasy XIGiganticAllods OnlineHellionLeague of LegendsDiablo III, and Path of Exile, all waiting for you after the break!

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Wurm Online works on becoming better-looking and better-performing

This past Saturday, Wurm Online pumped out a small 4.0.6 client release. With improved performance and better lighting, the patch serves as a prelude of sorts to greater changes that are coming to the sandbox MMO in the future.

For a preview of said changes, you’ll want to head over to Steam, where a developer blog lists the many projects that the team is pursuing in an effort to make the game more robust and better-looking. No offense to Wurm, but “better-looking” is a always worthy goal toward which this team to strive.

“Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options,” the team said. “It’s an amazing improvement over the existing way the game renders, and will really bring the world to life.”

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Wurm Online adds a new highway system to the game

Roads! You use them to get from place to place. The same is true in Wurm Online, where the latest patch has added a whole new highways system to the game on PvE servers. Players can use the highways to link multiple locations with paved tiles that cannot be destroyed, ensuring that you can travel hither and yon freely rather than wandering in the wilderness and getting eaten by a bear.

So this is good news for everyone other than the bear. Bears are probably less happy about this.

The patch also adds in new fences and parapets and a new crate rack feature, along with some new creature movement fixes for avoiding water (which may or may not mollify the bear contingent). There are also the usual bug fixes and client improvements, so that’s all good even if you have an ethical opposition to highways. The new system should make highways easier to craft and use, though, so go ahead and make your highway and call yourself Eisenhower.

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Battle Bards Episode 103: Wurm Online

You think you’ve heard strange MMORPG soundtracks before, but Wurm Online is about to take you to the odd frontier. With two distinctive soundtracks that skew away from typical composition, Wurm baffles, amuses, and bewitches the Battle Bards in today’s show!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 103: Wurm Online (or download it) now:

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The MOP Up: SMITE’s bad news bears (August 6, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Villagers and HeroesAionDark and LightPokemon GoGuild Wars 2DefianceWurm OnlineDC Universe OnlineChampions OnlineDark Age of CamelotElder Scrolls OnlineSMITE, and Dota 2, all waiting for you after the break!

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The MOP Up: SMITE sees a Divine Light (July 9, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Pokemon GoSplatoon 2Blade and SoulDragon’s Dogma OnlineClosers OnlineOverwatchVindictusMu OnlineWurm OnlineAstellia OnlineDofus PetsHellionSMITEStarCraftAionFinal Fantasy XI, and League of Legends, all waiting for you after the break!

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The Game Archaeologist: Where are all of the open-source MMOs?

Recently we had an interesting question come in from reader and Patron Rasmus Praestholm, who asked me to do a little investigating: “What (if anything of substance) exists in the MMO field that’s not only free, but open source? The topic of open source came up briefly in a recent column, where Ryzom was noted to have gone open source at some point. But have any serious efforts actually gotten anywhere starting out as open source?”

As some graphical MMORPGs pass the two-decade mark in video game history and are being either cancelled or retired to maintenance mode, it’s an increasingly important topic when it comes to keeping these games alive. Not only that, the question of open source MMOs involves the community in continued development, with the studio handing over the keys to an aging car to see what can be done by resourceful fans.

But has anything much been done with open source projects in the realm of MMORPGs? Is this something that we should be demanding more of as online gaming starts using more accessible platforms such as SpatialOS? Let’s dig a bit into this topic and see what we turn up.

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Wurm Online discusses upcoming changes to creature behavior

The animals in Wurm Online aren’t just there to be captured and/or killed by players. They’re meant to act in a plausible manner, avoiding players and looking for food, until players hunt and/or capture them. But as the latest development dispatch explains, some of that code is causing problem by giving animals small points of heavy clustering while restricting movement in other ways.

Essentially, as animals avoid settlements, it was possible for large groups of animals to wind up concentrated in very small spaces away from where players would encounter them. The game’s approach to pathing could also lead to certain animals being unable to move outside of a small corner of a pen, which is also undesirable. New systems will be rolling out to ensure that animals are more willing to spread out and able to path more naturally when confined; you can read about all of the technical details in the full entry.

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The MOP Up: Revelation Online’s monthly challenges (June 4, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Black DeathHellionAstellia OnlineOverwatchDayZPirate101Armored WarfareAionElder Scrolls OnlinePath of ExileDungeon Fighter OnlineWurm OnlineRevelation OnlineOsiris: New DawnDark Age of CamelotAge of Wushu 2, all waiting for you after the break!

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