Material storage in Guild Wars 2
is a pretty important part of the game, especially if you have any interest in crafting. People who hold on to everything and/or craft a lot will not be happy with the announcement that some common materials will not be placed in material storage
when Path of Fire
The reasoning, according to ArenaNet, is that the studio saw players hoarding certain materials in Heart of Thorns that should have been common, but players were hoarding and selling small numbers at best, leading to some unbalanced costs on the trading post. The studio’s ostensible hope is that this change will encourage players to sell more and keep materials moving.
“With the arrival of Path of Fire, many new materials and components will be added to Material Storage,” says ArenaNet’s Gaile Gray. “But for a handful of items, we’ve specifically decided not to start with them in Material Storage, and instead to add them to the storage system later. Why? Well, at the launch of Heart of Thorns, we noticed a peculiar behavior: most players will deposit first when clearing their inventory, and then proceed to take actions like salvaging, opening chests, or, crucially, putting items on the Trading Post. This tended to mean that before a player will post an item on the Trading Post, they’ll wait to accrue a full stack in their Material Storage. During the early period of Heart of Thorns, this significantly contributed to the early expense of flax, which was abundantly available but, for the most part, was ‘warehoused’ in the banks of players.”
One more bridge. That’s what she kept telling me, even though I cautioned her that sooner or later our luck would run out. She would pause, then shake her head and urge us on. One more bridge.
That day, when we crossed a seemingly innocuous wooden bridge over RIFT’s gorgeous Scatherron Forest, our luck broke — as did six boards, sending us plummeting down into a gorge. As I fell, I wondered why I was taking orders from my talking mount anyway. Perhaps she knew that fall damage was a thing of the past and I could be pressured into recklessness.
After I pick myself back up and find another route onward, we’ll look at the rest of this week’s player-submitted screenshots and stories!
Surprise! Instead of delaying Villagers and Heroes’ major expansion-slash-reboot, the developers announced this week that they are bumping up Starfall’s launch from September 27th to the 20th instead.
That means that you won’t have as much time to get ready, since this is coming next week. So make sure you read up on all of those patch notes and check out the latest edition of the talent builder, which is now live.
Starfall includes a reworked loot system, revamped talents, four new high-level zones, a level cap increase to 90, more character creation options, reworked crafting, tweaks to the UI, and more. You can get a preview of Starfall, including the new hairstyles and character appearance options, in the dev livestream after the break!
Lest you think that Conan Exiles is just about crushing your enemies and all that, Funcom has a new dev diary out today elucidating the game’s building system. Pure builders should skip the PvP servers, the studio says, and slip into single-player god mode or on a server with super-fast harvesting and crafting speed to focus on creating your very own Sim City in Hyboria.
Players of other sandboxes probably already know the drill: You don’t have to just plunk down prefab stuff and can instead build from the ground up using smaller building blocks. “To build truly creative structures it can be important to use a lot of different building pieces and placeables,” cautions Funcom. “Based on feedback from the community we are making additional building pieces with new shapes so you can make even more creative buildings.”
“You can build almost anything you want in Conan Exiles. If you have the time and patience you can even fill out most of the map with all kinds of buildings, castles and cities. Build a sprawling metropolis filled with thralls dancing in the streets, hammering away at their anvils or standing guard. Or perhaps you want to build a humongous castle, filled with all sorts of rooms and dungeons and even labyrinths.”
All the time through playing Shroud of the Avatar, I found myself wanting to like the game a lot more than I did. And my brain kept turning back to Minecraft, which seems like a worthwhile comparison to make.
Much like SOTA, Minecraft is a game strongly based on the concept of making your own fun. You are definitely making your own adventure in the game. But at the same time, it seems very relevant to point out that the game starts by giving you a clear set of parameters to work within. Monsters will spawn at night, there are resources under ground, you break things to get better things, and then combine those things to make still better things. From there on out, much of the game is devoted to figuring out how these various elements play off of one another.
So they’re both sandbox-ish titles in which you make your own fun. Except that one of them starts by showing you the fun that you’re supposed to be having and giving you a goal, and it does so with absolutely no story to guide you along that route. It shows you exactly the sort of game it’s trying to be and lets you start working at meeting it halfway. But SOTA never quite got there, at least for me.
Citadel Forged With Fire has a new patch live today, if you can manage to tear yourself away from building marble palaces for fortune and glory long enough, anyway.
While the update took some of the servers down “longer than planned,” it’s main aim is new gear crafting for the level 50 legendary Blade of Simeon’s Soul and a new baddie.
“The wretched Abomination is the result of extensive dark magic experimentation conducted by the fanatical cultists of Ignus’ past. Centuries ago, these monstrosities roamed the plains and tundra freely during the peak of Ingus’ dark era, but were eventually driven back and contained by the Priests of Neshan during their crusade against the dark arts. The reemergence of these towering behemoths is quite ominous, and may signal the return of some ancient evil force. Could dark magic in Ignus be on the brink of resurgence?”
The team has a stream going live as this post does, so check that out, plus some of the wacky entries in the marble building contest, down below.
Nothing may quite compare to last week’s big server evolution
in scope of change for ArcheAge
, but there are
more changes coming over the next couple of months. The good news is one of those involves corgis! Who doesn’t love corgis?
At this year’s PAX West, I talked with Trion Associate Producer Seraphina Brennan – whom many of you will remember as a former Massively writer from many years ago when we were under AOL! – about ArcheAge’s third anniversary this month, the remainder of the 3.7 update with its lunagem overhaul, and the release of expansion 4.0 with its new ship, cross-server arenas, improved crafting UI and tutorials, and currency conversion. Let’s dig in!
Patch 3.4 hits the live servers for Blade and Soul
today, and that means it’s time to get your gun and start shooting everything within range
. (Guns are a kind
of blade, if you stretch the definition of “blade” to the breaking point.) Seriously, there will be so much
shooting for Jin and Yun characters. But even if you have no interest in playing the new class (you even get an extra character slot for it), there’s plenty more to do with the patch.
Crafting has undergone several revisions, and the Tower of Memory event dungeon is running again until October 18th. Players can also explore a variety of system changes to make legendary weapons and soul shields much easier to pick up, along with several reductions to weapon upgrade costs. Still, the centerpiece is going to be the Gunslingers, so get ready to hear a lot of firepower unloading in the lower levels as players start moving through the game with pistol in hand.
Servers are down right now and should be down most of the day until they’re back with the patch!
If you’ve been away from H1Z1 for a long time, you need to known that Daybreak’s been making it easier to get back into the game, both for former players and for newbies.
I spoke with Daybreak Lead Systems Designer Tony Morton at PAX West about the recent combat update, and he showed off the upcoming combat practice feature.
“What we’re doing is system by system and segment by segment,” he told me. “We’re kind of gutting it; we’re starting over from scratch in a more systematic standpoint.”
While there were plenty of established games on hand at PAX West 2017, there were also a few new ones offering players a taste of the future. Survived By by Digital Extremes is one of those new games. Announced just two days before PAX began, it had stations set up allowing players to dive right into a dungeon and experience the 2-D pixel game. And that’s exactly what I did while talking to Producer Ryan Jackson about permadeath, classes, crafting, and the story.
Jackson told me that the game is actually set in a cross section of the world tree. The tree is sick, however, and can’t seem to heal itself anymore, and it’s being invaded. He said that the mystery of what is happening is what DE wants players to unravel as they play in the first act of the game. Closed alpha will be starting soon, and folks can sign up for it on the official site. I actually can’t wait to get back in!
Runes of Magic fans, get ready: Server merges are on the way.
Gameforge says it’s merging all of its English, German, American and Polish servers later this month — not all into one server, but there will be fewer overall when it’s over. It looks as if half the servers are going away, with one left for the US, one left for English-speakers in Europe, one for Poland, and four for the German language players. The French and Spanish combo server will remain as it is.
“We’re currently getting everything ready for the change – there’s nothing which you need to do,” Gameforges assures players. “If you have logged in over the past few months, your account will be moved to the new server automatically when the time comes. Full details to follow!”
We last checked in with Runes of Magic last spring; in the interim, the MMO has been focused chiefly on events, including a crafting festival and fairytale festival.
As promised back in July, the team behind Darkfall: Rise of Agon are taking drastic measures to reorient the fantasy sandbox to a more fun direction. Ergo, the main focus of Tuesday’s patch is “reducing tedium and also reducing the power game between players” in the game.
This is being accomplished in part by rejiggering stats and skills. All races now start out with a baseline of 20 in all stats, and a single attribute potion will take a stat up to 100 right away (do not pass go). It has also become a lot easier to see what spells and skills you can unlock and what you need to do to get them. There are more ways to level skills through use, although the team said that scrolls remain the fastest way to boost your abilities.
The patch also added in a faster way to equip gear from inventory, something called “remote crafting,” and name change tokens for players who sneezed while typing their alter ego and added an unnecessary umlaut or that fun Danish Ø.
Sometimes MMORPG players might get the feeling that game companies will let just about anything slide in order to keep the most revenue streaming in, but that’s not the case with one particular hopeful City of Heroes successor: Ship of Heroes. Studio Heroic Games is predicating the game on a positive atmosphere, which starts from the ground up.
At this year’s PAX West, I sat down with CEO Casey McGeever to talk about the game: where it’s coming from, where it is now, and where it’s going. We discussed funding, rivalries, community, and the wild backstory about the massive ship that heroes will be living on. After that, I attended the CoH successor panel to hear about the three largest superhero MMORPG games currently in development. Let’s suit up and dig in.