Why do you play MMORPGs? What keeps you questing through these ever-growing worlds? I think a lot of us might answer like Zyrusticae in Blade and Soul here, as we enjoy inhabiting and exploring virtual fantasy worlds.
“See, this is the sort of thing I play MMORPGs for,” Zyrusticae writes. “That sense of ‘place.’ Being somewhere else, even if it’s only behind a computer screen. Old shots, yes, but still some of my favorites just for that. It’s a very pleasant feeling, really.”
Will you find your sense of place in the following player screenshots? Let’s find out!
This week’s episode of Star Citizen’s Around the Verse is all about shopping, and I mean the fun kind of shopping where you spend pretend money in a video game, not the kind where you spend real money on a video game. The episode deep-dives the in-game shopping kiosk, which has to feel immersive as the player is using it as well as informative without being information-overload. The team says base functionality is already there, as a branch of other types of kiosks, but of course, it’ll continue iterating the item kiosks into their own unique experience.
Meanwhile, Star Citizen fansite Relay has a provocative piece out on whether or not the game is pay-to-win. In recognizing the term’s definition isn’t widely agreed upon, author CommanderLlama settles for simply examining “how much wealth inequality from the real world are the developers allowing to leak into the game world” and whether “the real-money-paying player [is] in an advantaged position compared to the non-paying player.” Ultimately, he concludes, while Star Citizen isn “somewhere on the pay-to-win spectrum, it isn’t “an egregious example yet” in spite of the fact that the game would’ve been untenable without the ship funding model. “But the final structure is also non-existent, so we can’t exactly place it,” he concludes.
Back in the late 1990s and early 2000s, I was remarkably reluctant to enter into the field of MMORPGs despite being a perfect candidate (a gaming geek who loved fantasy and sci-fi RPGs). All of the reasons that I had at the time for stalling really could have been boiled down to a single word: accessibility.
MMOs back then looked — and probably were — very inaccessible. They had a payment barrier. They required a lot of setup and hardware. Their interfaces were cluttered and their gameplay interactions were obtuse. Frankly, I got the impression that a lot of them were a mess that was only understandable to those who had put in hundreds of hours to decipher the format.
When MMOs started to become more accessible, particularly with City of Heroes, World of Warcraft, and Guild Wars, I eagerly jumped in. Those three titles in particular made giant leaps forward in opening up these games to the first-time player. But that doesn’t mean that MMORPGs have arrived at universal accessibility just yet. Here are ten areas that studios could be improving in order to make their titles more appealing and understandable to outsiders.
Lahn isn’t live in Black Desert
today, but she’s the next best thing: pre-customizable. When she officially launches next week, she’ll be BDO’s
16th class, though she’s the first to use the Noble Sword and Crescent Pendulum weapon. And players can dive in and roll one up right now.
“All players who create their Lahn class before regular maintenance on May 23rd will receive the following rewards: Horse Flute (7D), Item Collection Increase Scroll x3, Gold Bar 100G,” Kakao notes. There are even more rewards for those who sign up for the newsletter. If you’re really great at tinkering around in the character creator, you can even try your hand at the Lahn customization contest for even more chances at sweet, sweet loot.
Don’t care about Lahn? You might care about the latest round of class balancing changes coming in today’s update as more crowd control, evasion, and skill tweaks flow into the game as part of Pearl Abyss’ huge overhaul.
What was your first? Not necessarily the first MMORPG you ever played, but the first that made you fall in love with that game and the genre at large? Probably for me, that would have to be City of Heroes, a title which just clicked on all levels and ushered me into a new age of gaming.
I’ll let Katriana tell you hers: “My first MMO, and first MMO love it’s probably fair to say, was EverQuest. I have many memories of my time there, but sadly I don’t have many good screenshots from that time still that aren’t just character selfies. The image below was taken circa early 2003 and is one of the better ones I still have. It represents the crowning achievement of the guild I was in there, the slaying of the first-born dragon Klandicar. It was far from being new or even necessarily notable content at the time, but it was quite an achievement for our little guild.”
MMO development is rarely steady and even; there are ups and downs, fast periods and slow cycles. Sometimes the slower patches are necessary to firm up the basics, which is why Dual Universe has been in a “feature freeze mode” for a while. The good news? This phase is at an end, and we should be hearing more about what’s going into this sci-fi space sim in the near future.
“For several months we have been in a feature freeze mode to direct our focus near exclusively on both server and client stability,” Novaquark said. “This freeze period will be ending as the next client build coming in May will deliver many anticipated features! Players can now look forward to scanning, mining, trading, a piloting mechanics revamp, and other additional new content!”
In this month’s Kickstarter update, the team also showed off the new female Novean base outfit, laid out its May pre-alpha testing schedule, and shared the winners of the outpost building contest.
Check out our recent Dual Universe demo and interview for a deeper look at this interesting title!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Project Genom, Splatoon 2, Closers, World of Speed, RuneScape, and Neverwinter, all waiting for you after the break!
If you’re feeling the burning desire to reminisce in City of Heroes and hang out with other people who understand why it was so damn magical, today is your day. The HERC crew at the Titan Network have put together their annual shindig, running today from 3 p.m. EDT for about eight hours, so you can swing by as time permits or camp out the entire day.
Organizers say there will be several costume contests again, this time themed around the different origins, as well as a character biography contest.
A lot of folks don’t know what Paragon Chat is, so let me explain a bit: It’s basically a version of the City of Heroes client that you can use to log into a very scaled back version of the real game complete with other people. You can roll and customize characters, chat with other players, fully tour the maps, and make use of some nostalgic travel skills. The main thing you can’t do? Fight. The baddies and combat skills aren’t in there.
To celebrate the arrival of the Lost City of Omu expansion for Neverwinter
on console this week, PWE
has granted Massively OP 20 Painted Spider mount keys to give away to our readers: 10 apiece for PlayStation 4 (Blue-Spotted version) and Xbox One (Tropic-Colored version). Arachnophobes should probably nope right out now!
“The visionary Suratuk is back at it again with a pair of limited run, custom- mounts. Freshly-coated and prepared to scurry into battle with the release of Lost City of Omu, these vicious arachnids didn’t become Blue-Spotted and Tropic-Colored without inflicting several bites on the artist.”
Both grant +50 movement speed and include two insignia slots. The codes can be redeemed only once per account and expire at the end of 2020, and the mounts are bind-on-pickup. Critically, these codes are redeemable on console only in the regions as outlined below, so if you’re a PC person, you can skip this one!
Are you hyped for Deep Space Nine in Star Trek Online
? Victory is Life
is hitting PC in June, complete with a journey to the Gamma Quadrant, the Deep Space Nine crew, the Jem’Hadar playable faction, bumped level cap, seven new episodes, and more goodies.
Ahead of the launch, PWE has granted Massively OP a bunch of goodies to raffle to our PC readers! We’ve got 25 codes for the T5 Defiant Tactical Escort Retrofit and 100 codes for the Stalker Stealth Fighter.
Read on to enter to win!
B2P MMORPG sandbox Wild Terra isn’t resting on its laurels: Developer Juvty Worlds patched up for the faux-holiday at the beginning of April, adding “crystal” equipment and letting players vote on gear. Want to give it a go? Juvty has issued Massively OP a bundle of keys for the B2P game, worth $14.99 apiece on Steam, to distribute to our readers. There are no regional restrictions, other than the caveat that the game must be available to you on Steam for you to use the key. Read on to enter to win!
Thus far, Final Fantasy XIV
has run three gear design competitions for the community, inviting players to design gear for tanks, healers, and magical DPS jobs. The winners of all three have already shown up in the game, to boot; winning designs have been implemented in subsequent patches, expanded to fill all of the various roles (the caster DPS design is the design being added for dungeon gear in patch 4.3). So how would you like to fill out the remaining gear designs
The design contest for ranged and melee DPS has just kicked off, with the same rules as prior installments and a variety of prizes for players to enjoy. This time, players can enter for either category to be included, so if you have something in mind for Monk but not necessarily for Bard, you’ll submit it separately. No promises are made about when the designs will be added to the game after the contest, but our suggestion is to get drawing and put the designs out there if you’ve got a knack for costuming.
Are you surprised to be hearing about Bossland again? We’re surprised to be reporting on it. The German-based botmaker made headlines for the last few years thanks to ongoing litigation provoked by its sale of cheat, bot, and hack programs for multiple Blizzard games. Blizzard had pursued Bossland across multiple continents in an attempt to shut down the cheat programs, which Blizz argued violated its copyrights and cost it significant amounts of money to fight – money it was therefore not spending on its own games and customers. The drama finally culminated in 2017 with victories for Blizzard in a German Supreme Court ruling and a California federal court case that awarded Blizzard $8.5M in damages.
Though the German courts recently ruled not to enforce the US court’s decision (on the grounds that it considered the minimum statutory damages awarded to be excessive and punitive), Bossland ended sales for almost all of its hacks at the end of last year; as of today, the only ones remaining are for non-Blizzard games, specifically Final Fantasy XIV and Path of Exile, though according to the group’s latest newsletter, there’s a PUBG one tucked on the forums too.