convention

Destiny 2 to include text chat, promises to treat PC players like ‘first-class citizens’

We are one week away from Destiny 2’s open beta test on the PC, and computer players might be growing both excited and anxious about getting their hands on this franchise for the first time.

Bungie seems to be going to great lengths to reassure the PC audience that they will not be an afterthought, nor will their version of the game be inferior (it will be the opposite, in fact). ““We wanted to treat PC gamers like first-class citizens since the first day of development,” Bungie CM Deej said. “It’s built from the ground up to be amazing on state-of-the-art hardware. It should feel native on the PC.”

Speaking at an early Gamescom press event, Nvidia announced some additional features for Destiny 2, such as text chat, graphics that scale up to 4K, SLI support, and HDR lighting. The open beta will run from August 28th through the 31st and will be exclusively accessed through Blizzard’s Battle.net. Nvidia said that it will release a game-ready driver on August 24th, so make sure you grab that if you’re planning to try out the OBT.

Source: VG247, PCGamesN

Comment

Xbox One X announces ‘select enhanced titles’ that include many online games

At its pre-Gamescom press conference this Sunday, Microsoft revealed more about its upcoming Xbox One X and its glorious 4K gaming capabilities. As part of the conference, the company listed several games that would benefit from the enhanced performance and power of the console when it arrives this November.

MMO players should take note, because this list contains many games in our sphere of interest. The select enhanced titles include BioWare’s Anthem, ARK: Survival Evolved, Astroneer, Black Desert, Conan Exiles, Dark and Light, Diablo III, Elite: Dangerous, Path of Exile, Portal Knights, Roblox, Sea of Thieves, SMITE, State of Decay 2, The Crew 2, Elder Scrolls Online, The Division, Warframe, and World of Tanks.

The Xbox One X boasts six teraflops of processing power, 4K Ultra Blu-Ray, and 12GB GDDR5 graphics memory, and will retail for $500. Interested players can pre-order the Project Scropio edition right now for as long as supplies last.

Comment

Sea of Thieves confirms crossplay between Xbox One and PC

Here’s some exciting news coming out of Gamescom’s early Microsoft presentation this week: Sea of Thieves will be linking up its PC and Xbox One communities in game thanks to crossplay capabilities.

Rare confirmed that both editions will contain “complete feature parity” between them, allowing for console and computer players to share the same severs and game edition. The dev team is already running crossplay internally and will be doing so for all technical alpha tests going forward. Additionally, the upcoming Xbox One X will be included in Sea of Thieves’ testing and crossplay, which is great for those who want to play on a 4K TV.

Read more

The Stream Team: Dabbling in the Dauntless alpha

The Dauntless alpha started yesterday, and thanks to server issues, Massively OP’s MJ had difficulty getting in. But today she is determined to check this new game out! Will she be impressed like Andrew was during his E3 play test? Join us live at 8:00 p.m. to see as OPTV‘s infamous Stream Team brings you a first look at…

What: Dauntless
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, August 19th, 2017

Read more

Chronicles of Elyria whips up a jousting tiltyard for PAX West

The Chronicles of Elyria team is in a frenzy getting ready for the game’s showing at PAX West in a couple of weeks. After internal deliberation, the devs decided to create a joust for the demo to show off some of the capabilities and possibilities of the game. As a bonus? Jousting was something the team was planning on putting in anyway, so the demo is not throwaway work.

The devs from all departments pulled together to make the tiltyard possible, including creating the environment, the outfits of the six sovereignties competing, shatterable lances, sound effects, and of course, the jousting combat itself.

“Once the prototype of the gameplay felt right mechanically, Souzou and Strider began working diligently on making it feel right aesthetically,” the team wrote. “While riding the horse already feels great, spurring one’s mount on and aiming one’s lance were new opportunities for excellence!”

Read more

Dauntless’ founder alpha has begun

Don’t miss our hands-on with Dauntless from E3!
We’ve been keeping an eye on Dauntless, the sci-fantasy online co-op action RPG from the former BioWare, Riot, and Blizzard devs now fronting Phoenix Labs, ever since its first reveal back in December. Today, regular gamers can leap in themselves — at least if they’ve ponied up the 40 80 bucks needed for a founder’s pack with access to the alpha. [Thanks for the clarification, jinarra!] Otherwise you’ll be waiting until the game launches later this year, at which time it’ll be free-to-play.

Following his E3 hands-on with the game, MOP’s Andrew Ross said the game was surprisingly solid and natural, impressive even, though he worried over rival Monster Hunter World.

Read more

Star Citizen squishes bugs, finds new ones in the lead up to 3.0

Star Citizen’s Sandi Gardiner and Forrest Stephan helm this week’s episode of Around the Verse as the team treks along toward the 3.0 release.

In the Burndown segment, the devs say they’re, well, burning down the bugs, touching on the shopkeeper, usables, mission givers, item highlighting, the UI, and ship doors that are “fleeing the nest,” something any environment modder will immediately recognize (doors suck). As of film time, Eric Kieron Davis says, the team has resolved 54 of last week’s issues, but it added 46 to the must-fix list, so there are 88 issues blocking the release: “Across all of our internal branches, we’ve checked in over 2052 updates this week alone.” The dev team has also moved to the 3.0 branch.

And in the system deep-dive, CIG covers surface outposts, specifically the detailing of the interior — from concepting to prop placement to lighting — as well as the exterior placement and weathering that’s specific to the location. The whole episode is below; it’ll be the last one for a bitsy while the team is in Cologne for Gamescom.

Read more

World of Tanks introduces PvE War Stories, amps up metal soundtrack

Maybe it shouldn’t come as a huge shocker that the studio behind World of Tanks is into (pause for punny effect) heavy metal. Wargaming announced this week that it’s planning on infusing its soundtrack with heavy metal music from musicians around the world, starting with a special track by Akira Yamaoka. Additionally, the studio has teamed up with heavy metal band Sabaton to produce a game-themed music video of its hit Primo Victoria and create an in-game tank to match the song. For the music video, the band went to the Arsenalen Tank Museum in Sweden, where they drove around in an actual tank and reportedly crashed through a wall. Hopefully on purpose.

The Primo Victoria tank is now in the game, and both Sabaton and Akira Yamaoka will be joining Wargaming at Gamescom 2017, with the former doing a live performance for fans.

Meanwhile, Wargaming has announced the start of War Stories, a series of PvE story episodes “offering tankers the chance to relive historical events, discover alternate histories, or play-out fantasy campaigns.” Trailers down below!

Read more

World of Warcraft kicks off Patch 7.3 prologue scenario, outlines content rollout

No, World of Warcraft’s highly anticipated Patch 7.3 hasn’t arrived quite yet, but the MMO has started moving things in that direction. A new prologue scenario, Whispers of a Frightened World, has gone live on the servers, giving players a taste of what is to come.

When Patch 7.3 goes live, we will know a rough schedule of how Blizzard is preparing to handle its multi-phase rollout. Right now, the studio is testing the three stages of the patch deployment, including when certain zones on Argus, invasion points, and instances will unlock. So as with several of the MMO’s previous patches, just don’t expect to get everything all on the release date.

Finally, sharp eyes have spotted Jaina representing World of Warcraft on this year’s BlizzCon key art. Does this herald expansion news or is it just a beloved figure getting her 15 minutes of fame? You decide.

Comment

Elite: Dangerous has passed 2.75 million sales

Good news for the Elite: Dangerous crew; according to the Frontier Developments Twitter account, Elite: Dangerous and the Horizons expansion have passed a grand total of 2.75 million sales. The phrasing is slightly ambiguous, as it could mean the combined total of each one’s individual sales is 2.75 million or that the game has sold 2.75 million copies altogether. Both are impressive, certainly, especially as the last sales data we had was from January 2016 when the base game had sold 1.4 million copies.

If you’re part of the crowd and plan to be out for PAX West in the near future, you can take part in the studio’s planned Frontier meet-up for fans and community on August 31st, 2017. The event is first-come-first-served and does have limited capacity, so you should make your plans soon, but it’s there if you want to go. The rest of us can sit back and relish the days when 825,000 sales was a major milestone.

Read more

The PAX West City of Heroes and Ashes of Creation panels are a go

A few weeks back, we reported on the City of Heroes-themed panel coming to PAX West in Seattle at the beginning of September. With the release of the PAX schedule on Friday, we can confirm that it is indeed happening on Sunday, September 3rd, at 8 p.m. in the Cat theater, with reps from City of Titans and Ship of Heroes [update: and Valiance Online] in attendance.

“When the venerable MMORPG City of Heroes shut down in 2012, it gave rise to several projects often called spiritual successors. Each of these efforts took the same inspiration, yet have developed very different titles. Join Casey McGeever of Heroic Games, Chad Dulac of Silver Helm and Nathaniel Downes of Missing Worlds Media for a conversation a conversation about the challenges in making the game, the progress so far, and how these games will build on and stand apart from City of Heroes as something different and new while serving the great gameplay and positive gaming community that has been looking for a home.”

Read more

Ubisoft on Skull and Bones’ business model, ‘treasure chest’ lootboxes, and live events

If you thought that Ubisoft’s Skull and Bones pirate MMO wasn’t going to have lootboxes, seriously, what rock are you living under? (And is it comfy? And can you maybe scoot over and make room for the rest of us?)

In a new interview with Gamespot, Ubisoft creative director Justin Farren says that the studio is going for “more of a service-based approach so that when you pay for this game, you have a commitment from us to develop content, new gameplay, modes, new content for the player to earn, and then of course, new regions to explore, and those things will unfold as the game launches and provide service over time.”

“We don’t want to create pay to win,” he says. “We don’t want to create something where players have to pay to compete. Our PvP is completely horizontal in a way that gives players a chance to develop their skills and compete against other players.”

But Overwatch-style lootboxes are definitely still on the table.

Read more

Sea of Thieves team gathers around a pup for pirate parley

Don’t let the fluffy puppy distract you from what’s truly important information in this week’s Sea of Thieves Tales from the Tavern podcast! The crew at Rare gathered around the pirate pup to talk about its plans for Gamescom, among other topics.

The game will be playable at the show, so if you haven’t been able to get into the alpha, that might be your only way to experience Sea of Thieves right now. The team hinted at additional quest types and stores, and the devs spent some time discussing how they are taking pains to make the game as accessible and welcoming as possible for players who might be nervous about jumping into an online multiplayer environment.

Settle in for the 46-minute podcast after the break!

Read more

1 2 3 63