It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
Batten down the hatches because a big storm hits tomorrow! ArcheAge’s
Maelstrom, with its cross-server navel arena, launches on December 13th. We got to see some of the 4.0 expansion and learn more about it during our demo
and interview at PAX West
this last fall. And on the cusp of launch, I sat down again with Trion Associate Producer Seraphina “Celestrata” Brennan
, Executive Producer Merv Lee Kwai
, and Community Manager Joe “Muzzy” Brogno
to chat more about the upcoming changes. What I learned is that the changes have changes! Lunagems, the raid finder bulletin board, streetlights, and some of the arenas updates have been updated. And one change — the addition of the new turtle ship — will actually not be happening.
There’s a lot of information coming out about patch 7.3.5 at this point. Not everything, of course, and a lot of it is based more on datamining than actual stuff that has been announced. But it seems fair to say that World of Warcraft’s immediate future for the next lengthy expansion gap is on the test servers right now, and some of it is obvious while some pieces are… less so. And, if I might be so bold, it even gives us a pretty clear picture of the next few months right out of the gate.
Right now the live game is, obviously, focused on Antorus. That’s the focus for the actual gameplay, and the slow trickle of wings into the group finder are the big thing to do and look forward to until the whole of the content is available by January. For that matter, I think that part of the goal of the next month or so is to give people all the reason in the world to run and explore Antorus and see the story for themselves if they’re interested in having a personal stake in what happens next.
Think of all the wacky things devs have said in public in front of gamers and journalists this year.
Now imagine what gets said behind closed doors!
For this week’s Massively Overthinking, I’ve asked our staff to select the best (and worst) developer quotes from the year and reflect on what we’ve learned from them. Let’s dig in – we’ve got some whoppers.
So what do you think about TERA’s
prospects as a console MMORPG after hearing that it is coming to the PlayStation 4? It seems like an ideal online game for console adaptation, especially with its focus on action combat.
Some fortunate members of the gaming public will get to see how TERA operates on the PS4 when they attend PlayStation Experience 2017 at the Anaheim Convention Center this weekend. En Masse is going to be hosting the first-ever public demo of the MMO on console, allowing anyone who walks up to booth #45 and 46 to check out the game for themselves on Saturday and Sunday.
En Masse has been building up to the release of TERA’s console ports this year, announcing the Xbox One and PlayStation 4 versions back in March. We got our hands on the title at PAX East a few months later, saying that we “preferred TERA’s combat on the controller than on the keyboard.”
Source: Press release
We’ve known Ubisoft was working on a sequel to driving MMO The Crew since this past spring, when the company confirmed what it would one month later debut at E3. By Gamescom, The Crew 2 even had a firm date – March 16th, 2018 – and was dropping preorder-bonus trailers.
But today Ubisoft announced a delay for multiple games in its working-on stable, including TC2. It’s a significant and vague delay that could see the game almost a year away. In its statement to its community, Ubisoft acknowledges that the game is ambitious indeed and that it’s received a lot of feedback on how the game has progressed since then.
players across the world will, indeed, take candle
Blizzard’s popular card game launched its newest expansion today, Kobolds and Catacombs. First revealed at this past November’s BlizzCon, the expansion adds 135 new cards, the recruit keyword, spellstone and unidentified items card types, and the intriguing dungeon run. This single-player experience offers adventurers choices as they progress through a dungeon to the final conclusion.
It’s a good time to log back into the game, too, since Blizzard is giving all players three free expansion card packs and a random legendary weapon card to promote the update. We’ve got the new Hearthstone animated short for you after the break as well as a rundown of the top five most underrated and overrated Kobolds and Catacombs cards.
As Counting Crows told us, it’s been a long December, although the fact that it has also only just started being December speaks to something unpleasant in the makeup of this particular month. But it also means that this is a good time to check in on the overall health of various MMORPGs and see which ones look to be in the healthiest state at the end of the year.
This is, I hasten to point out, not a scientific process; last year I pointed to Marvel Heroes as a not-quite-MMORPG title that was still in a very healthy and robust place, and it later turned out that this was entirely not true and had been built upon a foundation of lies. But we’ll cross that bridge if and when we come to it in 2018. What are the healthiest games running right now?
Over the weekend during South Korea’s FESTA event, Pearl Abyss
slipped out the news that Black Desert
is due to get another character: Ran
. Turns out that when importing her westward, Kakao is calling her Lahn (not the first time that’s happened), and the studio explained there’s much more coming than what trickled across the oceans a few days back.
For starters, Lahn is indeed on the way; she’s a dual-wielder who carries a “unique crescent scythe” and a short-sword offhander and zips through the air. She’ll be accompanied by a new territory in the game, Dreegan, home to dragons. Bring a group!
But beyond Lahn and Dreegan, Kakao says PA has nearly halved the game’s client size and boosted FPS performance in a streamlining project coming to fruition next week. That includes a major UI makeover and 3-D minimap that shows elevation.
You have nothing to do but play video games this weekend, right? No crushing holiday shopping you should be getting a jump on? Great because Capcom’s gonna need your help testing Monster Hunter World’s beta testing starting on December 9th, and there’s some loot in it for you if you do, including gear and face paint that’ll work post-launch.
“The beta features 3 quests across 2 environments from the game. In the Ancient Forest, you can hunt a fierce yet beginner-friendly Great Jagras or as a more experienced player confront the mighty threat of an Anjanath. In the Wildspire Waste, a massive, dry expanse with swamplands, you can face off against the intermediate level mud-slinging Barroth.”
Here’s the downside: It’s the console beta, meaning that you’ll need to have a subbed PlayStation Plus account to take part. Womp womp.
The significance of Vanguard’s development, release, long-running drama, second chance, and eventual closure should be of great interest not just to game historians but to everyone who plays MMOs, period. What happened with this game caused a huge fallout in the industry, and we are still feeling some of its effects even today.
As our own Bree once put it in her blog, “Vanguard’s implosion was a big deal at the time and marked the beginning of the post-World of Warcraft destruction of the industry that hobbled Age of Conan and Warhammer Online a few years later.”
While the crash and burn of Vanguard was a very well-known tale several years ago, I’m wondering if today there might be many who are quite unfamiliar with what happened to this unassuming title back around 2007. Let me put on my old fogey glasses and we shall begin!
The love child of bullet hell shooters and permadeath MMORPGs is now on Steam, and it’s taking no prisoners. That’s just not how it works.
The retro pixel art-styled Survived By made its Steam debut this Thursday, encouraging fans to sign up to become testers (there is an NDA in progress, for your information). While gamers can’t just pick up and play the game yet, the Steam page does offer a glimpse into the game’s looks and features. Plus, it tries to explain why permadeath isn’t necessarily a bad thing.
“Permadeath is just the beginning,” the team writes. “Every time you die you’re survived by a new descendant, who carries a small part of your legacy with them. These legacies provide new buffs, stat boosts, and special abilities. ”
Meanwhile, the game is currently in its 11th week of closed alpha testing. We wince at the thought of how many unnecessary deaths have happened so far. Curious about this game? Check out our PAX West coverage of this unique title from this past September!
One thing you can say for the MMO industry: It never ceases to surprise all of us. No matter what predictions we may make at the beginning of a year, by December we will all be proven fools who lack vision and foresight.
Although 2017 isn’t quite over yet, we here at Massively Overpowered wanted to count down the biggest news stories that crossed over into our neck of the woods so far this year. We witnessed controversies and delights, shockers and sadness. We saw launches and shutdowns, expansions and bugs.
So before we move into 2018, let’s take a look at the year that was and remember the biggest stories that dominated headlines.