Arrrrgg! It be Talk Like a Pirate Day again mateys, and that be meanin’ Massively OP’s MJ be gettin’ in the spirit. She’ll be hoppin’ aboard AQ3D for some adventure (and to collect the awesome pirate gear!). No pirate can sail alone, so she be joined by none other than the mighty Artix, scalawag extraordinaire. He be guidin’ the crew to a surprise new map as well as showing off the new Greenguard. Join us live at 3:00 p.m. to set sail for more fun than ya can shake a parrot at!
What: AdventureQuest 3D
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, September 19th, 2017
You’re probably well aware that today is that holiest of geek holidays, Talk Like a Pirate Day. AdventureQuest 3D is certainly not ignoring it; the cross-platform MMO is getting into the spirit (and rum) of the season with the return of Captain Rhubarb.
Ol’ Cappy doesn’t have any quests to bestow, but his booty is overflowing with treasure with which he will part — for a price. If you’re rich enough, you can buy your way to a piratey outfit (or a naval commander, if you’re also more prim and proper).
The team also opened up about its harrowing experiences of operating in Tampa during the recent hurricane strike. AQ3D fell upon emergency plans to keep running and came through it just fine.
Update: Aww, nuts. Epic has already disabled it, calling it a “configuration issue” and bug.
Bet you’ve never actually ridden a physical lockbox from an online game before — unless you went to PAX West this year, of course!
Persnickety piñatas aside, zombie survival title Fortnite has steathed in a rather applause-worthy feature that it really should be trumpeting from the highest of hills. Over this past weekend, Epic Games enabled cross-platform play between the Xbox One and PlayStation 4.
Sound unique? That’s because this is allegedly the first time an online game has managed to wrangle cross-platform play between these two particular consoles. The subject has been of great interest as of late, with Microsoft being more open to sharing its playspace with the competition and Sony jealously guarding its territory.
Fortnite is currently testing its new Battle Royale mode which is coming to the game on September 26th.
Earlier this week, we wrote about Black Desert developer Pearl Abyss’ IPO and its grand plans for the future – among them, four additional MMOs. Sounds great, right? Except that the suspicion, at least in our comments, is that Pearl Abyss will just follow in the footsteps of Nexon, NCsoft, and Netmarble in that the games will mobile MMOs and not “real” MMORPGs at all. That may or may not be true; the games have fairly fast turnaround for a full-scale MMORPG, but then the company talked up the BDO engine for future games and expressed great ambition in the MMORPG market in the west and on console.
But the suspicion seems to turn off so many of us — the stigma is real. So for today’s Overthinking, I wanted to dig into that. Do you play mobile MMOs, especially any of the modern crop that are popular in East Asia and then ported here? What keeps you from playing mobile MMOs, and what would you want out of an MMO for a mobile device that would actually make you consider it a home MMORPG?
Even as AdventureQuest 3D continues to press forward with its development, it hasn’t resisted looking back to see what older content could use a dose of revise-and-revamp. Next on the slate? Greenguard Forest.
The Greenguard is receiving better visuals and a heftier dose of storytelling. “We took care to get rid of the grind in this new adventure, and then we added an abundance of nostalgic and iconic AdventureQuest stuff. Because this is certainly the right place for it,” the developers said.
The team is frantically testing the new Greenguard before Hurricane Irma hits Florida (and the game’s studios) this weekend. As Irma arrives, the AQ3D team will be hosting a weekend sale and posting a skeleton crew at the studio to hopefully keep things running. Stay safe, you crazy game devs!
Little did most Sea of Thieves Xbox One testers know, but there were turncoats in their midst. With the revelation this week that Rare is going to facilitate crossplay between console and PC players came the additional news that the studio had been sneakily slipping in computer players from the office into the Xbox test to see how it worked.
Answer? Quite well, thank you.
“The opportunity we have for Sea of Thieves on both platforms to bring all those players together is huge,” the team said in this week’s Inn-Side Story video diary. The members went on to expound that the game was meant for a “broad range of players” and is equally suited to both platforms, and so it made sense to bring the community together to enjoy it.
One of our “MMOs you’ve never heard of” (before we mentioned it, of course), Mad World is attempting to reach for your attention by being everywhere and on everything you might use to play video games.
In a new video released this past week, the team demonstrated how this 2-D MMORPG can run on browsers, smartphones, and tablets just fine. You can spot seven devices operating the game in the video, all synchronized for cross-platform play.
With colorful, expressive art and robust cross-platform capabilities, Mad World is inching up in our esteem as a contender. Check out the demo after the break and let us know on which device you’d want to play this game.
Here’s some exciting news coming out of Gamescom’s early Microsoft presentation this week: Sea of Thieves will be linking up its PC and Xbox One communities in game thanks to crossplay capabilities.
Rare confirmed that both editions will contain “complete feature parity” between them, allowing for console and computer players to share the same severs and game edition. The dev team is already running crossplay internally and will be doing so for all technical alpha tests going forward. Additionally, the upcoming Xbox One X will be included in Sea of Thieves’ testing and crossplay, which is great for those who want to play on a 4K TV.
Leave it to AdventureQuest 3D to turn one of the safest and most innocuous places in MMOs into a deadly struggle to the death. This week, the team has opened up its new “master vault” adventure in the bank, giving players a solo, two-player, or five-player adventure.
The instance can be run by characters as low as level six and awards all sorts of cosmetics — and even a free bank slot if you’re able to beat it. The team said that the reason for releasing the master vault now had to do with a temporary code-freeze: “The bank was mostly done — it is a small but really fun adventure. Exactly the size of something we could finish before the temporary code-freeze.”
Meanwhile, the team hinted that there are a lot of classes being designed for the game, and as such, explaining the philosophy behind its one-character-can-do-it-all class design was important. Once the base classes are finished, the team will turn its attention to cranking out the Pirate, Necromancer, Paladin, DragonSlayer, Ninja, Cleric, and Shaman.
“Trying out new classes is fun and leveling them up is rewarding,” the team said. “Especially since we are planning a storyline for each major class.”
Buckle up, MMO fans, because it’s about to get really weird up in here. There seems to be this strange struggle between studios these days to claim the title of “first-ever cross-platform MMO” (at least for a western title). Last week, RuneScape announced that it was going to be the first game to do this with its upcoming mobile edition, but now Villagers and Heroes — which offers the game on both PC and Android — is contesting that claim.
“Competitor announces ‘1st MMO on mobile, first to deliver interoperable play between PC and mobile’ for 2018… SORRY, WRONG. We did it first!” Mad Otter Games tweeted last week. “Villagers and Heroes IS the first and the BEST mainstream and established Western MMO offering full cross-platform play!”
Of course, AdventureQuest 3D would like to have a word with both of you, as would Pixel Worlds, Pocket Legends, Nebula Online, Arcane Legends, and some game that launched this past week. Forget its name. Albion something? “First cross-platform MMO” doesn’t really seem to be a label that can be exclusively claimed these days (as we’ll talk about on the MOP Podcast later today!).
Attention, RuneScape and Old School RuneScape players who have hitherto been chained to your desktops or laptops to play: Set yourselves free! Jagex just announced that both titles are moving to mobile. And by move, we mean taking your current game with you, not starting all over. You get your same account, your same characters, everything — you just get it to go.
Play for both games will be cross-platform, allowing folks to swap seamlessly between the PC and mobile on their account, hopping between platforms as you switch from being settled at home or being out and about. Of course, you can also completely ditch the PC if you want to! This opens RuneScape up to the mobile gaming audience, giving those who prefer this platform a chance to join the community and experience the games. Of this move to mobile Senior Product Director Neil McClarty said,
Will there ever be a mobile MMORPG that handles the complexity and delivers the fun of a desktop or console experience? There have been many games have tried to crack this nut, like Order and Chaos, Pocket Legends, and AdventureQuest 3D, to varying results.
A new challenger in this market appears this week, as Crusaders of Light launched its “true mobile MMORPG” on the Apple iOS store. Don’t worry, Android users, your day is coming next week on July 20th.
Crusaders of Light looks like a colorful, stylized game in the vein of World of Warcraft. It sports three classes, lots of quests, and 40-player raids. Is this the mobile MMO for you? Watch the launch trailer below to figure that out!
Get your chance to test AdventureQuest 3D’s newest class before the launch crowd! In this week’s release, Artix Entertainment pushed out the “Beta Berserker” (expect that name to change in the future, of course).
The new class goes hand-in-hand with another feature of the patch, which is the random adventures system. By clicking on the town crystal, players will be sent into a random dungeon with another person (which is a little funny right now, as there are only two instance options at present). Through this system, players can accumulate Battle Gems that are needed to make Berserker gear and other useful items.
“Yergen is making more dungeons and adventure maps — a lot more,” the team wrote. “In fact, he already has a new Frost Dungeon nearly complete. As the game grows and expands, we will use our newest assets to create new, fun, and interesting adventures. No, they will not all be dungeons. Some adventures will be outside, or in buildings, or well, anywhere.”