Building is a big part of Fortnite, and Epic Games has revealed some construction improvements geared to speed things up in both Battle Royale and Save the World come v.3.0.0. The combination of turbo building (holding down primary fire continuously placing building pieces) and automatic material swapping when you deplete one resource will allow players to build on the run. As in, build a ramp as you run up it! The rules for building collision have also changed: Larger items like rocks, trees, and vehicles will no longer block structures. However, all structures will still need a connection to a floor or terrain.
The final change is speeding up switching between building pieces by removing the need for that command to travel through Epic’s servers. This change is only slated for Battle Royal currently, but devs plan to get it into Save the World as well.
I can spend hours with an outfit designer in an MMORPG. When APB
was a new thing, I literally spent whole game sessions in front of its customization terminals. And I am only slightly embarrassed at the hundreds of millions of credits that I’ve spent on Star Wars: The Old Republic
cosmetic armor. I knew it was only a matter of time before Elder Scrolls Online
created its version of an outfit designer to steal away my time and money.
When ESO introduced wardrobes and costumes years ago, I believed that we weren’t going to get anything more. However, Update 17 last week added a new layer of character customization. With the addition of the Outfit System, there isn’t really anything else players need to make their character look the way that they want.
ESO‘s designer takes elements from other outfit systems that work and create its own unique way of allowing players to piece together items. In fact, I would say that ESO‘s outfit design is close to perfect.
I’ve been playing a lot of Monster Hunter World when time permits, and while I’m enjoying the game, I’ve noticed it’s been, well, oddly silent. Initially, I thought maybe it was just a PlayStation 4 thing. Then a friend who roped me into playing with her told me she felt the Overwatch PC crowd was much worse than the console crowd, but since she’s not much of an online gamer (and lacks a PC), I shrugged that off too.
However, as I’ve spent more time in online games that aren’t MMOs lately, I’ve noticed that I don’t really use voice chat with strangers, even when it’s built into the game – maybe even especially when it’s built into the game, depending on how I feel about the community. I didn’t bother in World of Warcraft, and apparently EVE players aren’t into it much either, yet Heroes of the Storm is going to get it years later despite uproar. It’s not that I dislike voice chat; I’ve just been around the internet and feel that most randoms can’t be trusted with unmoderated chat.
What about you, readers? Do you use default voice chats? Maybe only with fellow PC users or to help keyboardless console users? Let’s take it to a poll…
When I look back at last year, the most surprising turn in my MMO gaming career was staging a successful return to Dungeons and Dragons Online
. Initially I had only planned to revisit this old flame for a couple of runs and a quick blog post, but before I knew it, I had been sucked back in to this unique and flavorful MMO.
Over the past four months I’ve been slowly progressing through the early and mid game, taking my scrappy Gnome Artificer up to level 10 and through more odd stories than I ever recall being a part of the game (to be fair, the last time I had played regularly was 2010).
Now that I’ve had time to experience and reflect upon playing Dungeons and Dragons Online in this day and age, I wanted to share with you 10 observations that I’ve gleaned from this fantasy roleplaying game.
On this week’s show, Bree and Justin put on their voxel capes as they look ahead to Trove’s new expansion, LOTRO’s Hobbit fantasies, the ups and downs of Elder Scrolls Online’s outfit system, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Polygon has a report out this afternoon sourcing data aggregator GitHyp, both of which are casting doubt on H1Z1’s future viability as a game and as a professional e-sport.
Daybreak-watchers will recall that last autumn, the MMO company dropped the King of the Kill branding from H1Z1 and the H1Z1 branding from Just Survive, splitting the two games up amidst a push for a China launch and a new pro league. In October 2017, we were already eyeing H1Z1’s falling playerbase numbers in comparison to PlayerUnknown’s Battleground’s meteoric rise – even at the time, H1Z1’s peak concurrency had fallen a full third since August.
That trend has unfortunately continued, according to GitHyp, which now says the game has lost 91% of its players since its July peak. Steam Charts suggests the drop-off is almost that bad too.
Ever since ZeniMax promised
a new expansion-scale chapter for The Elder Scrolls Online
this year, dataminers have been champing at the bit to be the first to dig up all the details. It’s not even a secret anymore that the area is sure to be Summerset Isles, thanks to datamining we covered last month
as well as a pretty big hint at the end of the Clockwork City DLC, but maybe stop reading if you don’t want to know more
The latest UESP digging has revealed new music, new locations including Evergloam and Artaeum, the sload mobs, new loading screens (including one for Mephala’s Realm), quests revolving around the Mages Guild and Psijic Order, and the jewelry crafting skill.
Still grumpy over the focus on Summerset and High Elves? Our own ESO columnist Larry Everett recently penned a piece examining some other possible locations for future DLC. Also, Justin is right there with you.
We’re just a week away from the launch of Elite Dangerous: Beyond – Chapter One, that fascinating space abomination of colons and dashes! Frontier made the announcement this morning, pleasing commanders on all three platforms.
“The wait is nearly over as Elite Dangerous: Beyond – Chapter One arrives on PC, PlayStation 4 and Xbox One on February 27. Beyond, the third Elite Dangerous season will be free for all players, and will focus on community-requested enhancements to the overall player experience. Alongside those core foundational changes, new in-game content will progress the ever-expanding player-driven storyline and give pilots across the galaxy new tools to shape the ongoing narrative.”
As we’ve previously covered, the update buffs the criminal system, adds new notoriety levels, pulls GalNet news into the game, implements new brokers and contacts, and improves trading. And yes, it’s freeeeeeee. New pics and the trailer down below!
For the many Japanese players of Final Fantasy XI, the annual doll festival feels entirely familiar and normal. For most of the international players, it feels kind of weird and unfamiliar. And yet everyone can enjoy it because it means that you have a chance to play with dolls in a video game. Who could be anything less than delighted about that? Hopefully not you, dear readers, as the game’s doll festival is coming back around on February 26th for everyone to enjoy.
Event moogles (those harbingers of antics) will be appearing in Bastok, San d’Oria, and Windurst, located in two districts and offering players festive items such as your very own doll display. Consider that this month’s login campaign also offers a chance to get your own Lilisette doll; it seems thematically appropriate. Collect your dolls! Display them for others! Do some research into this holiday that may be unfamiliar to you! It’s all in fun.
I know I’m not alone in noticing that MMO gamers of late seem to have become sharply divided on how to define the term pay-to-win – indeed, the debate raged last week in threads about Black Desert’s player protest, Elder Scrolls Online’s cash shop prices, and the general consensus that ArcheAge is whale heaven. Recently Massively OP commenter Pepperzine recently wrote to us suggesting that we address it and try to sort it out.
“While there are proponents for all sides of the argument, I think it would be interesting to see where the bulk of people draw the line,” he wrote. “At the end of the day, individual perceptions are important but what is most important when it comes to this topic is what the majority perceives as pay-to-win.”
So let’s turn his proposal into the requisite Leaderboard poll, shall we? And yes, you can click as many as you want!
There are a lot of people who are quick to complain about issues with their personal favorite jobs in Final Fantasy XIV
. No matter what job you’re playing, there are people that will eagerly point out all of the screamingly wrong things with the job whilst completely ignoring how well the jobs actually do work together. When you can seriously clear stuff with anything, someone is doing something right, and that’s why a lot of the complaints come down to “well, I don’t like it, so it’s bad.”
However, that doesn’t mean that the game’s jobs are devoid of mechanical issues. They’re pretty well balanced at the moment (not perfectly, but acceptably so), but each job does have certain mechanical issues that are probably going to need to wait until the next expansion to really be properly fixed up. So, while that next expansion is probably a bit more than a year away now (June 2019, I’d imagine), let’s take a look at the actual mechanical issues facing all 15 jobs.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScape, TERA, EVE Online, World of Warships Blitz, Path of Exile, PUBG, Final Fantasy XIV, Vainglory, Path of Exile, and MU Legend, all waiting for you after the break!
Does it matter how many people are playing your MMO? For some, yes, it does. It’s at least of passing interest to others, especially if players are looking for a “healthy” title or want a large number with which to impress their friends and argue that this MMO is besting another.
So don’t be too surprised that there is an effort to figure out what Guild Wars 2’s (undisclosed) population is at the moment. In An Age challenges one community estimate of 3.3 million players by looking at the available evidence and financial reports.
“Here’s my gut check: Guild Wars 2 probably has about 1.5 million monthly ‘players’ and many times less people who actually log on when there isn’t a holiday event/Living Story taking place,” he argues. “Ultimately though, I think Guild Wars 2 is actually uniquely well-positioned to survive regardless of whether it consists of a million actives or three million tourists.”