crafting

Massively OP’s guide to MMO Thanksgiving 2017

Stately resting between the gaudy purple and orange of Halloween and merry red and green of Christmas is the earth tone-saturated Thanksgiving. While no one’s favorite color scheme, Thanksgiving does give us a nice in-between holiday with family meals, an awkward dance around politics, a work day for football teams, and the occasional MMORPG holiday event.

While not every online game has decided to embrace the American holiday, enough pop up every year that need corralling. And since we just got turkey certified here at Massively OP, we’re going to lay out all of this week’s event options for you on a platter. So enjoy the festivities and dressing up like a Pilgrim for two days maximum before deeply questioning that fashion sense. Now jingly sleigh bells, size XXXL red suits, and reindeer antlers, that’s a smart look indeed!

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Lord of the Rings Online makes Mordor and High Elves available for points

Some people would rather spend points on expansions and races in Lord of the Rings Online rather than parting with real money. Good news for those who waited for just that: Both the High Elf race and Lord of the Rings Online: Mordor are both now available in the game’s store for points! The expansion will run you 2495 points, while the race is 1000 points. Perfect if you have the points but just didn’t have access to the latest flavor of elf, then.

But wait, there’s more! The game does indeed have Black Friday sales running through Cyber Monday, offering players 75% off on Virtue bundles and 50% off on both complete crafting tiers and select housing bundles. So you’ve got lots of stuff vying for your time and money there; it’ll be up to you what is most valuable. You could always wait to get a new style of elf, after all.

Source: Official Site; thanks to BalsBigBrother for the tip!

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ArcheAge kicks off a festival of cooking

The Festival has arrived in ArcheAge. What’s it a festival about? Good question. Most festivals have a title of some sort, like “the harvest festival” or “the cooking festival.” Just calling it “the Festival” makes it sound like the villagers are mumbling about the Festival and how it will please the Old One. Luckily, it seems to just be your regular cooking festival, at least insofar as you can call any festival in which you can earn a shield shaped like a frying pan with an egg “regular.”

Yes, players can earn cooking-themed weapon skins, along with home decor, achievements, and special buffs. Take part in festival daily quests and timed quests for a variety of crafting and gathering chores, feed hungry cats, and cook special festival dishes. There’s something of a food-based holiday coming up later this week for players in the United States, so hopefully you’ll still have the appetite for a bit more cooking.

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Crowfall’s action harvesting has all the swirly sparkles and powerful pips

Now that Crowfall fans have a little longer to wait before the game’s soft launch, they have time to fully absorb this lengthy article on action harvesting. Yes, ArtCraft has been pushing this vision for harvesting for a couple of months now, but there is a good chance that you still don’t know what it means other than imagining a character wildly swinging away, missing a large chunk of ore on the ground, and causing self-inflicted wounds with a pickaxe.

Basically, action harvesting refers to a more involved process of material gathering, complete with its own skill bar and special effects. The studio has continued to iterate on the system, having emerged from brainstorming with “pips” as a resource, 11 harvesting disciplines (including, we kid you not, Grave Digger), 30 powers, and a universal “energetic harvesting” skill. There’s a pattern to swinging your implement, and as players build up more pips, their energetic harvesting skill will proc different effects.

“Because all the buff durations and the pips are so quick to generate, this creates an opportunity for the player to weave a variety of different buff combinations based on their current need,” the studio explained.

Source: Crowfall

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Path of Exile’s War for the Atlas expansion opens December 8

It may feel as if Path of Exile just came out with its The Fall of Oriath expansion, but that was last August. The time is quickly approaching for the next one! If releasing expansions were an Olympic event, Grinding Gear Games would win the gold medal every time. This studio delivers loads of new content like clockwork.

Now, I could sit here and heap praise all day, but I know you want to learn about all about expansion number… some big number. Lucky for you, I sat down with Producer Chris Wilson and got a tour of the goodies coming our way. So what is this next expansion and its accompanying new league about? It’s a sequel to Atlas of Worlds!

In September 2016, players were introduced to the world atlas, filled with end-game maps to complete on the way to fight the ultimate boss, The Shaper. On December 8th, this Atlas will be redesigned with significantly more maps and a second ultimate boss that is vying for control in War for the Atlas. And the new Abyss Challenge League starts up as well. Learn more about it all and watch the official trailer below!

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Conan Exiles update scrubs out dupe bugs as servers are wiped

By Crom, Conan Exiles is under attack by dupe bugs! Funcom hurried to push Update 31 live yesterday to deal with the issue and add a few fun new options to the game. These features include inventories for thralls, armor patch kits, new building materials, and an artisan crafting workbench.

Funcom said that it will be rolling out a series of server wipes (partial and full) to deal with the effects of the duping. The level of wipe is dependent on the vote results from each server, with only a handful electing not to wipe at all.

“To soften the blow, we’re increasing the harvesting and XP rate on the official servers for the next week, letting you quickly get your stuff and levels back,” Funcom said.

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The Elder Scrolls Online celebrates Orsinium’s birthday with sales and rewards

Listen, The Elder Scrolls Online players, did you realize that Orsinium has been out for two years as of this month? Because it has. And if you still haven’t bought it yet, there is something very weird going on because it has been two years. (Note: If you are not a player, your failure to buy it is not weird at all.) But you don’t have to fret over that any longer, as the anniversary celebration kicking off on November 16th discounts the expansion to just 750 crowns (it’s 3000 normally) and the collector’s edition to 2000 crowns (5000 normally).

Of course, if you do already own the DLC, none of that helps much. But perhaps you would be mollified just by taking a trip back to Wrothgar, where you’ll earn double the items from crafting nodes, double the rewards from Maelstrom Arena chests, and double the reward boxes from daily quests. All good things, and the sort of thing you’ll want to take advantage of during the anniversary celebration running until November 27th.

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Divining the details of Harry Potter: Wizards Unite from a Pokemon Go player’s perspective

When we first heard rumors about a Harry Potter version of Pokemon Go, I said I could barely imagine what the game might be like before listing several other IPs that would translate better as AR games. It’s not that I don’t like the Harry Potter series (I do) or Niantic (someone’s got to push the envelope). My issue is that I can’t see how their respective styles could combine to create something great.

So I’ve gone back to some of my pre-POGO notes about Ingress and what would need to change before it went live and, well, Niantic clearly thinks differently than I do because this game is very much happening. I thought it might be useful to consider Niantic’s past and how it may affect its upcoming game Harry Potter: Wizards Unite. Let’s dig in.

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Going clubbing with Trion in Trove’s new update

When you are invited to go to a club with Trove’s devs, you’d best get ready for fun time! Of course, I mean a Trove club: a place where you can design build your own special world with friends. And clubs are getting some serious attention in this week’s update. Earlier in November, I sat down with Trion Art Lead Robin Luera and Animation Lead Ted Sanger for a tour through the voxel’s games upcoming club-errific features. Here are some of the highlights!

One important and awesome change is that clubs will now have six different permission levels. And there are tons of permissions! This will allow leaders to customize who can do what in the club, which will really come in handy with the new building and adventure features. Leaderboards have been also changed up. The top 50 average power rank and level will be displayed (the PR will be calculated of each member’s highest pr character, not add them all together). Mechanics like using or destroying the most blocks, however, have been removed.

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Massively Overthinking: The best and worst of BlizzCon 2017

Last weekend, even Massively OP was obsessing over BlizzCon, and we thought it would be fun to poll the writers, including those who watched from the sideliness rather than diving into the liveblogging, on their assessments of the event, particularly as they pertain to the MMORPG industry. What were the highlights and lowpoints? Where do we stand on World of Warcraft’s new expansion and classic servers? Let’s dig in!

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WoW Factor: What we still don’t know about World of Warcraft’s Battle for Azeroth

There are lots of things that I’m genuinely excited about when it comes to the next World of Warcraft expansion. Battle for Azeroth has a premise that gives me reasons to be hopeful, systems that seem pretty cool, and at least one thing that I’m pretty sure I want (even if I’m not sure whether or not the final version is exactly how I want it). So we’re starting from a good point here.

We’ve also got some time until the expansion is released, and based on the total lack of any firm information on dates for testing, much less launch, I would be surprised to see this expansion before November 2018. So that leaves us with some pretty big questions to be answered, and the more answers we get sooner, the better. So let’s take a gander at the questions we’ve still got hanging over our head after the expansion reveal.

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EverQuesting: Reflecting on EverQuest II’s 13th year

I am particularly fond of the number 13. And I am particularly fond of EverQuest II. So it is a happy convergence of favorites as EQII celebrates its 13th year this week. That’s thirteen years of adventures from Antonica to Zek. Will 13 be a lucky number for this MMORPG? I sure hope so! Norrath could use a little luck going forward after this past year. It’s not that things have been especially tumultuous (do you remember the heartaches and fears from 2015?); in fact, they have been a bit quiet. Too quiet.

The past 12 months have worried me more for the future of my beloved game than even the restructuring to Daybreak did. Will EQII make it through the next year? Maybe we’ll have a stroke of luck and the game will blossom again in 2018. Luckily, I still have some hope left that it will make it through, and I know I am not alone in wanting those adventures to continue quite a while longer.

All hope is not lost because despite the worrying parts, the year wasn’t all bad. There were still bright spots and positive things. As is customary this time of year, I take some time to reflect back on all that has transpired since the last anniversary retrospective. Join me for a look back to see how the game has grown and how it has changed. Then hop in and enjoy the Heroes’ Festival anniversary celebration before it disappears next week!

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Wizard101 sends players to adventure at the heart of the Spiral with part one of Empyrea

At the center of the Spiral in Wizard101 sits Empyrea, which was made to keep the Chaos Heart safe. It accomplishes that goal by, well, keeping pretty much everyone out. But player characters are going to head there with the game’s latest update, and wouldn’t you know it, there’s tons of great stuff for players in Empyrea, starting with a level cap boost to 125. That means a new training point, new challenges, new gear to earn, and all sorts of new fun to be had in the zone.

Players can also expand their understanding of Shadow Magic within the new zone with new Shadow Magic spells, become a Revered Crafter, and generally enjoy all of the content that comes along with having three new premium zones in the game. Of course, this is just part one of the venture into Empyrea, so there’s going to be more in the future; players will just have plenty of stuff to do before that future comes to pass.

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