In this edition of Flameseeker Chronicles, I’ll take you through some of my favourite stories I found during my browsing and will also share my own. You can read the full submissions by clicking the link in each heading: I don’t want to simply regurgitate each story in this article but I do give you enough information to get the gist while also explaining why I loved it so much. Feel free to join in with the friendly sharing in the comments here as usual, but remember that the Friends/Ships initiative runs until the end of the month and the associated competition for sharing your story (in which you can win a trip to the ArenaNet studio and PAX West!) runs until February 28. Simply use both the #GW2Friendships and #GW2Giveaway hashtags on your social media share of the story to enter: Check out the full terms before posting. Read more
Does it matter how many people are playing your MMO? For some, yes, it does. It’s at least of passing interest to others, especially if players are looking for a “healthy” title or want a large number with which to impress their friends and argue that this MMO is besting another.
So don’t be too surprised that there is an effort to figure out what Guild Wars 2’s (undisclosed) population is at the moment. In An Age challenges one community estimate of 3.3 million players by looking at the available evidence and financial reports.
“Here’s my gut check: Guild Wars 2 probably has about 1.5 million monthly ‘players’ and many times less people who actually log on when there isn’t a holiday event/Living Story taking place,” he argues. “Ultimately though, I think Guild Wars 2 is actually uniquely well-positioned to survive regardless of whether it consists of a million actives or three million tourists.”
The studio behind The Witcher 3 and Cyberpunk 2077 isn’t mincing words when it comes to business practices that involve lockboxes and partially delivered games.
“If you buy a full priced game, you should get a big, polished piece of content, which gives you many, many hours of fun gameplay,” said Co-Founder Marcin Iwiński. “The moment [the community] feels you are reaching out for their wallet in any unfair way, they will be vocal about it. And — frankly speaking — I think it’s good for the industry. Things often look great from a spreadsheet perspective, but decision makers often aren’t asking themselves the question of ‘How would gamers feel, or is this offer a fair one?’ Gamers are striking back, and I really hope this will change our industry for the better.”
Iwiński said that the studio is focusing on its sci-fi game instead of another Witcher title: “In terms of big RPGs, it’s time for Cyberpunk 2077.” He admitted that the game is “a huge responsibility” but that the studio will step up to the challenge and deliver.
Fans should be able to hear about and see more of Cyberpunk 2077, as the title is widely rumored to be coming to this year’s E3 in June.
Forgettable ambient noise or entrancing space sounds? This is the debate that’s at the core of today’s episode, as the Battle Bards take on EVE Online’s beloved and perhaps misunderstood soundtrack. It’s a journey that goes far beyond our galaxy to one full of intrigue, industry, and space discotheques!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Vendetta Online, Worlds Adrift, Monster Hunter World, Hellion, Rust, Skyforge, Blade and Soul, Portal Knights, Final Fantasy XI, Dreadnought, PUBG, Hyper Universe, Crossout, Black Desert, Dark and Light, H1Z1, Dauntless, Robocraft, Fortnite, War of Rights, Cosmos Invictus, Ultima Online, and Vendetta Online, all waiting for you after the break!
This strategy has been challenged recently by Council of Stellar Management member Jin’taan in his article “Balance is not optional,” in which he argues that CCP shouldn’t even be making balance changes compete for development time with other features. Player Capri Sun KraftFoods followed up with a look at EVE‘s modular item attribute system, arguing that almost any balance change can be implemented quickly and easily just by tweaking the right attributes. Could it be that easy to iterate on EVE‘s frequent balance issues, or does the nature of the game necessitate caution?
In this edition of EVE Evolved, I break down the case for quicker iterative updates on balance issues, look at some of the challenges with balancing a game like EVE, and look at CCP’s new balance team.
Desperate for some World of Warcraft Classic news now that the BlizzCon high has faded? Forbes has an interview up with Blizzard Executive Producer J. Allen Brack and Senior Game Designer Jeremy Feasel that at least touches on the challenges that lay ahead in bringing a legacy server to the gaming population.
The two don’t mince words about the technical challenge, but say that there is a plan to minimize the complexity of such a project and move forward. The studio said that “lots of decisions to make” and many things to do, such as to partner with the community and get feedback about the formation of Classic.
Brack emphasized that Blizzard wants to structure this so that it will not be managing two MMOs at the same time. He said that headaches aside, it’s a project worth pursuing: “We’re convinced, through the desire of those folks, the desire of our internal folks, and the desire to preserve what WoW was, that this is the right decision.”
Guild Wars 2: Mesmer changes, the friendship contest, and the real identity of the Herald of Balthazar
The community is still buzzing over the incoming alacrity (it’s getting a hefty nerf) and Mesmer meta changes too (phantasms and shatter skills are getting a revamp), in addition to the alliance system and WvW shakeup we covered yesterday.
Finally, ArenaNet is kicking off a new contest, this one for those folks who have a great Guild Wars 2-related story about friendship. Anyone who uses the hashtag with such a post will be entered in a sweepstakes, the prizes for which include merchandise, custom portraits, and a PAX West 2018 studio invite.
The game, of course, is Warframe, and the event is this July’s TennoCon 2018. Digital Extremes announced a July 7th date for the London, Ontario convention, which puts us at around 160 days away. Other than the date, countdown, and location, there isn’t a lot of information yet for this year’s one-day event. However, the studio encouraged fans to sign up to be informed when tickets will go on sale.
We’ve got more for you below, including the latest hour-long dev stream and a preview of some new deluxe skins coming to the game!
Now, I don’t like many games, but I understand the merits and positive qualities of even some of the oldest, most shop-worn MMORPGs. First-person shooters make me disoriented because of the camera placement, but that doesn’t make them bad. In fact, one of my favorite series of games, Bioshock, was all told in first-person, but that didn’t affect the quality of the game. (Of course, I had to play it in super-easy mode just so that I could get through it without getting sick, but that’s beside the point.)
So in that vein, I would like to present my argument for why I believe the rumormongers are wrong about SWTOR.
Sea of Thieves’ closed beta for PC and Xbox One kicked off earlier today, and it’s not going that well. Or rather, it’s going so incredibly well with so many people rushing the high seas that bugs are swarming the decks.
“Pirates! We’re aware some players are getting a ‘too early’ error when attempting to launch the Sea of Thieves Closed Beta,” Rare tweeted early this morning. “We’re currently all hands on deck investigating and will provide updates ASAP.” A similar message was blasted out two hours ago on Twitter and an hour later on Reddit, suggesting the studio is still working on the problem. The game’s subreddit is a sea of bug reports and complaints that all boil down to this same issue too. But hey, no big deal, right – you didn’t take off work to beta an online game! Right, guys? Guys?
We’ve tucked the closed beta launch trailer down below, along with a quick roundup of all our coverage of the game since its announcement back in 2015; it’s a lot of content, both because we’re excited about this hybrid MMO-ish game and because Rare has been really consistent at delivering updates all along. We’re partial to our hands-on with the game back at E3 – that should give you something to flip through while you wait!
Assuming you folks can defeat the login server boss, you’ll eventually be treated to the long-awaited and wonderfully goofy BlizzardWorld map (access it straight off by playing in arcade mode). As originally teased at BlizzCon 2017, the map is effectively a themepark stuffed full of artifacts and settings from Blizzard’s multiple franchises – in fact, it pretty much looks like a partial replica of Stormwind with rollercoasters. May as well re-use those assets, right?
Blizz is also touting “over 100 new items” and a mech-ton of legendary and epic skins, including Black Cat D.Va. I will never see my husband again. Sizzle reel inc!
That’s right: I started this resolutions business last year, and now I am compelled to continue the tradition. It’s a new year and a new game, so it’s time for some new goals. It’s also a great time to look back over 2017 and see how well I did with my first attempt at in-game goal setting.