community

Fractured reaches 30k registrations and shows off building mode

As Fractured continues to ramp up to its hopefully successful Kickstarter campaign, interest ramps up from the MMO community about this indie title. The dev team announced that the game has seen a rapid increase in registrations from 20,000 three weeks ago to 30,000 today.

To help prime the pump for crowdfunding, the team also released a new teaser video showing off the game’s building mode: “In the video, you can see the character taking a resting phase in the tavern, then venturing in the nearby forest to chop down some trees […] The building the player is trying to raise is a medium-sized one, with low-level technology, made of wood and stone. The construction is modular, and has to be completed step by step.”

Give it a look after the jump!

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Elder Scrolls Online offers Steam downtime compensation as review-bombing hits ‘mostly negative’

Earlier this week, we covered the messy business between Elder Scrolls Online and Steam – specifically, that Steam logins for the game have been toast for the last couple of weekends, leading to some gigantic threads on both Steam and Reddit (2600+ comments now on Steam) as people found the game entirely inaccessible. Now, it doesn’t appear ZeniMax has it completely sorted yet, but a forum note says it’s working on a solution – and in the meantime, it’s offering compensation.

“To give everyone an update on the recent complications with ESO on Steam, we’ve been having conversations with Steam to fully understand what’s causing the downtime and login issues, and will update everyone as soon as we have information to share. In the meantime, we do plan to grant all Steam players an extra Psijic Vault Crown Crate since not everyone was able to login during last weekend’s giveaway event. These crates will be delivered to your account after the next PC maintenance, tentatively scheduled for July 2. Thanks for your patience, everyone. We’ll provide another update as soon as we can.”

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The Daily Grind: Do you carry a torch for any MMOs that were killed in development?

Maybe I’m alone on this, but the more I examine MMO history, the more it troubles me how many potentially great games never even got a chance to launch. There have been so many promising titles over the years that, for various reasons, were killed off in development prior to release.

I would have absolutely loved to have seen what Project Copernicus would have become, especially with the talent behind it. It kills me that I’ll never be able to play Ultima X Odyssey. And let’s face it, Privateer Online might have actually delivered the satisfying space experience that Star Citizen’s been promising for years now.

Do you carry a torch for any unreleased MMOs that met an early end in the development phase? What do you imagine might have happened if those games launched?

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Global Chat: The fallout of Fallout 76

Bethesda’s E3 reveal of Fallout 76 had many gamers and franchise fans talking, no more so than out among MMO bloggers. After all, taking the series online for the first time is a pretty notable occasion, is it not?

“As I said before, I am all onboard with a Fallout survival game,” wrote In An Age. “Exploring the wasteland and looting all the things consists of about 80% of my gameplay in this series, and I am currently on an extreme survival game kick the likes of which I have not experienced since my high school JRPG days. All of that sounds fantastic to me.”

Leo’s Life isn’t as enthusiastic: “I was certainly interested last week. Now, not so much. It’s not the game that I wanted, but it’s probably the game that someone else did.” And Endgame Variable notes that, “The first thing they showed was your basic animalistic gankbox-style PvP. That’s got to be sending a message.”

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Bless Online cuts back its influencer program following conduct mishaps

Neowiz is on a downsizing streak for its Bless Online emissary program, reducing the number of player ambassadors (read: influencers) for the game as some have violated the studio’s code of conduct. Some players have accused Neowiz of doing this to cull participants who haven’t been overly positive about the MMO.

The full statement from the studio is as follows:

“Due to both outside community feedback and internal observations and issues, we have decided to make some adjustments to our emissary program to ensure that it is the best it can be. Our first step in these adjustments is to reduce our community leaders and content creators to a small group (for the time being) to better ensure close and secure communication. This does NOT mean everyone being removed violated the emissary code of conduct, though some did. This is just the first step towards a better emissary program, and we apologize to those in the program who feel they were unfairly impacted by the shifts. We will adjust our official emissary post on our website to reflect the changes later today. We care deeply about the future of this game and community, and hope that going forward the emissary program can do more in support of Bless.”

Source: Reddit

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The Daily Grind: Do you prefer ‘work’ simulation MMOs to more fantastic game worlds?

In the comments of my piece on Raph Koster’s book last week, a commenter brought up the idea that mimicking the real world in MMOs was a “sad” sort of “obsession” – why would we want to work in a video game in our spare time, he was essentially asking, when we could do something fresh and creative with our video game spaces instead?

I took a stab at answering the question, supposing that just because we can theoretically do a job in real life doesn’t mean we are realistically or physically able to do it, and exploration of the unreachable can be fun. A post on the Psychology of Video Games blog answers it even better: Author Jamie Madigan writes that games like Farming Simulator 17 and Euro Truck Simulator do so well precisely because people like to explore those types of jobs in a low-stress, who-cares-if-I-run-my-semi-off-the-virtual-autobahn environment. “These games remove the worst of the uncertainty, helplessness, ambiguity, and consequences for failure that come with those real world jobs and turn them into game systems that are interesting and fun to interact with,” he argues. “They give players clear goals, unambiguous feedback, winnable challenges, and predictable rewards. All things that most jobs sadly don’t consistently provide.”

That certainly explains it: I really hate thinking about money in real life, but I love playing around in MMO economies where my market mistakes simply don’t matter.

How about you? Do you prefer simulation MMOs to more fantastic game worlds? Or something in between? And is there an activity that you love in MMOs but hate in the real world?

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E3 2018: A second look at Trion’s Defiance 2050 reboot

GDC 2018 back in March was good to Defiance 2050, at least in terms of making people aware of the goals of the game. It doesn’t necessarily mean people like what they’ve seen or heard, but Social Influencer and Community Manager Scott “Mobi” Jasper and Community Specialist Coby West feel that particular reveal has done the best for the game.

At this year’s E3 followup, there wasn’t any huge new reveal, aside from the launch date itself – just more tweaks. There certainly seems to be a bit of a disconnect between the overall MMO sphere and the 2050 fandom the devs are used to, with the devs somewhat understandably being more connected to their fans. After all, those are people who are willing to pay to play, and especially for a free to play game, that’s what you need. I got my hands on the game for the second time this year, and while it’s a solid play experience, I worry that, created in a vacuum, its potential for growth beyond the original Defiance experience is limited.

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Elder Scrolls Online players politely review-bomb the game over excessive Steam login woes

If you’ve been struggling to play Elder Scrolls Online on Steam this weekend, you’re not alone. Apparently the Steam logins have been crapping out across the board for ESO players for the last couple of weekends, leading to some gigantic threads on both Steam and Reddit (1200+ comments on that angry Steam thread!) as people couldn’t log into the game for the majority of yesterday.

The repetitive issues on Steam have led players to review-bomb the game on the platform, driving its recent reviews down to “mixed” (overall, it’s “mostly positive,” which is pretty high for an MMORPG these days).

The amusing thing is that it’s the nicest review bombing I’ve ever seen, with most of the negative reviews telling people the game is still worth buying – just to not buy it on Steam until the problems are resolved.

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World of Warcraft tackles addon toxicity, previews how you’re going to lose your artifact weapon

A small, seemingly insignificant addition to Battle for Azeroth might have a positive effect on World of Warcraft’s modding community. Blizzard is adding a function that will allow reports on offensive behavior to be sent from within addons themselves, which finally allows the mod community a way to police its previously lawless empire.

The “SendAddonMessageLogged” function won’t be automatically instituted into every addon; mod creators have to enable and integrate it themselves. However, once it is functional, this tool can help players report toxic behavior that is taking place in mods right to Blizzard’s CS department.

In other news, with artifact weapons heading out the door with the upcoming expansion, the question of the hour is how Blizzard will handle the removal of these legendary items. Players on the public test realm got a look at the artifact retirement questline that will come with next month’s Patch 8.0, and if you’re totally fine being spoiled, you can peek at what it will entail over at Icy Veins.

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The Daily Grind: What’s your biggest ever MMO splurge?

Ever since Trove launched its superhero-themed expansion Heroes, I’ve been hemming and hawing over buying the big mama upgrade package for the Vanguardian and the gobs upon gobs of currency that comes with it. You guys, I want it, but I have such guilt over spending that much dough on a single class and the costume fluff I’d probably buy with the rest of it. For the same stack of cash, I could buy five or ten whole games on Steam.

It’s silly. I’ve paid way more for dumber things; ask me how much I paid to move a bunch of toons across accounts in Star Wars Galaxies back in the day when that kind of cash was far dearer to me. So I should just get it while the fam is still into the game. And yet… I keep stalling.

How about you? What MMO have you splurged on lately, and what’s the biggest MMO splurge you’ve ever made?

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The MOP Up: Skyforge’s PvP revolution (June 17, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War of RightsClosers OnlineWorld War ZOld School RuneScapeThe Black DeathOrbusVRReign of GuildsSkyforgeAlchemiaStoryPath of ExileGrim DawnRevelation OnlineDefiance 2050, and DDO, all waiting for you after the break!

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Global Chat: The best of both worlds

If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?

Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.

“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”

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One Shots: Fashion patrol coming your way!

Well that is certainly one way to fill up the comments section with tons of screenshots: asking all of you to show of your best and boldest fashion! We had a virtual fashion show last week in the One Shots comments, and here are my personal favorites of the bunch (although most all were tremendous).

First up is UpayaBlossom, who brings some springtime cheer into the dour setting of Secret World Legends. “Oooh… fashion show? I was born ready for this!” she wrote.

Here’s a weird thought. What if all of the enemies in video games were adorable people and we played as the hideous monsters? What kind of fashion would we sport then?

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