conan exiles

Official Site: Conan Exiles
Studio: Funcom
Launch Date: Anticipated 2016
Genre: Multiplayer Survival
Business Model: N/A
Platform: PC and console

Conan Exiles posts brand-new preview video with two weeks to go before launch

Two more weeks, folks! That’s how long Conan Exiles has left on its early access contract before it expires and fully launches. Funcom’s released a brand-new video this morning meant to give a top-down view of just what’s coming at launch.

“After 14 months of Early Access, Conan Exiles is about to launch complete with new content, features, and its first ever release on the PlayStation 4 platform. More than doubling in size since start of Early Access, the world players will get to explore and survive in come May 8th spans from burning deserts to the frozen highlands and include never-before-seen locations such as the swamp. There players will find the perverted Lemurians who perform orgiastic rituals to worship Derketo, the twin-natured goddess who walks the line between lust and death. This new video will introduce you to the vast, new world of Conan Exiles and show you just what it takes to survive the savage lands of Conan the Barbarian.”

Funcom’s latest community newsletter reiterates that the studio is in the final stretch, having just rolled out major upgrades on PC and Xbox One, including the new combat system, map room, and farming. Enjoy the video, and don’t forget to check out our latest hands-on and the run-down of last week’s pre-launch patch!

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Betawatch: Defiance 2050’s closed beta, ESO’s Summerset on the PTS (April 20, 2018)

Beta testing for Elder Scrolls Online’s Summerset expansion – as well as the free update 18 that’ll launch alongside it – began this week as the chapter rolled out to the PTS, with plenty of glimpses at new housing and wearables on the way. What else is new in MMORPG testing this week?

Did we miss anything? Drop us a note in the comments, then check out our traditional list of all the bits and bobs currently malingering trucking along in some form of testing.

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Conan Exiles just patched in farming, fast travel, The Purge, and the combat revamp on both platforms

It’s a big day over in Conan Exiles, whether you’re on PC or Xbox One, as Funcom’s just rolled out a major patch ahead of the official launch next month. The highlight is assuredly the complete overhauled combat system, which revamps weapon type attacks, chain attacks, dodging, backflips, stamina, kicking, status effects, and maybe most importantly, targeting locking. Players will also be encountering the first edition of The Purge mechanics, whereby the game will spawn baddies attack your base depending on your combat and base strength. The fast travel maproom, new HUD, and farming are in too.

“By obtaining seeds from plants and making compost through the compost heap, it is now possible to plant and harvest your own crops. In order to craft fertilizer in the compost heap, you will need plant-fiber, rotten meat and bonemeal, which can be obtained by grinding (amongst other things) bone, claws, fangs or ivory in the grinder. For certain plants, you may need potent fertilizer, for which you will need to add ash and blood to the mix. By planting seeds and fertilizer in the planters, your crops will grow over time. In addition to this, should you want to decorate your land, a selection of potted plants have been added to the game, which are much less costly than the planters.”

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Conan Exiles begins the countdown to launch with a new trailer

Fourteen months after hitting early access, Funcom is getting ready to launch Conan Exiles for real. Ahead of the May 8th release, the studio has posted up a brand-new teaser trailer to kick off the countdown. It’s just over 24 days, if you’re wondering or bad at math.

“Besides being the first time it’s available on PlayStation 4, the launch of Conan Exiles brings with it a massive expansion of the game world, game-changing new features such as monster invasions known as the purge and an entirely new action-oriented combat system, as well as many other major additions that truly makes this the ultimate vision of Conan Exiles. If you were ever on the fence, or you are just discovering it for the first time, May 8th is the time to join the adventure.”

MOP’s MJ got hands-on with the launch build earlier this month; you can check out her impressions right here! There’s a clipping issue in one of the screenshots – gold star if you find it!

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Massively OP Podcast Episode 165: Step into the Morninglight

On this week’s show, MJ and Justin get giddy over Secret World Legends’ season two, discuss what World of Warcraft’s launch date means for players, and cover a whole host of major updates that have arrived for the MMO community.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Stream Team: Let’s talk Conan Exiles’ launch build!

Word is now out that Massively OP’s MJ got to play around in Conan Exile’s new biome and experience many other new features of the upcoming launch. And she is quite looking forward to it going live! She’ll be prowling around the current zones while talking about the new content. Tune in live at 9:00 p.m. to ask her any questions.

What: Conan Exiles
Who: MJ Guthrie
When: 9:00 p.m. EST on Friday, March 6th, 2018

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Betawatch: Defiance’s beta, TERA’s console launch, and Eliot’s in the brig (April 6, 2018)

Welcome back to another look at all the MMO beta happenings of the week! I’ve stashed Eliot in the brig so that I can take over Betawatch and do some extra work on Friday! Wait, I’m not really sure I’m doing griefing right. Anyway, here’s what’s up.

  • Defiance 2050 is hunting for beta testers! Make sure you’re all signed up.
  • TERA formally launched on consoles, bringing an end to its beta.
  • Soulworker likewise moved from soft launch to full launch.
  • Made of money? A big chunk of cash will get you into Pantheon’s pre-alpha next month.
  • We got our hands on Conan Exiles’ launch build (and loved it).
  • Ashes of Creation is targeting fourth quarter 2018 for its alpha one launch.
  • Camelot Unchained is testing, testing, testing.
  • Crowfall is now in 5.5 pre-alpha, having introduced a new map and lady centaurs.
  • Arcfall may still be in pre-alpha, but now it’s also free-to-play.
  • Star Citizen rolled out 3.1 and then 3.1.1, but then rolled back to just 3.1 because bugs.
  • And Occupy White Walls was the bright star of the week, offering alpha testers the chance to play around in an MMO art gallery.

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Hands-on with Conan Exiles’ launch build: Farming, frolicking in the swamp, and other feature fun

The early access days of Conan Exiles are coming to a close. In less than a month, the survival sandbox will launch. At that time players will get to explore two new regions, experience the new combat, farm, dive into two new dungeons, worship a new god, and summon her avatar on the live servers. But luckily for me, I didn’t have to wait! I joined Creative Director Joel Bylos in the game for few hours of hands-on experience with the new features, then got to keep playing for the evening.

After a farming demonstration and a quick tour of the volcano, I got to witness a Purge, watch the brand-new starter cinematic, wander around the swamp and climb into treehouses, participate in a siege, look over the new attributes and perks, parade around in new armor, and test out the new combat with all the weapon types. My impressions in a nutshell? Most of the additions really up the fun factor and improve the game (the jury is still out on the eating-to-heal mechanic). I’m pretty excited for these features to go live, and not just because I want to build a treehouse base! While there I can’t offer an elaborate play-by-play of everything I experienced during this lengthy play session, I do have additional details for those who want more than one nutshell’s worth of impression.
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GDC 2018: Funcom’s Tor Egil Andersen on Conan Exiles’ early access, launch, and beyond

My initial impressions of Conan Exiles, written just about a year ago, weren’t exactly glowing. While I know not every game I play needs to appeal to me, so much of the genre just felt like a repetition of what we’d already seen countless times before: a survival game in early access filled with bugs, naked people killing each other, and nothing that really made living in the game world feel worth it. Character progression felt bland, building was significantly harder than destruction, and the guild recruitment button on day one resulted in axing people in the face.

But that was a year ago. MJ has covered in-depth what the game’s done right since then, but even I’ve noticed just how much Funcom’s done to bolster the title. It made buildings more difficult to destroy. More emotes came in. More PvE content. Climbing. New zones. And then the launch announcement about a year after EA, with February’s honest look at the game’s future. Promising that no EA features that come later will be behind a pay wall is quite refreshing.

Still, I had some questions I wanted to pose to Community Manager Tor Egil Andersen at GDC 2018, so let’s get to them.

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Massively Overthinking: Paying for MMORPG emulators, legal or otherwise

MassivelyOp reader Bryan recently wrote to us with a fun question about emulators, a topic that will simply never die as long as MMORPGs do.

“I recently viewed some comments claiming that official era servers wouldn’t acquire much of the player base from private servers, due the benefit of private servers typically being free to play. After thinking about it though, I actually know many people who have donated money or purchased cash shop items on private servers. And I have been in guilds that paid for guild website hosting and guild voice chat hosting for their private server guild. Free stuff is always nice, of course, but it seems as though while the benefit of free to play private servers is there, there’s still a decent amount of people willing to pay out of their pockets for them. I am wondering, how many MOP readers have donated or would be willing to spend real money on a private server?”

So let’s tackle the emulator question in this week’s Massively Overthinking. Have you ever played on an emulator? Under what circumstances? Which ones are you OK with, and which ones do you stay far away from? Are you OK with emulators raising money, and for what purpose? And have you ever donated money to or spent money on an MMO emulator?

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Conan Exiles talks currencies, map rooms, and the armor rebalance

If you missed last week’s Conan Exiles stream, you actually missed some good stuff. The big news centers on the economic system en route for the game. Funcom explains that players will be able to find and trade – and even forge – different types of coinage and currencies, as well as trade with NPC merchants and thrall-traders, chiefly in the Unnamed City, which is due for quite the overhaul with new NPCs. Fast travel will also be possible via craftable map rooms.

Players should also expect changes to armor and the dodging system: Don’t expect to be dodging around like mad if you’re wearing the heaviest armor in the game, but heavy armor will be much better at protecting you. Perks and attributes are further up for changes so everyone’s not walking around with max health and armor.

“There will be attempts toward balance, but we’re never gonna be perfect,” Funcom’s Joel Bylos quips.

Also live this week are Conan Exiles’ new forums on the Funcom site; the company has been rolling out the new boards for all of its games over the past few months.

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Conan Exiles on The Purge, the combat overhaul, and the content lock countdown

The Purge is coming to Conan Exiles. And that’s not even the scariest thing in this week’s newsletter! “The Purge mechanic will spawn in creatures and NPCs to attack your base in order to destroy things, even when you’re not logged in,” Funcom says. “You’ll need to consider the placement of traps, walls, thralls and other defences to protect your stuff. The Purge mechanic will be active on all official servers. On private servers an administrator can customize and configure the Purge or turn it off completely if they so choose.”

Three more weeks until content lock, and then the game launches for real in May! The newsletter also talks bow mechanics, the latest stream, armor tiering, the combat overhaul, and yes, there’s a gif of a scorpion, so maybe don’t click it and just hit the summary. I’m not judging you.

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Conan Exiles tests new thralls, combat; promises it hasn’t forgotten Xbox One players

Funcom’s had a big week, am I right? A whopper of a financial report, a brand-new game reveal, a patch that went haywire in Secret World Legends… OK, maybe let’s put that last one to the side for now and just talk about Conan Exiles. The game is prepping for a real launch in May, but in the meantime, Funcom says in its latest newsletter, the teams are working on the combat system (which is on the test server now), plus the feats UI, better cinematics, culturally themed NPC drops, new NPC populations and bosses, creature animations, and the new type of thralls that basically serve as “item carriers” for the player.

“You’ll find them in camps, just like regular thralls. Once broken they’ll have a much greater inventory space than other thralls, based on their tier level, letting you take a lot of extra stuff with you for when you go out on expeditions! This was another reason to have mounts and we have found an alternative by implementing carrier thralls.”

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