With the resumption of LawBreakers development chatter last week and the recent NDA-free closed beta round last weekend, you might have guessed that Nexon and Boss Key had more planned, and if so, you were right: The studios announced this morning that LawBreakers is coming to the PlayStation 4, launching “simultaneously” there and on Steam for PC users later in 2017.
“LawBreakers will be enhanced for PS4™Pro and promises to challenge even the best players to bring their skills, get off the ground and deliver death from every angle as they experience thrilling fast-paced, omni-directional gunplay with innovative movement systems and combat abilities. From the mind of [Cliff] Bleszinski, LawBreakers is set in a brand new futuristic world where the laws of gravity have been turned upside down. A war between the Law and the Breakers rages across a variety of iconic locations such as the boiling oceans of the Santa Monica coastline to the gravity-ravaged Grand Canyon and beyond.”
We’ve also gotten our first peek at the game’s proposed business model, with a $29.99 sticker price on the base game.
Love MMOs? Have a hankering for Minecraft? Your desire for the two aren’t mutually exclusive in the case of Wynncraft!
If you haven’t heard about it already, Wynncraft is a really impressive community-made MMO using Minecraft as its bones and sinew. The free game takes place on one of the largest seamless maps in Minecraft and has all of the staples that you’d come to expect from a fantasy F2P MMO: quests, dungeons, loot, crazy cosmetics, leveling, events, exploring, and all manner of aggressive mobs.
Wynncraft’s team boasts that the game has already seen over one million players pour through its gates in the four or so years that the project has been active. Get a brief glimpse of what it looks like below!
In addition to playing a lot of fantasy and sci-fi MMORPGs, I’m an avid reader of novels in the same genres. I never quite get tired of heroes growing into their own and then going on a journey of discovery and salvation over the course of one or more books.
It’s natural for me to compare the journeys I read in novels to the ones I experience in MMOs, and in some ways, online RPGs have forgotten or overlooked some of the elements that make the fantasy journey so gripping. Our characters start out already grown, already powerful, already killing machines that will save the world numerous times over. Our grand quest is usually nothing more than seeking even more power, gear, and experience points. Due to this, the whole process of progressing through a game is streamlined into a well-honed but somewhat soulless loop.
But what if a game took the time to reexamine the journey outside of the pressure to provide an optimal leveling and narrative path to the next world boss that needs extermination? What if there was a mission chain that took the inconsequential and made it essential, that was structured in such a way to more resemble books than eroded gameplay design?
Enter Bingo Boffin, the unlikeliest hero of them all, and his unique journey across Middle-earth with you in tow.
Whenever I hear about or get into a new MMO, one of the very first things I’ll be asking is if the game has a cosmetic outfit system and how involved it is. Wardrobes used to be a rarity in the genre, although as time went on these systems thankfully became more prevalent.
So yes, I’m a grown adult man and I’m totally into playing dollies with my video game characters. C’mon, it’s a pretty fun thing to do. You get to stand out from the clones around you and express your own personality through fashion that costs you, if not nothing, then far less than you’d buy at the mall.
But not every cosmetic system is created alike. When I was thinking about the best systems found in MMORPGs, I realized that many of them had drawbacks and advantages that differentiated them from other games. So what makes for the “perfect” MMO cosmetic system? I have a few ideas. Several ideas. OK, 10 ideas.
If you’re currently rocking a Twitch Prime membership, you’re eligible for a passel of purple goodies in Path of Exile
. Starting next week and running for a month, members can grab three violet-tinted cometics
for the MMO: a purple portal, purple weapon effect, and purple footprints effect. EAT THAT PURPLE.
Grinding Gear also informed players that some changes will be coming to Labyrinths in this fall’s expansion pack: “Though the moment-to-moment Labyrinth gameplay will be much the same in 3.0.0, the amount of time you spend accessing and running through the early labyrinths will be significantly shorter, simpler, and you’ll be able to access all versions of the Labyrinth from the Aspirants’ Plaza.”
Finally, as the Legacy challenge league wraps up, revisit the madness with one community member’s video overview below!
What’s the best part of dungeons? Is it the shared social experience of fighting incredible odds? The bizarre visuals? The unlikely and very lonely bosses? The opportunity to show how leet you are by flinging out skills that no one has ever seen before? Of course not; it’s all about the loot, silly.
Well… maybe it can be about more than just the loot, but you have to admit that getting new shinies and spiffy upgrades is a compelling motivator. And in TERA this month, running one dungeon in particular is going to pay out more than usual.
From now through May 22nd, players who run the Abscess dungeon will see a chance at bonus loot dropping at the end. It looks like there are cosmetics, consumables, and even candy canes as these extra rewards. And whether or not the Abscess pays out bonus loot, all players will get anniversary tokens for completing the instance.
Last week, Blizzard Watch published a post discussing the problem with grinding — but maybe not the problem you’re thinking. Matt Rossi explained that he had returned to World of Warcraft, or tried to, anyway, but felt overwhelmed by the amount of catch-up required in the grind department, from rep grinds to artifact knowledge. Blizzard is pretty good about helping returnees get caught up on experience, but not so much on the rest — and the experience is the fun part!
And boy do I know this feeling. There are so freaking many MMORPGs I enjoyed once, but going back… well, there’d be the compelling part of re-absorbing all the game knowledge, but that enjoyment would be totally wrecked at the realization that the economy, cosmetics, and meta had long since passed me by, never mind the grind itself. I’ve found that those are the kinds of MMOs I just don’t go back to.
How about you? Is there an MMORPG you find too daunting to return to?
As Asian countries are cracking down on online games with lockbox gambling, gaming companies are complying with transparency. To wit: Blizzard’s Chinese Overwatch website has published lockbox probability parameters. Here’s the paraphrase of the translation:
“Each lootbox will contain 4 items, including cosmetics or game currency for direct unlocking cosmetics. Each lootbox will contain at least one item of excellent or higher quality. An epic quality item will be availabe every 5.5 lootboxes on average. A legendary quality item will be availabe every 13.5 lootboxes on average.”
Since it’s leak week, here’s an Overwatch one for you, unconfirmed:
Click to reveal spoiler/leak
According to SegmentNext
, a 4chan user who claims to be a Blizzard artist says that Doomfist will roll out much sooner than anticipated and that the studio is working on two other heroes: Bria (a tiny character who locks off map chunks, now in testing) and Ivon (an older gentleman, defense-based, but not coming soon). Still other gamers are digging into game files for evidence of an event on the way soon
Since Path of Exile’s
next major update is really heavy on story, it’s the perfect time for the team behind the game to work on updating old NPC models around the game. After all, you don’t want to be pulled out of the experience by noticing that a character model is slightly sub-par before you go laying waste to everything around you with explosions of lightning. Nessa and Tarkleigh’s models are both available for preview
, with a quick glance making it rather clear which model is the new and improved version.
Of course, with all of the good work being done on The Fall of Oriath, perhaps you’re inclined to drop a little money on the game to support these kinds of huge updates. So it’s a good thing there’s new stuff to spend money on, including a wallaby pet, a swarm of bats, and a glowing red portal effect. (Glowing red portals are the best portals.) You can check out some of the video previews for these new items in the store, which should be helpful for determining how much you need a virtual wallaby.
The reinvented Guns of Icarus Alliance is sailing into a bold new world with its debut on Steam. Players can pick up a copy of this expanded multiplayer airship adventure for $20, or pay a little more for a costume pack and soundtrack to go with it.
So what makes Guns of Icarus Alliance different than its forefather? Basically, the game has gotten away from a strict PvP setting to include a lot of challenging and fun co-op PvE content as well. The team has created new story mechanics, large PvE mission maps, new weapons, additional ships, and a lot of costume and ship cosmetics to unlock.
“If you’ve heard of the previous Guns of Icarus, the PvP game, this is way different,” the studio said in a press release. “Think of it as you and your ragtag crew teaming up with other ships against hordes of enemies controlled by an intelligent AI director.”
After a long day of annihilating species and running FedEx quests for ungrateful NPCs, one needs a stress-relieving break. For this, Revelation Online
invites players to come visit its brand-new Faerie’s Funland theme park.
Faerie’s Funland is only open two days a week and is structured like a large board game. Players will navigate the park and engage in mini-games to earn all sorts of prizes, such as cosmetics and golden earrings.
The amusement park isn’t the only feature that came with yesterday’s Stardust update. The game also opened up Starshatter Island, a PvP zone designed for large-scale (up to 400 players) guild vs. guild battles. The island opens once a day and auto-levels all participants to 79 so that as many people as possible can participate.
Have you ever met an evil demon starfish? Massively OP’s MJ is about to hunt one in DCUO
. Starro the Conqueror has invaded
, and facing him leads to the acquiring of cool event items, so naturally MJ has to get in on the action. To save the universe from evil really — not just get the wacky cosmetics. Join us live at 3:00 p.m. to watch either MJ or the starfish get slapped silly.
What: DC Universe Online
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, April 10th, 2017
If you’re not echinodermophobic already, DC Universe Online’s
latest patch is angling to turn you with its latest patch. Yes, Starro the Conqueror and his concomitant content injection have arrived in Daybreak’s
“DC Universe Online [has] launched Starro the Conqueror, a new event featuring the Justice League’s first villain! Available for all players level 10 and up, this event features new open world missions, a duo, an alert and a raid. All players who participate in the event can also receive Starro-themed gear and cosmetics. Those who are Members are able to experience a special end-game version of the raid AND collect bonus rewards throughout the event.”
We’ve tucked the live-action trailer starring Jack Emmert and the Daybreak Austin crew (it’s actually kind of amusing!) below. Just watch out for those spores.