Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!
Here’s what we’re looking at this year for Halloween across the MMORPG verse.
Over the last couple of weeks, we shared with you part one and part two of our guide to the best upcoming and current indie MMORPGs on the market. Naturally, there were always those titles that we overlooked or couldn’t fit into the space, so we are back with the third and final part of this guide to make sure that all of your favorite games got mentioned.
As a side note, we won’t be covering most of the survival sandbox and mere multiplayer titles, as that would be too much for the scope of this guide. And if you’re interested in these games, then you’ll definitely want to track our Make My MMO and Betawatch columns.
On with part three!
Multiplayer voxelboxes are a dime a dozen these days, but some of them still manage to stand out. Creativerse certainly does that: While its landscapes are blocky, the characters themselves have a slightly more detailed though still stylized and cutesy look as they romp around on adventures and unlock materials for building. The game is currently in a free-to-play early access mode and has been since 2014; a $20 Creativerse Pro bundle includes multiple quality-of-life features, bigger inventory, and customization tools.
“We understand free-to-play has a bad reputation,” developer Playful wrote in its early access launch manifesto. “And rightly so — the model has been abused by many companies with in-game purchases that feel greedy. But we believe there’s a way to do it that won’t feel sleazy, that doesn’t limit how much you can play the game or get in the way of any fun you can have, but that also supports development and lets in the widest net of players into the game as possible. Our goal is to never make players feel “pushed” to make a purchase. […] We’re taking a stand *against* that type of design. We’re not interested in Pay to Play or Pay to Win. We’re not making a slot machine — we’re making a video game.”