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H1Z1: King of the Kill gets new content, Just Survive gets bug fixes and concept art

Fresh off its TV e-sports debut, H1Z1’s King of the Kill branch is on the verge of an update that’s expected to optimize its hit registration code, which’ll build on region-locking to fine-tune the game’s performance. In the upcoming test server patch, Daybreak will also revamp the shotgun, add skirmishes back to the game, update arena play, tweak the UI, and swap in new vehicle skins.

“We are making tremendous strides towards our goal of delivering you with a game that is consistent, competitive, fair, and fun to watch,” Daybreak says. “Our next big priorities are ranked team games and overall gunplay and gameplay balance. We will be sharing more on our future plans soon.” There’s still no word on the launch of the game and its console port.

Meanwhile, stuff is happening over in Just Survive too! Really! Daybreak has wiped the live servers again, fixed a ton of bugs and exploits, and released some (genuinely beautiful) concept art. It also fixed some anti-exploit policing — the one “where anti-exploit code could falsely register and kill players jumping on rooftops.” Back to the rooftops with you.

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Camelot Unchained’s Seattle studio finally has an office

Remember last June when Camelot Unchained startled everyone by announcing it was opening a second studio in Seattle? The team out west has been working on the game for many months now, but finally, it’s getting a home.

“The crew out in Washington now have an office space they will be moving into at the start of next week,” the game’s latest newsletter reveals. “After quite a journey, the lease is signed, the moving can begin, and maybe we’ll even convince them to appear on our streams a little more often.”

Also, may we say that this particular developer has impeccable taste in vintage 2015 t-shirts featuring a mascot rather near and dear to us:

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LOTRO Legendarium: 10th anniversary interview with Standing Stone’s Rob Ciccolini

As Lord of the Rings Online players revel in the varied activities of this year’s 10th anniversary celebration, the crew at the newly formed Standing Stone Games has a huge task ahead of them: To capitalize upon this monumental milestone and prepare to shuttle players into the “endgame” of the books.

We had the opportunity to sit down with Executive Producer Rob Ciccolini to talk abut the anniversary, its hiccups, and upcoming Mordor expansion. As the page turns on a new chapter of both the game and its development team, it truly feels like we’re about to venture into the unknown in more ways than one.

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See the Sea of Thieves devs become tourists in their own game

Just because you make a game doesn’t mean that you are an automatic expert in it. In the latest Sea of Thieves developer gameplay video, the team shows that even they can become tourists under the right circumstances.

This week, the devs faced off against a team of Xbox players as they raced to scour islands, dig up treasure, and sprint back to a safe port with their booty. Armed conflict and plenty of deaths ensue while the devs start caterwauling in distress.

See the devs play the role of noobs below!

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Final Fantasy XIV’s latest live letter discusses inventory, benchmarks, and housing in Stormblood

The anticipation for Final Fantasy XIV: Stormblood is pretty high among the game’s players at this point. It’s just under two months away, and there’s still so much left to learn about what it’ll be like. The latest live letter from producer and director Naoki Yoshida certainly does answer some questions, though, like how much players can expect in terms of inventory expansion: Basic inventory will add 40 more spaces, and 10 more slots will be added to each Armoury Chest category.

Moving your housing (which will not be available at expansion launch) will be a matter of buying the new land and then indicating you wish to move; if you buy a larger plot of land than your existing spot, you’ll have your furniture stored for convenience. Players can also look forward to receiving the full set of artifact armor in a box for the level 70 job quests, and there should be a benchmark available in the near future… like, say, right now. There’s a lot to digest from the live letter, so feel free to take a look at GamerEscape’s point-by-point summary while you wait for the benchmark and figure out what to do with 130 new Armoury Chest spots.

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Massively Overthinking: Are MMORPG players a minority in their own genre?

Deep in the comments of the MMOs-vs.-survival-sandboxes thread from last week, reader miol_ produced a beautiful comment about how MMO players have become a minority in their own genre, which he then expounded upon for us in this provocative email.

“I’ve reached the opinion, that since the launch of WoW and its clones, the ‘original’ MMO-playerbase became a minority in their own genre. Before, we were but hundreds of thousands of MMO players, but then came Blizzard with WoW and its legions of fans in the dozen of millions at its peak, starting to dictate what the new success of MMOs should look like. Even if we others tried to vote with our wallet and feet, we became a minority, having only a fraction of our initial influence, while many devs tried desperately time and again to find ways to get at least a portion of the new Blizzard playerbase.

“Am I wrong with that perception of history? Am I totally missing something? Or are ‘we’ are slowly becoming a majority again, now that WoW and its clones are seeing steadily declining numbers (instead of us winning more players to ‘our side’)? How do we lobby better for ‘our cause’? Or can we only wait and see, until the genre is small enough again? Or is it too late? Have we ourselves grown too far apart into our even more niche corners of personal taste since SWG, while production costs and our demands for production value have skyrocketed at the same time? How could we come closer again?”

Let’s tackle miol_’s questions in this week’s Massively Overthinking.

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PSA: Get Elder Scrolls Online super cheap through the Humble Bundle this weekend

Thinking about giving The Elder Scrolls Online a go as the march toward Morrowind pushes on toward June? You probably won’t find a cheaper deal between then and now than the Humble Bundle’s prices.

You’re looking at $9.89 for the cheapskate version for people who just want a looksee, but the Gold edition for $29.99 is probably the best deal, since it includes most of (though not all) of the DLC packs to date.

Anybody picking it up?

Source: Humble Bundle. Thanks,
Darthbawl!

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ARK: Survival Evolved brings underwater doom to consoles

Remember the big ol’ underwater-themed ARK: Survival Evolved earlier this month that sent PC players into a tizzy over the big bird nerf? (Not the Big Bird nerf — that’s something else entirely.) That selfsame patch has landed for console players this week — without all the nerfs, mind you, as many (though not all) of those have been sorted out on PC in the meantime:

“This huge new patch (v256) arrives bursting with new content, including vacuum-sealed underwater bases and aquatic creature breeding, TEK teleporter pads and wireless generators, and four powerful creatures. Today also brings to console players the first major menu redesign of ARK, as the Inventory UI receives a complete visual and functional overhaul – introducing a modernized and streamlined new look. This is a huge upgrade that makes inventory management a breeze.”

Want more survival sandbox coverage? Check out our new column, The Survivalist, which covers ARK and the now dozens of other titles in this subgenre, and don’t miss our weekly ARK: Survival Evolved streams, which take place on our streamer’s very own ARK server (which you’re invited to join if you wanna)!

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Enter to win a Marvel Heroes Omega founder pack with beta access from Gazillion and MOP

If you were curious about the Marvel Heroes Omega edition out on PlayStation 4 but didn’t want to shell out for a founder pack to buy beta access to what will eventually be a free-to-play title, today’s giveaway is for you! We’ve got five founder codes for our readers. The giveaway, like the ongoing closed beta, is restricted to North America. Read on to enter to win!

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Neverwinter claims 15M registered players across all platforms

Neverwinter has cause for celebration today: PWE has officially announced that the D&D MMORPG has counted over 15 million registered players on PC, Xbox One, and PS4. The game is playable in 110 countries (presumably excepting China, where it sunsetted earlier this year) and has seen 11 large expansiony updates since its formal release in 2013.

That’s up another three million since last autumn, when PWE reported 7 million on PC, 3 million on Xbox One, and 2 million PlayStation 4. It’s been live on PS4 only since July of last year. And yeah, it’s registrations, not actives, but still — that’s a big wide MMORPG audience. Celebratory trailer tucked down below!

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DCUO update improves the loadout screen, spring event to start next week

Ask DC’s Atom if being small means you’re unimportant (he’ll probably disagree and then kick your butt). So don’t be that dismissive of DC Universe Online’s Game Update 70 because it has only one new feature and a handful of fixes.

That feature is pretty significant, giving players a cleaner and more informative user interface when it comes to selecting and arranging abilities for use. The ability library’s been rearranged for better reading comprehension, tooltips won’t pop up unless you want them to, abilities can be unloaded from the tray, and more.

Daybreak did confirm that the patch also paved the way for the start of the spring seasonal event on May 1st, so that’s something to look forward to next week.

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Elite Dangerous’ community tool developers have gone on strike

Update: The strike has ended — see the end of the post for details.

Move over, voice actors guild: Elite Dangerous gamers are going on strike today. Specifically, it’s developers of a large number of Elite Dangerous third-party tools and websites, who have taken their services offline beginning today through Sunday, striking to attempt to force Frontier to better support them.

“Our third-party websites and tools are used on a daily basis by many tens of thousands of players, and they generate millions of pageviews every month. We believe that our tools greatly enhance the game playing experience, and yet we often feel that Frontier does not actively encourage the effort that goes into supporting their game with these tools. We believe they can and should improve on this situation by maintaining clear and open communication with the third-party developer community. There is currently no easy way for us to request features and support that will benefit the community as a whole, and there is often no warning from Frontier when a game update will alter or break existing APIs that we rely on. This places a significant extra burden on third-party tool makers to work around these issues and to fix our tools. Repeated requests for support and bug fixes are made, but there is frustration caused by an apparent lack of progress on those.”

The strikers have apologized for the inconvenience, but the timing couldn’t be worse for the players affected by the outages in light of the massive event planned this weekend, during which players will be participating in a roleplaying event whose outcome will affect the game’s upcoming novel.

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Elder Scrolls Online comes up with a wicked Morrowind wallpaper

Want to show off your excitement and attachment over the June expansion for Elder Scrolls Online? ZeniMax has an easy way for you to do so: Download its new Morrowind wallpaper and put it on your desktop. And your friend’s desktop. And the entire IT department’s desktops. And all of the library computer desktops in the tri-state area. Don’t stop, never stop; the revolution comes in every possible resolution!

OK, maybe we got a little carried away there. Anyway, the art team came up with a pretty impressive piece of Warden concept art and wanted to talk a little about its creation. “We wanted to depict the Warden in a way that would highlight the signature characteristics of the class, which suggested a combat scene as well as the inclusion of the Warden’s Feral Guardian ultimate. We also wanted to showcase a location from Morrowind, since the Warden will be debuting alongside the new zone,” the team wrote.

You can see and read on the evolution of the piece before downloading your very own Warden wallpaper. And installing it on all of the computers in Best Buy when the sales associates’ backs are turned.

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